1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
|
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/quick_insert/views/quick_insert_skeleton_loader_view.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "base/timer/timer.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/models/image_model.h"
#include "ui/chromeos/styles/cros_tokens_color_mappings.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/animation/animation_abort_handle.h"
#include "ui/views/animation/animation_builder.h"
#include "ui/views/border.h"
#include "ui/views/controls/image_view.h"
namespace ash {
QuickInsertSkeletonLoaderView::QuickInsertSkeletonLoaderView() {
views::Builder<views::ImageView>(this)
.SetImage(ui::ImageModel::FromVectorIcon(
kQuickInsertSkeletonLoaderIcon, cros_tokens::kCrosSysSystemOnBase,
260))
.SetBorder(views::CreateEmptyBorder(gfx::Insets::TLBR(12, 16, 0, 16)))
.SetPaintToLayer()
.CustomConfigure(base::BindOnce([](views::ImageView* view) {
view->SetPaintToLayer();
view->layer()->SetFillsBoundsOpaquely(false);
view->layer()->SetOpacity(0.0f);
}))
.BuildChildren();
}
QuickInsertSkeletonLoaderView::~QuickInsertSkeletonLoaderView() = default;
void QuickInsertSkeletonLoaderView::StartAnimationAfter(
base::TimeDelta initial_delay) {
animation_start_timer_.Start(FROM_HERE, initial_delay, this,
&QuickInsertSkeletonLoaderView::StartAnimation);
}
void QuickInsertSkeletonLoaderView::StopAnimation() {
animation_start_timer_.Stop();
abort_handle_.reset();
layer()->SetOpacity(0.0f);
}
void QuickInsertSkeletonLoaderView::StartAnimation() {
// TODO: b/333729037 - Replace this with a Lottie animation.
layer()->SetOpacity(1.0f);
views::AnimationBuilder builder;
abort_handle_ = builder.GetAbortHandle();
builder
.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET)
.Repeatedly()
.SetDuration(base::Milliseconds(500))
.SetOpacity(layer(), 0.5f, gfx::Tween::ACCEL_30_DECEL_20_85)
.At(base::Milliseconds(500))
.SetDuration(base::Milliseconds(500))
.SetOpacity(layer(), 1.0f, gfx::Tween::LINEAR);
}
bool QuickInsertSkeletonLoaderView::HasStartedAnimationForTesting() const {
return animation_start_timer_.IsRunning() || abort_handle_ != nullptr;
}
BEGIN_METADATA(QuickInsertSkeletonLoaderView)
END_METADATA
} // namespace ash
|