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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/passwords/bubble_controllers/save_update_bubble_controller.h"
#include <algorithm>
#include "base/containers/contains.h"
#include "base/functional/bind.h"
#include "base/metrics/field_trial_params.h"
#include "base/time/default_clock.h"
#include "chrome/browser/password_manager/profile_password_store_factory.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/browser/sync/sync_service_factory.h"
#include "chrome/browser/ui/passwords/passwords_model_delegate.h"
#include "chrome/browser/ui/passwords/ui_utils.h"
#include "chrome/grit/branded_strings.h"
#include "chrome/grit/generated_resources.h"
#include "chrome/grit/theme_resources.h"
#include "components/password_manager/core/browser/manage_passwords_referrer.h"
#include "components/password_manager/core/browser/password_form_metrics_recorder.h"
#include "components/password_manager/core/browser/password_manager_metrics_util.h"
#include "components/password_manager/core/browser/password_store/password_store_interface.h"
#include "components/password_manager/core/browser/password_store/smart_bubble_stats_store.h"
#include "components/password_manager/core/browser/password_sync_util.h"
#include "components/password_manager/core/common/password_manager_pref_names.h"
#include "components/prefs/pref_service.h"
#include "content/public/browser/web_contents.h"
#include "ui/base/l10n/l10n_util.h"
namespace {
using Store = password_manager::PasswordForm::Store;
namespace metrics_util = password_manager::metrics_util;
namespace features_util = password_manager::features_util;
metrics_util::UIDisplayDisposition ComputeDisplayDisposition(
PasswordBubbleControllerBase::DisplayReason display_reason,
password_manager::ui::State state) {
if (display_reason ==
PasswordBubbleControllerBase::DisplayReason::kUserAction) {
switch (state) {
case password_manager::ui::PENDING_PASSWORD_STATE:
return metrics_util::MANUAL_WITH_PASSWORD_PENDING;
case password_manager::ui::PENDING_PASSWORD_UPDATE_STATE:
return metrics_util::MANUAL_WITH_PASSWORD_PENDING_UPDATE;
default:
NOTREACHED();
}
} else {
switch (state) {
case password_manager::ui::PENDING_PASSWORD_STATE:
return metrics_util::AUTOMATIC_WITH_PASSWORD_PENDING;
case password_manager::ui::PENDING_PASSWORD_UPDATE_STATE:
return metrics_util::AUTOMATIC_WITH_PASSWORD_PENDING_UPDATE;
default:
NOTREACHED();
}
}
}
void CleanStatisticsForSite(Profile* profile, const url::Origin& origin) {
CHECK(profile);
password_manager::PasswordStoreInterface* password_store =
ProfilePasswordStoreFactory::GetForProfile(
profile, ServiceAccessType::IMPLICIT_ACCESS)
.get();
password_manager::SmartBubbleStatsStore* stats_store =
password_store->GetSmartBubbleStatsStore();
if (stats_store) {
stats_store->RemoveSiteStats(origin.GetURL());
}
}
std::vector<password_manager::PasswordForm> DeepCopyForms(
const std::vector<std::unique_ptr<password_manager::PasswordForm>>& forms) {
std::vector<password_manager::PasswordForm> result;
result.reserve(forms.size());
std::ranges::transform(
forms, std::back_inserter(result),
&std::unique_ptr<password_manager::PasswordForm>::operator*);
return result;
}
bool IsSyncUser(Profile* profile) {
CHECK(profile);
const syncer::SyncService* sync_service =
SyncServiceFactory::GetForProfile(profile);
return password_manager::sync_util::IsSyncFeatureActiveIncludingPasswords(
sync_service);
}
} // namespace
SaveUpdateBubbleController::SaveUpdateBubbleController(
base::WeakPtr<PasswordsModelDelegate> delegate,
PasswordBubbleControllerBase::DisplayReason display_reason)
: CommonSavedAccountManagerBubbleController(
delegate,
display_reason,
ComputeDisplayDisposition(display_reason, delegate->GetState())),
clock_(base::DefaultClock::GetInstance()) {
existing_credentials_ = DeepCopyForms(delegate_->GetCurrentForms());
original_username_ = GetPendingPassword().username_value;
// The condition for the password reauth:
// If the bubble opened after successful submission -> no reauth because it's
// a temporary state and we should not complicate that UX flow.
// If a password was autofilled -> require reauth to view it.
// If the bubble opened manually and not a manual fallback -> require reauth.
// The manual fallback is a temporary state and it's better for the sake of
// convenience for the user not to break the UX with the reauth prompt.
password_revealing_requires_reauth_ =
display_reason ==
PasswordBubbleControllerBase::DisplayReason::kUserAction &&
(GetPendingPassword().form_has_autofilled_value ||
!delegate_->BubbleIsManualFallbackForSaving());
if (GetState() == password_manager::ui::PENDING_PASSWORD_STATE) {
interaction_stats_.origin_domain = GetOrigin().GetURL();
interaction_stats_.username_value = GetPendingPassword().username_value;
const password_manager::InteractionsStats* stats =
delegate_->GetCurrentInteractionStats();
if (stats) {
CHECK_EQ(interaction_stats_.username_value, stats->username_value);
CHECK_EQ(interaction_stats_.origin_domain, stats->origin_domain);
interaction_stats_.dismissal_count = stats->dismissal_count;
}
}
}
SaveUpdateBubbleController::~SaveUpdateBubbleController() {
OnBubbleClosing();
}
void SaveUpdateBubbleController::OnSaveClicked() {
CHECK(GetState() == password_manager::ui::PENDING_PASSWORD_STATE ||
GetState() == password_manager::ui::PENDING_PASSWORD_UPDATE_STATE);
SetDismissalReason(metrics_util::CLICKED_ACCEPT);
if (delegate_) {
CleanStatisticsForSite(GetProfile(), GetOrigin());
delegate_->SavePassword(GetPendingPassword().username_value,
GetPendingPassword().password_value);
delegate_->MaybeShowIOSPasswordPromo();
}
}
void SaveUpdateBubbleController::OnNeverForThisSiteClicked() {
CHECK_EQ(password_manager::ui::PENDING_PASSWORD_STATE, GetState());
SetDismissalReason(metrics_util::CLICKED_NEVER);
if (delegate_) {
CleanStatisticsForSite(GetProfile(), GetOrigin());
delegate_->NeverSavePassword();
}
}
void SaveUpdateBubbleController::OnNotNowClicked() {
CHECK_EQ(password_manager::ui::PENDING_PASSWORD_STATE, GetState());
SetDismissalReason(metrics_util::CLICKED_NOT_NOW);
if (delegate_) {
delegate_->OnNotNowClicked();
}
}
bool SaveUpdateBubbleController::IsCurrentStateUpdate() const {
CHECK(GetState() == password_manager::ui::PENDING_PASSWORD_UPDATE_STATE ||
GetState() == password_manager::ui::PENDING_PASSWORD_STATE);
// If the username didn't change use the `delegate_->GetState()` to determine
// whether the operation will save a new credential or update existing. This
// is because in some cases PSL matches might be updated depending on a
// context. For example, if PSL password is filled on change password flow
// together with a new password, we should update existing credential. On the
// other hand if PSL matched credential is filled on sign-in page and password
// is updated by user we want to save a new password instead.
if (original_username_ == GetPendingPassword().username_value) {
return GetState() == password_manager::ui::PENDING_PASSWORD_UPDATE_STATE;
}
return base::Contains(existing_credentials_,
GetPendingPassword().username_value,
&password_manager::PasswordForm::username_value);
}
bool SaveUpdateBubbleController::ShouldShowFooter() const {
return (GetState() == password_manager::ui::PENDING_PASSWORD_UPDATE_STATE ||
GetState() == password_manager::ui::PENDING_PASSWORD_STATE) &&
IsSyncUser(GetProfile());
}
bool SaveUpdateBubbleController::
IsCurrentStateAffectingPasswordsStoredInTheGoogleAccount() {
CHECK(GetState() == password_manager::ui::PENDING_PASSWORD_UPDATE_STATE ||
GetState() == password_manager::ui::PENDING_PASSWORD_STATE);
if (!delegate_) {
// A race between `PasswordBubbleControllerBase::OnBubbleClosing()` and
// `PasswordSaveUpdateView::OnContentChanged()` may result in a null
// `delegate_`.
return false;
}
if (IsSyncUser(GetProfile())) {
return true;
}
bool is_update = false;
bool is_update_in_account_store = false;
for (const password_manager::PasswordForm& form : existing_credentials_) {
if (form.username_value == GetPendingPassword().username_value) {
is_update = true;
if (form.IsUsingAccountStore()) {
is_update_in_account_store = true;
}
}
}
if (!is_update) {
return IsUsingAccountStore();
}
return is_update_in_account_store;
}
void SaveUpdateBubbleController::ShouldRevealPasswords(
PasswordsModelDelegate::AvailabilityCallback callback) {
// Password can be revealed immediately.
if (!delegate_ || !password_revealing_requires_reauth_) {
delegate_->OnPasswordsRevealed();
std::move(callback).Run(true);
return;
}
std::u16string message;
#if BUILDFLAG(IS_MAC)
message = l10n_util::GetStringUTF16(
IDS_PASSWORDS_PAGE_AUTHENTICATION_PROMPT_BIOMETRIC_SUFFIX);
#elif BUILDFLAG(IS_WIN)
message = l10n_util::GetStringUTF16(IDS_PASSWORDS_PAGE_AUTHENTICATION_PROMPT);
#endif
// Bind OnUserAuthenticationCompleted() using a weak_ptr such that if the
// bubble is closed (and controller is destructed) while the reauth flow is
// running, no callback will be invoked upon the conclusion of the
// authentication flow.
delegate_->AuthenticateUserWithMessage(
message,
base::BindOnce(&CommonSavedAccountManagerBubbleController::
OnUserAuthenticationCompleted,
weak_ptr_factory_.GetWeakPtr(), std::move(callback)));
}
bool SaveUpdateBubbleController::IsUsingAccountStore() {
return delegate_->GetPasswordFeatureManager()->IsAccountStorageEnabled();
}
std::u16string SaveUpdateBubbleController::GetTitle() const {
PasswordTitleType type = IsCurrentStateUpdate()
? PasswordTitleType::UPDATE_PASSWORD
: (GetPendingPassword().IsFederatedCredential()
? PasswordTitleType::SAVE_ACCOUNT
: PasswordTitleType::SAVE_PASSWORD);
return GetSavePasswordDialogTitleText(GetWebContents()->GetVisibleURL(),
GetOrigin(), type);
}
void SaveUpdateBubbleController::ReportInteractions() {
CHECK(GetState() == password_manager::ui::PENDING_PASSWORD_UPDATE_STATE ||
GetState() == password_manager::ui::PENDING_PASSWORD_STATE);
if (GetState() == password_manager::ui::PENDING_PASSWORD_STATE) {
// Update the statistics for the save password bubble.
Profile* profile = GetProfile();
if (profile) {
if ((GetDismissalReason() == metrics_util::NO_DIRECT_INTERACTION ||
GetDismissalReason() == metrics_util::CLICKED_NOT_NOW) &&
GetDisplayDisposition() ==
metrics_util::AUTOMATIC_WITH_PASSWORD_PENDING) {
// When closed via X or "Not now", count the dismissals.
if (interaction_stats_.dismissal_count <
std::numeric_limits<
decltype(interaction_stats_.dismissal_count)>::max()) {
interaction_stats_.dismissal_count++;
}
interaction_stats_.update_time = clock_->Now();
password_manager::PasswordStoreInterface* password_store =
ProfilePasswordStoreFactory::GetForProfile(
profile, ServiceAccessType::IMPLICIT_ACCESS)
.get();
password_manager::SmartBubbleStatsStore* stats_store =
password_store->GetSmartBubbleStatsStore();
if (stats_store) {
stats_store->AddSiteStats(interaction_stats_);
}
}
}
}
// Log UMA histograms.
if (GetState() == password_manager::ui::PENDING_PASSWORD_UPDATE_STATE) {
metrics_util::LogUpdateUIDismissalReason(GetDismissalReason());
} else if (GetState() == password_manager::ui::PENDING_PASSWORD_STATE) {
std::optional<features_util::PasswordAccountStorageUserState> user_state =
std::nullopt;
Profile* profile = GetProfile();
if (profile) {
user_state = password_manager::features_util::
ComputePasswordAccountStorageUserState(
profile->GetPrefs(), SyncServiceFactory::GetForProfile(profile));
}
// Log additional UMA for users who don't yet have any passwords saved in
// the password manager (in both profile and account stores) to measure
// saving adoption.
const bool log_adoption_metric =
profile &&
!profile->GetPrefs()->GetBoolean(
password_manager::prefs::
kAutofillableCredentialsProfileStoreLoginDatabase) &&
!profile->GetPrefs()->GetBoolean(
password_manager::prefs::
kAutofillableCredentialsAccountStoreLoginDatabase);
metrics_util::LogSaveUIDismissalReason(GetDismissalReason(), user_state,
log_adoption_metric);
}
// Update the delegate so that it can send votes to the server.
// Send a notification if there was no interaction with the bubble.
bool no_interaction =
GetDismissalReason() == metrics_util::NO_DIRECT_INTERACTION;
if (no_interaction && delegate_) {
delegate_->OnNoInteraction();
}
// Record UKM statistics on dismissal reason.
if (metrics_recorder_) {
metrics_recorder_->RecordUIDismissalReason(GetDismissalReason());
}
}
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