File: direct_manipulation_helper_win.h

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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_BROWSER_RENDERER_HOST_DIRECT_MANIPULATION_HELPER_WIN_H_
#define CONTENT_BROWSER_RENDERER_HOST_DIRECT_MANIPULATION_HELPER_WIN_H_

#include <windows.h>

#include <directmanipulation.h>
#include <wrl.h>

#include <memory>
#include <string>

#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "content/browser/renderer_host/direct_manipulation_event_handler_win.h"
#include "content/common/content_export.h"
#include "ui/compositor/compositor_animation_observer.h"
#include "ui/gfx/geometry/size.h"

namespace ui {

class Compositor;
class WindowEventTarget;

}  // namespace ui

namespace content {

class DirectManipulationBrowserTestBase;
class DirectManipulationUnitTest;

// Windows 10 provides a new API called Direct Manipulation which generates
// smooth scroll and scale factor via IDirectManipulationViewportEventHandler
// on precision touchpad.
// 1. The foreground window is checked to see if it is a Direct Manipulation
//    consumer.
// 2. Call SetContact in Direct Manipulation takes over the following scrolling
//    when DM_POINTERHITTEST.
// 3. OnViewportStatusChanged will be called when the gesture phase change.
//    OnContentUpdated will be called when the gesture update.
class CONTENT_EXPORT DirectManipulationHelper
    : public ui::CompositorAnimationObserver {
 public:
  // Creates and initializes an instance of this class if Direct Manipulation is
  // enabled on the platform. Returns nullptr if it disabled or failed on
  // initialization.
  static std::unique_ptr<DirectManipulationHelper> CreateInstance(
      HWND window,
      ui::Compositor* compositor,
      ui::WindowEventTarget* event_target);

  // Creates and initializes an instance for testing.
  static std::unique_ptr<DirectManipulationHelper> CreateInstanceForTesting(
      ui::WindowEventTarget* event_target,
      Microsoft::WRL::ComPtr<IDirectManipulationViewport> viewport);

  DirectManipulationHelper(const DirectManipulationHelper&) = delete;
  DirectManipulationHelper& operator=(const DirectManipulationHelper&) = delete;

  ~DirectManipulationHelper() override;

  // CompositorAnimationObserver implements.
  // DirectManipulation needs to poll for new events every frame while finger
  // gesturing on touchpad.
  void OnAnimationStep(base::TimeTicks timestamp) override;
  void OnCompositingShuttingDown(ui::Compositor* compositor) override;

  // Updates viewport size. Call it when window bounds updated.
  void SetSizeInPixels(const gfx::Size& size_in_pixels);

  // Pass the pointer hit test to Direct Manipulation.
  void OnPointerHitTest(WPARAM w_param);

  // Register this as an AnimationObserver of ui::Compositor.
  void AddAnimationObserver();

  // Unregister this as an AnimationObserver of ui::Compositor.
  void RemoveAnimationObserver();

 private:
  friend class DirectManipulationBrowserTestBase;
  friend class DirectManipulationUnitTest;

  DirectManipulationHelper(HWND window, ui::Compositor* compositor);

  // This function instantiates Direct Manipulation and creates a viewport for
  // |window_|. Return false if initialize failed.
  bool Initialize(ui::WindowEventTarget* event_target);

  void SetDeviceScaleFactorForTesting(float factor);

  void Destroy();

  Microsoft::WRL::ComPtr<IDirectManipulationManager> manager_;
  Microsoft::WRL::ComPtr<IDirectManipulationUpdateManager> update_manager_;
  Microsoft::WRL::ComPtr<IDirectManipulationViewport> viewport_;
  Microsoft::WRL::ComPtr<DirectManipulationEventHandler> event_handler_;
  HWND window_;
  raw_ptr<ui::Compositor, DanglingUntriaged> compositor_ = nullptr;
  DWORD view_port_handler_cookie_;
  bool has_animation_observer_ = false;
};

}  // namespace content

#endif  // CONTENT_BROWSER_RENDERER_HOST_DIRECT_MANIPULATION_HELPER_WIN_H_