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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ash/base/locale_util.h"
#include <utility>
#include <vector>
#include "base/containers/contains.h"
#include "base/functional/bind.h"
#include "base/memory/raw_ptr.h"
#include "base/strings/string_split.h"
#include "base/task/thread_pool.h"
#include "chrome/browser/ash/login/session/user_session_manager.h"
#include "chrome/browser/browser_process.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/common/pref_names.h"
#include "components/language/core/browser/pref_names.h"
#include "components/language/core/common/locale_util.h"
#include "components/prefs/pref_service.h"
#include "components/translate/core/browser/translate_prefs.h"
#include "content/public/browser/browser_thread.h"
#include "extensions/common/extension_l10n_util.h"
#include "ui/base/ime/ash/input_method_manager.h"
#include "ui/base/ime/ash/input_method_util.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/platform_font_skia.h"
namespace ash {
namespace {
struct SwitchLanguageData {
SwitchLanguageData(const std::string& locale,
const bool enable_locale_keyboard_layouts,
const bool login_layouts_only,
locale_util::SwitchLanguageCallback callback,
Profile* profile)
: callback(std::move(callback)),
result(locale, std::string(), false),
enable_locale_keyboard_layouts(enable_locale_keyboard_layouts),
login_layouts_only(login_layouts_only),
profile(profile) {}
locale_util::SwitchLanguageCallback callback;
locale_util::LanguageSwitchResult result;
const bool enable_locale_keyboard_layouts;
const bool login_layouts_only;
raw_ptr<Profile, DanglingUntriaged> profile;
bool keep_cached_fonts = false;
};
// Runs on ThreadPool thread under PostTaskAndReply().
std::unique_ptr<SwitchLanguageData> SwitchLanguageDoReloadLocale(
std::unique_ptr<SwitchLanguageData> data) {
DCHECK(!content::BrowserThread::CurrentlyOn(content::BrowserThread::UI));
data->result.loaded_locale =
ui::ResourceBundle::GetSharedInstance().ReloadLocaleResources(
data->result.requested_locale);
data->result.success = !data->result.loaded_locale.empty();
return data;
}
// Callback after SwitchLanguageDoReloadLocale() back in UI thread.
void FinishSwitchLanguage(std::unique_ptr<SwitchLanguageData> data) {
DCHECK_CURRENTLY_ON(content::BrowserThread::UI);
if (data->result.success) {
g_browser_process->SetApplicationLocale(data->result.loaded_locale);
// Ensure chrome app names are localized. Note that the user might prefer
// a different locale than was actually loaded (e.g. "en-CA" vs. "en-US").
extension_l10n_util::SetProcessLocale(data->result.loaded_locale);
extension_l10n_util::SetPreferredLocale(data->result.requested_locale);
if (data->enable_locale_keyboard_layouts) {
auto* manager = input_method::InputMethodManager::Get();
scoped_refptr<input_method::InputMethodManager::State> ime_state =
UserSessionManager::GetInstance()->GetDefaultIMEState(data->profile);
if (data->login_layouts_only) {
// Enable the hardware keyboard layouts and locale-specific layouts
// suitable for use on the login screen. This will also switch to the
// first hardware keyboard layout since the input method currently in
// use may not be supported by the new locale.
ime_state->EnableLoginLayouts(
data->result.loaded_locale,
manager->GetInputMethodUtil()->GetHardwareLoginInputMethodIds());
} else {
// Enable all hardware keyboard layouts. This will also switch to the
// first hardware keyboard layout.
ime_state->ReplaceEnabledInputMethods(
manager->GetInputMethodUtil()->GetHardwareInputMethodIds());
// Enable all locale-specific layouts.
std::vector<std::string> input_methods;
manager->GetInputMethodUtil()->GetInputMethodIdsFromLanguageCode(
data->result.loaded_locale, input_method::kKeyboardLayoutsOnly,
&input_methods);
for (std::vector<std::string>::const_iterator it =
input_methods.begin(); it != input_methods.end(); ++it) {
ime_state->EnableInputMethod(*it);
}
}
}
}
if (!data->keep_cached_fonts) {
// The font clean up of ResourceBundle should be done on UI thread, since
// the cached fonts are thread unsafe.
ui::ResourceBundle::GetSharedInstance().ReloadFonts();
gfx::PlatformFontSkia::ReloadDefaultFont();
}
if (!data->callback.is_null())
std::move(data->callback).Run(data->result);
}
// Get parsed list of preferred languages from the 'kPreferredLanguages'
// setting.
std::vector<std::string> GetPreferredLanguagesList(const PrefService* prefs) {
std::string preferred_languages_string =
prefs->GetString(language::prefs::kPreferredLanguages);
return base::SplitString(preferred_languages_string, ",",
base::TRIM_WHITESPACE, base::SPLIT_WANT_NONEMPTY);
}
} // namespace
namespace locale_util {
constexpr const char* kAllowedUILanguageFallback = "en-US";
LanguageSwitchResult::LanguageSwitchResult(const std::string& requested_locale,
const std::string& loaded_locale,
bool success)
: requested_locale(requested_locale),
loaded_locale(loaded_locale),
success(success) {
}
void SwitchLanguage(const std::string& locale,
const bool enable_locale_keyboard_layouts,
const bool login_layouts_only,
SwitchLanguageCallback callback,
Profile* profile) {
DCHECK_CURRENTLY_ON(content::BrowserThread::UI);
auto data = std::make_unique<SwitchLanguageData>(
locale, enable_locale_keyboard_layouts, login_layouts_only,
std::move(callback), profile);
// Skip resource reloading if requested locale matches the loaded one.
if (const auto& loaded_locale =
ui::ResourceBundle::GetSharedInstance().GetLoadedLocale();
loaded_locale == locale) {
// Use resolved locale to match `ResourceBundle::LoadLocaleResources`
// behavior. And skip reloading if locale is resolved successfully.
if (l10n_util::CheckAndResolveLocale(locale, &data->result.loaded_locale,
/*perform_io=*/false)) {
data->result.success = true;
data->keep_cached_fonts = true;
FinishSwitchLanguage(std::move(data));
return;
}
}
// USER_BLOCKING because it blocks startup on ChromeOS. crbug.com/968554
base::ThreadPool::PostTaskAndReplyWithResult(
FROM_HERE, {base::MayBlock(), base::TaskPriority::USER_BLOCKING},
base::BindOnce(&SwitchLanguageDoReloadLocale, std::move(data)),
base::BindOnce(&FinishSwitchLanguage));
}
bool IsAllowedLanguage(const std::string& language, const PrefService* prefs) {
const base::Value::List& allowed_languages =
prefs->GetList(prefs::kAllowedLanguages);
// Empty list means all languages are allowed.
if (allowed_languages.empty())
return true;
// Check if locale is in list of allowed UI locales.
return base::Contains(allowed_languages, base::Value(language));
}
bool IsAllowedUILanguage(const std::string& language,
const PrefService* prefs) {
return IsAllowedLanguage(language, prefs) && IsNativeUILanguage(language);
}
bool IsNativeUILanguage(const std::string& locale) {
std::string resolved_locale = locale;
// The locale is a UI locale or can be converted to a UI locale.
return language::ConvertToActualUILocale(&resolved_locale);
}
void RemoveDisallowedLanguagesFromPreferred(PrefService* prefs) {
// Do nothing if all languages are allowed
if (prefs->GetList(prefs::kAllowedLanguages).empty())
return;
std::vector<std::string> preferred_languages =
GetPreferredLanguagesList(prefs);
std::vector<std::string> updated_preferred_languages;
bool have_ui_language = false;
for (const std::string& language : preferred_languages) {
if (IsAllowedLanguage(language, prefs)) {
updated_preferred_languages.push_back(language);
if (IsNativeUILanguage(language))
have_ui_language = true;
}
}
if (!have_ui_language)
updated_preferred_languages.push_back(GetAllowedFallbackUILanguage(prefs));
// Do not set setting if it did not change to not cause the update callback
if (preferred_languages != updated_preferred_languages) {
prefs->SetString(language::prefs::kPreferredLanguages,
base::JoinString(updated_preferred_languages, ","));
}
}
std::string GetAllowedFallbackUILanguage(const PrefService* prefs) {
// Check the user's preferred languages if one of them is an allowed UI
// locale.
std::string preferred_languages_string =
prefs->GetString(language::prefs::kPreferredLanguages);
std::vector<std::string> preferred_languages =
GetPreferredLanguagesList(prefs);
for (const std::string& language : preferred_languages) {
if (IsAllowedUILanguage(language, prefs))
return language;
}
// Check the allowed UI locales and return the first valid entry.
const base::Value::List& allowed_languages =
prefs->GetList(prefs::kAllowedLanguages);
for (const base::Value& value : allowed_languages) {
const std::string& locale = value.GetString();
if (IsAllowedUILanguage(locale, prefs))
return locale;
}
// default fallback
return kAllowedUILanguageFallback;
}
bool AddLocaleToPreferredLanguages(const std::string& locale,
PrefService* prefs) {
std::string preferred_languages_string =
prefs->GetString(language::prefs::kPreferredLanguages);
std::vector<std::string> preferred_languages =
base::SplitString(preferred_languages_string, ",", base::TRIM_WHITESPACE,
base::SPLIT_WANT_NONEMPTY);
if (!base::Contains(preferred_languages, locale)) {
preferred_languages.push_back(locale);
prefs->SetString(language::prefs::kPreferredLanguages,
base::JoinString(preferred_languages, ","));
return true;
}
return false;
}
} // namespace locale_util
} // namespace ash
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