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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ash/arc/input_overlay/ui/action_view.h"
#include "chrome/browser/ash/arc/input_overlay/actions/action.h"
#include "chrome/browser/ash/arc/input_overlay/constants.h"
#include "chrome/browser/ash/arc/input_overlay/display_overlay_controller.h"
#include "chrome/browser/ash/arc/input_overlay/test/overlay_view_test_base.h"
#include "chrome/browser/ash/arc/input_overlay/touch_injector.h"
#include "chrome/browser/ash/arc/input_overlay/ui/action_label.h"
#include "chrome/browser/ash/arc/input_overlay/ui/input_mapping_view.h"
#include "chrome/browser/ash/arc/input_overlay/ui/touch_point.h"
#include "chrome/browser/ash/arc/input_overlay/util.h"
#include "ui/events/base_event_utils.h"
#include "ui/events/event.h"
#include "ui/gfx/geometry/test/geometry_util.h"
namespace arc::input_overlay {
namespace {
// Consider two points are at the same position within kTolerance.
constexpr const float kTolerance = 0.999f;
// Check label offset in edit mode.
void CheckActionTapLabelPosition(TapLabelPosition label_position,
const TouchPoint* touch_point,
const ActionLabel* label) {
DCHECK_NE(label_position, TapLabelPosition::kNone);
DCHECK(touch_point);
switch (label_position) {
case TapLabelPosition::kTopLeft: {
auto expected_label_bottom_right_pos = touch_point->origin();
expected_label_bottom_right_pos -=
gfx::Vector2d(kOffsetToTouchPoint, kOffsetToTouchPoint);
EXPECT_EQ(expected_label_bottom_right_pos,
label->bounds().bottom_right());
} break;
case TapLabelPosition::kTopRight: {
auto expected_label_bottom_left_pos = touch_point->bounds().top_right();
expected_label_bottom_left_pos -=
gfx::Vector2d(-kOffsetToTouchPoint, kOffsetToTouchPoint);
EXPECT_EQ(expected_label_bottom_left_pos, label->bounds().bottom_left());
} break;
case TapLabelPosition::kBottomLeft: {
auto expected_label_top_right_pos = touch_point->bounds().bottom_left();
expected_label_top_right_pos -=
gfx::Vector2d(kOffsetToTouchPoint, -kOffsetToTouchPoint);
EXPECT_EQ(expected_label_top_right_pos, label->bounds().top_right());
} break;
case TapLabelPosition::kBottomRight: {
auto expected_label_top_left_pos = touch_point->bounds().bottom_right();
expected_label_top_left_pos -=
gfx::Vector2d(-kOffsetToTouchPoint, -kOffsetToTouchPoint);
EXPECT_EQ(expected_label_top_left_pos, label->bounds().origin());
} break;
default:
NOTREACHED();
}
}
} // namespace
class ActionViewTest : public OverlayViewTestBase {
public:
ActionViewTest() = default;
~ActionViewTest() override = default;
protected:
void PressLeftMouseAtActionView(ActionView* action_view) {
// Press down at the center of the touch point.
local_location_ = action_view->touch_point()->bounds().CenterPoint();
const auto root_location = action_view->action()->touch_down_positions()[0];
root_location_ = gfx::Point((int)root_location.x(), (int)root_location.y());
auto press =
ui::MouseEvent(ui::EventType::kMousePressed, local_location_,
root_location_, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
action_view->touch_point()->OnMousePressed(press);
}
void MouseDragActionViewBy(ActionView* action_view,
const gfx::Vector2d& move) {
local_location_ += move;
root_location_ += move;
auto drag = ui::MouseEvent(ui::EventType::kMouseDragged, local_location_,
root_location_, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
action_view->touch_point()->OnMouseDragged(drag);
}
void ReleaseLeftMouse(ActionView* action_view) {
auto release =
ui::MouseEvent(ui::EventType::kMouseReleased, local_location_,
root_location_, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
action_view->touch_point()->OnMouseReleased(release);
}
void TouchPressAtActionView(ActionView* action_view) {
// Press down at the center of the touch point, which is the touch down
// position.
const auto& root_location =
action_view->action()->touch_down_positions()[0];
root_location_ = gfx::Point((int)root_location.x(), (int)root_location.y());
auto scroll_begin = ui::GestureEvent(
root_location_.x(), root_location_.y(), ui::EF_NONE,
base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureScrollBegin, 0, 0));
action_view->touch_point()->OnGestureEvent(&scroll_begin);
}
void TouchMoveAtActionViewBy(ActionView* action_view,
const gfx::Vector2d& move) {
root_location_ += move;
auto scroll_update = ui::GestureEvent(
root_location_.x(), root_location_.y(), ui::EF_NONE,
base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureScrollUpdate, move.x(),
move.y()));
action_view->touch_point()->OnGestureEvent(&scroll_update);
}
void TouchReleaseAtActionView(ActionView* action_view) {
auto scroll_end = ui::GestureEvent(
root_location_.x(), root_location_.y(), ui::EF_NONE,
base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureScrollEnd));
action_view->touch_point()->OnGestureEvent(&scroll_end);
}
void SetDisplayMode(DisplayMode display_mode) {
input_mapping_view_->SetDisplayMode(display_mode);
}
std::optional<size_t> GetIndexOf(const views::View* view) const {
return input_mapping_view_->GetIndexOf(view);
}
gfx::Point local_location_;
gfx::Point root_location_;
};
TEST_F(ActionViewTest, TestDragMoveActionMove) {
SetDisplayMode(DisplayMode::kEdit);
auto* move_action_view = move_action_->action_view();
// Drag move by mouse.
auto updated_pos = move_action_->touch_down_positions()[0];
PressLeftMouseAtActionView(move_action_view);
auto origin_mouse_pos = root_location_;
MouseDragActionViewBy(move_action_view, gfx::Vector2d(10, 10));
ReleaseLeftMouse(move_action_view);
auto mouse_moved = root_location_ - origin_mouse_pos;
updated_pos += mouse_moved;
// Check if touch position is updated after drag move.
EXPECT_POINTF_NEAR(updated_pos, move_action_->touch_down_positions()[0],
kTolerance);
// Drag move by touch.
updated_pos = move_action_->touch_down_positions()[0];
TouchPressAtActionView(move_action_view);
auto origin_touch_pos = root_location_;
TouchMoveAtActionViewBy(move_action_view, gfx::Vector2d(-10, -15));
TouchReleaseAtActionView(move_action_view);
auto touch_moved = root_location_ - origin_touch_pos;
updated_pos += touch_moved;
// Check if touch position is updated after drag move.
EXPECT_POINTF_NEAR(updated_pos, move_action_->touch_down_positions()[0],
kTolerance);
}
TEST_F(ActionViewTest, TestDragMoveActionTap) {
SetDisplayMode(DisplayMode::kEdit);
auto* tap_action_view = tap_action_->action_view();
const auto* touch_point = tap_action_view->touch_point();
const auto* label = tap_action_view->labels()[0].get();
// Check initial position.
CheckActionTapLabelPosition(TapLabelPosition::kTopLeft, touch_point, label);
// Drag move by mouse.
auto updated_pos = tap_action_->touch_down_positions()[0];
PressLeftMouseAtActionView(tap_action_view);
auto origin_mouse_pos = root_location_;
MouseDragActionViewBy(tap_action_view, gfx::Vector2d(-10, 0));
ReleaseLeftMouse(tap_action_view);
auto mouse_moved = root_location_ - origin_mouse_pos;
updated_pos += mouse_moved;
// Check if touch position is updated after drag move.
EXPECT_POINTF_NEAR(updated_pos, tap_action_->touch_down_positions()[0],
kTolerance);
CheckActionTapLabelPosition(TapLabelPosition::kTopLeft, touch_point, label);
// Drag move by touch.
updated_pos = tap_action_->touch_down_positions()[0];
TouchPressAtActionView(tap_action_view);
auto origin_touch_pos = root_location_;
TouchMoveAtActionViewBy(tap_action_view, gfx::Vector2d(20, 0));
TouchReleaseAtActionView(tap_action_view);
auto touch_moved = root_location_ - origin_touch_pos;
updated_pos += touch_moved;
// Check if touch position is updated after drag move.
EXPECT_POINTF_NEAR(updated_pos, tap_action_->touch_down_positions()[0],
kTolerance);
CheckActionTapLabelPosition(TapLabelPosition::kTopRight, touch_point, label);
// The label position has different label offset positions depending on the
// current position.
// Mouse drag to the right edge. T represents the `tap_action_view` position.
// From
// |----------------|
// | |
// | |----------| |
// | | T | |
// | | | |
// |__|__________|__|
// To
// |----------------|
// | |
// | |----------| |
// | | | T|
// | | | |
// |__|__________|__|
const auto& available_size = tap_action_view->parent()->size();
PressLeftMouseAtActionView(tap_action_view);
auto touch_point_in_window = touch_point->origin();
touch_point_in_window.Offset(tap_action_view->origin().x(),
tap_action_view->origin().y());
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(available_size.width(), 0));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kTopLeft, touch_point, label);
// Mouse drag to the left edge.
// |----------------|
// | |
// | |----------| |
// |T | | |
// | | | |
// |__|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(-available_size.width(), 0));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kTopRight, touch_point, label);
// Mouse drag to the middle-left.
// |----------------|
// | |
// | |----------| |
// | | T | |
// | | | |
// |__|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(available_size.width() / 3, 0));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kTopLeft, touch_point, label);
// Mouse drag to the middle-right.
// |----------------|
// | |
// | |----------| |
// | | T | |
// | | | |
// |__|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(available_size.width() / 3, 0));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kTopRight, touch_point, label);
// Mouse drag to the top edge.
// |----------------|
// | T |
// | |----------| |
// | | | |
// | | | |
// |__|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(0, -available_size.height()));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kBottomRight, touch_point,
label);
// Mouse drag to the top-right corner.
// |----------------|
// | T |
// | |----------| |
// | | | |
// | | | |
// |__|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(available_size.width(), 0));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kBottomLeft, touch_point,
label);
// Mouse drag to the top edge on the middle-left.
// |----------------|
// | T |
// | |----------| |
// | | | |
// | | | |
// |__|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(-2 * available_size.width() / 3, 0));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kBottomLeft, touch_point,
label);
// Mouse drag to the top-left corner.
// |----------------|
// |T |
// | |----------| |
// | | | |
// | | | |
// |__|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(-available_size.width(), 0));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kBottomRight, touch_point,
label);
// Mouse drag to the bottom-left corner.
// |----------------|
// | |
// | |----------| |
// | | | |
// | | | |
// |T_|__________|__|
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view,
gfx::Vector2d(0, available_size.height()));
ReleaseLeftMouse(tap_action_view);
CheckActionTapLabelPosition(TapLabelPosition::kTopRight, touch_point, label);
}
TEST_F(ActionViewTest, TestArrowKeyMove) {
SetDisplayMode(DisplayMode::kEdit);
auto* move_action_view = move_action_->action_view();
// Arrow key left single press & release.
auto updated_pos = move_action_->touch_down_positions()[0];
move_action_view->touch_point()->OnKeyPressed(
ui::KeyEvent(ui::EventType::kKeyPressed, ui::VKEY_LEFT, ui::EF_NONE));
move_action_view->touch_point()->OnKeyReleased(
ui::KeyEvent(ui::EventType::kKeyReleased, ui::VKEY_LEFT, ui::EF_NONE));
auto move_left = gfx::Vector2d(-kArrowKeyMoveDistance, 0);
updated_pos += move_left;
EXPECT_POINTF_NEAR(updated_pos, move_action_->touch_down_positions()[0],
kTolerance);
// Arrow key down single press & release.
updated_pos = move_action_->touch_down_positions()[0];
move_action_view->touch_point()->OnKeyPressed(
ui::KeyEvent(ui::EventType::kKeyPressed, ui::VKEY_DOWN, ui::EF_NONE));
move_action_view->touch_point()->OnKeyReleased(
ui::KeyEvent(ui::EventType::kKeyReleased, ui::VKEY_DOWN, ui::EF_NONE));
auto move_down = gfx::Vector2d(0, kArrowKeyMoveDistance);
updated_pos += move_down;
EXPECT_POINTF_NEAR(updated_pos, move_action_->touch_down_positions()[0],
kTolerance);
// Arrow key right repeat press & release.
updated_pos = move_action_->touch_down_positions()[0];
int key_press_times = 5;
auto move_right = gfx::Vector2d(kArrowKeyMoveDistance, 0);
for (int i = 0; i < key_press_times; i++) {
move_action_view->touch_point()->OnKeyPressed(
ui::KeyEvent(ui::EventType::kKeyPressed, ui::VKEY_RIGHT, ui::EF_NONE));
updated_pos += move_right;
}
move_action_view->touch_point()->OnKeyReleased(
ui::KeyEvent(ui::EventType::kKeyReleased, ui::VKEY_RIGHT, ui::EF_NONE));
EXPECT_POINTF_NEAR(updated_pos, move_action_->touch_down_positions()[0],
kTolerance);
}
TEST_F(ActionViewTest, TestActionViewReorder) {
SetDisplayMode(DisplayMode::kEdit);
auto* move_action_view = move_action_->action_view();
auto* tap_action_view = tap_action_->action_view();
// Move `tap_action_view` to the right of `move_action_view`.
// `move_action_view` is sorted in front.
TouchPressAtActionView(tap_action_view);
TouchMoveAtActionViewBy(tap_action_view, gfx::Vector2d(10, 0));
TouchReleaseAtActionView(tap_action_view);
SetDisplayMode(DisplayMode::kView);
SetDisplayMode(DisplayMode::kEdit);
EXPECT_EQ(1u, *GetIndexOf(tap_action_view));
EXPECT_EQ(0u, *GetIndexOf(move_action_view));
// Move `move_action_view` to the right. `tap_action_view` is sorted in
// front.
TouchPressAtActionView(move_action_view);
TouchMoveAtActionViewBy(move_action_view, gfx::Vector2d(20, 0));
TouchReleaseAtActionView(move_action_view);
SetDisplayMode(DisplayMode::kView);
SetDisplayMode(DisplayMode::kEdit);
EXPECT_EQ(0u, *GetIndexOf(tap_action_view));
EXPECT_EQ(1u, *GetIndexOf(move_action_view));
// Move `tap_action_view` to the top of `move_action_view`.
// `tap_action_view` is sorted in front.
PressLeftMouseAtActionView(tap_action_view);
MouseDragActionViewBy(tap_action_view, gfx::Vector2d(0, -10));
ReleaseLeftMouse(tap_action_view);
SetDisplayMode(DisplayMode::kView);
SetDisplayMode(DisplayMode::kEdit);
EXPECT_EQ(0u, *GetIndexOf(tap_action_view));
EXPECT_EQ(1u, *GetIndexOf(move_action_view));
// Move `move_action_view` to the left side of the window.
// `move_action_view` is sorted in front.
TouchPressAtActionView(move_action_view);
TouchMoveAtActionViewBy(move_action_view, gfx::Vector2d(-30, 0));
TouchReleaseAtActionView(move_action_view);
SetDisplayMode(DisplayMode::kView);
SetDisplayMode(DisplayMode::kEdit);
EXPECT_EQ(1u, *GetIndexOf(tap_action_view));
EXPECT_EQ(0u, *GetIndexOf(move_action_view));
}
} // namespace arc::input_overlay
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