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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_UPDATED_SCRIPT_LOADER_H_
#define CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_UPDATED_SCRIPT_LOADER_H_
#include "base/time/time.h"
#include "content/browser/service_worker/service_worker_cache_writer.h"
#include "content/browser/service_worker/url_loader_client_checker.h"
#include "content/common/content_export.h"
#include "content/public/browser/browser_thread.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
#include "services/network/public/cpp/net_adapters.h"
#include "services/network/public/cpp/resource_request.h"
#include "services/network/public/cpp/shared_url_loader_factory.h"
#include "services/network/public/mojom/url_loader.mojom.h"
#include "third_party/blink/public/mojom/loader/resource_load_info.mojom-shared.h"
#include "url/gurl.h"
namespace blink {
class ThrottlingURLLoader;
} // namespace blink
namespace content {
class ServiceWorkerVersion;
// Used only for ServiceWorkerImportedScriptUpdateCheck.
//
// This is the URLLoader used for loading scripts for a new (installing) service
// worker. This is used for a script which has an update on the script during
// update checking in the browser process. Also used when the request was a
// network error during the update checking so that the same network error can
// be observed at the initial script evaluation in the renderer.
//
// This loader works as follows:
// 1. The ServiceWorkerCacheWriter used in the update check is resumed. After
// that, the writer starts to make a new resource by copying the header and
// body which has already been provided by the update checker. This loader
// observes the copy (WillWriteInfo()/WillWriteData()), and sends the data
// to |client_|.
// 2. After the copy has done, it resumes the network load. The rest of the
// script body is responded to the |client_| and also written to service
// worker storage.
// 3. When OnComplete() is called and the Mojo data pipe for the script body
// is closed, it calls CommitCompleted() and closes the connections with
// the network service and the renderer process.
//
// NOTE: To perform the network request, this class uses |loader_factory_| which
// may internally use a non-NetworkService factory if URL has a non-http(s)
// scheme, e.g., a chrome-extension:// URL. Regardless, that is still called a
// "network" request in comments and naming. "network" is meant to distinguish
// from the load this URLLoader does for its client:
// "network" <------> SWUpdatedScriptLoader <------> client
class CONTENT_EXPORT ServiceWorkerUpdatedScriptLoader final
: public network::mojom::URLLoader,
public network::mojom::URLLoaderClient,
public ServiceWorkerCacheWriter::WriteObserver {
public:
enum class LoaderState {
kNotStarted,
kLoadingHeader,
kLoadingBody,
kCompleted,
};
enum class WriterState { kNotStarted, kWriting, kCompleted };
// Creates a loader to continue downloading of a script paused during update
// check.
static std::unique_ptr<ServiceWorkerUpdatedScriptLoader> CreateAndStart(
uint32_t options,
const network::ResourceRequest& original_request,
mojo::PendingRemote<network::mojom::URLLoaderClient> client,
scoped_refptr<ServiceWorkerVersion> version);
ServiceWorkerUpdatedScriptLoader(const ServiceWorkerUpdatedScriptLoader&) =
delete;
ServiceWorkerUpdatedScriptLoader& operator=(
const ServiceWorkerUpdatedScriptLoader&) = delete;
~ServiceWorkerUpdatedScriptLoader() override;
// network::mojom::URLLoader:
void FollowRedirect(
const std::vector<std::string>& removed_headers,
const net::HttpRequestHeaders& modified_headers,
const net::HttpRequestHeaders& modified_cors_exempt_headers,
const std::optional<GURL>& new_url) override;
void SetPriority(net::RequestPriority priority,
int32_t intra_priority_value) override;
// network::mojom::URLLoaderClient for the network load:
void OnReceiveEarlyHints(network::mojom::EarlyHintsPtr early_hints) override;
void OnReceiveResponse(
network::mojom::URLResponseHeadPtr response_head,
mojo::ScopedDataPipeConsumerHandle body,
std::optional<mojo_base::BigBuffer> cached_metadata) override;
void OnReceiveRedirect(
const net::RedirectInfo& redirect_info,
network::mojom::URLResponseHeadPtr response_head) override;
void OnUploadProgress(int64_t current_position,
int64_t total_size,
OnUploadProgressCallback ack_callback) override;
void OnTransferSizeUpdated(int32_t transfer_size_diff) override;
void OnComplete(const network::URLLoaderCompletionStatus& status) override;
// Implements ServiceWorkerCacheWriter::WriteObserver.
int WillWriteResponseHead(
const network::mojom::URLResponseHead& response_head) override;
int WillWriteData(scoped_refptr<net::IOBuffer> data,
int length,
base::OnceCallback<void(net::Error)> callback) override;
// Buffer size for reading script data from network.
const static size_t kReadBufferSize;
private:
class WrappedIOBuffer;
ServiceWorkerUpdatedScriptLoader(
uint32_t options,
const network::ResourceRequest& original_request,
mojo::PendingRemote<network::mojom::URLLoaderClient> client,
scoped_refptr<ServiceWorkerVersion> version);
// Called when |network_consumer_| is ready to be read. Can be called multiple
// times.
void OnNetworkDataAvailable(MojoResult);
// Writes the given data into the service worker script storage.
void WriteData(scoped_refptr<network::MojoToNetPendingBuffer> pending_buffer,
uint32_t bytes_available);
void OnWriteDataComplete(
scoped_refptr<network::MojoToNetPendingBuffer> pending_buffer,
size_t bytes_written,
net::Error error);
// This is the last method that is called on this class. Notifies the final
// result to |client_| and clears all mojo connections etc.
void CommitCompleted(const network::URLLoaderCompletionStatus& status,
const std::string& status_message);
// Called when |client_producer_| is writable. It writes |data_to_send_|
// to |client_producer_|. If all data is written, the observer has completed
// its work and |write_observer_complete_callback_| is called. Otherwise,
// |client_producer_watcher_| is armed to wait for |client_producer_| to be
// writable again.
void OnClientWritable(MojoResult);
// Called when ServiceWorkerCacheWriter::Resume() completes its work.
// If not all data are received, it continues to download from network.
void OnCacheWriterResumed(
scoped_refptr<network::MojoToNetPendingBuffer> pending_network_buffer,
uint32_t consumed_bytes,
net::Error error);
const GURL request_url_;
const bool is_main_script_;
// Loader options to pass to the network loader.
const uint32_t options_;
scoped_refptr<ServiceWorkerVersion> version_;
std::unique_ptr<ServiceWorkerCacheWriter> cache_writer_;
// Used for fetching the script from network (or other loaders like extensions
// sometimes).
std::unique_ptr<blink::ThrottlingURLLoader> network_loader_;
// The endpoint called by `network_loader_` connected to
// `network_client_receiver_`. That needs to be alive while `network_loader_`
// is alive.
mojo::Remote<network::mojom::URLLoaderClient> network_client_remote_;
mojo::Receiver<network::mojom::URLLoaderClient> network_client_receiver_{
this};
mojo::ScopedDataPipeConsumerHandle network_consumer_;
mojo::SimpleWatcher network_watcher_;
// Used for responding with the fetched script to this loader's client.
URLLoaderClientCheckedRemote client_;
mojo::ScopedDataPipeProducerHandle client_producer_;
// Holds a part of body data from network that wasn't able to write to
// `client_producer_` since the data pipe was full. Only available when
// `client_producer_` gets blocked.
scoped_refptr<network::MojoToNetPendingBuffer> pending_network_buffer_;
uint32_t pending_network_bytes_available_ = 0;
// Represents the state of |network_loader_|.
// Corresponds to the steps of calls as a URLLoaderClient.
//
// CreateLoaderAndStart(): kNotStarted -> kLoadingHeader
// OnReceiveResponse(): kLoadingHeader -> kLoadingBody
// OnComplete(): kLoadingBody -> kCompleted
//
// When this loader is created, the state should be kLoadingBody or kCompleted
// because the update checking pauses the cache writer during loading the
// body for byte-for-byte comparison.
LoaderState network_loader_state_ = LoaderState::kNotStarted;
// State of the cache writer.
// kNotStarted: not started to write the body.
// kWriting: writing the body into the cache writer.
// kCompleted: all body has been written into the cache writer.
//
// When this loader is created, |body_writer_state_| should be kWriting or
// kCompleted because the response body should have started to be read during
// update checking.
WriterState body_writer_state_ = WriterState::kNotStarted;
mojo::SimpleWatcher client_producer_watcher_;
const base::TimeTicks request_start_time_;
mojo::PendingReceiver<network::mojom::URLLoaderClient>
pending_network_client_receiver_;
// This is the data notified by OnBeforeWriteData() which would be sent
// to |client_|.
scoped_refptr<net::IOBuffer> data_to_send_;
// Length of |data_to_send_| in bytes.
size_t data_length_ = 0;
// Length of data in |data_to_send_| already sent to |client_|.
size_t bytes_sent_to_client_ = 0;
// Run this to notify ServiceWorkerCacheWriter that the observer completed
// its work. net::OK means all |data_to_send_| has been sent to |client_|.
base::OnceCallback<void(net::Error)> write_observer_complete_callback_;
base::WeakPtrFactory<ServiceWorkerUpdatedScriptLoader> weak_factory_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_SERVICE_WORKER_SERVICE_WORKER_UPDATED_SCRIPT_LOADER_H_
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