1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324
|
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_GPU_DATA_MANAGER_IMPL_PRIVATE_H_
#define CONTENT_BROWSER_GPU_GPU_DATA_MANAGER_IMPL_PRIVATE_H_
#include <stddef.h>
#include <stdint.h>
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <vector>
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/observer_list_threadsafe.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/values.h"
#include "build/build_config.h"
#include "content/browser/gpu/gpu_data_manager_impl.h"
#include "content/common/content_export.h"
#include "media/base/supported_video_decoder_config.h"
#include "media/video/video_encode_accelerator.h"
#include "ui/display/display_observer.h"
#include "ui/gl/gpu_preference.h"
namespace base {
class CommandLine;
}
namespace content {
class CONTENT_EXPORT GpuDataManagerImplPrivate {
public:
explicit GpuDataManagerImplPrivate(GpuDataManagerImpl* owner);
GpuDataManagerImplPrivate(const GpuDataManagerImplPrivate&) = delete;
GpuDataManagerImplPrivate& operator=(const GpuDataManagerImplPrivate&) =
delete;
virtual ~GpuDataManagerImplPrivate();
void StartUmaTimer();
gpu::GPUInfo GetGPUInfo() const;
gpu::GPUInfo GetGPUInfoForHardwareGpu() const;
std::vector<std::string> GetDawnInfoList() const;
bool GpuAccessAllowed(std::string* reason) const;
bool GpuAccessAllowedForHardwareGpu(std::string* reason) const;
void RequestDx12VulkanVideoGpuInfoIfNeeded(
GpuDataManagerImpl::GpuInfoRequest request,
bool delayed);
bool IsEssentialGpuInfoAvailable() const;
bool IsDx12VulkanVersionAvailable() const;
bool IsGpuFeatureInfoAvailable() const;
gpu::GpuFeatureStatus GetFeatureStatus(gpu::GpuFeatureType feature) const;
void RequestVideoMemoryUsageStatsUpdate(
GpuDataManager::VideoMemoryUsageStatsCallback callback) const;
void AddObserver(GpuDataManagerObserver* observer);
void RemoveObserver(GpuDataManagerObserver* observer);
void UnblockDomainFrom3DAPIs(const GURL& url);
void DisableHardwareAcceleration();
bool HardwareAccelerationEnabled() const;
bool IsGpuRasterizationForUIEnabled() const;
void UpdateGpuInfo(
const gpu::GPUInfo& gpu_info,
const std::optional<gpu::GPUInfo>& optional_gpu_info_for_hardware_gpu);
#if BUILDFLAG(IS_WIN)
void UpdateDirectXInfo(uint32_t d3d12_feature_level,
uint32_t directml_feature_level);
void UpdateVulkanInfo(uint32_t vulkan_version);
void UpdateDevicePerfInfo(const gpu::DevicePerfInfo& device_perf_info);
void UpdateOverlayInfo(const gpu::OverlayInfo& overlay_info);
void UpdateDXGIInfo(gfx::mojom::DXGIInfoPtr dxgi_info);
void UpdateDirectXRequestStatus(bool request_continues);
void UpdateVulkanRequestStatus(bool request_continues);
bool DirectXRequested() const;
bool VulkanRequested() const;
void TerminateInfoCollectionGpuProcess();
#endif
void PostCreateThreads();
void UpdateDawnInfo(const std::vector<std::string>& dawn_info_list);
void UpdateGpuFeatureInfo(const gpu::GpuFeatureInfo& gpu_feature_info,
const std::optional<gpu::GpuFeatureInfo>&
gpu_feature_info_for_hardware_gpu);
void UpdateGpuExtraInfo(const gfx::GpuExtraInfo& process_info);
void UpdateMojoMediaVideoDecoderCapabilities(
const media::SupportedVideoDecoderConfigs& configs);
void UpdateMojoMediaVideoEncoderCapabilities(
const media::VideoEncodeAccelerator::SupportedProfiles&
supported_profiles);
gpu::GpuFeatureInfo GetGpuFeatureInfo() const;
gpu::GpuFeatureInfo GetGpuFeatureInfoForHardwareGpu() const;
gfx::GpuExtraInfo GetGpuExtraInfo() const;
bool IsGpuCompositingDisabled() const;
bool IsGpuCompositingDisabledForHardwareGpu() const;
void SetGpuCompositingDisabled();
void AppendGpuCommandLine(base::CommandLine* command_line,
GpuProcessKind kind) const;
void UpdateGpuPreferences(gpu::GpuPreferences* gpu_preferences,
GpuProcessKind kind) const;
void AddLogMessage(int level,
const std::string& header,
const std::string& message);
void ProcessCrashed();
base::Value::List GetLogMessages() const;
void HandleGpuSwitch();
void BlockDomainsFrom3DAPIs(const std::set<GURL>& urls,
gpu::DomainGuilt guilt);
bool Are3DAPIsBlocked(const GURL& top_origin_url,
ThreeDAPIType requester);
void Notify3DAPIBlocked(const GURL& top_origin_url,
int render_process_id,
int render_frame_id,
ThreeDAPIType requester);
gpu::GpuMode GetGpuMode() const;
void FallBackToNextGpuMode();
void FallBackToNextGpuModeDueToCrash();
bool CanFallback() const { return !fallback_modes_.empty(); }
bool IsGpuProcessUsingHardwareGpu() const;
void SetApplicationVisible(bool is_visible);
void OnDisplayAdded(const display::Display& new_display);
void OnDisplaysRemoved(const display::Displays& removed_displays);
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics);
#if BUILDFLAG(IS_LINUX)
bool IsGpuMemoryBufferNV12Supported();
#endif // BUILDFLAG(IS_LINUX)
void DisableDomainBlockingFor3DAPIsForTesting();
void BlocklistWebGLForTesting();
void SetSkiaGraphiteEnabledForTesting(bool enabled);
private:
friend class GpuDataManagerImplPrivateTest;
friend class GpuDataManagerImplPrivateTestP;
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTest,
GpuInfoUpdate);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
SingleContextLossDoesNotBlockDomain);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
TwoContextLossesBlockDomain);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
TwoSimultaneousContextLossesDoNotBlockDomain);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP, DomainBlockExpires);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP, UnblockDomain);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
Domain1DoesNotBlockDomain2);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
UnblockingDomain1DoesNotUnblockDomain2);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
SimultaneousContextLossDoesNotBlock);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
MultipleTDRsBlockAll);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP, MultipleTDRsExpire);
FRIEND_TEST_ALL_PREFIXES(GpuDataManagerImplPrivateTestP,
MultipleTDRsCanBeUnblocked);
// Indicates the reason that access to a given client API (like
// WebGL or Pepper 3D) was blocked or not. This state is distinct
// from blocklisting of an entire feature.
enum class DomainBlockStatus {
kBlocked,
kAllDomainsBlocked,
kNotBlocked,
};
using GpuDataManagerObserverList =
base::ObserverListThreadSafe<GpuDataManagerObserver>;
struct LogMessage {
int level;
std::string header;
std::string message;
LogMessage(int _level,
const std::string& _header,
const std::string& _message)
: level(_level),
header(_header),
message(_message) { }
};
// GPUInfo related data that should stay the same value even after GPUInfo is
// updated. After GPU process restart different GPUInfo can be sent back to
// the browser so the values here will be used reset the fixed data.
struct FixedGpuInfo {
std::optional<bool> hardware_supports_vulkan;
};
// Decide the order of GPU process states, and go to the first one. This
// should only be called once, during initialization.
void InitializeGpuModes();
// Called when GPU access (hardware acceleration and swiftshader) becomes
// blocked.
void OnGpuBlocked();
// Helper to extract the domain from a given URL.
std::string GetDomainFromURL(const GURL& url) const;
// Implementation functions for blocking of 3D graphics APIs, used
// for unit testing.
void BlockDomainsFrom3DAPIsAtTime(const std::set<GURL>& url,
gpu::DomainGuilt guilt,
base::Time at_time);
void ExpireOldBlockedDomainsAtTime(base::Time at_time) const;
DomainBlockStatus Are3DAPIsBlockedAtTime(const GURL& url,
base::Time at_time) const;
base::TimeDelta GetDomainBlockingExpirationPeriod() const;
// Notify all observers whenever there is a GPU info update.
void NotifyGpuInfoUpdate();
void RequestGpuSupportedDirectXVersion(bool delayed);
void RequestGpuSupportedVulkanVersion(bool delayed);
void RequestDawnInfo(bool delayed, bool collect_metrics);
void RequestMojoMediaVideoCapabilities();
void RecordCompositingMode();
const raw_ptr<GpuDataManagerImpl> owner_;
gpu::GpuFeatureInfo gpu_feature_info_;
FixedGpuInfo fixed_gpu_info_;
gpu::GPUInfo gpu_info_;
gl::GpuPreference active_gpu_heuristic_ = gl::GpuPreference::kDefault;
#if BUILDFLAG(IS_WIN)
bool gpu_info_dx_valid_ = false;
bool gpu_info_dx_requested_ = false;
bool gpu_info_dx_request_failed_ = false;
bool gpu_info_vulkan_valid_ = false;
bool gpu_info_vulkan_requested_ = false;
bool gpu_info_vulkan_request_failed_ = false;
#endif
// The Dawn info queried from the GPU process.
std::vector<std::string> dawn_info_list_;
// What we would have gotten if we haven't fallen back to SwiftShader or
// pure software (in the viz case).
gpu::GpuFeatureInfo gpu_feature_info_for_hardware_gpu_;
gpu::GPUInfo gpu_info_for_hardware_gpu_;
bool is_gpu_compositing_disabled_for_hardware_gpu_ = false;
bool gpu_access_allowed_for_hardware_gpu_ = true;
std::string gpu_access_blocked_reason_for_hardware_gpu_;
gfx::GpuExtraInfo gpu_extra_info_;
const scoped_refptr<GpuDataManagerObserverList> observer_list_;
// Periodically calls RecordCompositingMode() for compositing mode UMA.
base::RepeatingTimer compositing_mode_timer_;
// Contains the 1000 most recent log messages.
std::vector<LogMessage> log_messages_;
// What the gpu process is being run for.
gpu::GpuMode gpu_mode_ = gpu::GpuMode::UNKNOWN;
// Order of gpu process fallback states, used as a stack.
std::vector<gpu::GpuMode> fallback_modes_;
std::optional<display::ScopedOptionalDisplayObserver> display_observer_;
// Used to tell if the gpu was disabled by an explicit call to
// DisableHardwareAcceleration(), rather than by fallback.
bool hardware_disabled_explicitly_ = false;
// We disable histogram stuff in testing, especially in unit tests because
// they cause random failures.
bool update_histograms_ = true;
struct DomainBlockingEntry {
DomainBlockingEntry(const std::string& domain, gpu::DomainGuilt guilt)
: domain(domain), guilt(guilt) {}
std::string domain;
gpu::DomainGuilt guilt;
};
// Implicitly sorted by increasing timestamp.
mutable std::multimap<base::Time, DomainBlockingEntry> blocked_domains_;
bool domain_blocking_enabled_ = true;
bool application_is_visible_ = true;
bool disable_gpu_compositing_ = false;
#if BUILDFLAG(IS_LINUX)
bool is_gpu_memory_buffer_NV12_supported_ = false;
#endif // BUILDFLAG(IS_LINUX)
bool is_gpu_rasterization_for_ui_enabled_ = true;
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_GPU_DATA_MANAGER_IMPL_PRIVATE_H_
|