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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_CAPTURE_MODE_ACTION_BUTTON_VIEW_H_
#define ASH_CAPTURE_MODE_ACTION_BUTTON_VIEW_H_
#include <memory>
#include <string>
#include "ash/ash_export.h"
#include "ash/capture_mode/capture_mode_types.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/controls/button/button.h"
namespace base {
class TimeDelta;
} // namespace base
namespace gfx {
struct VectorIcon;
} // namespace gfx
namespace views {
class BoxLayout;
class ImageView;
class InkDropContainerView;
class Label;
} // namespace views
namespace ash {
class SystemShadow;
// A view that displays an action button. The action button may show both an
// icon and text or be collapsed into just an icon.
class ASH_EXPORT ActionButtonView : public views::Button {
METADATA_HEADER(ActionButtonView, views::Button)
public:
ActionButtonView(views::Button::PressedCallback callback,
std::u16string text,
const gfx::VectorIcon* icon,
ActionButtonRank rank);
ActionButtonView(const ActionButtonView&) = delete;
ActionButtonView& operator=(const ActionButtonView&) = delete;
~ActionButtonView() override;
ActionButtonRank rank() const { return rank_; }
// views::Button:
void AddedToWidget() override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
void AddLayerToRegion(ui::Layer* layer, views::LayerRegion region) override;
void RemoveLayerFromRegions(ui::Layer* layer) override;
// Collapses the action button, hiding its label so that only the icon
// shows.
void CollapseToIconButton();
// Fades in the action button from fully transparent to fully opaque.
void PerformFadeInAnimation(base::TimeDelta fade_in_duration);
const views::ImageView* image_view_for_testing() const { return image_view_; }
const views::Label* label_for_testing() const { return label_; }
private:
// Rank used to determine ordering of action buttons.
const ActionButtonRank rank_;
std::unique_ptr<SystemShadow> shadow_;
raw_ptr<views::BoxLayout> box_layout_ = nullptr;
// The image view for the action button icon. May be `nullptr` if the action
// button does not have an icon.
raw_ptr<views::ImageView> image_view_ = nullptr;
// The label containing the action button text. This label is hidden when the
// action button is collapsed.
raw_ptr<views::Label> label_ = nullptr;
// Ensures the ink drop is painted above the button's background.
raw_ptr<views::InkDropContainerView> ink_drop_container_ = nullptr;
};
} // namespace ash
#endif // ASH_CAPTURE_MODE_ACTION_BUTTON_VIEW_H_
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