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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ambient/ambient_access_token_controller.h"
#include "ash/login/ui/lock_screen.h"
#include "ash/public/cpp/ambient/ambient_client.h"
#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/rand_util.h"
#include "base/time/time.h"
namespace ash {
namespace {
constexpr int kMaxRetries = 3;
constexpr net::BackoffEntry::Policy kRetryBackoffPolicy = {
0, // Number of initial errors to ignore.
1000, // Initial delay in ms.
2.0, // Factor by which the waiting time will be multiplied.
0.2, // Fuzzing percentage.
60 * 1000, // Maximum delay in ms.
-1, // Never discard the entry.
true, // Use initial delay.
};
} // namespace
AmbientAccessTokenController::AmbientAccessTokenController()
: refresh_token_retry_backoff_(&kRetryBackoffPolicy) {}
AmbientAccessTokenController::~AmbientAccessTokenController() = default;
void AmbientAccessTokenController::RequestAccessToken(
AccessTokenCallback callback,
bool may_refresh_token_on_lock) {
// |token_refresh_timer_| may become stale during sleeping.
if (token_refresh_timer_.IsRunning())
token_refresh_timer_.Stop();
if (!access_token_.empty()) {
DCHECK(!has_pending_request_);
// Return the token if there is enough time to use the access token when
// requested.
if (expiration_time_ - base::Time::Now() > token_usage_time_buffer_) {
RunCallback(std::move(callback));
return;
}
access_token_ = std::string();
expiration_time_ = base::Time::Now();
}
if (!may_refresh_token_on_lock && LockScreen::HasInstance()) {
RunCallback(std::move(callback));
return;
}
callbacks_.emplace_back(std::move(callback));
if (has_pending_request_)
return;
RefreshAccessToken();
}
base::WeakPtr<AmbientAccessTokenController>
AmbientAccessTokenController::AsWeakPtr() {
return weak_factory_.GetWeakPtr();
}
void AmbientAccessTokenController::RefreshAccessToken() {
DCHECK(!token_refresh_timer_.IsRunning());
has_pending_request_ = true;
AmbientClient::Get()->RequestAccessToken(
base::BindOnce(&AmbientAccessTokenController::AccessTokenRefreshed,
weak_factory_.GetWeakPtr()));
}
void AmbientAccessTokenController::AccessTokenRefreshed(
const GaiaId& gaia_id,
const std::string& access_token,
const base::Time& expiration_time) {
has_pending_request_ = false;
if (gaia_id.empty() || access_token.empty()) {
refresh_token_retry_backoff_.InformOfRequest(/*succeeded=*/false);
if (refresh_token_retry_backoff_.failure_count() <= kMaxRetries) {
LOG(WARNING) << "Unable to refresh access token. Retrying..";
RetryRefreshAccessToken();
} else {
LOG(ERROR) << "Unable to refresh access token. All retries attempted.";
NotifyAccessTokenRefreshed();
}
return;
}
DVLOG(1) << "Access token fetched.";
DCHECK(gaia_id_.empty() || gaia_id_ == gaia_id);
refresh_token_retry_backoff_.Reset();
gaia_id_ = gaia_id;
access_token_ = access_token;
expiration_time_ = expiration_time;
NotifyAccessTokenRefreshed();
}
void AmbientAccessTokenController::RetryRefreshAccessToken() {
base::TimeDelta backoff_delay =
refresh_token_retry_backoff_.GetTimeUntilRelease();
token_refresh_timer_.Start(
FROM_HERE, backoff_delay,
base::BindOnce(&AmbientAccessTokenController::RefreshAccessToken,
base::Unretained(this)));
}
void AmbientAccessTokenController::NotifyAccessTokenRefreshed() {
for (auto& callback : callbacks_)
RunCallback(std::move(callback));
callbacks_.clear();
}
void AmbientAccessTokenController::RunCallback(AccessTokenCallback callback) {
std::move(callback).Run(gaia_id_, access_token_);
}
void AmbientAccessTokenController::SetTokenUsageBufferForTesting(
base::TimeDelta time) {
token_usage_time_buffer_ = time;
}
base::TimeDelta AmbientAccessTokenController::GetTimeUntilReleaseForTesting() {
return refresh_token_retry_backoff_.GetTimeUntilRelease();
}
} // namespace ash
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