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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/media/capture/mouse_cursor_overlay_controller.h"
#include <cmath>
#include <utility>
#include "base/check_op.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/default_tick_clock.h"
#include "base/time/time.h"
#include "third_party/blink/public/common/features_generated.h"
namespace content {
// static
constexpr base::TimeDelta MouseCursorOverlayController::kIdleTimeout;
void MouseCursorOverlayController::Start(
std::unique_ptr<Overlay> overlay,
scoped_refptr<base::SequencedTaskRunner> task_runner) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
DCHECK(overlay);
DCHECK(task_runner);
Stop();
tick_clock_ = base::DefaultTickClock::GetInstance();
overlay_ = std::move(overlay);
overlay_task_runner_ = std::move(task_runner);
should_send_mouse_events_ =
base::FeatureList::IsEnabled(blink::features::kCapturedMouseEvents);
}
void MouseCursorOverlayController::Stop() {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
if (overlay_) {
tick_clock_ = nullptr;
overlay_task_runner_->DeleteSoon(FROM_HERE, overlay_.release());
overlay_task_runner_ = nullptr;
should_send_mouse_events_ = false;
}
}
bool MouseCursorOverlayController::IsUserInteractingWithView() const {
return mouse_move_behavior() == kRecentlyMovedOrClicked;
}
base::WeakPtr<MouseCursorOverlayController>
MouseCursorOverlayController::GetWeakPtr() {
return weak_factory_.GetWeakPtr();
}
void MouseCursorOverlayController::SendMouseEvent() {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
if (!overlay_task_runner_) {
return;
}
CHECK(overlay_);
if (!last_emitted_coordinates_.has_value() ||
last_observed_coordinates_ != *last_emitted_coordinates_) {
last_emitted_coordinates_ = last_observed_coordinates_;
last_emitted_coordinates_time_ = tick_clock_->NowTicks();
// base::Unretained(overlay_.get()) is safe because DeleteSoon() is used to
// queue a task to free overlay_ and no more tasks can be queued after that.
overlay_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&Overlay::OnCapturedMouseEvent,
base::Unretained(overlay_.get()),
last_observed_coordinates_));
}
}
void MouseCursorOverlayController::OnMouseCoordinatesUpdated(
const gfx::Point& coordinates) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
DCHECK(should_send_mouse_events_);
last_observed_coordinates_ = coordinates;
if (last_observed_coordinates_timer_.IsRunning()) {
return;
}
base::TimeDelta wait_time;
if (last_emitted_coordinates_) {
// Ensure we wait at least kMinWaitInterval since the previous event.
const base::TimeDelta time_since_last_event =
tick_clock_->NowTicks() - last_emitted_coordinates_time_;
wait_time = kMinWaitInterval - time_since_last_event;
}
if (wait_time.is_positive()) {
// base::Unretained(this) is safe because we own
// last_observed_coordinates_timer_ and its destructor calls
// TimerBase::AbandonScheduledTask().
last_observed_coordinates_timer_.Start(
FROM_HERE, wait_time,
base::BindRepeating(&MouseCursorOverlayController::SendMouseEvent,
base::Unretained(this)));
} else {
SendMouseEvent();
}
}
void MouseCursorOverlayController::OnMouseMoved(const gfx::PointF& location) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
switch (mouse_move_behavior()) {
case kNotMoving:
set_mouse_move_behavior(kStartingToMove);
mouse_move_start_location_ = location;
mouse_activity_ended_timer_.Reset();
break;
case kStartingToMove:
if (std::abs(location.x() - mouse_move_start_location_.x()) >
kMinMovementPixels ||
std::abs(location.y() - mouse_move_start_location_.y()) >
kMinMovementPixels) {
set_mouse_move_behavior(kRecentlyMovedOrClicked);
mouse_activity_ended_timer_.Reset();
}
break;
case kRecentlyMovedOrClicked:
mouse_activity_ended_timer_.Reset();
break;
}
if (mouse_move_behavior() == kRecentlyMovedOrClicked) {
UpdateOverlay(location);
}
}
void MouseCursorOverlayController::OnMouseClicked(const gfx::PointF& location) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
mouse_activity_ended_timer_.Reset();
set_mouse_move_behavior(kRecentlyMovedOrClicked);
UpdateOverlay(location);
}
void MouseCursorOverlayController::OnMouseHasGoneIdle() {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
// Note that the following is not redundant since callers other than the timer
// may have invoked this method.
mouse_activity_ended_timer_.Stop();
set_mouse_move_behavior(kNotMoving);
UpdateOverlay(gfx::PointF());
}
void MouseCursorOverlayController::UpdateOverlay(const gfx::PointF& location) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
if (!overlay_task_runner_) {
return;
}
CHECK(overlay_);
// Breaking out of the following do-block indicates one or more prerequisites
// are not met and the cursor should be(come) hidden.
do {
// If the mouse has not recently moved, hide the overlay.
if (mouse_move_behavior() != kRecentlyMovedOrClicked) {
break;
}
const gfx::NativeCursor cursor = GetCurrentCursorOrDefault();
const gfx::RectF relative_bounds =
ComputeRelativeBoundsForOverlay(cursor, location);
// If the cursor (and, by implication, the cursor image) has not changed,
// just move the overlay to its new position, if any.
if (cursor == last_cursor_) {
if (bounds_ != relative_bounds) {
bounds_ = relative_bounds;
// base::Unretained(overlay_.get()) is safe because DeleteSoon() is used
// to queue a task to free overlay_ and no more tasks can be queued
// after that.
overlay_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&Overlay::SetBounds,
base::Unretained(overlay_.get()), bounds_));
}
return;
}
// The cursor image has changed. Edge-case: If the platform does not provide
// a cursor image (e.g., this can occur at browser shutdown), just hide the
// overlay.
const SkBitmap cursor_image = GetCursorImage(cursor);
if (cursor_image.drawsNothing()) {
last_cursor_ = gfx::NativeCursor();
break;
}
last_cursor_ = cursor;
bounds_ = relative_bounds;
// base::Unretained(overlay_.get()) is safe because DeleteSoon() is used to
// queue a task to free overlay_ and no more tasks can be queued after that.
overlay_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&Overlay::SetImageAndBounds,
base::Unretained(overlay_.get()),
cursor_image, bounds_));
return;
} while (false);
// If this point has been reached, then the overlay should be hidden.
if (!bounds_.IsEmpty()) {
bounds_ = gfx::RectF();
// base::Unretained(overlay_.get()) is safe because DeleteSoon() is used to
// queue a task to free overlay_ and no more tasks can be queued after that.
overlay_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&Overlay::SetBounds,
base::Unretained(overlay_.get()), bounds_));
}
}
void MouseCursorOverlayController::SetTickClockForTesting(
const base::TickClock* tick_clock) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
tick_clock_ = tick_clock;
}
} // namespace content
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