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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/overlay/video_overlay_window_views.h"
#include <memory>
#include <utility>
#include "base/containers/contains.h"
#include "base/memory/raw_ptr.h"
#include "base/test/mock_callback.h"
#include "base/test/scoped_feature_list.h"
#include "build/build_config.h"
#include "chrome/browser/picture_in_picture/auto_pip_setting_overlay_view.h"
#include "chrome/browser/picture_in_picture/picture_in_picture_occlusion_tracker.h"
#include "chrome/browser/picture_in_picture/picture_in_picture_window_manager.h"
#include "chrome/browser/ui/views/chrome_layout_provider.h"
#include "chrome/browser/ui/views/overlay/back_to_tab_button.h"
#include "chrome/browser/ui/views/overlay/close_image_button.h"
#include "chrome/browser/ui/views/overlay/hang_up_button.h"
#include "chrome/browser/ui/views/overlay/minimize_button.h"
#include "chrome/browser/ui/views/overlay/overlay_window_live_caption_dialog.h"
#include "chrome/browser/ui/views/overlay/playback_image_button.h"
#include "chrome/browser/ui/views/overlay/simple_overlay_window_image_button.h"
#include "chrome/browser/ui/views/overlay/toggle_camera_button.h"
#include "chrome/browser/ui/views/overlay/toggle_microphone_button.h"
#include "chrome/test/base/testing_profile.h"
#include "chrome/test/views/chrome_views_test_base.h"
#include "components/global_media_controls/public/views/media_progress_view.h"
#include "components/live_caption/pref_names.h"
#include "components/prefs/pref_service.h"
#include "components/prefs/testing_pref_service.h"
#include "components/soda/mock_soda_installer.h"
#include "components/vector_icons/vector_icons.h"
#include "content/public/browser/overlay_window.h"
#include "content/public/browser/video_picture_in_picture_window_controller.h"
#include "content/public/browser/web_contents.h"
#include "content/public/test/test_web_contents_factory.h"
#include "media/base/media_switches.h"
#include "services/media_session/public/cpp/media_position.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/base/models/image_model.h"
#include "ui/compositor/layer.h"
#include "ui/display/test/test_screen.h"
#include "ui/events/base_event_utils.h"
#include "ui/events/event.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/button/toggle_button.h"
#include "ui/views/controls/image_view.h"
#include "ui/views/controls/label.h"
#include "ui/views/test/button_test_api.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/widget/widget_utils.h"
namespace {
constexpr gfx::Size kMinWindowSize(200, 100);
// Reported minimum bubble size for the setting view. The pip window should be
// larger than this when the setting view is shown.
constexpr gfx::Size kBubbleSize(300, 200);
// Size that's big enough to accommodate a `kBubbleSize`-sized bubble without
// being further adjusted upwards for margin.
constexpr gfx::Size kSizeBigEnoughForBubble(400, 300);
} // namespace
using testing::_;
using ::testing::Return;
// Mock of AutoPipSettingOverlayView. Used for injection during tests.
class MockOverlayView : public AutoPipSettingOverlayView {
public:
explicit MockOverlayView(views::View* anchor_view)
: AutoPipSettingOverlayView(base::DoNothing(),
GURL{"https://example.com"},
anchor_view,
views::BubbleBorder::Arrow::FLOAT) {}
MOCK_METHOD(void, ShowBubble, (gfx::NativeView parent), (override));
void SetWantsEvent(bool wants_event) { wants_event_ = wants_event; }
bool WantsEvent(const gfx::Point& point_in_screen) override {
// Consume any event we're given. The goal is to make sure we're given the
// opportunity to take an event.
return wants_event_;
}
gfx::Size GetBubbleSize() const override {
// Return something that's bigger than the minimum.
return kBubbleSize;
}
private:
bool wants_event_ = false;
};
class TestVideoPictureInPictureWindowController
: public content::VideoPictureInPictureWindowController {
public:
TestVideoPictureInPictureWindowController() = default;
// PictureInPictureWindowController:
void Show() override {}
void FocusInitiator() override {}
MOCK_METHOD(void, Close, (bool));
MOCK_METHOD(void, CloseAndFocusInitiator, ());
MOCK_METHOD(void, OnWindowDestroyed, (bool));
content::VideoOverlayWindow* GetWindowForTesting() override {
return nullptr;
}
void UpdateLayerBounds() override {}
bool IsPlayerActive() override { return false; }
void set_web_contents(content::WebContents* web_contents) {
web_contents_ = web_contents;
}
content::WebContents* GetWebContents() override { return web_contents_; }
content::WebContents* GetChildWebContents() override { return nullptr; }
bool TogglePlayPause() override { return false; }
void Play() override {}
void Pause() override {}
void SkipAd() override {}
void NextTrack() override {}
void PreviousTrack() override {}
void NextSlide() override {}
void PreviousSlide() override {}
void ToggleMicrophone() override {}
void ToggleCamera() override {}
void HangUp() override {}
MOCK_METHOD(void, SeekTo, (base::TimeDelta time));
const gfx::Rect& GetSourceBounds() const override { return source_bounds_; }
void GetMediaImage(
const media_session::MediaImage& image,
int minimum_size_px,
int desired_size_px,
content::MediaSession::GetMediaImageBitmapCallback callback) override {
std::move(callback).Run(
GetMediaImageImpl(image, minimum_size_px, desired_size_px));
}
MOCK_METHOD(SkBitmap,
GetMediaImageImpl,
(const media_session::MediaImage& image,
int minimum_size_px,
int desired_size_px));
std::optional<gfx::Rect> GetWindowBounds() override { return std::nullopt; }
std::optional<url::Origin> GetOrigin() override { return std::nullopt; }
void SetOnWindowCreatedNotifyObserversCallback(base::OnceClosure) override {}
private:
raw_ptr<content::WebContents> web_contents_;
gfx::Rect source_bounds_;
};
class VideoOverlayWindowViewsTest : public ChromeViewsTestBase {
public:
VideoOverlayWindowViewsTest() = default;
// ChromeViewsTestBase:
void SetUp() override {
enabled_features_.push_back(media::kPictureInPictureOcclusionTracking);
feature_list_.InitWithFeatures(enabled_features_, {});
display::Screen::SetScreenInstance(&test_screen_);
// Purposely skip ChromeViewsTestBase::SetUp() as that creates ash::Shell
// on ChromeOS, which we don't want.
ViewsTestBase::SetUp();
test_views_delegate()->set_layout_provider(
ChromeLayoutProvider::CreateLayoutProvider());
mock_soda_installer_ = std::make_unique<speech::MockSodaInstaller>();
mock_soda_installer_->NeverDownloadSodaForTesting();
// web_contents_ needs to be created after the constructor, so that
// |feature_list_| can be initialized before other threads check if a
// feature is enabled.
web_contents_ = web_contents_factory_.CreateWebContents(&profile_);
pip_window_controller_.set_web_contents(web_contents_);
#if BUILDFLAG(IS_CHROMEOS)
test_views_delegate()->set_context(GetContext());
#endif
test_views_delegate()->set_use_desktop_native_widgets(true);
// The default work area must be big enough to fit the minimum
// VideoOverlayWindowViews size.
SetDisplayWorkArea({0, 0, 1000, 1000});
overlay_window_ = VideoOverlayWindowViews::Create(&pip_window_controller_);
overlay_window_->set_overlay_view_cb_for_testing(
base::BindRepeating(&VideoOverlayWindowViewsTest::GetOverlayViewImpl,
base::Unretained(this)));
// On some platforms, OnNativeWidgetMove is invoked on creation.
WaitForMove();
overlay_window_->set_minimum_size_for_testing(kMinWindowSize);
event_generator_ = std::make_unique<ui::test::EventGenerator>(
views::GetRootWindow(overlay_window_.get()));
}
void TearDown() override {
overlay_window_.reset();
ViewsTestBase::TearDown();
display::Screen::SetScreenInstance(nullptr);
}
void SetDisplayWorkArea(const gfx::Rect& work_area) {
display::Display display = test_screen_.GetPrimaryDisplay();
display.set_work_area(work_area);
test_screen_.display_list().UpdateDisplay(display);
}
VideoOverlayWindowViews& overlay_window() { return *overlay_window_; }
content::WebContents* web_contents() { return web_contents_; }
TestVideoPictureInPictureWindowController& pip_window_controller() {
return pip_window_controller_;
}
MockOverlayView* SetOverlayView() {
std::unique_ptr<MockOverlayView> mock_overlay_view =
std::make_unique<MockOverlayView>(
overlay_window().window_background_view_for_testing());
overlay_view_ = std::move(mock_overlay_view);
return overlay_view_.get();
}
ui::test::EventGenerator* event_generator() { return event_generator_.get(); }
protected:
void WaitForMove() {
task_environment()->FastForwardBy(
VideoOverlayWindowViews::kControlHideDelayAfterMove +
base::Milliseconds(1));
}
void WaitForLayout() { task_environment()->FastForwardBy(base::Seconds(1)); }
void DestroyOverlayWindow() { overlay_window_.reset(); }
void AddEnabledFeature(base::test::FeatureRef feature) {
enabled_features_.push_back(feature);
}
TestingProfile& profile() { return profile_; }
private:
std::unique_ptr<AutoPipSettingOverlayView> GetOverlayViewImpl() {
return std::move(overlay_view_);
}
std::unique_ptr<speech::MockSodaInstaller> mock_soda_installer_;
TestingProfile profile_;
content::TestWebContentsFactory web_contents_factory_;
raw_ptr<content::WebContents> web_contents_;
TestVideoPictureInPictureWindowController pip_window_controller_;
display::test::TestScreen test_screen_;
// Overlay view that we'll send to the window. May be null.
std::unique_ptr<MockOverlayView> overlay_view_;
std::unique_ptr<ui::test::EventGenerator> event_generator_;
std::unique_ptr<VideoOverlayWindowViews> overlay_window_;
std::vector<base::test::FeatureRef> enabled_features_;
base::test::ScopedFeatureList feature_list_;
};
TEST_F(VideoOverlayWindowViewsTest, InitialWindowSize_Square) {
// Fit the window taking 1/5 (both dimensions) of the work area as the
// starting size, and applying the size and aspect ratio constraints.
overlay_window().UpdateNaturalSize({400, 400});
EXPECT_EQ(gfx::Size(200, 200), overlay_window().GetBounds().size());
EXPECT_EQ(gfx::Size(200, 200),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, InitialWindowSize_Horizontal) {
// Fit the window taking 1/5 (both dimensions) of the work area as the
// starting size, and applying the size and aspect ratio constraints.
overlay_window().UpdateNaturalSize({400, 200});
EXPECT_EQ(gfx::Size(400, 200), overlay_window().GetBounds().size());
EXPECT_EQ(gfx::Size(400, 200),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, InitialWindowSize_Vertical) {
// Fit the window taking 1/5 (both dimensions) of the work area as the
// starting size, and applying the size and aspect ratio constraints.
overlay_window().UpdateNaturalSize({400, 500});
EXPECT_EQ(gfx::Size(200, 250), overlay_window().GetBounds().size());
EXPECT_EQ(gfx::Size(200, 250),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, Letterboxing) {
overlay_window().UpdateNaturalSize({400, 10});
// Must fit within the minimum height of 146. But with the aspect ratio of
// 40:1 the width gets exceedingly big and must be limited to the maximum of
// 800. Thus, letterboxing is unavoidable.
EXPECT_EQ(gfx::Size(800, 100), overlay_window().GetBounds().size());
EXPECT_EQ(gfx::Size(800, 20),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, Pillarboxing) {
overlay_window().UpdateNaturalSize({10, 400});
// Must fit within the minimum width of 260. But with the aspect ratio of
// 1:40 the height gets exceedingly big and must be limited to the maximum of
// 800. Thus, pillarboxing is unavoidable.
EXPECT_EQ(gfx::Size(200, 800), overlay_window().GetBounds().size());
EXPECT_EQ(gfx::Size(20, 800),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, Pillarboxing_Square) {
overlay_window().UpdateNaturalSize({100, 100});
// Pillarboxing also occurs on Linux even with the square aspect ratio,
// because the user is allowed to size the window to the rectangular minimum
// size.
overlay_window().SetSize({200, 100});
EXPECT_EQ(gfx::Size(100, 100),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, ApproximateAspectRatio_Horizontal) {
// "Horizontal" video.
overlay_window().UpdateNaturalSize({320, 240});
// The user drags the window resizer horizontally and now the integer window
// dimensions can't reproduce the video aspect ratio exactly. The video
// should still fill the entire window area.
overlay_window().SetSize({320, 240});
EXPECT_EQ(gfx::Size(320, 240),
overlay_window().video_layer_for_testing()->size());
overlay_window().SetSize({321, 241});
EXPECT_EQ(gfx::Size(321, 241),
overlay_window().video_layer_for_testing()->size());
// Wide video.
overlay_window().UpdateNaturalSize({1600, 900});
overlay_window().SetSize({444, 250});
EXPECT_EQ(gfx::Size(444, 250),
overlay_window().video_layer_for_testing()->size());
overlay_window().SetSize({445, 250});
EXPECT_EQ(gfx::Size(445, 250),
overlay_window().video_layer_for_testing()->size());
// Very wide video.
overlay_window().UpdateNaturalSize({400, 100});
overlay_window().SetSize({478, 120});
EXPECT_EQ(gfx::Size(478, 120),
overlay_window().video_layer_for_testing()->size());
overlay_window().SetSize({481, 120});
EXPECT_EQ(gfx::Size(481, 120),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, ApproximateAspectRatio_Vertical) {
// "Vertical" video.
overlay_window().UpdateNaturalSize({240, 320});
// The user dragged the window resizer vertically and now the integer window
// dimensions can't reproduce the video aspect ratio exactly. The video
// should still fill the entire window area.
overlay_window().SetSize({240, 320});
EXPECT_EQ(gfx::Size(240, 320),
overlay_window().video_layer_for_testing()->size());
overlay_window().SetSize({239, 319});
EXPECT_EQ(gfx::Size(239, 319),
overlay_window().video_layer_for_testing()->size());
// Narrow video.
overlay_window().UpdateNaturalSize({900, 1600});
overlay_window().SetSize({250, 444});
EXPECT_EQ(gfx::Size(250, 444),
overlay_window().video_layer_for_testing()->size());
overlay_window().SetSize({250, 445});
EXPECT_EQ(gfx::Size(250, 445),
overlay_window().video_layer_for_testing()->size());
// Very narrow video.
// NOTE: Window width is bounded by the minimum size.
overlay_window().UpdateNaturalSize({100, 400});
overlay_window().SetSize({200, 478});
EXPECT_EQ(gfx::Size(120, 478),
overlay_window().video_layer_for_testing()->size());
overlay_window().SetSize({200, 481});
EXPECT_EQ(gfx::Size(120, 481),
overlay_window().video_layer_for_testing()->size());
}
TEST_F(VideoOverlayWindowViewsTest, UpdateMaximumSize) {
SetDisplayWorkArea({0, 0, 4000, 4000});
overlay_window().UpdateNaturalSize({480, 320});
// The initial size is determined by the work area and the video natural size
// (aspect ratio).
EXPECT_EQ(gfx::Size(1200, 800), overlay_window().GetBounds().size());
// The initial maximum size is 80% of the work area.
EXPECT_EQ(gfx::Size(3200, 3200), overlay_window().GetMaximumSize());
// If the maximum size increases then we should keep the existing window size.
SetDisplayWorkArea({0, 0, 8000, 8000});
EXPECT_EQ(gfx::Size(1200, 800), overlay_window().GetBounds().size());
EXPECT_EQ(gfx::Size(6400, 6400), overlay_window().GetMaximumSize());
// If the maximum size decreases then we should shrink to fit.
SetDisplayWorkArea({0, 0, 1000, 2000});
EXPECT_EQ(gfx::Size(800, 800), overlay_window().GetBounds().size());
EXPECT_EQ(gfx::Size(800, 1600), overlay_window().GetMaximumSize());
}
TEST_F(VideoOverlayWindowViewsTest, IgnoreInvalidMaximumSize) {
ASSERT_EQ(gfx::Size(800, 800), overlay_window().GetMaximumSize());
SetDisplayWorkArea({0, 0, 0, 0});
EXPECT_EQ(gfx::Size(800, 800), overlay_window().GetMaximumSize());
}
// Tests that Next Track button bounds are updated right away when window
// controls are hidden.
TEST_F(VideoOverlayWindowViewsTest, NextTrackButtonAddedWhenControlsHidden) {
ASSERT_FALSE(overlay_window().AreControlsVisible());
ASSERT_TRUE(overlay_window()
.next_track_controls_view_for_testing()
->size()
.IsEmpty());
const auto origin_before_layout =
overlay_window().next_track_controls_view_for_testing()->origin();
overlay_window().SetNextTrackButtonVisibility(true);
EXPECT_NE(overlay_window().next_track_controls_view_for_testing()->origin(),
origin_before_layout);
EXPECT_FALSE(overlay_window().IsLayoutPendingForTesting());
}
// Tests that Previous Track button bounds are updated right away when window
// controls are hidden.
TEST_F(VideoOverlayWindowViewsTest,
PreviousTrackButtonAddedWhenControlsHidden) {
ASSERT_FALSE(overlay_window().AreControlsVisible());
ASSERT_TRUE(overlay_window()
.previous_track_controls_view_for_testing()
->size()
.IsEmpty());
const auto origin_before_layout =
overlay_window().previous_track_controls_view_for_testing()->origin();
overlay_window().SetPreviousTrackButtonVisibility(true);
EXPECT_NE(
overlay_window().previous_track_controls_view_for_testing()->origin(),
origin_before_layout);
EXPECT_FALSE(overlay_window().IsLayoutPendingForTesting());
}
TEST_F(VideoOverlayWindowViewsTest, UpdateNaturalSizeDoesNotMoveWindow) {
// Enter PiP.
overlay_window().UpdateNaturalSize({300, 200});
overlay_window().ShowInactive();
// Resize the window and move it toward the top-left corner of the work area.
// In production, resizing preserves the aspect ratio if possible, so we
// preserve it here too.
overlay_window().SetBounds({100, 100, 450, 300});
// Simulate a new surface layer and a change in the aspect ratio.
overlay_window().UpdateNaturalSize({400, 200});
// The window should not move.
// The window size will be adjusted according to the new aspect ratio, and
// clamped to 600x300 to fit within the maximum size for the work area of
// 1000x1000.
EXPECT_EQ(gfx::Rect(100, 100, 600, 300), overlay_window().GetBounds());
}
// Tests that the OverlayWindowFrameView does not accept events so they can
// propagate to the overlay.
TEST_F(VideoOverlayWindowViewsTest, HitTestFrameView) {
// Since the NonClientFrameView is the only non-custom direct descendent of
// the NonClientView, we can assume that if the frame does not accept the
// point but the NonClientView does, then it will be handled by one of the
// custom overlay views.
auto point = gfx::Point(50, 50);
views::NonClientView* non_client_view = overlay_window().non_client_view();
EXPECT_EQ(non_client_view->frame_view()->HitTestPoint(point), false);
EXPECT_EQ(non_client_view->HitTestPoint(point), true);
}
// With pillarboxing, the close button doesn't cover the video area. Make sure
// hovering the button doesn't get handled like normal mouse exit events
// causing the controls to hide.
// TODO(http://crbug/1509791): Fix and re-enable.
TEST_F(VideoOverlayWindowViewsTest, DISABLED_NoMouseExitWithinWindowBounds) {
overlay_window().UpdateNaturalSize({10, 400});
WaitForMove();
const auto close_button_bounds = overlay_window().GetCloseControlsBounds();
const auto video_bounds =
overlay_window().video_layer_for_testing()->bounds();
ASSERT_FALSE(video_bounds.Contains(close_button_bounds));
const gfx::Point moved_location(video_bounds.origin() + gfx::Vector2d(5, 5));
ui::MouseEvent moved_event(ui::EventType::kMouseMoved, moved_location,
moved_location, ui::EventTimeForNow(), ui::EF_NONE,
ui::EF_NONE);
overlay_window().OnMouseEvent(&moved_event);
ASSERT_TRUE(overlay_window().AreControlsVisible());
const gfx::Point exited_location(close_button_bounds.CenterPoint());
ui::MouseEvent exited_event(ui::EventType::kMouseExited, exited_location,
exited_location, ui::EventTimeForNow(),
ui::EF_NONE, ui::EF_NONE);
overlay_window().OnMouseEvent(&exited_event);
EXPECT_TRUE(overlay_window().AreControlsVisible());
}
TEST_F(VideoOverlayWindowViewsTest, ShowControlsOnFocus) {
EXPECT_FALSE(overlay_window().AreControlsVisible());
overlay_window().OnNativeFocus();
EXPECT_TRUE(overlay_window().AreControlsVisible());
}
TEST_F(VideoOverlayWindowViewsTest, OnlyPauseOnCloseWhenPauseIsAvailable) {
views::test::ButtonTestApi close_button_clicker(
overlay_window().close_button_for_testing());
ui::MouseEvent dummy_event(ui::EventType::kMousePressed, gfx::Point(0, 0),
gfx::Point(0, 0), ui::EventTimeForNow(), 0, 0);
// When the play/pause controls are visible, closing via the close button
// should pause the video.
overlay_window().SetPlayPauseButtonVisibility(true);
PictureInPictureWindowManager::GetInstance()
->set_window_controller_for_testing(&pip_window_controller());
EXPECT_CALL(pip_window_controller(), Close(true));
close_button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
// Same for tapping the close button. Note that the controls must be visible
// for the tap to work, otherwise the tap will just show the controls.
overlay_window().ForceControlsVisibleForTesting(true);
gfx::Point close_button_center =
overlay_window().GetCloseControlsBounds().CenterPoint();
ui::GestureEvent tap_event(
close_button_center.x(), close_button_center.y(), 0,
base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureTap));
EXPECT_CALL(pip_window_controller(), Close(true));
overlay_window().OnGestureEvent(&tap_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
// When the play/pause controls are not visible, closing via the close button
// should not pause the video.
overlay_window().SetPlayPauseButtonVisibility(false);
EXPECT_CALL(pip_window_controller(), Close(false));
close_button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
// Same for tapping the close button.
EXPECT_CALL(pip_window_controller(), Close(false));
overlay_window().OnGestureEvent(&tap_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
PictureInPictureWindowManager::GetInstance()
->set_window_controller_for_testing(nullptr);
}
TEST_F(VideoOverlayWindowViewsTest, PauseOnWidgetCloseWhenPauseAvailable) {
// When the play/pause controls are visible, when the native widget is
// destroyed we should pause the underlying video.
overlay_window().SetPlayPauseButtonVisibility(true);
EXPECT_CALL(pip_window_controller(), OnWindowDestroyed(true));
overlay_window().CloseNow();
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
}
TEST_F(VideoOverlayWindowViewsTest,
DontPauseOnWidgetCloseWhenPauseNotAvailable) {
// When the play/pause controls are not visible, when the native widget is
// destroyed we should not pause the underlying video.
overlay_window().SetPlayPauseButtonVisibility(false);
EXPECT_CALL(pip_window_controller(), OnWindowDestroyed(false));
overlay_window().CloseNow();
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
}
TEST_F(VideoOverlayWindowViewsTest, SmallDisplayWorkAreaDoesNotCrash) {
SetDisplayWorkArea({0, 0, 240, 120});
overlay_window().UpdateNaturalSize({400, 300});
// Since the work area would force a max size smaller than the minimum size,
// the size is fixed at the minimum size.
EXPECT_EQ(kMinWindowSize, overlay_window().GetBounds().size());
EXPECT_EQ(kMinWindowSize, overlay_window().GetMaximumSize());
// The video should still be letterboxed to the correct aspect ratio.
EXPECT_EQ(gfx::Size(133, 100),
overlay_window().video_layer_for_testing()->size());
}
// TODO(http://crbug/1509791): Fix and re-enable.
TEST_F(VideoOverlayWindowViewsTest, DISABLED_ControlsAreHiddenDuringMove) {
// Set the initial position.
overlay_window().SetBounds({0, 0, 100, 100});
WaitForMove();
// Make the controls visible.
overlay_window().UpdateControlsVisibility(true);
ASSERT_TRUE(overlay_window().AreControlsVisible());
// Now move the window, this should cause the controls to be hidden.
overlay_window().SetBounds({50, 0, 100, 100});
EXPECT_FALSE(overlay_window().AreControlsVisible());
// Should still be hidden with mouse event.
overlay_window().UpdateControlsVisibility(true);
EXPECT_FALSE(overlay_window().AreControlsVisible());
// After moving, overlay should be visible again because of the previous
// mouse event.
WaitForMove();
EXPECT_TRUE(overlay_window().AreControlsVisible());
}
TEST_F(VideoOverlayWindowViewsTest,
ControlsAreHiddenDuringMove_MultipleUpdates) {
overlay_window().SetBounds({0, 0, 100, 100});
WaitForMove();
// Move the window.
overlay_window().SetBounds({50, 0, 100, 100});
EXPECT_FALSE(overlay_window().AreControlsVisible());
overlay_window().UpdateControlsVisibility(true);
overlay_window().UpdateControlsVisibility(false);
overlay_window().UpdateControlsVisibility(true);
overlay_window().UpdateControlsVisibility(false);
// Only the last one should have any effect.
EXPECT_FALSE(overlay_window().AreControlsVisible());
}
TEST_F(VideoOverlayWindowViewsTest, OverlayViewIsSizedCorrectly) {
// Set the bound of the window before showing it, to make sure the size
// propagates to the overlay view. We use the larger-than-bubble size so that
// it should be an exact match. If it were too small, then the overlay window
// might have to be even larger than we request to fit the bubble.
// Setting the overlay view before show should be sufficient for it to take
// effect when shown.
auto* overlay_view = SetOverlayView();
overlay_window().ShowInactive();
// Do this after showing it, else the window will size to a default size,
// rather than the bounds we request.
const gfx::Rect bounds(gfx::Point(0, 0), kSizeBigEnoughForBubble);
overlay_window().UpdateNaturalSize(bounds.size());
overlay_window().SetBounds(bounds);
EXPECT_TRUE(overlay_view->GetVisible());
EXPECT_EQ(overlay_view->bounds(), bounds);
}
TEST_F(VideoOverlayWindowViewsTest, OverlayViewCanBeClicked) {
// Make sure that the overlay view is z-ordered to get input events.
auto* overlay_view = SetOverlayView();
overlay_view->SetWantsEvent(true);
// Add a button!
base::MockRepeatingCallback<void(const ui::Event&)> cb;
auto* button = overlay_view->AddChildView(
std::make_unique<views::LabelButton>(cb.Get()));
button->SetBounds(0, 0, 50, 50);
// Show the window and click the button.
overlay_window().ShowInactive();
EXPECT_CALL(cb, Run(_));
event_generator()->MoveMouseTo(button->GetBoundsInScreen().CenterPoint());
event_generator()->ClickLeftButton();
// Clear the callback since `cb` is going away. Note that `DoNothing()`
// doesn't work here because type inference fails.
button->SetCallback(base::BindRepeating([](const ui::Event&) {}));
}
TEST_F(VideoOverlayWindowViewsTest, OverlayWindowBlocksInput) {
// Make sure that the playback controls don't receive input events while the
// overlay view is visible.
auto* overlay_view = SetOverlayView();
overlay_view->SetWantsEvent(true);
overlay_window().ShowInactive();
// When the play/pause controls are visible, closing via the close button
// should pause the video.
overlay_window().SetPlayPauseButtonVisibility(true);
EXPECT_CALL(pip_window_controller(), Close(true)).Times(0);
event_generator()->MoveMouseTo(
overlay_window().GetCloseControlsBounds().CenterPoint());
event_generator()->ClickLeftButton();
}
TEST_F(VideoOverlayWindowViewsTest, OverlayWindowFitsInMinimumSize) {
auto* overlay_view = SetOverlayView();
overlay_window().ShowInactive();
// The window size should be strictly greater than the bubble size so that
// there's some nonzero margin.
auto window_min_size = overlay_window().GetMinimumSize();
auto bubble_min_size = overlay_view->GetBubbleSize();
EXPECT_GT(window_min_size.width(), bubble_min_size.width());
EXPECT_GT(window_min_size.height(), bubble_min_size.height());
// When the overlay view is hidden, the minimum size should return to normal.
overlay_view->SetVisible(false);
EXPECT_EQ(overlay_window().GetMinimumSize(), kMinWindowSize);
}
TEST_F(VideoOverlayWindowViewsTest, OverlayWindowStopsBlockingInput) {
auto* overlay_view = SetOverlayView();
overlay_window().ShowInactive();
// Make sure that the overlay window blocks input, when the overlay view does
// not want events.
const auto close_controls_center_point =
overlay_window().GetCloseControlsBounds().CenterPoint();
overlay_view->SetWantsEvent(false);
EXPECT_FALSE(overlay_window().ControlsHitTestContainsPoint(
close_controls_center_point));
// Make sure that the overlay window stops blocking input, when the overlay
// view wants event.
overlay_view->SetWantsEvent(true);
EXPECT_TRUE(overlay_window().ControlsHitTestContainsPoint(
close_controls_center_point));
}
TEST_F(VideoOverlayWindowViewsTest, IsTrackedByTheOcclusionObserver) {
overlay_window().ShowInactive();
PictureInPictureOcclusionTracker* tracker =
PictureInPictureWindowManager::GetInstance()->GetOcclusionTracker();
// Check that the PictureInPictureOcclusionTracker is observing the
// VideoOverlayWindowViews.
EXPECT_TRUE(base::Contains(tracker->GetPictureInPictureWidgetsForTesting(),
&overlay_window()));
// Check that it's no longer observed when the widget is destroyed.
DestroyOverlayWindow();
EXPECT_EQ(0u, tracker->GetPictureInPictureWidgetsForTesting().size());
}
TEST_F(VideoOverlayWindowViewsTest, ProgressBarNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
global_media_controls::MediaProgressView* progress_view =
overlay_window().progress_view_for_testing();
ASSERT_EQ(nullptr, progress_view);
}
TEST_F(VideoOverlayWindowViewsTest, TimestampNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
views::Label* timestamp = overlay_window().timestamp_for_testing();
ASSERT_EQ(nullptr, timestamp);
}
TEST_F(VideoOverlayWindowViewsTest, LiveStatusNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
media_session::MediaPosition media_position(
/*playback_rate=*/0,
/*duration=*/base::TimeDelta::Max(),
/*position=*/base::Seconds(42),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(media_position);
views::Label* live_status = overlay_window().live_status_for_testing();
ASSERT_EQ(nullptr, live_status);
}
TEST_F(VideoOverlayWindowViewsTest,
ReplayAndForward10SecondsNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
SimpleOverlayWindowImageButton* replay_10_seconds_button =
overlay_window().replay_10_seconds_button_for_testing();
SimpleOverlayWindowImageButton* forward_10_seconds_button =
overlay_window().forward_10_seconds_button_for_testing();
ASSERT_EQ(nullptr, replay_10_seconds_button);
ASSERT_EQ(nullptr, forward_10_seconds_button);
}
TEST_F(VideoOverlayWindowViewsTest, FaviconNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
views::ImageView* favicon = overlay_window().favicon_view_for_testing();
ASSERT_EQ(nullptr, favicon);
}
TEST_F(VideoOverlayWindowViewsTest, OriginNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
views::Label* origin = overlay_window().origin_for_testing();
ASSERT_EQ(nullptr, origin);
}
TEST_F(VideoOverlayWindowViewsTest,
LiveCaptionButtonNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
SimpleOverlayWindowImageButton* live_caption_button =
overlay_window().live_caption_button_for_testing();
ASSERT_EQ(nullptr, live_caption_button);
}
TEST_F(VideoOverlayWindowViewsTest,
LiveCaptionDialogNotDrawnWhen2024UIIsDisabled) {
overlay_window().ForceControlsVisibleForTesting(true);
OverlayWindowLiveCaptionDialog* live_caption_dialog =
overlay_window().live_caption_dialog_for_testing();
ASSERT_EQ(nullptr, live_caption_dialog);
}
class VideoOverlayWindowViewsWith2024UITest
: public VideoOverlayWindowViewsTest {
public:
void SetUp() override {
AddEnabledFeature(media::kVideoPictureInPictureControlsUpdate2024);
VideoOverlayWindowViewsTest::SetUp();
}
};
TEST_F(VideoOverlayWindowViewsWith2024UITest,
MinimizeButtonClosesWithoutPausing) {
views::test::ButtonTestApi minimize_button_clicker(
overlay_window().minimize_button_for_testing());
ui::MouseEvent dummy_event(ui::EventType::kMousePressed, gfx::Point(0, 0),
gfx::Point(0, 0), ui::EventTimeForNow(), 0, 0);
// Even when play/pause is available, the minimize button should not pause the
// video.
overlay_window().SetPlayPauseButtonVisibility(true);
PictureInPictureWindowManager::GetInstance()
->set_window_controller_for_testing(&pip_window_controller());
EXPECT_CALL(pip_window_controller(), Close(false));
minimize_button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, ShowsBackToTabImageButton) {
overlay_window().ForceControlsVisibleForTesting(true);
OverlayWindowBackToTabButton* back_to_tab_image_button =
overlay_window().back_to_tab_button_for_testing();
ASSERT_NE(nullptr, back_to_tab_image_button);
EXPECT_TRUE(back_to_tab_image_button->IsDrawn());
views::test::ButtonTestApi button_clicker(back_to_tab_image_button);
ui::MouseEvent dummy_event(ui::EventType::kMousePressed, gfx::Point(0, 0),
gfx::Point(0, 0), ui::EventTimeForNow(), 0, 0);
PictureInPictureWindowManager::GetInstance()
->set_window_controller_for_testing(&pip_window_controller());
EXPECT_CALL(pip_window_controller(), CloseAndFocusInitiator());
button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, ProgressBarSeeksVideo) {
overlay_window().ShowInactive();
overlay_window().SetPlayPauseButtonVisibility(true);
overlay_window().ForceControlsVisibleForTesting(true);
// Move time forward to ensure controls layout is completed.
WaitForLayout();
global_media_controls::MediaProgressView* progress_view =
overlay_window().progress_view_for_testing();
ASSERT_NE(nullptr, progress_view);
EXPECT_TRUE(progress_view->IsDrawn());
// Before dragging the progress bar, the center controls should be visible.
PlaybackImageButton* play_button =
overlay_window().play_pause_controls_view_for_testing();
SimpleOverlayWindowImageButton* replay_10_seconds_button =
overlay_window().replay_10_seconds_button_for_testing();
SimpleOverlayWindowImageButton* forward_10_seconds_button =
overlay_window().forward_10_seconds_button_for_testing();
ASSERT_NE(nullptr, play_button);
ASSERT_NE(nullptr, replay_10_seconds_button);
ASSERT_NE(nullptr, forward_10_seconds_button);
EXPECT_TRUE(play_button->IsDrawn());
EXPECT_TRUE(replay_10_seconds_button->IsDrawn());
EXPECT_TRUE(forward_10_seconds_button->IsDrawn());
gfx::Point point(progress_view->width() / 2, progress_view->height() / 2);
ui::MouseEvent pressed_event(ui::EventType::kMousePressed, point, point,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON);
EXPECT_CALL(pip_window_controller(), SeekTo(_));
progress_view->OnMousePressed(pressed_event);
// Move time forward to ensure drag delay timer has fired.
task_environment()->FastForwardBy(base::Seconds(1));
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
// While dragging, the center controls should not be visible.
EXPECT_FALSE(play_button->IsDrawn());
EXPECT_FALSE(replay_10_seconds_button->IsDrawn());
EXPECT_FALSE(forward_10_seconds_button->IsDrawn());
ui::MouseEvent released_event = ui::MouseEvent(
ui::EventType::kMouseReleased, point, point, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
progress_view->OnMouseReleased(released_event);
// Once the drag ends, the center controls should be visible again.
EXPECT_TRUE(play_button->IsDrawn());
EXPECT_TRUE(replay_10_seconds_button->IsDrawn());
EXPECT_TRUE(forward_10_seconds_button->IsDrawn());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, TimestampDisplaysCurrentTime) {
overlay_window().ForceControlsVisibleForTesting(true);
media_session::MediaPosition media_position(/*playback_rate=*/0,
/*duration=*/base::Seconds(100),
/*position=*/base::Seconds(42),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(media_position);
views::Label* timestamp = overlay_window().timestamp_for_testing();
ASSERT_NE(nullptr, timestamp);
EXPECT_TRUE(timestamp->IsDrawn());
EXPECT_EQ(u"0:42 / 1:40", timestamp->GetText());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest,
ReplayAndForward10SecondsSeekVideo) {
overlay_window().ForceControlsVisibleForTesting(true);
media_session::MediaPosition media_position(/*playback_rate=*/0,
/*duration=*/base::Seconds(100),
/*position=*/base::Seconds(42),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(media_position);
SimpleOverlayWindowImageButton* replay_10_seconds_button =
overlay_window().replay_10_seconds_button_for_testing();
SimpleOverlayWindowImageButton* forward_10_seconds_button =
overlay_window().forward_10_seconds_button_for_testing();
ASSERT_NE(nullptr, replay_10_seconds_button);
ASSERT_NE(nullptr, forward_10_seconds_button);
EXPECT_TRUE(replay_10_seconds_button->IsDrawn());
EXPECT_TRUE(forward_10_seconds_button->IsDrawn());
views::test::ButtonTestApi replay_button_clicker(replay_10_seconds_button);
views::test::ButtonTestApi forward_button_clicker(forward_10_seconds_button);
ui::MouseEvent dummy_event(ui::EventType::kMousePressed, gfx::Point(0, 0),
gfx::Point(0, 0), ui::EventTimeForNow(), 0, 0);
// Clicking the replay 10 seconds button should seek backwards 10 seconds.
PictureInPictureWindowManager::GetInstance()
->set_window_controller_for_testing(&pip_window_controller());
EXPECT_CALL(pip_window_controller(), SeekTo(base::Seconds(32)));
replay_button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
// Clicking the forward 10 seconds button should seek forwards 10 seconds.
PictureInPictureWindowManager::GetInstance()
->set_window_controller_for_testing(&pip_window_controller());
EXPECT_CALL(pip_window_controller(), SeekTo(base::Seconds(52)));
forward_button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
// Clicking the replay 10 seconds button less than 10 seconds into the video
// should seek to the beginning.
media_session::MediaPosition early_media_position(
/*playback_rate=*/0,
/*duration=*/base::Seconds(100),
/*position=*/base::Seconds(4),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(early_media_position);
EXPECT_CALL(pip_window_controller(), SeekTo(base::Seconds(0)));
replay_button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
// Clicking the forward 10 seconds button with less than 10 seconds left in
// the video should seek to the end.
media_session::MediaPosition late_media_position(
/*playback_rate=*/0,
/*duration=*/base::Seconds(100),
/*position=*/base::Seconds(97),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(late_media_position);
EXPECT_CALL(pip_window_controller(), SeekTo(base::Seconds(100)));
forward_button_clicker.NotifyClick(dummy_event);
testing::Mock::VerifyAndClearExpectations(&pip_window_controller());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, DisplaysFavicon) {
overlay_window().ForceControlsVisibleForTesting(true);
views::ImageView* favicon_view = overlay_window().favicon_view_for_testing();
ASSERT_NE(nullptr, favicon_view);
EXPECT_TRUE(favicon_view->IsDrawn());
// Before any favicon is set, the default favicon should be displayed.
{
ui::ImageModel image_model = favicon_view->GetImageModel();
EXPECT_TRUE(image_model.IsVectorIcon());
EXPECT_EQ(image_model.GetVectorIcon().vector_icon(),
&vector_icons::kGlobeIcon);
}
// Setting the favicon should use that instead.
{
media_session::MediaImage test_favicon;
test_favicon.src = GURL("https://google.com");
SkBitmap bitmap;
bitmap.allocN32Pixels(100, 100);
bitmap.eraseColor(SK_ColorBLUE);
PictureInPictureWindowManager::GetInstance()
->set_window_controller_for_testing(&pip_window_controller());
EXPECT_CALL(pip_window_controller(),
GetMediaImageImpl(test_favicon, 16, 16))
.WillOnce(testing::Return(bitmap));
overlay_window().SetFaviconImages({test_favicon});
ui::ImageModel image_model = favicon_view->GetImageModel();
EXPECT_FALSE(image_model.IsVectorIcon());
EXPECT_TRUE(image_model.IsImage());
}
// Setting the favicon back to empty should change back to the default
// favicon.
{
overlay_window().SetFaviconImages({});
ui::ImageModel image_model = favicon_view->GetImageModel();
EXPECT_TRUE(image_model.IsVectorIcon());
EXPECT_EQ(image_model.GetVectorIcon().vector_icon(),
&vector_icons::kGlobeIcon);
}
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, DisplaysOrigin) {
overlay_window().ForceControlsVisibleForTesting(true);
views::Label* origin = overlay_window().origin_for_testing();
ASSERT_NE(nullptr, origin);
EXPECT_TRUE(origin->IsDrawn());
overlay_window().SetSourceTitle(u"google.com");
EXPECT_EQ(origin->GetText(), u"google.com");
}
TEST_F(VideoOverlayWindowViewsWith2024UITest,
ControlsNeverHideWhileProgressBarIsDragged) {
overlay_window().ShowInactive();
overlay_window().SetPlayPauseButtonVisibility(true);
overlay_window().ForceControlsVisibleForTesting(true);
// Move time forward to ensure controls layout is completed.
WaitForLayout();
global_media_controls::MediaProgressView* progress_view =
overlay_window().progress_view_for_testing();
ASSERT_NE(nullptr, progress_view);
EXPECT_TRUE(progress_view->IsDrawn());
// Start dragging.
gfx::Point point(progress_view->width() / 2, progress_view->height() / 2);
ui::MouseEvent pressed_event(ui::EventType::kMousePressed, point, point,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON,
ui::EF_LEFT_MOUSE_BUTTON);
progress_view->OnMousePressed(pressed_event);
// Move time forward to ensure drag delay timer has fired.
task_environment()->FastForwardBy(base::Seconds(1));
// While dragging, the controls should remain visible. We'll need to stop
// forcing them visible for testing and then wait for the hide timer to fire.
overlay_window().StopForcingControlsVisibleForTesting();
task_environment()->FastForwardBy(base::Seconds(7));
EXPECT_TRUE(overlay_window().GetControlsContainerView()->IsDrawn());
ui::MouseEvent released_event = ui::MouseEvent(
ui::EventType::kMouseReleased, point, point, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON);
progress_view->OnMouseReleased(released_event);
// Once the drag ends, the controls should be able to hide.
task_environment()->FastForwardBy(base::Seconds(7));
EXPECT_TRUE(overlay_window().GetControlsContainerView()->IsDrawn());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, LiveStatusShownForLiveVideos) {
overlay_window().ForceControlsVisibleForTesting(true);
views::Label* timestamp = overlay_window().timestamp_for_testing();
views::Label* live_status = overlay_window().live_status_for_testing();
ASSERT_NE(nullptr, timestamp);
ASSERT_NE(nullptr, live_status);
// The timestamp should start out visible while the live status should start
// out hidden.
EXPECT_FALSE(live_status->GetVisible());
EXPECT_TRUE(timestamp->GetVisible());
// Setting the position to live should hide the timestamp and show the live
// status.
media_session::MediaPosition live_media_position(
/*playback_rate=*/0,
/*duration=*/base::TimeDelta::Max(),
/*position=*/base::Seconds(42),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(live_media_position);
EXPECT_TRUE(live_status->GetVisible());
EXPECT_FALSE(timestamp->GetVisible());
// Setting the position to a non-live video should hide the live status and
// show the timestamp.
media_session::MediaPosition media_position(/*playback_rate=*/0,
/*duration=*/base::Seconds(100),
/*position=*/base::Seconds(42),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(media_position);
EXPECT_FALSE(live_status->GetVisible());
EXPECT_TRUE(timestamp->GetVisible());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, NextAndPreviousShareVisibility) {
overlay_window().ForceControlsVisibleForTesting(true);
SimpleOverlayWindowImageButton* next_button =
overlay_window().next_track_controls_view_for_testing();
SimpleOverlayWindowImageButton* prev_button =
overlay_window().previous_track_controls_view_for_testing();
ASSERT_NE(nullptr, next_button);
ASSERT_NE(nullptr, prev_button);
// If only "nexttrack" is enabled, both buttons are shown but only the next
// button is enabled.
overlay_window().SetNextTrackButtonVisibility(true);
WaitForLayout();
EXPECT_TRUE(next_button->GetVisible());
EXPECT_TRUE(prev_button->GetVisible());
EXPECT_TRUE(next_button->GetEnabled());
EXPECT_FALSE(prev_button->GetEnabled());
// If both previous and next track are enabled, then both buttons are shown
// and enabled.
overlay_window().SetPreviousTrackButtonVisibility(true);
WaitForLayout();
EXPECT_TRUE(next_button->GetVisible());
EXPECT_TRUE(prev_button->GetVisible());
EXPECT_TRUE(next_button->GetEnabled());
EXPECT_TRUE(prev_button->GetEnabled());
// When disabled again, the buttons are hidden.
overlay_window().SetNextTrackButtonVisibility(false);
overlay_window().SetPreviousTrackButtonVisibility(false);
WaitForLayout();
EXPECT_FALSE(next_button->GetVisible());
EXPECT_FALSE(prev_button->GetVisible());
// If only "previousslide" is enabled, both buttons are shown but only the
// previous button is enabled.
overlay_window().SetPreviousSlideButtonVisibility(true);
WaitForLayout();
EXPECT_TRUE(next_button->GetVisible());
EXPECT_TRUE(prev_button->GetVisible());
EXPECT_FALSE(next_button->GetEnabled());
EXPECT_TRUE(prev_button->GetEnabled());
// If both previous and next slide are enabled, then both buttons are shown
// and enabled.
overlay_window().SetNextSlideButtonVisibility(true);
WaitForLayout();
EXPECT_TRUE(next_button->GetVisible());
EXPECT_TRUE(prev_button->GetVisible());
EXPECT_TRUE(next_button->GetEnabled());
EXPECT_TRUE(prev_button->GetEnabled());
// When disabled again, the buttons are hidden.
overlay_window().SetNextSlideButtonVisibility(false);
overlay_window().SetPreviousSlideButtonVisibility(false);
WaitForLayout();
EXPECT_FALSE(next_button->GetVisible());
EXPECT_FALSE(prev_button->GetVisible());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest,
FastForwardAndRewindAreHiddenForLiveVideos) {
overlay_window().ForceControlsVisibleForTesting(true);
SimpleOverlayWindowImageButton* replay_10_seconds_button =
overlay_window().replay_10_seconds_button_for_testing();
SimpleOverlayWindowImageButton* forward_10_seconds_button =
overlay_window().forward_10_seconds_button_for_testing();
ASSERT_NE(nullptr, replay_10_seconds_button);
ASSERT_NE(nullptr, forward_10_seconds_button);
// For live media, the fast-forward and rewind buttons should be hidden.
media_session::MediaPosition live_media_position(
/*playback_rate=*/0,
/*duration=*/base::TimeDelta::Max(),
/*position=*/base::Seconds(42),
/*end_of_media=*/false);
overlay_window().SetMediaPosition(live_media_position);
EXPECT_FALSE(replay_10_seconds_button->GetVisible());
EXPECT_FALSE(forward_10_seconds_button->GetVisible());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, VideoConferencingUI) {
overlay_window().ForceControlsVisibleForTesting(true);
ToggleCameraButton* toggle_camera_button =
overlay_window().toggle_camera_button_for_testing();
ToggleMicrophoneButton* toggle_microphone_button =
overlay_window().toggle_microphone_button_for_testing();
HangUpButton* hang_up_button = overlay_window().hang_up_button_for_testing();
global_media_controls::MediaProgressView* progress_view =
overlay_window().progress_view_for_testing();
ASSERT_NE(nullptr, toggle_camera_button);
ASSERT_NE(nullptr, toggle_microphone_button);
ASSERT_NE(nullptr, hang_up_button);
ASSERT_NE(nullptr, progress_view);
// The VC controls should start hidden, and other controls should be shown.
WaitForLayout();
EXPECT_FALSE(toggle_camera_button->IsDrawn());
EXPECT_FALSE(toggle_microphone_button->IsDrawn());
EXPECT_FALSE(hang_up_button->IsDrawn());
EXPECT_TRUE(progress_view->IsDrawn());
// If at least one VC control is available, it should be shown and the non-VC
// controls should be hidden.
overlay_window().SetHangUpButtonVisibility(true);
WaitForLayout();
EXPECT_FALSE(toggle_camera_button->IsDrawn());
EXPECT_FALSE(toggle_microphone_button->IsDrawn());
EXPECT_TRUE(hang_up_button->IsDrawn());
EXPECT_FALSE(progress_view->IsDrawn());
// Enabling other VC controls should show those.
overlay_window().SetToggleCameraButtonVisibility(true);
overlay_window().SetToggleMicrophoneButtonVisibility(true);
WaitForLayout();
EXPECT_TRUE(toggle_camera_button->IsDrawn());
EXPECT_TRUE(toggle_microphone_button->IsDrawn());
EXPECT_TRUE(hang_up_button->IsDrawn());
EXPECT_FALSE(progress_view->IsDrawn());
// Disabling all VC controls should show the non-VC controls again.
overlay_window().SetHangUpButtonVisibility(false);
overlay_window().SetToggleCameraButtonVisibility(false);
overlay_window().SetToggleMicrophoneButtonVisibility(false);
WaitForLayout();
EXPECT_FALSE(toggle_camera_button->IsDrawn());
EXPECT_FALSE(toggle_microphone_button->IsDrawn());
EXPECT_FALSE(hang_up_button->IsDrawn());
EXPECT_TRUE(progress_view->IsDrawn());
}
TEST_F(VideoOverlayWindowViewsWith2024UITest, LiveCaption) {
overlay_window().ForceControlsVisibleForTesting(true);
profile().GetPrefs()->SetBoolean(prefs::kLiveCaptionEnabled, false);
SimpleOverlayWindowImageButton* live_caption_button =
overlay_window().live_caption_button_for_testing();
OverlayWindowLiveCaptionDialog* live_caption_dialog =
overlay_window().live_caption_dialog_for_testing();
ASSERT_NE(nullptr, live_caption_button);
ASSERT_NE(nullptr, live_caption_dialog);
// The live caption button should start visible and the live caption dialog
// should start invisible.
WaitForLayout();
EXPECT_TRUE(live_caption_button->IsDrawn());
EXPECT_FALSE(live_caption_dialog->IsDrawn());
// Pressing the live caption button should display the live caption dialog.
views::test::ButtonTestApi live_caption_button_clicker(live_caption_button);
ui::MouseEvent dummy_event(ui::EventType::kMousePressed, gfx::Point(0, 0),
gfx::Point(0, 0), ui::EventTimeForNow(), 0, 0);
live_caption_button_clicker.NotifyClick(dummy_event);
WaitForLayout();
EXPECT_TRUE(live_caption_dialog->IsDrawn());
// The live caption button should be enabled and toggled off, while the live
// translate button should be disabled and toggled off.
EXPECT_FALSE(profile().GetPrefs()->GetBoolean(prefs::kLiveCaptionEnabled));
views::ToggleButton* live_caption_toggle_button =
live_caption_dialog->live_caption_button_for_testing();
views::ToggleButton* live_translate_toggle_button =
live_caption_dialog->live_translate_button_for_testing();
EXPECT_TRUE(live_caption_toggle_button->GetEnabled());
EXPECT_FALSE(live_caption_toggle_button->GetIsOn());
EXPECT_FALSE(live_translate_toggle_button->GetEnabled());
EXPECT_FALSE(live_translate_toggle_button->GetIsOn());
// Toggling the live caption button should enable the live translate button
// and also enable the live caption pref.
views::test::ButtonTestApi live_caption_toggle_button_clicker(
live_caption_toggle_button);
live_caption_toggle_button_clicker.NotifyClick(dummy_event);
WaitForLayout();
EXPECT_TRUE(profile().GetPrefs()->GetBoolean(prefs::kLiveCaptionEnabled));
EXPECT_TRUE(live_caption_toggle_button->GetIsOn());
EXPECT_TRUE(live_translate_toggle_button->GetEnabled());
EXPECT_FALSE(live_translate_toggle_button->GetIsOn());
}
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