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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ash/arc/input_overlay/util.h"
#include <algorithm>
#include "ash/constants/ash_features.h"
#include "ash/public/cpp/window_properties.h"
#include "base/notreached.h"
#include "chrome/browser/ash/arc/input_overlay/actions/action.h"
#include "chrome/browser/ash/arc/input_overlay/actions/input_element.h"
#include "chromeos/ash/experiences/arc/arc_util.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/view.h"
namespace arc::input_overlay {
int ModifierDomCodeToEventFlag(ui::DomCode code) {
switch (code) {
case ui::DomCode::ALT_LEFT:
case ui::DomCode::ALT_RIGHT:
return ui::EF_ALT_DOWN;
case ui::DomCode::CAPS_LOCK:
return ui::EF_CAPS_LOCK_ON;
case ui::DomCode::META_LEFT:
case ui::DomCode::META_RIGHT:
return ui::EF_COMMAND_DOWN;
case ui::DomCode::SHIFT_LEFT:
case ui::DomCode::SHIFT_RIGHT:
return ui::EF_SHIFT_DOWN;
case ui::DomCode::CONTROL_LEFT:
case ui::DomCode::CONTROL_RIGHT:
return ui::EF_CONTROL_DOWN;
default:
return ui::EF_NONE;
}
}
bool IsSameDomCode(ui::DomCode a, ui::DomCode b) {
return a == b ||
(ModifierDomCodeToEventFlag(a) != ui::EF_NONE &&
ModifierDomCodeToEventFlag(a) == ModifierDomCodeToEventFlag(b));
}
MouseAction ConvertToMouseActionEnum(const std::string& mouse_action) {
if (mouse_action == kPrimaryClick) {
return MouseAction::PRIMARY_CLICK;
} else if (mouse_action == kSecondaryClick) {
return MouseAction::SECONDARY_CLICK;
} else if (mouse_action == kHoverMove) {
return MouseAction::HOVER_MOVE;
} else if (mouse_action == kPrimaryDragMove) {
return MouseAction::PRIMARY_DRAG_MOVE;
} else if (mouse_action == kSecondaryDragMove) {
return MouseAction::SECONDARY_DRAG_MOVE;
}
return MouseAction::NONE;
}
InputElement* GetInputBindingByBindingOption(Action* action,
BindingOption binding_option) {
InputElement* input_binding = nullptr;
switch (binding_option) {
case BindingOption::kCurrent:
input_binding = action->current_input();
break;
case BindingOption::kOriginal:
input_binding = action->original_input();
break;
default:
NOTREACHED();
}
return input_binding;
}
std::string GetCurrentSystemVersion() {
return kSystemVersionAlphaV2Plus;
}
void ResetFocusTo(views::View* view) {
DCHECK(view);
if (auto* focus_manager = view->GetFocusManager()) {
focus_manager->SetFocusedView(view);
}
}
// For the keys that are caught by display overlay, check if they are reserved
// for special use.
bool IsReservedDomCode(ui::DomCode code) {
switch (code) {
// Audio, brightness key events won't be caught by display overlay so no
// need to add them.
// Used for mouse lock.
case ui::DomCode::ESCAPE:
// Used for traversing the views, which is also required by Accessibility.
case ui::DomCode::TAB:
// Don't support according to UX requirement.
case ui::DomCode::BROWSER_BACK:
case ui::DomCode::BROWSER_FORWARD:
case ui::DomCode::BROWSER_REFRESH:
return true;
default:
return false;
}
}
bool ContainShortcutEventFlags(const ui::KeyEvent* key_event) {
return key_event &&
(key_event->flags() & (ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN |
ui::EF_ALT_DOWN | ui::EF_COMMAND_DOWN));
}
void UpdateFlagAndProperty(aura::Window* window,
ash::ArcGameControlsFlag flag,
bool turn_on) {
const ash::ArcGameControlsFlag flags =
window->GetProperty(ash::kArcGameControlsFlagsKey);
if (IsFlagSet(flags, flag) != turn_on) {
window->SetProperty(ash::kArcGameControlsFlagsKey,
UpdateFlag(flags, flag, turn_on));
}
}
} // namespace arc::input_overlay
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