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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/input/android/input_receiver_data.h"
#include <utility>
namespace input {
InputReceiverData::InputReceiverData(
scoped_refptr<gfx::SurfaceControl::Surface> parent_input_sc,
scoped_refptr<gfx::SurfaceControl::Surface> input_sc,
ScopedInputTransferToken browser_input_token,
std::unique_ptr<AndroidInputCallback> android_input_callback,
ScopedInputReceiverCallbacks callbacks,
ScopedInputReceiver receiver,
ScopedInputTransferToken viz_input_token)
: parent_input_sc_(parent_input_sc),
input_sc_(input_sc),
browser_input_token_(std::move(browser_input_token)),
android_input_callback_(std::move(android_input_callback)),
callbacks_(std::move(callbacks)),
receiver_(std::move(receiver)),
viz_input_token_(std::move(viz_input_token)) {}
InputReceiverData::~InputReceiverData() = default;
void InputReceiverData::OnDestroyedCompositorFrameSink(
const viz::FrameSinkId& frame_sink_id) {
if (root_frame_sink_id() != frame_sink_id) {
return;
}
pending_destruction_ = true;
base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE, base::BindOnce(&InputReceiverData::DetachInputSurface,
weak_ptr_factory_.GetWeakPtr()));
}
void InputReceiverData::AttachToFrameSink(
const viz::FrameSinkId& root_frame_sink_id,
scoped_refptr<gfx::SurfaceControl::Surface> parent_input_sc) {
DCHECK(!android_input_callback_->root_frame_sink_id().is_valid());
// In case a new root compositor frame sink gets created before
// DetachInputSurface had a chance to run. In this case DetachInputSurface
// shouldn't do anything in the pending detach task.
pending_destruction_ = false;
parent_input_sc_ = parent_input_sc;
gfx::SurfaceControl::Transaction transaction;
transaction.SetParent(*input_sc_, parent_input_sc_.get());
transaction.Apply();
android_input_callback_->set_root_frame_sink_id(root_frame_sink_id);
}
void InputReceiverData::DetachInputSurface() {
if (!pending_destruction_) {
return;
}
pending_destruction_ = false;
gfx::SurfaceControl::Transaction transaction;
transaction.SetParent(*input_sc_, nullptr);
transaction.Apply();
parent_input_sc_.reset();
android_input_callback_->set_root_frame_sink_id(viz::FrameSinkId());
}
} // namespace input
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