1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/rounded_display/rounded_display_gutter.h"
#include <algorithm>
#include <memory>
#include <utility>
#include <vector>
#include "ash/frame_sink/ui_resource.h"
#include "cc/paint/paint_flags.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d.h"
namespace ash {
namespace {
using RoundedCornerPosition = RoundedDisplayGutter::RoundedCorner::Position;
using RoundedCorner = RoundedDisplayGutter::RoundedCorner;
} // namespace
RoundedCorner::RoundedCorner(Position position,
int radius,
const gfx::Point& origin)
: position_(position),
radius_(radius),
bounds_in_pixels_(gfx::Rect(origin, gfx::Size(radius, radius))) {}
RoundedCorner& RoundedCorner::operator=(RoundedCorner&& other) = default;
RoundedCorner::RoundedCorner(RoundedCorner&& other) = default;
RoundedCorner::~RoundedCorner() = default;
bool RoundedDisplayGutter::RoundedCorner::DoesPaint() const {
return radius_ > 0;
}
void RoundedDisplayGutter::RoundedCorner::Paint(gfx::Canvas* canvas) const {
if (!DoesPaint()) {
return;
}
PaintCornerHelper(canvas);
}
void RoundedDisplayGutter::RoundedCorner::PaintCornerHelper(
gfx::Canvas* canvas) const {
SkPath path;
SkScalar startAngle = 0.0, sweepAngle = 0.0;
SkScalar dx = 0.0, dy = 0.0;
int translate_dx = 0.0, translate_dy = 0.0;
switch (position_) {
case RoundedCornerPosition::kUpperLeft:
startAngle = -90;
sweepAngle = -90;
dx = radius_;
dy = -radius_;
translate_dx = 0;
translate_dy = 0;
break;
case RoundedCornerPosition::kLowerLeft:
startAngle = 90;
sweepAngle = 90;
dx = radius_;
dy = radius_;
translate_dx = 0;
translate_dy = -radius_;
break;
case RoundedCornerPosition::kUpperRight:
startAngle = 0;
sweepAngle = -90;
dx = radius_;
dy = radius_;
translate_dx = -radius_;
translate_dy = 0;
break;
case RoundedCornerPosition::kLowerRight:
startAngle = 0;
sweepAngle = 90;
dx = radius_;
dy = -radius_;
translate_dx = -radius_;
translate_dy = -radius_;
break;
}
const SkScalar oval_radius = radius_ * 2;
SkRect oval{0, 0, oval_radius, oval_radius};
path.addArc(oval, startAngle, sweepAngle);
if (position_ == RoundedCornerPosition::kUpperLeft ||
position_ == RoundedCornerPosition::kLowerLeft) {
path.rLineTo(0, dy);
path.rLineTo(dx, 0);
}
if (position_ == RoundedCornerPosition::kUpperRight ||
position_ == RoundedCornerPosition::kLowerRight) {
path.rLineTo(dx, 0);
path.rLineTo(0, dy);
}
cc::PaintFlags flags;
flags.setStyle(cc::PaintFlags::Style::kFill_Style);
flags.setAntiAlias(true);
flags.setColor(SK_ColorBLACK);
canvas->Save();
canvas->Translate({translate_dx, translate_dy});
canvas->DrawPath(path, flags);
canvas->Restore();
}
// -----------------------------------------------------------------------------
// RoundedDisplayGutter:
// static
std::unique_ptr<RoundedDisplayGutter> RoundedDisplayGutter::CreateGutter(
std::vector<RoundedCorner>&& corners,
bool is_overlay) {
return std::make_unique<RoundedDisplayGutter>(std::move(corners), is_overlay);
}
RoundedDisplayGutter::RoundedDisplayGutter(std::vector<RoundedCorner>&& corners,
bool is_overlay)
: corners_(std::move(corners)), is_overlay_(is_overlay) {
// A gutter must paint at least one rounded corner and at most four corners.
DCHECK(corners_.size() > 0 && corners_.size() <= 4);
// Since the corners of the gutter cannot be changed, both gutter bounds and
// ui_source_id do not change either.
bounds_in_pixels_ = CalculateGutterBounds();
ui_source_id_ = CalculateUiSourceId();
DCHECK(ui_source_id_ != kInvalidUiSourceId);
}
RoundedDisplayGutter::~RoundedDisplayGutter() = default;
UiSourceId RoundedDisplayGutter::ui_source_id() const {
return ui_source_id_;
}
UiSourceId RoundedDisplayGutter::CalculateUiSourceId() const {
UiSourceId ui_source_id = kInvalidUiSourceId;
// Value of the position mask of the gutter will give a unique value for any
// combination of RoundedDisplayCorners.
for (const auto& corner : corners_) {
ui_source_id |= corner.position();
}
return ui_source_id;
}
gfx::Rect RoundedDisplayGutter::CalculateGutterBounds() const {
gfx::Rect gutter_bounds;
for (const auto& corner : corners_) {
gutter_bounds.Union(corner.bounds());
}
return gutter_bounds;
}
const gfx::Rect& RoundedDisplayGutter::bounds() const {
return bounds_in_pixels_;
}
void RoundedDisplayGutter::Paint(gfx::Canvas* canvas) const {
for (const auto& corner : corners_) {
canvas->Save();
const gfx::Vector2d offset =
corner.bounds().OffsetFromOrigin() - bounds().OffsetFromOrigin();
canvas->Translate(offset);
corner.Paint(canvas);
canvas->Restore();
}
}
} // namespace ash
|