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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITOR_IMPL_ANDROID_H_
#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITOR_IMPL_ANDROID_H_
#include <stddef.h>
#include <memory>
#include "base/cancelable_callback.h"
#include "base/containers/flat_set.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "cc/paint/element_id.h"
#include "cc/slim/layer_tree.h"
#include "cc/slim/layer_tree_client.h"
#include "cc/trees/layer_tree_host_client.h"
#include "cc/trees/layer_tree_host_single_thread_client.h"
#include "cc/trees/paint_holding_commit_trigger.h"
#include "cc/trees/paint_holding_reason.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/host/host_frame_sink_client.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "content/common/content_export.h"
#include "content/public/browser/android/compositor.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/ipc/common/surface_handle.h"
#include "mojo/public/cpp/bindings/associated_remote.h"
#include "services/viz/privileged/mojom/compositing/begin_frame_observer.mojom.h"
#include "services/viz/privileged/mojom/compositing/display_private.mojom.h"
#include "services/viz/public/cpp/gpu/context_provider_command_buffer.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "ui/android/resources/resource_manager_impl.h"
#include "ui/android/resources/ui_resource_provider.h"
#include "ui/android/window_android.h"
#include "ui/android/window_android_compositor.h"
#include "ui/compositor/compositor_lock.h"
#include "ui/compositor/host_begin_frame_observer.h"
#include "ui/display/display_observer.h"
#include "ui/gl/android/scoped_a_native_window.h"
namespace cc::slim {
class Layer;
} // namespace cc::slim
namespace viz {
class FrameSinkId;
class HostDisplayClient;
} // namespace viz
namespace content {
class CompositorClient;
// -----------------------------------------------------------------------------
// Browser-side compositor that manages a tree of content and UI layers.
// -----------------------------------------------------------------------------
class CONTENT_EXPORT CompositorImpl : public Compositor,
public cc::slim::LayerTreeClient,
public ui::UIResourceProvider,
public ui::WindowAndroidCompositor,
public viz::HostFrameSinkClient,
public display::DisplayObserver {
public:
CompositorImpl(CompositorClient* client, gfx::NativeWindow root_window);
CompositorImpl(const CompositorImpl&) = delete;
CompositorImpl& operator=(const CompositorImpl&) = delete;
~CompositorImpl() override;
static bool IsInitialized();
void MaybeCompositeNow();
// ui::ResourceProvider implementation.
cc::UIResourceId CreateUIResource(cc::UIResourceClient* client) override;
void DeleteUIResource(cc::UIResourceId resource_id) override;
bool SupportsETC1NonPowerOfTwo() const override;
// Test functions:
void SetVisibleForTesting(bool visible) { SetVisible(visible); }
void SetSwapCompletedWithSizeCallbackForTesting(
base::RepeatingCallback<void(const gfx::Size&)> cb) {
swap_completed_with_size_for_testing_ = std::move(cb);
}
cc::slim::LayerTree* GetLayerTreeForTesting() const { return host_.get(); }
void AddSimpleBeginFrameObserver(
ui::HostBeginFrameObserver::SimpleBeginFrameObserver* obs);
void RemoveSimpleBeginFrameObserver(
ui::HostBeginFrameObserver::SimpleBeginFrameObserver* obs);
void AddFrameSubmissionObserver(FrameSubmissionObserver* observer) override;
void RemoveFrameSubmissionObserver(
FrameSubmissionObserver* observer) override;
private:
class AndroidHostDisplayClient;
class ScopedCachedBackBuffer;
class ReadbackRefImpl;
// Compositor implementation.
void SetRootWindow(gfx::NativeWindow root_window) override;
void SetRootLayer(scoped_refptr<cc::slim::Layer> root) override;
std::optional<gpu::SurfaceHandle> SetSurface(
const base::android::JavaRef<jobject>& surface,
bool can_be_used_with_surface_control,
const base::android::JavaRef<jobject>& host_input_token) override;
void SetBackgroundColor(int color) override;
void SetWindowBounds(const gfx::Size& size) override;
const gfx::Size& GetWindowBounds() override;
void SetRequiresAlphaChannel(bool flag) override;
void SetNeedsComposite() override;
base::WeakPtr<ui::UIResourceProvider> GetUIResourceProvider() override;
ui::ResourceManager& GetResourceManager() override;
void CacheBackBufferForCurrentSurface() override;
void EvictCachedBackBuffer() override;
void PreserveChildSurfaceControls() override;
void RequestPresentationTimeForNextFrame(
PresentationTimeCallback callback) override;
void RequestSuccessfulPresentationTimeForNextFrame(
SuccessfulPresentationTimeCallback callback) override;
void SetDidSwapBuffersCallbackEnabled(bool enable) override;
// cc::slim::LayerTreeClient implementation.
void BeginFrame(const viz::BeginFrameArgs& args) override;
void DidReceiveCompositorFrameAck() override;
void RequestNewFrameSink() override;
void DidInitializeLayerTreeFrameSink() override;
void DidFailToInitializeLayerTreeFrameSink() override;
void DidSubmitCompositorFrame() override;
void DidLoseLayerTreeFrameSink() override;
// WindowAndroidCompositor implementation.
ui::WindowAndroidCompositor::ScopedKeepSurfaceAliveCallback
TakeScopedKeepSurfaceAliveCallback(const viz::SurfaceId& surface_id) override;
void RequestCopyOfOutputOnRootLayer(
std::unique_ptr<viz::CopyOutputRequest> request) override;
void SetNeedsAnimate() override;
viz::FrameSinkId GetFrameSinkId() override;
gpu::SurfaceHandle GetSurfaceHandle() override;
void AddChildFrameSink(const viz::FrameSinkId& frame_sink_id) override;
void RemoveChildFrameSink(const viz::FrameSinkId& frame_sink_id) override;
bool IsDrawingFirstVisibleFrame() const override;
void OnUpdateRefreshRate(float refresh_rate) override;
void OnUpdateSupportedRefreshRates(
const std::vector<float>& supported_refresh_rates) override;
void OnAdaptiveRefreshRateInfoChanged() override;
void OnUpdateOverlayTransform() override;
std::unique_ptr<ui::CompositorLock> GetCompositorLock(
base::TimeDelta timeout) override;
void PostRequestSuccessfulPresentationTimeForNextFrame(
SuccessfulPresentationTimeCallback callback) override;
// viz::HostFrameSinkClient implementation.
void OnFirstSurfaceActivation(const viz::SurfaceInfo& surface_info) override;
void OnFrameTokenChanged(uint32_t frame_token,
base::TimeTicks activation_time) override {}
// display::DisplayObserver implementation.
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) override;
void SetVisible(bool visible);
void CreateLayerTreeHost();
void HandlePendingLayerTreeFrameSinkRequest();
void OnGpuChannelEstablished(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host);
void DidSwapBuffers(const gfx::Size& swap_size);
void DetachRootWindow();
// Helper functions to perform delayed cleanup after the compositor is no
// longer visible on low-end devices.
void EnqueueLowEndBackgroundCleanup();
void DoLowEndBackgroundCleanup();
// Returns a new surface ID when in surface-synchronization mode. Otherwise
// returns an empty surface.
viz::LocalSurfaceId GenerateLocalSurfaceId();
// Tears down the display for both Viz and non-Viz, unregistering the root
// frame sink ID in the process.
void TearDownDisplayAndUnregisterRootFrameSink();
// Registers the root frame sink ID.
void RegisterRootFrameSink();
// Called with the result of context creation for the root frame sink.
void OnContextCreationResult(gpu::ContextResult context_result);
void OnFatalOrSurfaceContextCreationFailure(
gpu::ContextResult context_result);
// Viz specific functions:
void InitializeVizLayerTreeFrameSink(
scoped_refptr<viz::ContextProviderCommandBuffer> context_provider);
void MaybeUpdateObserveBeginFrame();
using PendingSurfaceCopyId =
base::StrongAlias<struct PendingSurfaceCopyIdTag, uint32_t>;
void RemoveScopedKeepSurfaceAlive(
const PendingSurfaceCopyId& scoped_keep_surface_alive_id);
viz::FrameSinkId frame_sink_id_;
// root_layer_ is the persistent internal root layer, while subroot_layer_
// is the one attached by the compositor client.
scoped_refptr<cc::slim::Layer> subroot_layer_;
// Destruction order matters here:
std::unique_ptr<cc::slim::LayerTree> host_;
ui::ResourceManagerImpl resource_manager_;
gfx::DisplayColorSpaces display_color_spaces_;
gfx::Size size_;
bool requires_alpha_channel_ = false;
gl::ScopedANativeWindow window_;
gpu::SurfaceHandle surface_handle_;
std::unique_ptr<ScopedCachedBackBuffer> cached_back_buffer_;
raw_ptr<CompositorClient> client_;
gfx::NativeWindow root_window_ = gfx::NativeWindow();
// Whether we need to update animations on the next composite.
bool needs_animate_;
// The number of SubmitFrame calls that have not returned and ACK'd from
// the GPU thread.
unsigned int pending_frames_;
// Whether there is a LayerTreeFrameSink request pending from the current
// |host_|. Becomes |true| if RequestNewFrameSink is called, and
// |false| if |host_| is deleted or we succeed in creating *and* initializing
// a LayerTreeFrameSink (which is essentially the contract with cc).
bool layer_tree_frame_sink_request_pending_;
gpu::Capabilities gpu_capabilities_;
std::unordered_set<viz::FrameSinkId, viz::FrameSinkIdHash>
pending_child_frame_sink_ids_;
bool has_submitted_frame_since_became_visible_ = false;
// Viz-specific members for communicating with the display.
mojo::AssociatedRemote<viz::mojom::DisplayPrivate> display_private_;
std::unique_ptr<viz::HostDisplayClient> display_client_;
viz::ParentLocalSurfaceIdAllocator local_surface_id_allocator_;
// Test-only. Called when we are notified of a swap.
base::RepeatingCallback<void(const gfx::Size&)>
swap_completed_with_size_for_testing_;
size_t num_of_consecutive_surface_failures_ = 0u;
bool enable_swap_completion_callbacks_ = false;
// Listen to display density change events and update painted device scale
// factor accordingly.
display::ScopedDisplayObserver display_observer_{this};
ui::CompositorLockManager lock_manager_;
ui::HostBeginFrameObserver::SimpleBeginFrameObserverList
simple_begin_frame_observers_;
std::unique_ptr<ui::HostBeginFrameObserver> host_begin_frame_observer_;
base::ObserverList<FrameSubmissionObserver> frame_submission_observers_;
// Tracks a list of pending `viz::CopyOutputRequest`s.
PendingSurfaceCopyId pending_surface_copy_id_ = PendingSurfaceCopyId(0u);
base::flat_map<PendingSurfaceCopyId,
std::unique_ptr<cc::slim::LayerTree::ScopedKeepSurfaceAlive>>
pending_surface_copies_;
base::WeakPtrFactory<CompositorImpl> weak_factory_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITOR_IMPL_ANDROID_H_
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