File: game_capture_bar_view.cc

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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/capture_mode/game_capture_bar_view.h"

#include "ash/capture_mode/capture_mode_controller.h"
#include "ash/capture_mode/capture_mode_session_focus_cycler.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/pill_button.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"

namespace ash {

GameCaptureBarView::GameCaptureBarView()
    : start_recording_button_(AddChildView(std::make_unique<PillButton>(
          base::BindRepeating(&GameCaptureBarView::StartRecording,
                              base::Unretained(this)),
          l10n_util::GetStringUTF16(
              IDS_ASH_GAME_CAPTURE_START_RECORDING_BUTTON),
          PillButton::kPrimaryWithoutIcon))) {
  AppendSettingsButton();
  AppendCloseButton();

  CaptureModeSessionFocusCycler::HighlightHelper::Install(
      start_recording_button_);
}

GameCaptureBarView::~GameCaptureBarView() = default;

PillButton* GameCaptureBarView::GetStartRecordingButton() const {
  return start_recording_button_;
}

void GameCaptureBarView::StartRecording() {
  CaptureModeController::Get()->PerformCapture();
}

BEGIN_METADATA(GameCaptureBarView)
END_METADATA

}  // namespace ash