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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AMBIENT_AMBIENT_CONTROLLER_H_
#define ASH_AMBIENT_AMBIENT_CONTROLLER_H_
#include <memory>
#include <utility>
#include <vector>
#include "ash/ambient/ambient_access_token_controller.h"
#include "ash/ambient/ambient_photo_controller.h"
#include "ash/ambient/ambient_ui_launcher.h"
#include "ash/ambient/ambient_view_delegate_impl.h"
#include "ash/ambient/ambient_weather_controller.h"
#include "ash/ambient/managed/screensaver_images_policy_handler.h"
#include "ash/ambient/model/ambient_backend_model.h"
#include "ash/ambient/resources/ambient_dlc_background_installer.h"
#include "ash/ambient/ui/ambient_view_delegate.h"
#include "ash/ash_export.h"
#include "ash/assistant/model/assistant_interaction_model_observer.h"
#include "ash/public/cpp/ambient/ambient_ui_model.h"
#include "ash/public/cpp/screen_backlight_observer.h"
#include "ash/public/cpp/session/session_observer.h"
#include "ash/session/session_controller_impl.h"
#include "ash/system/power/backlights_forced_off_setter.h"
#include "ash/system/power/power_status.h"
#include "base/cancelable_callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/weak_ptr.h"
#include "base/scoped_observation.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "chromeos/dbus/power/power_manager_client.h"
#include "components/prefs/pref_change_registrar.h"
#include "components/prefs/pref_service.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/device/public/mojom/fingerprint.mojom.h"
#include "services/device/public/mojom/wake_lock.mojom.h"
#include "ui/base/user_activity/user_activity_detector.h"
#include "ui/base/user_activity/user_activity_observer.h"
#include "ui/events/event_handler.h"
#include "ui/views/widget/widget.h"
class PrefRegistrySimple;
namespace ash {
// Delay for dismissing screensaver preview on mouse move.
constexpr base::TimeDelta kDismissPreviewOnMouseMoveDelay = base::Seconds(3);
class AmbientBackendController;
class AmbientContainerView;
class AmbientPhotoController;
class AmbientSessionMetricsRecorder;
class AmbientUiSettings;
// Class to handle all ambient mode functionalities.
class ASH_EXPORT AmbientController
: public AmbientUiModelObserver,
public ScreenBacklightObserver,
public SessionObserver,
public PowerStatus::Observer,
public chromeos::PowerManagerClient::Observer,
public device::mojom::FingerprintObserver,
public ui::UserActivityObserver,
public ui::EventHandler,
public AssistantInteractionModelObserver,
public AmbientUiLauncher::Observer {
public:
static void RegisterProfilePrefs(PrefRegistrySimple* registry);
explicit AmbientController(
mojo::PendingRemote<device::mojom::Fingerprint> fingerprint);
AmbientController(const AmbientController&) = delete;
AmbientController& operator=(const AmbientController&) = delete;
~AmbientController() override;
// AmbientUiModelObserver:
void OnAmbientUiVisibilityChanged(AmbientUiVisibility visibility) override;
// Screen backlights off observer:
void OnBacklightsForcedOffChanged(bool backlights_forced_off) override;
// SessionObserver:
void OnLockStateChanged(bool locked) override;
void OnActiveUserPrefServiceChanged(PrefService* pref_service) override;
void OnSigninScreenPrefServiceInitialized(PrefService* pref_service) override;
// PowerStatus::Observer:
void OnPowerStatusChanged() override;
// chromeos::PowerManagerClient::Observer:
void ScreenIdleStateChanged(
const power_manager::ScreenIdleState& idle_state) override;
void SuspendImminent(power_manager::SuspendImminent::Reason reason) override;
void SuspendDone(base::TimeDelta sleep_duration) override;
// fingerprint::mojom::FingerprintObserver:
void OnAuthScanDone(
const device::mojom::FingerprintMessagePtr msg,
const base::flat_map<std::string, std::vector<std::string>>& matches)
override;
void OnSessionFailed() override {}
void OnRestarted() override {}
void OnStatusChanged(device::mojom::BiometricsManagerStatus state) override {}
void OnEnrollScanDone(device::mojom::ScanResult scan_result,
bool enroll_session_complete,
int percent_complete) override {}
// ui::UserActivityObserver:
void OnUserActivity(const ui::Event* event) override;
// ui::EventHandler:
void OnKeyEvent(ui::KeyEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnTouchEvent(ui::TouchEvent* event) override;
// AssistantInteractionModelObserver:
void OnInteractionStateChanged(InteractionState interaction_state) override;
// AmbientUiLauncher::Observer:
void OnReadyStateChanged(bool is_ready) override;
// Invoked by the `LockScreen` to notify ambient mode that either the login or
// lock screen has been created.
void OnLoginOrLockScreenCreated();
// Set the ui state to begin showing ambient mode. After calling this
// function, there will be a delay while content downloads or reads from disk
// until ambient mode widget is actually constructed.
void SetUiVisibilityShouldShow();
// Set the ui state to begin showing preview ambient mode. After calling this
// function, there will be a delay while content downloads or reads from disk
// until ambient mode widget is actually constructed.
void SetUiVisibilityPreview();
// Ui will be enabled but media will not load and UI will not be shown
// immediately. Typically used by lock screen. If there is no user activity Ui
// will be transitioned to shown state after a short delay.
void SetUiVisibilityHidden();
void SetUiVisibilityClosed(bool immediately = false);
// |minutes| is the number of minutes to run screen saver before putting the
// device into sleep. |minutes| with a value 0 means forever.
void SetScreenSaverDuration(int minutes);
void StartTimerToReleaseWakeLock();
// Returns true if current state should be visible in UI. When this becomes
// true, there is a delay while media loads before `IsAmbientRunning` will
// also return true.
bool ShouldShowAmbientUi() const;
// Returns true if ambient is actually started and visible. Implies
// `ShouldShowAmbientUi`. Media has already loaded and widget is
// constructed.
bool IsShowing() const;
void RequestAccessToken(
AmbientAccessTokenController::AccessTokenCallback callback,
bool may_refresh_token_on_lock = false);
// Creates a widget and |AmbientContainerView| for the container.
std::unique_ptr<views::Widget> CreateWidget(aura::Window* container);
AmbientBackendModel* GetAmbientBackendModel();
AmbientWeatherModel* GetAmbientWeatherModel();
AmbientBackendController* ambient_backend_controller() {
return ambient_backend_controller_.get();
}
AmbientUiLauncher* ambient_ui_launcher() {
return ambient_ui_launcher_.get();
}
AmbientWeatherController* ambient_weather_controller() {
return ambient_weather_controller_.get();
}
AmbientUiModel* ambient_ui_model() { return &ambient_ui_model_; }
AmbientViewDelegate* ambient_view_delegate() { return &delegate_; }
AmbientAccessTokenController* access_token_controller() {
return &access_token_controller_;
}
void set_backend_controller_for_testing(
std::unique_ptr<AmbientBackendController> backend_controller) {
ambient_backend_controller_ = std::move(backend_controller);
}
private:
// Enum to indicate which state the lock screen is in. This is used
// by `OnLoginLockScreenStateChanged` method as a parameter to pass
// the correct information to the method.
enum LockScreenState { kLogin, kLocked, kUnlocked };
// Tracks the progression of states with `AmbientUiLauncher`.
enum class AmbientUiLauncherState {
// Waiting for `Initialize()` to finish.
kInitializing,
// `Initialize()` has completed successfully.
kRendering,
// After `Finalize()` (not in the middle of launching or rendering an
// ambient session).
kInactive,
};
friend class AmbientAshTestBase;
friend class AmbientControllerTest;
FRIEND_TEST_ALL_PREFIXES(AmbientControllerTest,
BindsObserversWhenAmbientEnabled);
FRIEND_TEST_ALL_PREFIXES(AmbientControllerTest, BindsObserversWhenAmbientOn);
AmbientPhotoController* ambient_photo_controller() {
return ambient_ui_launcher_->GetAmbientPhotoController();
}
// Hide or close Ambient mode UI.
void DismissUI();
// Creates and shows a full-screen widget for each root window to show the
// ambient UI.
void CreateAndShowWidgets();
void StartRefreshingImages();
void StopScreensaver();
void MaybeStartScreenSaver();
void MaybeDismissUIOnMouseMove();
AmbientUiSettings GetCurrentUiSettings() const;
// Invoked when the auto-show timer in |InactivityMonitor| gets fired after
// device being inactive for a specific amount of time.
void OnAutoShowTimeOut();
// Creates (if not created) and acquires |wake_lock_|. Unbalanced call
// without subsequently |ReleaseWakeLock| will have no effect.
void AcquireWakeLock();
// Release |wake_lock_|. Unbalanced release call will have no effect.
void ReleaseWakeLock();
void CloseAllWidgets(bool immediately);
// Start receiving mouse/key/touch events from `ash::Shell`.
void SetUpPreTargetHandler();
// Stop receiving mouse/key/touch events from `ash::Shell`.
void ClearPreTargetHandler();
// Removes any and all ambient mode ui model related settings pref observers
void RemoveAmbientModeSettingsPrefObservers();
// Adds/Removes pref observers
void AddManagedScreensaverPolicyPrefObservers();
void AddConsumerPrefObservers();
// Invoked when the Ambient mode prefs state changes.
void OnEnabledPrefChanged();
void OnLockScreenInactivityTimeoutPrefChanged();
void OnLockScreenBackgroundTimeoutPrefChanged();
void OnPhotoRefreshIntervalPrefChanged();
void OnAmbientUiSettingsChanged();
void OnAnimationPlaybackSpeedChanged();
// Resets the resources allocated by the ambient controller.
void ResetAmbientControllerResources();
// Invoked when preferences change via policy updates.
void OnManagedScreensaverLockScreenIdleTimeoutPrefChanged();
void OnManagedScreensaverPhotoRefreshIntervalPrefChanged();
void CreateUiLauncher();
void DestroyUiLauncher();
bool IsUiLauncherActive() const;
void OnUiLauncherInitialized(bool success);
void OnLoginLockStateChanged(LockScreenState state);
LockScreenState GetLockScreenState();
// Returns the active pref change registrar. Note: The registar for user
// profile `pref_change_registrar_` will always be the active pref change
// registrar when the user is logged in, when the user is not logged in
// this will return the `sign_in_pref_change_registrar_`.
PrefChangeRegistrar* GetActivePrefChangeRegistrar();
void MaybeStopUiEventPropagation(ui::Event* event);
AmbientViewDelegateImpl delegate_{this};
AmbientUiModel ambient_ui_model_;
AmbientAccessTokenController access_token_controller_;
AmbientBackgroundDlcInstaller background_dlc_installer_;
std::unique_ptr<AmbientBackendController> ambient_backend_controller_;
std::unique_ptr<AmbientWeatherController> ambient_weather_controller_;
// Monitors the device inactivity and controls the auto-show of ambient.
base::OneShotTimer inactivity_timer_;
// Monitors the running time since screen saver starts.
base::OneShotTimer screensaver_running_timer_;
// Lazily initialized on the first call of |AcquireWakeLock|.
mojo::Remote<device::mojom::WakeLock> wake_lock_;
base::ScopedObservation<AmbientUiModel, AmbientUiModelObserver>
ambient_ui_model_observer_{this};
base::ScopedObservation<SessionControllerImpl, SessionObserver>
session_observer_{this};
base::ScopedObservation<PowerStatus, PowerStatus::Observer>
power_status_observer_{this};
base::ScopedObservation<chromeos::PowerManagerClient,
chromeos::PowerManagerClient::Observer>
power_manager_client_observer_{this};
base::ScopedObservation<ui::UserActivityDetector, ui::UserActivityObserver>
user_activity_observer_{this};
base::ScopedObservation<BacklightsForcedOffSetter, ScreenBacklightObserver>
backlights_forced_off_observation_{this};
// Observes user profile prefs for ambient.
std::unique_ptr<PrefChangeRegistrar> pref_change_registrar_;
// Observes sign-in profile prefs for ambient mode device policy changes.
std::unique_ptr<PrefChangeRegistrar> sign_in_pref_change_registrar_;
// Records the time when preview widgets are created.
base::Time preview_widget_created_at_;
base::OneShotTimer delayed_lock_timer_;
mojo::Remote<device::mojom::Fingerprint> fingerprint_;
mojo::Receiver<device::mojom::FingerprintObserver>
fingerprint_observer_receiver_{this};
// Set when |SuspendImminent| is called and cleared when |SuspendDone| is
// called. Used to prevent Ambient mode from reactivating while device is
// going to suspend.
bool is_suspend_imminent_ = false;
// Set to the off value in |ScreenIdleState| when ScreenIdleState() is
// called. Used to prevent Ambient mode starting after screen is off.
bool is_screen_off_ = false;
bool close_widgets_immediately_ = false;
// ui::EventType::kMouseMove is fired before many mouse events. An event is an
// actual mouse move event only if the last event was
// ui::EventType::kMouseMove too. Used to keep track of the last event and
// identify a true mouse move event.
// TODO(safarli): Remove this workaround when b/266234711 is fixed.
bool last_mouse_event_was_move_ = false;
// Flag used to handle calls to OnEnabledPrefChanged initializing
// the controller.
bool is_initialized_ = false;
// Flag used to monitor if receiving events, such as mouse/key/touch, from
// `ash::Shell`.
bool is_receiving_pretarget_events_ = false;
AmbientUiLauncherState ui_launcher_state_ = AmbientUiLauncherState::kInactive;
std::unique_ptr<AmbientSessionMetricsRecorder> session_metrics_recorder_;
// The policy handler for downloading policy set images. This lives in the
// ambient controller because it needs to outlive the disable policy update
// so that it is able to actually clean up the images when the policy is
// disabled.
//
// The sequence of operations are as follows which happen on policy update
// 1. Admin sets ambient mode policy to disabled
// 2. Ambient mode is dismissed
// 3. ManagedSlideshowUiLauncher is destroyed
// 4. Other policy values (photo interval, inactivity time, images) are unset
// and sent as part of the policy update.
//
// Now at point 4 the policy handler needs to be alive so that it can react to
// the unset images call and clean up the images from disk.
std::unique_ptr<ScreensaverImagesPolicyHandler>
screensaver_images_policy_handler_;
std::unique_ptr<AmbientUiLauncher> ambient_ui_launcher_;
base::CancelableOnceCallback<void(bool)> ui_launcher_init_callback_;
base::WeakPtrFactory<AmbientController> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_AMBIENT_AMBIENT_CONTROLLER_H_
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