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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/vr/elements/vector_icon.h"
#include <memory>
#include "base/test/gtest_util.h"
#include "cc/test/test_skcanvas.h"
#include "chrome/browser/vr/elements/ui_texture.h"
#include "chrome/browser/vr/test/animation_utils.h"
#include "chrome/browser/vr/test/constants.h"
#include "chrome/browser/vr/ui_scene.h"
#include "components/vector_icons/vector_icons.h"
#include "ui/gfx/animation/keyframe/test/animation_utils.h"
namespace vr {
namespace {
using testing::_;
using testing::InSequence;
static constexpr int kMaximumWidth = 512;
class TestVectorIcon : public VectorIcon {
public:
explicit TestVectorIcon(int maximum_width) : VectorIcon(maximum_width) {}
TestVectorIcon(const TestVectorIcon&) = delete;
TestVectorIcon& operator=(const TestVectorIcon&) = delete;
~TestVectorIcon() override = default;
UiTexture* GetTexture() const override { return VectorIcon::GetTexture(); }
};
} // namespace
// Tests get/set color API.
TEST(VectorIcon, SetColor) {
auto icon = std::make_unique<TestVectorIcon>(kMaximumWidth);
icon->SetColor(SK_ColorRED);
EXPECT_EQ(SK_ColorRED, icon->GetColor());
icon->SetColor(SK_ColorBLUE);
EXPECT_EQ(SK_ColorBLUE, icon->GetColor());
}
TEST(VectorIcon, NilIcon) {
UiScene scene;
auto icon = std::make_unique<TestVectorIcon>(kMaximumWidth);
UiTexture* texture = icon->GetTexture();
scene.AddUiElement(kRoot, std::move(icon));
base::TimeTicks start_time = gfx::MsToTicks(1);
scene.OnBeginFrame(start_time, kStartHeadPose);
InSequence scope;
cc::MockCanvas canvas;
// With a nil icon, the VectorIcon should early out of drawing.
EXPECT_CALL(canvas, willSave()).Times(0);
EXPECT_CALL(canvas, didScale(_, _)).Times(0);
EXPECT_CALL(canvas, onDrawPath(_, _)).Times(0);
EXPECT_CALL(canvas, willRestore()).Times(0);
texture->Draw(&canvas, gfx::Size(kMaximumWidth, kMaximumWidth));
}
TEST(VectorIcon, SmokeTest) {
UiScene scene;
auto icon = std::make_unique<TestVectorIcon>(kMaximumWidth);
icon->SetIcon(vector_icons::kCloseRoundedIcon);
UiTexture* texture = icon->GetTexture();
scene.AddUiElement(kRoot, std::move(icon));
base::TimeTicks start_time = gfx::MsToTicks(1);
scene.OnBeginFrame(start_time, kStartHeadPose);
InSequence scope;
cc::MockCanvas canvas;
// The drawing of vector icons is bookended with a scoped save layer.
EXPECT_CALL(canvas, willSave());
// This matrix is concatenated to apply to the vector icon.
EXPECT_CALL(canvas, didScale(_, _));
// This is the call to draw the path comprising the vector icon.
EXPECT_CALL(canvas, onDrawPath(_, _));
// The drawing of vector icons is bookended with a scoped save layer.
EXPECT_CALL(canvas, willRestore());
texture->Draw(&canvas, gfx::Size(kMaximumWidth, kMaximumWidth));
}
} // namespace vr
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