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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/fast_ink/view_tree_host_root_view_frame_factory.h"
#include "ash/frame_sink/frame_sink_host.h"
#include "ash/frame_sink/ui_resource.h"
#include "base/check.h"
#include "base/logging.h"
#include "base/trace_event/trace_event.h"
#include "cc/paint/display_item_list.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/resources/resource_id.h"
#include "components/viz/common/resources/shared_image_format_utils.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/shared_image_capabilities.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "ui/aura/env.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/paint_context.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/dip_util.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace {
constexpr viz::SharedImageFormat kSharedImageFormat =
SK_B32_SHIFT ? viz::SinglePlaneFormat::kRGBA_8888
: viz::SinglePlaneFormat::kBGRA_8888;
constexpr uint32_t kUiSourceId = 1u;
} // namespace
// -----------------------------------------------------------------------------
// ViewTreeHostUiResource:
ViewTreeHostUiResource::ViewTreeHostUiResource() = default;
ViewTreeHostUiResource::~ViewTreeHostUiResource() = default;
// -----------------------------------------------------------------------------
// ViewTreeHostRootViewFrameFactory:
ViewTreeHostRootViewFrameFactory::ViewTreeHostRootViewFrameFactory(
views::Widget* widget)
: widget_(widget) {}
// static
std::unique_ptr<ViewTreeHostUiResource>
ViewTreeHostRootViewFrameFactory::CreateUiResource(
const gfx::Size& size,
viz::SharedImageFormat format,
UiSourceId ui_source_id,
bool is_overlay_candidate) {
DCHECK(!size.IsEmpty());
DCHECK(ui_source_id > 0);
auto resource = std::make_unique<ViewTreeHostUiResource>();
resource->context_provider = aura::Env::GetInstance()
->context_factory()
->SharedMainThreadRasterContextProvider();
if (!resource->context_provider) {
LOG(ERROR) << "Failed to acquire a context provider";
return nullptr;
}
gpu::SharedImageInterface* sii =
resource->context_provider->SharedImageInterface();
gpu::SharedImageUsageSet usage = gpu::SHARED_IMAGE_USAGE_DISPLAY_READ;
if (is_overlay_candidate &&
sii->GetCapabilities().supports_scanout_shared_images) {
usage |= gpu::SHARED_IMAGE_USAGE_SCANOUT;
}
auto client_shared_image = sii->CreateSharedImage(
{format, size, gfx::ColorSpace(), usage, "FastInkRootViewFrame"},
gpu::kNullSurfaceHandle, gfx::BufferUsage::SCANOUT_CPU_READ_WRITE);
if (!client_shared_image) {
LOG(ERROR) << "Failed to create MappableSharedImage";
return nullptr;
}
resource->SetClientSharedImage(std::move(client_shared_image));
resource->sync_token = sii->GenVerifiedSyncToken();
resource->damaged = true;
resource->is_overlay_candidate = is_overlay_candidate;
resource->format = format;
resource->ui_source_id = ui_source_id;
resource->resource_size = size;
return resource;
}
std::unique_ptr<viz::CompositorFrame>
ViewTreeHostRootViewFrameFactory::CreateCompositorFrame(
const viz::BeginFrameAck& begin_frame_ack,
const gfx::Rect& content_rect,
const gfx::Rect& total_damage_rect,
bool use_overlays,
UiResourceManager& resource_manager) {
auto* window = widget_->GetNativeView();
float device_scale_factor = window->GetHost()->device_scale_factor();
// We apply the target transform during the buffer update instead of leaving
// it to the display compositor. The benefit is that it significantly reduces
// the hardware overlay requirements. Frames are submitted to the compositor
// with the inverse transform to cancel out the transformation that would
// otherwise be done by the compositor.
gfx::Size buffer_size =
gfx::ScaleToCeiledSize(content_rect.size(), device_scale_factor);
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestWindow(window);
if (display.panel_rotation() == display::Display::ROTATE_90 ||
display.panel_rotation() == display::Display::ROTATE_270) {
buffer_size.Transpose();
}
// The rotation transform from the panel's original rotation to
// the current logical rotation.
gfx::Transform rotation_transform;
switch (display.panel_rotation()) {
case display::Display::ROTATE_0:
break;
case display::Display::ROTATE_90:
rotation_transform.Translate(buffer_size.width(), 0);
rotation_transform.Rotate(90);
break;
case display::Display::ROTATE_180:
rotation_transform.Translate(buffer_size.width(), buffer_size.height());
rotation_transform.Rotate(180);
break;
case display::Display::ROTATE_270:
rotation_transform.Translate(0, buffer_size.height());
rotation_transform.Rotate(270);
break;
}
auto resource =
AcquireUiResource(buffer_size, use_overlays, resource_manager);
if (!resource) {
return nullptr;
}
Paint(total_damage_rect, rotation_transform, resource.get());
if (resource->damaged) {
DCHECK(resource->context_provider);
gpu::SharedImageInterface* sii =
resource->context_provider->SharedImageInterface();
sii->UpdateSharedImage(resource->sync_token, resource->mailbox());
resource->sync_token = sii->GenVerifiedSyncToken();
resource->damaged = false;
}
viz::ResourceId frame_resource_id =
resource_manager.OfferResource(std::move(resource));
viz::TransferableResource transferable_resource =
resource_manager.PrepareResourceForExport(frame_resource_id);
auto frame = std::make_unique<viz::CompositorFrame>();
frame->metadata.begin_frame_ack = begin_frame_ack;
frame->metadata.begin_frame_ack.has_damage = true;
frame->metadata.device_scale_factor = device_scale_factor;
// TODO(crbug.com/40150287): Should this be ceil? Why do we choose floor?
gfx::Size size_in_pixel = gfx::ToFlooredSize(
gfx::ConvertSizeToPixels(content_rect.size(), device_scale_factor));
gfx::Rect output_rect(size_in_pixel);
gfx::Rect damage_rect;
// TODO(oshima): Support partial content update.
damage_rect = gfx::ToEnclosingRect(
gfx::ConvertRectToPixels(total_damage_rect, device_scale_factor));
// To ensure that the damage_rect is not bigger than the output_rect. We can
// have 1px off errors when converting from dip to pixel values for certain
// device scale factor values what can lead the damage_rect to be bigger than
// output_rect.
damage_rect.Intersect(output_rect);
auto render_pass = viz::CompositorRenderPass::Create(
/*shared_quad_state_list_size=*/1, /*quad_list_size=*/1);
gfx::Transform buffer_to_target_transform =
rotation_transform.GetCheckedInverse();
render_pass->SetNew(viz::CompositorRenderPassId{1}, output_rect, damage_rect,
buffer_to_target_transform);
AppendQuad(*render_pass, transferable_resource, output_rect, buffer_size,
buffer_to_target_transform);
frame->resource_list.push_back(transferable_resource);
frame->render_pass_list.push_back(std::move(render_pass));
return frame;
}
void ViewTreeHostRootViewFrameFactory::Paint(
const gfx::Rect& invalidation_rect,
const gfx::Transform& rotate_transform,
ViewTreeHostUiResource* resource) {
auto display_item_list = base::MakeRefCounted<cc::DisplayItemList>();
float dsf = widget_->GetCompositor()->device_scale_factor();
ui::PaintContext context(display_item_list.get(), dsf, invalidation_rect,
/*is_pixel_canvas=*/true);
widget_->OnNativeWidgetPaint(context);
display_item_list->Finalize();
CHECK(resource->client_shared_image());
auto mapping = resource->client_shared_image()->Map();
if (!mapping) {
TRACE_EVENT0("ui", "ViewTreeHostRootView::Paint::Map");
LOG(ERROR) << "MapSharedImage Failed.";
return;
}
SkImageInfo info = SkImageInfo::MakeN32Premul(mapping->Size().width(),
mapping->Size().height());
std::unique_ptr<SkCanvas> canvas = SkCanvas::MakeRasterDirect(
info, mapping->GetMemoryForPlane(0).data(), mapping->Stride(0));
canvas->setMatrix(gfx::TransformToFlattenedSkMatrix(rotate_transform));
display_item_list->Raster(canvas.get());
TRACE_EVENT0("ui", "ViewTreeHostRootView::Paint::Unmap");
}
void ViewTreeHostRootViewFrameFactory::AppendQuad(
viz::CompositorRenderPass& render_pass,
const viz::TransferableResource& resource,
const gfx::Rect& output_rect,
const gfx::Size& buffer_size,
const gfx::Transform& buffer_to_target_transform) const {
viz::SharedQuadState* quad_state =
render_pass.CreateAndAppendSharedQuadState();
quad_state->SetAll(buffer_to_target_transform,
/*layer_rect=*/output_rect,
/*visible_layer_rect=*/output_rect,
/*filter_info=*/gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/false,
/*opacity_f=*/1.f,
/*blend=*/SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
gfx::Rect quad_rect = gfx::Rect(buffer_size);
viz::TextureDrawQuad* texture_quad =
render_pass.CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
gfx::RectF uv_crop(quad_rect);
uv_crop.Scale(1.f / buffer_size.width(), 1.f / buffer_size.height());
texture_quad->SetNew(quad_state, quad_rect, quad_rect,
/*needs_blending=*/true, resource.id, uv_crop.origin(),
uv_crop.bottom_right(), SkColors::kTransparent,
/*nearest=*/false,
/*secure_output=*/false,
gfx::ProtectedVideoType::kClear);
}
std::unique_ptr<ViewTreeHostUiResource>
ViewTreeHostRootViewFrameFactory::AcquireUiResource(
const gfx::Size& size,
bool is_overlay_candidate,
UiResourceManager& resource_manager) const {
viz::ResourceId reusable_resource_id = resource_manager.FindResourceToReuse(
size, kSharedImageFormat, kUiSourceId);
std::unique_ptr<ViewTreeHostUiResource> resource;
if (reusable_resource_id != viz::kInvalidResourceId) {
resource = base::WrapUnique(static_cast<ViewTreeHostUiResource*>(
resource_manager.ReleaseAvailableResource(reusable_resource_id)
.release()));
} else {
resource = CreateUiResource(size, kSharedImageFormat, kUiSourceId,
is_overlay_candidate);
}
return resource;
}
} // namespace ash
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