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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ash/arc/input_overlay/arc_input_overlay_manager.h"
#include <utility>
#include "ash/game_dashboard/game_dashboard_main_menu_view.h"
#include "ash/public/cpp/app_types_util.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/shell.h"
#include "ash/system/toast/anchored_nudge.h"
#include "ash/wm/window_util.h"
#include "base/functional/bind.h"
#include "base/json/json_reader.h"
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "base/task/thread_pool.h"
#include "base/threading/scoped_blocking_call.h"
#include "chrome/browser/ash/app_list/arc/arc_app_list_prefs.h"
#include "chrome/browser/ash/arc/arc_util.h"
#include "chrome/browser/ash/arc/input_overlay/display_overlay_controller.h"
#include "chrome/browser/ash/arc/input_overlay/input_overlay_resources_util.h"
#include "chrome/browser/ash/arc/input_overlay/ui/delete_edit_shortcut.h"
#include "chrome/browser/ash/arc/input_overlay/util.h"
#include "chrome/browser/profiles/profile_manager.h"
#include "chromeos/ash/experiences/arc/arc_browser_context_keyed_service_factory_base.h"
#include "chromeos/ash/experiences/arc/session/arc_bridge_service.h"
#include "chromeos/ash/experiences/arc/session/connection_holder.h"
#include "components/app_restore/window_properties.h"
#include "components/exo/shell_surface_base.h"
#include "components/exo/shell_surface_util.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/input_method_observer.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/display/tablet_state.h"
#include "ui/views/view_utils.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_util.h"
namespace arc::input_overlay {
namespace {
// Singleton factory for ArcInputOverlayManager.
class ArcInputOverlayManagerFactory
: public internal::ArcBrowserContextKeyedServiceFactoryBase<
ArcInputOverlayManager,
ArcInputOverlayManagerFactory> {
public:
static constexpr const char* kName = "ArcInputOverlayManagerFactory";
static ArcInputOverlayManagerFactory* GetInstance() {
return base::Singleton<ArcInputOverlayManagerFactory>::get();
}
private:
friend struct base::DefaultSingletonTraits<ArcInputOverlayManagerFactory>;
ArcInputOverlayManagerFactory() = default;
~ArcInputOverlayManagerFactory() override = default;
};
// Check if the window is still loading as a ghost window.
bool IsGhostWindowLoading(aura::Window* window) {
DCHECK(window);
if (!window->GetProperty(app_restore::kRealArcTaskWindow)) {
return true;
}
// TODO(b/258308970): This is a workaround.
// `GetProperty(app_restore::kRealArcTaskWindow)` doesn't give an expected
// value. So check if the window is still loading as a ghost window by
// checking if there is an overlay.
auto* shell_surface_base = exo::GetShellSurfaceBaseForWindow(window);
return shell_surface_base && shell_surface_base->HasOverlay();
}
void CheckWriteResult(std::string package_name, bool result) {
if (result) {
return;
}
LOG(ERROR) << "Failed to write proto for " << package_name;
}
// Returns the anchor window where `window` is anchored to if `window` is
// `BubbleDialogDelegateView` related and `window` has
// `ash::GameDashboardMainMenuView` or `ash::AnchoredNudge` as its contents
// view. Otherwise, returns nullptr.
aura::Window* GetGameBubbleDialogAnchorWindow(aura::Window* window) {
DCHECK(window);
auto* widget = views::Widget::GetWidgetForNativeWindow(window);
if (!widget) {
return nullptr;
}
// Check whether `window` has `BubbleDialogDelegateView` or its sub-class
// instance as its contents view.
auto* window_delegate = widget->widget_delegate();
if (!window_delegate) {
return nullptr;
}
auto* bubble_delegate = window_delegate->AsBubbleDialogDelegate();
if (!bubble_delegate) {
return nullptr;
}
views::Widget* anchor_widget = nullptr;
if (const auto* contents_view = bubble_delegate->GetContentsView();
views::AsViewClass<ash::GameDashboardMainMenuView>(contents_view)) {
// `window` has `ash::GameDashboardMainMenuView` as contents view.
anchor_widget = widget->parent();
DCHECK(anchor_widget);
} else if (views::AsViewClass<ash::AnchoredNudge>(contents_view) ||
views::AsViewClass<DeleteEditShortcut>(contents_view)) {
// `window` has `ash::AnchoredNudge` or `DeleteEditShortcut` as contents
// view.
if (auto* nudge_anchor_view = bubble_delegate->GetAnchorView()) {
anchor_widget = nudge_anchor_view->GetWidget();
DCHECK(anchor_widget);
}
}
return anchor_widget ? anchor_widget->GetNativeWindow() : nullptr;
}
} // namespace
class ArcInputOverlayManager::InputMethodObserver
: public ui::InputMethodObserver {
public:
explicit InputMethodObserver(ArcInputOverlayManager* owner) : owner_(owner) {}
InputMethodObserver(const InputMethodObserver&) = delete;
InputMethodObserver& operator=(const InputMethodObserver&) = delete;
~InputMethodObserver() override = default;
// ui::InputMethodObserver overrides:
void OnFocus() override {}
void OnBlur() override {}
void OnCaretBoundsChanged(const ui::TextInputClient* client) override {}
void OnTextInputStateChanged(const ui::TextInputClient* client) override {
owner_->is_text_input_active_ =
client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE &&
client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NULL;
owner_->NotifyTextInputState();
}
void OnInputMethodDestroyed(const ui::InputMethod* input_method) override {
owner_->input_method_ = nullptr;
}
private:
raw_ptr<ArcInputOverlayManager> const owner_;
};
// static
ArcInputOverlayManager* ArcInputOverlayManager::GetForBrowserContext(
content::BrowserContext* context) {
return ArcInputOverlayManagerFactory::GetForBrowserContext(context);
}
ArcInputOverlayManager::ArcInputOverlayManager(
content::BrowserContext* browser_context,
::arc::ArcBridgeService* arc_bridge_service)
: input_method_observer_(std::make_unique<InputMethodObserver>(this)) {
if (aura::Env::HasInstance()) {
env_observation_.Observe(aura::Env::GetInstance());
}
if (ash::Shell::HasInstance() && ash::Shell::GetPrimaryRootWindow()) {
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow())
->AddObserver(this);
}
task_runner_ = base::ThreadPool::CreateSequencedTaskRunner(
{base::MayBlock(), base::TaskPriority::USER_VISIBLE,
// Should not block shutdown.
base::TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN});
// For test. The unittest is based on ExoTestBase which must run on
// Chrome_UIThread. While TestingProfileManager::CreateTestingProfile runs on
// MainThread.
if (browser_context) {
data_controller_ =
std::make_unique<DataController>(*browser_context, task_runner_);
}
}
ArcInputOverlayManager::~ArcInputOverlayManager() = default;
// static
void ArcInputOverlayManager::EnsureFactoryBuilt() {
ArcInputOverlayManagerFactory::GetInstance();
}
void ArcInputOverlayManager::OnWindowInitialized(aura::Window* new_window) {
// `chromeos::kAppTypeKey` property is set in
// `AppServiceAppWindowShelfController::OnWindowInitialized()`.
// `AppServiceAppWindowShelfController::OnWindowInitialized()` is called
// before `ArcInputOverlayManager::OnWindowInitialized()`, so we can filter
// non-ARC apps here.
if (!new_window || !ash::IsArcWindow(new_window) ||
new_window != new_window->GetToplevelWindow() ||
window_observations_.IsObservingSource(new_window)) {
return;
}
window_observations_.AddObservation(new_window);
}
void ArcInputOverlayManager::OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) {
// There are two cases when launching an app.
// 1) Launch from Launcher: Receive {ash::kArcPackageNameKey, package_name}.
// 2) Restore the app: Receive {ash::kArcPackageNameKey, package_name} and
// {app_restore::kRealArcTaskWindow, true}. When `ash::kArcPackageNameKey` is
// changed, the ghost window overlay is not destroyed. The ghost window
// overlay is destroyed right before property
// {app_restore::kRealArcTaskWindow} is set.
if (!window || (key != ash::kArcPackageNameKey &&
key != app_restore::kRealArcTaskWindow)) {
return;
}
DCHECK_EQ(window, window->GetToplevelWindow());
if (input_overlay_enabled_windows_.contains(window) ||
IsGhostWindowLoading(window) || loading_data_windows_.contains(window)) {
return;
}
const std::string* package_name =
window->GetProperty(ash::kArcPackageNameKey);
if (!package_name || package_name->empty()) {
return;
}
// Start to read data.
auto touch_injector = std::make_unique<TouchInjector>(
window, *package_name,
base::BindRepeating(&ArcInputOverlayManager::OnSaveProtoFile,
weak_ptr_factory_.GetWeakPtr()));
loading_data_windows_.insert(window);
task_runner_->PostTaskAndReplyWithResult(
FROM_HERE,
base::BindOnce(&ArcInputOverlayManager::ReadDefaultData,
std::move(touch_injector)),
base::BindOnce(&ArcInputOverlayManager::OnFinishReadDefaultData,
weak_ptr_factory_.GetWeakPtr()));
}
void ArcInputOverlayManager::OnWindowDestroying(aura::Window* window) {
UnregisterAndRemoveObservation(window);
}
void ArcInputOverlayManager::OnWindowAddedToRootWindow(aura::Window* window) {
if (!window ||
ash::window_util::GetFocusedWindow()->GetToplevelWindow() != window) {
return;
}
RegisterWindow(window);
}
void ArcInputOverlayManager::OnWindowRemovingFromRootWindow(
aura::Window* window,
aura::Window* new_root) {
if (!window) {
return;
}
// There might be child window surface removing, we don't unregister window
// until the top_level_window is removed from the root.
UnRegisterWindow(window);
}
void ArcInputOverlayManager::OnWindowParentChanged(aura::Window* window,
aura::Window* parent) {
// Ignore if `parent` is a container.
if (!parent || parent != parent->GetToplevelWindow()) {
return;
}
UnregisterAndRemoveObservation(window);
}
void ArcInputOverlayManager::Shutdown() {
UnRegisterWindow(registered_top_level_window_);
window_observations_.RemoveAllObservations();
if (ash::Shell::HasInstance() && ash::Shell::GetPrimaryRootWindow()) {
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow())
->RemoveObserver(this);
}
if (aura::Env::HasInstance()) {
env_observation_.Reset();
}
}
void ArcInputOverlayManager::OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) {
// No need to register window if it is tablet mode and there is no game
// window.
if (display::Screen::GetScreen()->InTabletMode() ||
input_overlay_enabled_windows_.empty()) {
return;
}
aura::Window* lost_focus_top_level_window = nullptr;
aura::Window* gained_focus_top_level_window = nullptr;
if (lost_focus) {
lost_focus_top_level_window = lost_focus->GetToplevelWindow();
}
if (gained_focus) {
gained_focus_top_level_window = gained_focus->GetToplevelWindow();
}
auto* gained_anchor_window = GetAnchorWindow(gained_focus_top_level_window);
auto* lost_anchor_window = GetAnchorWindow(lost_focus_top_level_window);
if (gained_anchor_window == lost_anchor_window) {
return;
}
UnRegisterWindow(lost_anchor_window);
RegisterWindow(gained_anchor_window);
}
void ArcInputOverlayManager::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t metrics) {
if (!registered_top_level_window_) {
return;
}
if (auto it =
input_overlay_enabled_windows_.find(registered_top_level_window_);
it != input_overlay_enabled_windows_.end()) {
it->second->UpdatePositionsForRegister();
}
}
void ArcInputOverlayManager::OnDisplayTabletStateChanged(
display::TabletState state) {
switch (state) {
case display::TabletState::kInClamshellMode:
RegisterFocusedWindow();
break;
case display::TabletState::kEnteringTabletMode:
UnRegisterWindow(registered_top_level_window_);
break;
case display::TabletState::kInTabletMode:
case display::TabletState::kExitingTabletMode:
break;
}
}
void ArcInputOverlayManager::RemoveWindowObservation(aura::Window* window) {
if (window_observations_.IsObservingSource(window)) {
window_observations_.RemoveObservation(window);
}
}
void ArcInputOverlayManager::UnregisterAndRemoveObservation(
aura::Window* window) {
UnRegisterWindow(window);
input_overlay_enabled_windows_.erase(window);
loading_data_windows_.erase(window);
RemoveWindowObservation(window);
}
// static
std::unique_ptr<TouchInjector> ArcInputOverlayManager::ReadDefaultData(
std::unique_ptr<TouchInjector> touch_injector) {
DCHECK(touch_injector);
const std::string& package_name = touch_injector->package_name();
const auto resource_id = GetInputOverlayResourceId(package_name);
if (!resource_id) {
return touch_injector;
}
std::string json_file =
ui::ResourceBundle::GetSharedInstance().LoadDataResourceString(
resource_id.value());
if (json_file.empty()) {
LOG(WARNING) << "No content for: " << package_name;
return touch_injector;
}
const auto result = base::JSONReader::ReadAndReturnValueWithError(json_file);
DCHECK(result.has_value())
<< "Could not load input overlay data file: " << result.error().message;
if (!result.has_value() || !result->is_dict()) {
return touch_injector;
}
touch_injector->ParseActions(result->GetDict());
return touch_injector;
}
void ArcInputOverlayManager::OnFinishReadDefaultData(
std::unique_ptr<TouchInjector> touch_injector) {
DCHECK(touch_injector);
// Null for unit test.
if (!data_controller_) {
OnProtoDataAvailable(std::move(touch_injector), /*proto=*/nullptr);
return;
}
task_runner_->PostTaskAndReplyWithResult(
FROM_HERE,
base::BindOnce(&DataController::ReadProtoFromFile,
data_controller_->GetFilePathFromPackageName(
touch_injector->package_name())),
base::BindOnce(&ArcInputOverlayManager::OnProtoDataAvailable,
weak_ptr_factory_.GetWeakPtr(),
std::move(touch_injector)));
}
void ArcInputOverlayManager::OnProtoDataAvailable(
std::unique_ptr<TouchInjector> touch_injector,
std::unique_ptr<AppDataProto> proto) {
DCHECK(touch_injector);
if (proto) {
touch_injector->OnProtoDataAvailable(*proto);
}
// Steps to check whether enablings Game Controls for `package_name`.
// 1) Check whether the app opts out Game Controls explicitly.
// 2) Check whether the app is a game.
// 3) Check whether the app is an Optimized-for-ChromeOS app.
// If Game Controls is opt-out explicitly, Game Controls is not available for
// this app.
if (IsGameControlsOptOut(touch_injector->package_name())) {
ResetForPendingTouchInjector(std::move(touch_injector));
return;
}
CheckAppCategory(std::move(touch_injector));
}
void ArcInputOverlayManager::OnSaveProtoFile(
std::unique_ptr<AppDataProto> proto,
std::string package_name) {
if (!data_controller_) {
return;
}
task_runner_->PostTaskAndReplyWithResult(
FROM_HERE,
base::BindOnce(
&DataController::WriteProtoToFile, std::move(proto),
data_controller_->GetFilePathFromPackageName(package_name)),
base::BindOnce(&CheckWriteResult, package_name));
}
bool ArcInputOverlayManager::IsGameControlsOptOut(
const std::string& package_name) {
auto* prefs = GetArcAppListPrefs();
CHECK(prefs);
std::unique_ptr<ArcAppListPrefs::PackageInfo> package =
prefs->GetPackage(package_name);
return package && package->game_controls_opt_out;
}
void ArcInputOverlayManager::CheckAppCategory(
std::unique_ptr<TouchInjector> touch_injector) {
auto* prefs = GetArcAppListPrefs();
CHECK(prefs);
const std::string package_name = touch_injector->package_name();
const auto app_category =
prefs->GetAppCategory(prefs->GetAppIdByPackageName(package_name));
// If the app is not a game, Game Controls is not available for this app.
if (app_category != arc::mojom::AppCategory::kUndefined &&
app_category != arc::mojom::AppCategory::kGame) {
ResetForPendingTouchInjector(std::move(touch_injector));
return;
}
if (app_category == arc::mojom::AppCategory::kGame) {
// Check if it is an O4C game.
CheckO4C(std::move(touch_injector));
} else {
// It is possible that `app_category` is not cached yet. If `app_category`
// is not cached, it calls mojom function explicitly to fetch `app_category`
// from Android side.
auto* connection = prefs->app_connection_holder();
if (!connection) {
LOG(ERROR)
<< "Unable to get access to GetAppCategory for nullptr |connection|.";
MayKeepTouchInjectorAfterError(std::move(touch_injector));
return;
}
auto* instance = ARC_GET_INSTANCE_FOR_METHOD(connection, GetAppCategory);
if (!instance) {
LOG(ERROR) << "GetAppCategory method for ARC is not available";
MayKeepTouchInjectorAfterError(std::move(touch_injector));
return;
}
instance->GetAppCategory(
package_name,
base::BindOnce(&ArcInputOverlayManager::OnDidCheckAppCategory,
weak_ptr_factory_.GetWeakPtr(),
std::move(touch_injector)));
}
}
void ArcInputOverlayManager::OnDidCheckAppCategory(
std::unique_ptr<TouchInjector> touch_injector,
arc::mojom::AppCategory app_category) {
// If the app is not a game, Game Controls is not available for this app.
if (app_category != arc::mojom::AppCategory::kGame) {
ResetForPendingTouchInjector(std::move(touch_injector));
return;
}
// Check whether it is an Optimized-for-ChromeOS games.
CheckO4C(std::move(touch_injector));
}
void ArcInputOverlayManager::CheckO4C(
std::unique_ptr<TouchInjector> touch_injector) {
// Check if it is an O4C app from mojom instance.
auto* arc_service_manager = arc::ArcServiceManager::Get();
if (!arc_service_manager) {
LOG(ERROR) << "Failed to get ArcServiceManager";
OnLoadingFinished(std::move(touch_injector));
return;
}
auto* compatibility_mode =
arc_service_manager->arc_bridge_service()->compatibility_mode();
if (!compatibility_mode || !compatibility_mode->IsConnected()) {
// This mojom is available for R and newer.
LOG(ERROR) << "No supported Android connection for compatibility_mode.";
OnLoadingFinished(std::move(touch_injector));
return;
}
auto* instance =
ARC_GET_INSTANCE_FOR_METHOD(compatibility_mode, IsOptimizedForCrosApp);
if (!instance) {
LOG(ERROR) << "IsOptimizedForCrosApp method for ARC is not available.";
OnLoadingFinished(std::move(touch_injector));
return;
}
const std::string package_name = touch_injector->package_name();
VLOG(2) << "Check if pkg: " << package_name << " is an O4C app.";
instance->IsOptimizedForCrosApp(
package_name, base::BindOnce(&ArcInputOverlayManager::OnLoadingFinished,
weak_ptr_factory_.GetWeakPtr(),
std::move(touch_injector)));
}
void ArcInputOverlayManager::NotifyTextInputState() {
if (const auto it =
input_overlay_enabled_windows_.find(registered_top_level_window_);
it != input_overlay_enabled_windows_.end()) {
it->second->NotifyTextInputState(is_text_input_active_);
}
}
void ArcInputOverlayManager::AddObserverToInputMethod() {
if (!registered_top_level_window_) {
return;
}
DCHECK(registered_top_level_window_->GetHost());
DCHECK(!input_method_);
input_method_ = registered_top_level_window_->GetHost()->GetInputMethod();
if (input_method_) {
input_method_->AddObserver(input_method_observer_.get());
}
}
void ArcInputOverlayManager::RemoveObserverFromInputMethod() {
if (!input_method_) {
return;
}
input_method_->RemoveObserver(input_method_observer_.get());
input_method_ = nullptr;
}
void ArcInputOverlayManager::RegisterWindow(aura::Window* window) {
// Only register the focused window that is not registered.
if (!window || window != window->GetToplevelWindow() ||
registered_top_level_window_ == window) {
return;
}
// It should always unregister the window first, then register another window.
DCHECK(!registered_top_level_window_);
const auto it = input_overlay_enabled_windows_.find(window);
if (it == input_overlay_enabled_windows_.end()) {
return;
}
it->second->RegisterEventRewriter();
registered_top_level_window_ = window;
AddObserverToInputMethod();
AddDisplayOverlayController(it->second.get());
// If the window is on the extended window, it turns out only primary root
// window catches the key event. So it needs to forward the key event from
// primary root window to extended root window event source.
if (registered_top_level_window_->GetRootWindow() !=
ash::Shell::GetPrimaryRootWindow()) {
key_event_source_rewriter_ =
std::make_unique<KeyEventSourceRewriter>(registered_top_level_window_);
}
}
void ArcInputOverlayManager::UnRegisterWindow(aura::Window* window) {
if (!registered_top_level_window_ || registered_top_level_window_ != window) {
return;
}
const auto it =
input_overlay_enabled_windows_.find(registered_top_level_window_);
DCHECK(it != input_overlay_enabled_windows_.end());
if (it == input_overlay_enabled_windows_.end()) {
return;
}
if (key_event_source_rewriter_) {
key_event_source_rewriter_.reset();
}
it->second->UnRegisterEventRewriter();
RemoveDisplayOverlayController();
RemoveObserverFromInputMethod();
it->second->NotifyTextInputState(false);
registered_top_level_window_ = nullptr;
}
void ArcInputOverlayManager::RegisterFocusedWindow() {
// Register window if it is not in tablet mode.
if (auto* focused_window = ash::window_util::GetFocusedWindow();
focused_window && !display::Screen::GetScreen()->InTabletMode()) {
RegisterWindow(GetAnchorWindow(focused_window->GetToplevelWindow()));
}
}
void ArcInputOverlayManager::AddDisplayOverlayController(
TouchInjector* touch_injector) {
DCHECK(registered_top_level_window_);
DCHECK(touch_injector);
if (!registered_top_level_window_ || !touch_injector) {
return;
}
DCHECK(!display_overlay_controller_);
display_overlay_controller_ =
std::make_unique<DisplayOverlayController>(touch_injector);
}
void ArcInputOverlayManager::RemoveDisplayOverlayController() {
if (!registered_top_level_window_) {
return;
}
if (display_overlay_controller_) {
display_overlay_controller_.reset();
}
}
void ArcInputOverlayManager::ResetForPendingTouchInjector(
std::unique_ptr<TouchInjector> touch_injector) {
auto* window = touch_injector->window();
// If `window` is destroyed, it will be removed from `loading_data_window_` by
// OnWindowDestroying(). So it is safe to call Window class functions after
// checking `loading_data_window_`.
if (loading_data_windows_.contains(window) && !window->is_destroying()) {
// GIO status is known here and GIO is not available.
window->SetProperty(ash::kArcGameControlsFlagsKey,
ash::ArcGameControlsFlag::kKnown);
}
loading_data_windows_.erase(window);
touch_injector.reset();
RemoveWindowObservation(window);
}
void ArcInputOverlayManager::OnLoadingFinished(
std::unique_ptr<TouchInjector> touch_injector,
bool is_o4c) {
auto* window = touch_injector->window();
DCHECK(window);
// Check if `window` is destroyed or destroying when calling this function.
if (!loading_data_windows_.contains(window) || window->is_destroying()) {
ResetForPendingTouchInjector(std::move(touch_injector));
return;
}
touch_injector->UpdateFlags(is_o4c);
// Record the menu state when there is at least one action.
if (!touch_injector->actions().empty()) {
touch_injector->RecordMenuStateOnLaunch();
}
input_overlay_enabled_windows_.emplace(window, std::move(touch_injector));
loading_data_windows_.erase(window);
RegisterFocusedWindow();
}
void ArcInputOverlayManager::MayKeepTouchInjectorAfterError(
std::unique_ptr<TouchInjector> touch_injector) {
if (touch_injector->actions().empty()) {
ResetForPendingTouchInjector(std::move(touch_injector));
} else {
OnLoadingFinished(std::move(touch_injector));
}
}
ArcAppListPrefs* ArcInputOverlayManager::GetArcAppListPrefs() {
auto* profile = ProfileManager::GetPrimaryUserProfile();
DCHECK(arc::IsArcAllowedForProfile(profile));
return ArcAppListPrefs::Get(profile);
}
aura::Window* ArcInputOverlayManager::GetAnchorWindow(aura::Window* window) {
// TODO(b/314687082): It still needs to find a way to reproduce the crash.
if (!window) {
return nullptr;
}
// Check whether `window` is a bubble dialog window.
auto* bubble_anchor_window = GetGameBubbleDialogAnchorWindow(window);
auto* pending_window = bubble_anchor_window ? bubble_anchor_window : window;
// There are two types of the transient sibling window:
// - window A: the transient sibling window of the main game window, such as
// input mapping.
// - window B: the transient sibling window of the window A, such as editing
// list and button options menu.
// Check whether `pending_window` is a transient sibling window (window A or
// window B) if `transient_parent` is not nullptr.
auto* transient_parent = wm::GetTransientParent(pending_window);
if (transient_parent) {
// `pending_window` is window A or B. Check whether `pending_window` is the
// transient window (window B) of window A (such as input mapping) if
// `transient_parent_parent` is not nullptr.
if (auto* transient_parent_parent =
wm::GetTransientParent(transient_parent)) {
// `pending_window` is window B.
return transient_parent_parent;
}
return transient_parent;
}
return window;
}
} // namespace arc::input_overlay
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