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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "components/metal_util/hdr_copier_layer.h"
#include <CoreGraphics/CoreGraphics.h>
#include <CoreVideo/CoreVideo.h>
#include <Metal/Metal.h>
#include <MetalKit/MetalKit.h>
#include "base/apple/bridging.h"
#include "base/apple/foundation_util.h"
#include "base/apple/scoped_cftyperef.h"
#include "base/feature_list.h"
#include "base/strings/sys_string_conversions.h"
#include "build/build_config.h"
#include "components/metal_util/device.h"
#include "third_party/skia/include/core/SkM44.h"
#include "third_party/skia/modules/skcms/skcms.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/hdr_metadata.h"
#include "ui/gfx/hdr_metadata_mac.h"
namespace {
// If true, then use the HDRCopierLayer for all HLG video content.
BASE_FEATURE(kMacHlgUseHdrCopier,
"MacHlgUseHdrCopier",
base::FEATURE_DISABLED_BY_DEFAULT);
// Source of the shader to perform tonemapping. Note that the functions
// ToLinearSRGBIsh, ToLinearPQ, and ToLinearHLG are copy-pasted from the GLSL
// shader source in gfx::ColorTransform.
// TODO(crbug.com/40138176): Add non-identity tonemapping to the shader.
NSString* tonemapping_shader_source =
@"#include <metal_stdlib>\n"
"#include <simd/simd.h>\n"
"using metal::float2;\n"
"using metal::float3;\n"
"using metal::float3x3;\n"
"using metal::float4x4;\n"
"using metal::float4;\n"
"using metal::sampler;\n"
"using metal::texture2d;\n"
"using metal::abs;\n"
"using metal::clamp;\n"
"using metal::dot;\n"
"using metal::exp;\n"
"using metal::exp2;\n"
"using metal::log;\n"
"using metal::log2;\n"
"using metal::max;\n"
"using metal::pow;\n"
"using metal::sign;\n"
"\n"
"typedef struct {\n"
" float4 clipSpacePosition [[position]];\n"
" float2 texcoord;\n"
"} RasterizerData;\n"
"\n"
"float ToLinearSRGBIsh(float v, constant float* gabcdef) {\n"
" float g = gabcdef[0];\n"
" float a = gabcdef[1];\n"
" float b = gabcdef[2];\n"
" float c = gabcdef[3];\n"
" float d = gabcdef[4];\n"
" float e = gabcdef[5];\n"
" float f = gabcdef[6];\n"
" float abs_v = abs(v);\n"
" float sgn_v = sign(v);\n"
" if (abs_v < d)\n"
" return sgn_v*(c*abs_v + f);\n"
" else\n"
" return sgn_v*(pow(a*abs_v+b, g) + e);\n"
"}\n"
"\n"
"float ToLinearPQ(float v) {\n"
" v = max(0.0f, v);\n"
" constexpr float m1 = (2610.0 / 4096.0) / 4.0;\n"
" constexpr float m2 = (2523.0 / 4096.0) * 128.0;\n"
" constexpr float c1 = 3424.0 / 4096.0;\n"
" constexpr float c2 = (2413.0 / 4096.0) * 32.0;\n"
" constexpr float c3 = (2392.0 / 4096.0) * 32.0;\n"
" float p = pow(v, 1.f / m2);\n"
" v = pow(max(p - c1, 0.f) / (c2 - c3 * p), 1.f / m1);\n"
" return v;\n"
"}\n"
"\n"
"float ToLinearHLG(float v) {\n"
" constexpr float a = 0.17883277;\n"
" constexpr float b = 0.28466892;\n"
" constexpr float c = 0.55991073;\n"
" v = max(0.f, v);\n"
" if (v <= 0.5f)\n"
" return v * v / 3.f;\n"
" return (exp((v - c) / a) + b) / 12.f;\n"
"}\n"
"\n"
"vertex RasterizerData vertexShader(\n"
" uint vertexID [[vertex_id]],\n"
" constant float2 *positions[[buffer(0)]]) {\n"
" RasterizerData out;\n"
" out.clipSpacePosition = vector_float4(0.f, 0.f, 0.f, 1.f);\n"
" out.clipSpacePosition.x = 2.f * positions[vertexID].x - 1.f;\n"
" out.clipSpacePosition.y = -2.f * positions[vertexID].y + 1.f;\n"
" out.texcoord = positions[vertexID];\n"
" return out;\n"
"}\n"
"\n"
"float3 ToneMap(float3 v) {\n"
" return v;\n"
"}\n"
"\n"
"fragment float4 fragmentShader(\n"
" RasterizerData in [[stage_in]],\n"
" texture2d<float> plane0 [[texture(0)]],\n"
" texture2d<float> plane1 [[texture(1)]],\n"
" constant float4x4& yuvToRgb [[buffer(0)]],\n"
" constant float3x3& primaryMatrix [[buffer(1)]],\n"
" constant uint32_t& numPlanes [[buffer(2)]],\n"
" constant uint32_t& trfnId [[buffer(3)]],\n"
" constant float* gabcdef [[buffer(4)]],\n"
" constant float& screenHdrHeadroom [[buffer(5)]]) {\n"
" constexpr sampler s(metal::mag_filter::nearest,\n"
" metal::min_filter::nearest);\n"
" float4 color = plane0.sample(s, in.texcoord);\n"
" if (numPlanes >= 2) {\n"
" color.yz = plane1.sample(s, in.texcoord).xy;\n"
" color.w = 1.0;\n"
" }\n"
" if (color.w != 0.0) {\n"
" color.xyz /= color.w;\n"
" }\n"
" color = yuvToRgb * color;\n"
" switch (trfnId) {\n"
" case 1:\n"
" color.x = ToLinearSRGBIsh(color.x, gabcdef);\n"
" color.y = ToLinearSRGBIsh(color.y, gabcdef);\n"
" color.z = ToLinearSRGBIsh(color.z, gabcdef);\n"
" break;\n"
" case 2:\n"
" color.x = ToLinearPQ(color.x);\n"
" color.y = ToLinearPQ(color.y);\n"
" color.z = ToLinearPQ(color.z);\n"
" break;\n"
" case 3:\n"
" color.x = ToLinearHLG(color.x);\n"
" color.y = ToLinearHLG(color.y);\n"
" color.z = ToLinearHLG(color.z);\n"
" break;\n"
" default:\n"
" break;\n"
" }\n"
" color.xyz = primaryMatrix * color.xyz;\n"
" switch (trfnId) {\n"
" case 2:\n"
" // Scale to be relative to 203 nits.\n"
" color.xyz *= 10000.f / 203.f;\n"
" break;\n"
" case 3: {\n"
" // Compute the gain for the ITU-R BT.2100 Reference OOTF.\n"
" const float3 Y = float3(0.2627f, 0.6780f, 0.0593f);\n"
" float gain = max(pow(dot(Y, color.xyz), 0.2), 1.0);\n"
" // Add the gain to scale to be relative to 203 nits.\n"
" gain *= 1000.f / 203.f;\n"
" // Compute the gain weight;\n"
" const float contentHdrHeadroom = 1000.f/203.f;\n"
" const float weight = clamp(\n"
" log2(screenHdrHeadroom) / log2(contentHdrHeadroom),\n"
" 0.f, 1.f);\n"
" // Apply the gain.\n"
" color.xyz *= exp2(weight * log2(gain));\n"
" break;\n"
" }\n"
" default:\n"
" break;\n"
" }\n"
" color.xyz *= color.w;\n"
" return color;\n"
"}\n";
// Return the integer to use to specify a transfer function to the shader
// defined in the above source. Return 0 if the transfer function is
// unsupported.
uint32_t GetTransferFunctionIndex(const gfx::ColorSpace& color_space) {
skcms_TransferFunction fn;
if (color_space.GetTransferFunction(&fn))
return 1;
switch (color_space.GetTransferID()) {
case gfx::ColorSpace::TransferID::PQ:
return 2;
case gfx::ColorSpace::TransferID::HLG:
return 3;
default:
return 0;
}
}
// Convert from an IOSurface's pixel format to a MTLPixelFormat. Return true in
// `is_unorm` if the format, when sampled, can produce values outside of [0, 1].
bool IOSurfaceGetMTLPixelFormat(IOSurfaceRef buffer,
uint32_t& num_planes,
MTLPixelFormat format[2],
bool& is_unorm) {
num_planes = 1;
format[0] = MTLPixelFormatInvalid;
format[1] = MTLPixelFormatInvalid;
is_unorm = true;
switch (IOSurfaceGetPixelFormat(buffer)) {
case kCVPixelFormatType_64RGBAHalf:
is_unorm = false;
format[0] = MTLPixelFormatRGBA16Float;
return true;
case kCVPixelFormatType_ARGB2101010LEPacked:
format[0] = MTLPixelFormatBGR10A2Unorm;
return true;
case kCVPixelFormatType_32BGRA:
format[0] = MTLPixelFormatBGRA8Unorm;
return true;
case kCVPixelFormatType_32RGBA:
format[0] = MTLPixelFormatRGBA8Unorm;
return true;
case kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange:
case kCVPixelFormatType_422YpCbCr8BiPlanarVideoRange:
case kCVPixelFormatType_444YpCbCr8BiPlanarVideoRange:
num_planes = 2;
format[0] = MTLPixelFormatR8Unorm;
format[1] = MTLPixelFormatRG8Unorm;
return true;
case kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange:
case kCVPixelFormatType_422YpCbCr10BiPlanarVideoRange:
case kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange:
num_planes = 2;
format[0] = MTLPixelFormatR16Unorm;
format[1] = MTLPixelFormatRG16Unorm;
return true;
default:
break;
}
return false;
}
id<MTLRenderPipelineState> CreateRenderPipelineState(id<MTLDevice> device) {
NSError* error = nil;
id<MTLLibrary> library =
[device newLibraryWithSource:tonemapping_shader_source
options:[[MTLCompileOptions alloc] init]
error:&error];
if (error) {
NSLog(@"Failed to compile shader: %@", error);
return nil;
}
MTLRenderPipelineDescriptor* desc =
[[MTLRenderPipelineDescriptor alloc] init];
desc.vertexFunction = [library newFunctionWithName:@"vertexShader"];
desc.fragmentFunction = [library newFunctionWithName:@"fragmentShader"];
desc.colorAttachments[0].pixelFormat = MTLPixelFormatRGBA16Float;
id<MTLRenderPipelineState> render_pipeline_state =
[device newRenderPipelineStateWithDescriptor:desc error:&error];
if (error) {
NSLog(@"Failed to create render pipeline state: %@", error);
return nil;
}
return render_pipeline_state;
}
} // namespace
@interface HDRCopierLayer : CAMetalLayer
- (id)init;
- (void)setHDRContents:(IOSurfaceRef)buffer
device:(id<MTLDevice>)device
screenHdrHeadroom:(float)screenHdrHeadroom
colorSpace:(gfx::ColorSpace)colorSpace
metadata:(std::optional<gfx::HDRMetadata>)hdrMetadata;
@end
@implementation HDRCopierLayer {
id<MTLRenderPipelineState> __strong _renderPipelineState;
IOSurfaceRef _buffer;
id<MTLDevice> _device;
float _screenHdrHeadroom;
gfx::ColorSpace _colorSpace;
std::optional<gfx::HDRMetadata> _hdrMetadata;
}
- (id)init {
if ((self = [super init])) {
id<MTLDevice> device = metal::GetDefaultDevice();
#if !BUILDFLAG(IS_IOS_TVOS)
if (@available(iOS 16.0, *)) {
self.wantsExtendedDynamicRangeContent = YES;
}
#endif
self.device = device;
self.opaque = NO;
self.presentsWithTransaction = YES;
self.pixelFormat = MTLPixelFormatRGBA16Float;
base::apple::ScopedCFTypeRef<CGColorSpaceRef> colorSpace(
CGColorSpaceCreateWithName(kCGColorSpaceExtendedLinearITUR_2020));
self.colorspace = colorSpace.get();
}
return self;
}
- (void)setHDRContents:(IOSurfaceRef)buffer
device:(id<MTLDevice>)device
screenHdrHeadroom:(float)screenHdrHeadroom
colorSpace:(gfx::ColorSpace)colorSpace
metadata:(std::optional<gfx::HDRMetadata>)hdrMetadata {
// HLG does not use the OS-provided tone mapping, so it will need to be
// re-drawn whenever the HDR headroom changes.
// https://crbug.com/343249142
bool useCustomToneMapping =
colorSpace.GetTransferID() == gfx::ColorSpace::TransferID::HLG;
// Early-out if nothing changed.
if (buffer == _buffer && device == _device &&
screenHdrHeadroom == _screenHdrHeadroom && colorSpace == _colorSpace &&
hdrMetadata == _hdrMetadata) {
// If custom tone mapping is not performed, then content does not need to
// re-render when HDR headroom changes.
if (!useCustomToneMapping) {
_screenHdrHeadroom = screenHdrHeadroom;
return;
}
}
_screenHdrHeadroom = screenHdrHeadroom;
_buffer = buffer;
_device = device;
// Retrieve information about the IOSurface.
size_t width = IOSurfaceGetWidth(buffer);
size_t height = IOSurfaceGetHeight(buffer);
uint32_t numPlanes = 1;
MTLPixelFormat mtlFormat[2] = {MTLPixelFormatInvalid, MTLPixelFormatInvalid};
bool isUnorm = false;
if (!IOSurfaceGetMTLPixelFormat(buffer, numPlanes, mtlFormat, isUnorm)) {
DLOG(ERROR) << "Unsupported IOSurface format.";
return;
}
// Set metadata for tone mapping.
#if !BUILDFLAG(IS_IOS_TVOS)
if (@available(iOS 16.0, *)) {
if (_colorSpace != colorSpace || _hdrMetadata != hdrMetadata) {
CAEDRMetadata* edrMetadata = nil;
if (colorSpace.GetTransferID() == gfx::ColorSpace::TransferID::PQ) {
base::apple::ScopedCFTypeRef<CFDataRef> display_info =
gfx::GenerateMasteringDisplayColorVolume(hdrMetadata);
base::apple::ScopedCFTypeRef<CFDataRef> content_info =
gfx::GenerateContentLightLevelInfo(hdrMetadata);
edrMetadata = [CAEDRMetadata
HDR10MetadataWithDisplayInfo:base::apple::CFToNSPtrCast(
display_info.get())
contentInfo:base::apple::CFToNSPtrCast(
content_info.get())
opticalOutputScale:203];
}
self.EDRMetadata = edrMetadata;
_colorSpace = colorSpace;
_hdrMetadata = hdrMetadata;
}
}
#endif
// Migrate to the MTLDevice on which the CAMetalLayer is being composited, if
// known.
if (device) {
self.device = device;
} else {
id<MTLDevice> preferredDevice = self.preferredDevice;
if (preferredDevice) {
self.device = preferredDevice;
}
device = self.device;
}
// When the device changes, rebuild the RenderPipelineState.
if (device != _renderPipelineState.device) {
_renderPipelineState = CreateRenderPipelineState(device);
}
if (!_renderPipelineState) {
return;
}
// Update the layer's properties to match the IOSurface.
self.drawableSize = CGSizeMake(width, height);
// Create a texture to wrap the IOSurface.
id<MTLTexture> bufferTexture[2] = {nil, nil};
for (uint32_t i = 0; i < numPlanes; ++i) {
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.usage = MTLTextureUsageShaderRead;
texDesc.pixelFormat = mtlFormat[i];
texDesc.width = IOSurfaceGetWidthOfPlane(buffer, i);
texDesc.height = IOSurfaceGetHeightOfPlane(buffer, i);
texDesc.depth = 1;
texDesc.mipmapLevelCount = 1;
texDesc.arrayLength = 1;
texDesc.sampleCount = 1;
#if BUILDFLAG(IS_MAC)
texDesc.storageMode = MTLStorageModeManaged;
#endif
bufferTexture[i] = [device newTextureWithDescriptor:texDesc
iosurface:buffer
plane:i];
}
// Create a texture to wrap the drawable.
id<CAMetalDrawable> drawable = [self nextDrawable];
id<MTLTexture> drawableTexture = drawable.texture;
// Copy from the IOSurface to the drawable.
id<MTLCommandQueue> commandQueue = [device newCommandQueue];
id<MTLCommandBuffer> commandBuffer = [commandQueue commandBuffer];
id<MTLRenderCommandEncoder> encoder = nil;
{
MTLRenderPassDescriptor* desc =
[MTLRenderPassDescriptor renderPassDescriptor];
desc.colorAttachments[0].texture = drawableTexture;
desc.colorAttachments[0].loadAction = MTLLoadActionClear;
desc.colorAttachments[0].storeAction = MTLStoreActionStore;
desc.colorAttachments[0].clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 0.0);
encoder = [commandBuffer renderCommandEncoderWithDescriptor:desc];
MTLViewport viewport;
viewport.originX = 0;
viewport.originY = 0;
viewport.width = width;
viewport.height = height;
viewport.znear = -1.0;
viewport.zfar = 1.0;
[encoder setViewport:viewport];
[encoder setRenderPipelineState:_renderPipelineState];
[encoder setFragmentTexture:bufferTexture[0] atIndex:0];
[encoder setFragmentTexture:bufferTexture[1] atIndex:1];
}
{
simd::float2 positions[6] = {
simd::make_float2(0, 0), simd::make_float2(0, 1),
simd::make_float2(1, 1), simd::make_float2(1, 1),
simd::make_float2(1, 0), simd::make_float2(0, 0),
};
// The value of |transfer_function| corresponds to the value as used in
// the above shader source.
uint32_t transferFunctionIndex = GetTransferFunctionIndex(colorSpace);
DCHECK(transferFunctionIndex);
skcms_TransferFunction fn;
colorSpace.GetTransferFunction(&fn);
// Matrix
simd::float4x4 yuvToRgb;
{
SkM44 skYuvToRgb;
if (!colorSpace.GetTransferMatrix(10).invert(&skYuvToRgb)) {
return;
}
SkM44 m = skYuvToRgb * colorSpace.GetRangeAdjustMatrix(10);
yuvToRgb = simd::float4x4(
simd::make_float4(m.rc(0, 0), m.rc(1, 0), m.rc(2, 0), m.rc(3, 0)),
simd::make_float4(m.rc(0, 1), m.rc(1, 1), m.rc(2, 1), m.rc(3, 1)),
simd::make_float4(m.rc(0, 2), m.rc(1, 2), m.rc(2, 2), m.rc(3, 2)),
simd::make_float4(m.rc(0, 3), m.rc(1, 3), m.rc(2, 3), m.rc(3, 3)));
}
// Compute the primary transform matrix from |color_space| to Rec2020.
simd::float3x3 primaryMatrix;
{
skcms_Matrix3x3 src_to_xyz;
skcms_Matrix3x3 rec2020_to_xyz;
skcms_Matrix3x3 xyz_to_rec2020;
SkNamedPrimaries::kRec2020.toXYZD50(&rec2020_to_xyz);
colorSpace.GetPrimaryMatrix(&src_to_xyz);
skcms_Matrix3x3_invert(&rec2020_to_xyz, &xyz_to_rec2020);
skcms_Matrix3x3 m = skcms_Matrix3x3_concat(&xyz_to_rec2020, &src_to_xyz);
primaryMatrix = simd::float3x3(
simd::make_float3(m.vals[0][0], m.vals[1][0], m.vals[2][0]),
simd::make_float3(m.vals[0][1], m.vals[1][1], m.vals[2][1]),
simd::make_float3(m.vals[0][2], m.vals[1][2], m.vals[2][2]));
}
[encoder setVertexBytes:positions length:sizeof(positions) atIndex:0];
[encoder setFragmentBytes:&yuvToRgb length:sizeof(yuvToRgb) atIndex:0];
[encoder setFragmentBytes:&primaryMatrix
length:sizeof(primaryMatrix)
atIndex:1];
[encoder setFragmentBytes:&numPlanes length:sizeof(numPlanes) atIndex:2];
[encoder setFragmentBytes:&transferFunctionIndex
length:sizeof(transferFunctionIndex)
atIndex:3];
[encoder setFragmentBytes:&fn length:sizeof(fn) atIndex:4];
[encoder setFragmentBytes:&screenHdrHeadroom
length:sizeof(screenHdrHeadroom)
atIndex:5];
[encoder drawPrimitives:MTLPrimitiveTypeTriangle
vertexStart:0
vertexCount:6];
}
[encoder endEncoding];
[commandBuffer commit];
[commandBuffer waitUntilScheduled];
[drawable present];
}
@end
namespace metal {
CALayer* MakeHDRCopierLayer() {
return [[HDRCopierLayer alloc] init];
}
void UpdateHDRCopierLayer(CALayer* layer,
IOSurfaceRef buffer,
id<MTLDevice> device,
float screen_hdr_headroom,
const gfx::ColorSpace& color_space,
const std::optional<gfx::HDRMetadata>& hdr_metadata) {
if (auto* hdr_copier_layer = base::apple::ObjCCast<HDRCopierLayer>(layer)) {
[hdr_copier_layer setHDRContents:buffer
device:device
screenHdrHeadroom:screen_hdr_headroom
colorSpace:color_space
metadata:hdr_metadata];
return;
}
}
bool ShouldUseHDRCopier(IOSurfaceRef buffer,
const gfx::HDRMetadata& hdr_metadata,
const gfx::ColorSpace& color_space) {
// Only some transfer functions are supported.
if (!GetTransferFunctionIndex(color_space)) {
return false;
}
// Only some pixel formats are supported.
bool is_unorm = false;
uint32_t num_planes = 0;
MTLPixelFormat format[2] = {MTLPixelFormatInvalid, MTLPixelFormatInvalid};
if (!IOSurfaceGetMTLPixelFormat(buffer, num_planes, format, is_unorm)) {
return false;
}
// If this is a video frame (is multi-planar), then only override the default
// behavior for HLG content.
if (num_planes == 2) {
if (color_space.GetTransferID() != gfx::ColorSpace::TransferID::HLG) {
return false;
}
if (!base::FeatureList::IsEnabled(kMacHlgUseHdrCopier)) {
return false;
}
}
if (color_space.IsToneMappedByDefault()) {
return true;
}
if (hdr_metadata.extended_range.has_value()) {
return true;
}
// Rasterized tiles and the primary plane specify a color space of SRGB_HDR
// with no extended range metadata.
// TODO(crbug.com/40268540): Use extended range metadata instead of
// the SDR_HDR color space to indicate this.
if (color_space.GetTransferID() == gfx::ColorSpace::TransferID::SRGB_HDR) {
return !is_unorm;
}
return false;
}
} // namespace metal
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