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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/scrollable_shelf_view.h"
#include <algorithm>
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/screen_util.h"
#include "ash/shelf/scrollable_shelf_constants.h"
#include "ash/shelf/shelf_app_button.h"
#include "ash/shelf/shelf_focus_cycler.h"
#include "ash/shelf/shelf_navigation_widget.h"
#include "ash/shelf/shelf_tooltip_manager.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/system/status_area_widget.h"
#include "ash/wm/desks/desk_button/desk_button_container.h"
#include "base/functional/bind.h"
#include "base/functional/callback_forward.h"
#include "base/i18n/rtl.h"
#include "base/memory/raw_ptr.h"
#include "base/metrics/histogram_functions.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/mojom/menu_source_type.mojom-forward.h"
#include "ui/compositor/animation_throughput_reporter.h"
#include "ui/compositor/presentation_time_recorder.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/transform_util.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
#include "ui/views/animation/ink_drop.h"
#include "ui/views/focus/focus_search.h"
#include "ui/views/view_targeter_delegate.h"
namespace ash {
namespace {
// Returns the display id for the display that shows the shelf for |view|.
int64_t GetDisplayIdForView(const views::View* view) {
aura::Window* window = view->GetWidget()->GetNativeWindow();
return display::Screen::GetScreen()->GetDisplayNearestWindow(window).id();
}
void ReportSmoothness(bool tablet_mode, bool launcher_visible, int smoothness) {
base::UmaHistogramPercentage(
scrollable_shelf_constants::kAnimationSmoothnessHistogram, smoothness);
if (tablet_mode) {
if (launcher_visible) {
base::UmaHistogramPercentage(
scrollable_shelf_constants::
kAnimationSmoothnessTabletLauncherVisibleHistogram,
smoothness);
} else {
base::UmaHistogramPercentage(
scrollable_shelf_constants::
kAnimationSmoothnessTabletLauncherHiddenHistogram,
smoothness);
}
} else {
if (launcher_visible) {
base::UmaHistogramPercentage(
scrollable_shelf_constants::
kAnimationSmoothnessClamshellLauncherVisibleHistogram,
smoothness);
} else {
base::UmaHistogramPercentage(
scrollable_shelf_constants::
kAnimationSmoothnessClamshellLauncherHiddenHistogram,
smoothness);
}
}
}
gfx::Insets GetMirroredInsets(const gfx::Insets& insets) {
return gfx::Insets::TLBR(insets.top(), insets.right(), insets.bottom(),
insets.left());
}
} // namespace
////////////////////////////////////////////////////////////////////////////////
// ScrollableShelfArrowView
class ScrollableShelfView::ScrollableShelfArrowView
: public ScrollArrowView,
public views::ViewTargeterDelegate {
METADATA_HEADER(ScrollableShelfArrowView, ScrollArrowView)
public:
explicit ScrollableShelfArrowView(ArrowType arrow_type,
bool is_horizontal_alignment,
ShelfView* shelf_view,
ShelfButtonDelegate* shelf_button_delegate)
: ScrollArrowView(arrow_type,
is_horizontal_alignment,
shelf_view->shelf(),
shelf_button_delegate),
shelf_(shelf_view->shelf()) {
views::InkDrop::Get(this)->SetMode(views::InkDropHost::InkDropMode::OFF);
SetEventTargeter(std::make_unique<views::ViewTargeter>(this));
SetPaintToLayer();
layer()->SetFillsBoundsOpaquely(false);
set_context_menu_controller(shelf_view);
// When the spoken feedback is enabled, scrollable shelf should ensure that
// the hidden icon which receives the accessibility focus shows through
// scroll animation. So the arrow button is not useful for the spoken
// feedback users. The spoken feedback should ignore the arrow button.
GetViewAccessibility().SetIsIgnored(/*value=*/true);
}
~ScrollableShelfArrowView() override = default;
// views::ViewTargeterDelegate:
bool DoesIntersectRect(const views::View* target,
const gfx::Rect& rect) const override {
DCHECK_EQ(target, this);
const gfx::Rect bounds = gfx::Rect(size());
// Calculates the tapping area. Note that tapping area is bigger than the
// arrow button's bounds.
gfx::Rect tap_rect(
shelf_->PrimaryAxisValue(
scrollable_shelf_constants::kArrowButtonTapAreaHorizontal,
shelf_->hotseat_widget()->GetHotseatSize()),
shelf_->PrimaryAxisValue(
shelf_->hotseat_widget()->GetHotseatSize(),
scrollable_shelf_constants::kArrowButtonTapAreaHorizontal));
tap_rect -= gfx::Vector2d((tap_rect.width() - bounds.width()) / 2,
(tap_rect.height() - bounds.height()) / 2);
DCHECK(tap_rect.Contains(bounds));
return tap_rect.Intersects(rect);
}
// Make ScrollRectToVisible a no-op because ScrollableShelfArrowView is
// always visible/invisible depending on the layout strategy at fixed
// locations. So it does not need to be scrolled to show.
// TODO (andrewxu): Moves all of functions related with scrolling into
// ScrollableShelfContainerView. Then erase this empty function.
void ScrollRectToVisible(const gfx::Rect& rect) override {}
private:
const raw_ptr<Shelf> shelf_;
};
BEGIN_METADATA(ScrollableShelfView, ScrollableShelfArrowView)
END_METADATA
////////////////////////////////////////////////////////////////////////////////
// ScopedActiveInkDropCountImpl
class ScrollableShelfView::ScopedActiveInkDropCountImpl
: public ScrollableShelfView::ScopedActiveInkDropCount {
public:
explicit ScopedActiveInkDropCountImpl(
base::RepeatingCallback<void(bool)> callback)
: on_active_ink_drop_change_callback_(callback) {
on_active_ink_drop_change_callback_.Run(/*increase=*/true);
}
~ScopedActiveInkDropCountImpl() override {
on_active_ink_drop_change_callback_.Run(/*increase=*/false);
}
ScopedActiveInkDropCountImpl(const ScopedActiveInkDropCountImpl& rhs) =
delete;
ScopedActiveInkDropCountImpl& operator=(
const ScopedActiveInkDropCountImpl& rhs) = delete;
private:
base::RepeatingCallback<void(bool)> on_active_ink_drop_change_callback_;
};
////////////////////////////////////////////////////////////////////////////////
// ScrollableShelfContainerView
class ScrollableShelfContainerView : public ShelfContainerView,
public views::ViewTargeterDelegate {
METADATA_HEADER(ScrollableShelfContainerView, ShelfContainerView)
public:
explicit ScrollableShelfContainerView(
ScrollableShelfView* scrollable_shelf_view)
: ShelfContainerView(scrollable_shelf_view->shelf_view()),
scrollable_shelf_view_(scrollable_shelf_view) {
SetEventTargeter(std::make_unique<views::ViewTargeter>(this));
}
ScrollableShelfContainerView(const ScrollableShelfContainerView&) = delete;
ScrollableShelfContainerView& operator=(const ScrollableShelfContainerView&) =
delete;
~ScrollableShelfContainerView() override = default;
// ShelfContainerView:
void TranslateShelfView(const gfx::Vector2dF& offset) override;
private:
// views::View:
void Layout(PassKey) override;
// views::ViewTargeterDelegate:
bool DoesIntersectRect(const views::View* target,
const gfx::Rect& rect) const override;
raw_ptr<ScrollableShelfView> scrollable_shelf_view_ = nullptr;
};
void ScrollableShelfContainerView::TranslateShelfView(
const gfx::Vector2dF& offset) {
ShelfContainerView::TranslateShelfView(
scrollable_shelf_view_->ShouldAdaptToRTL() ? -offset : offset);
}
void ScrollableShelfContainerView::Layout(PassKey) {
// Should not use ShelfView::GetPreferredSize in replace of
// CalculateIdealSize. Because ShelfView::CalculatePreferredSize relies on the
// bounds of app icon. Meanwhile, the icon's bounds may be updated by
// animation.
const gfx::Rect ideal_bounds = gfx::Rect(CalculatePreferredSize({}));
const gfx::Rect local_bounds = GetLocalBounds();
gfx::Rect shelf_view_bounds =
local_bounds.Contains(ideal_bounds) ? local_bounds : ideal_bounds;
if (shelf_view_->shelf()->IsHorizontalAlignment())
shelf_view_bounds.set_x(ShelfConfig::Get()->GetAppIconEndPadding());
else
shelf_view_bounds.set_y(ShelfConfig::Get()->GetAppIconEndPadding());
shelf_view_->SetBoundsRect(shelf_view_bounds);
shelf_view_->shelf()
->shelf_layout_manager()
->HandleScrollableShelfContainerBoundsChange();
}
bool ScrollableShelfContainerView::DoesIntersectRect(
const views::View* target,
const gfx::Rect& rect) const {
// This view's layer is clipped. So the view should only handle the events
// within the area after cilp.
gfx::RectF bounds(scrollable_shelf_view_->visible_space());
views::View::ConvertRectToTarget(scrollable_shelf_view_, this, &bounds);
return ToEnclosedRect(bounds).Contains(rect);
}
BEGIN_METADATA(ScrollableShelfContainerView)
END_METADATA
////////////////////////////////////////////////////////////////////////////////
// ScrollableShelfFocusSearch
class ScrollableShelfFocusSearch : public views::FocusSearch {
public:
explicit ScrollableShelfFocusSearch(
ScrollableShelfView* scrollable_shelf_view)
: FocusSearch(/*root=*/nullptr,
/*cycle=*/true,
/*accessibility_mode=*/true),
scrollable_shelf_view_(scrollable_shelf_view) {}
ScrollableShelfFocusSearch(const ScrollableShelfFocusSearch&) = delete;
ScrollableShelfFocusSearch& operator=(const ScrollableShelfFocusSearch&) =
delete;
~ScrollableShelfFocusSearch() override = default;
// views::FocusSearch
views::View* FindNextFocusableView(
views::View* starting_view,
FocusSearch::SearchDirection search_direction,
FocusSearch::TraversalDirection traversal_direction,
FocusSearch::StartingViewPolicy check_starting_view,
FocusSearch::AnchoredDialogPolicy can_go_into_anchored_dialog,
views::FocusTraversable** focus_traversable,
views::View** focus_traversable_view) override {
std::vector<views::View*> focusable_views;
ShelfView* shelf_view = scrollable_shelf_view_->shelf_view();
for (int i : shelf_view->visible_views_indices())
focusable_views.push_back(shelf_view->view_model()->view_at(i));
int start_index = 0;
for (size_t i = 0; i < focusable_views.size(); ++i) {
if (focusable_views[i] == starting_view) {
start_index = i;
break;
}
}
int new_index =
start_index +
(search_direction == FocusSearch::SearchDirection::kBackwards ? -1 : 1);
// Scrolls to the new page if the focused shelf item is not tappable
// on the current page.
if (new_index < 0) {
new_index = focusable_views.size() - 1;
} else if (static_cast<size_t>(new_index) >= focusable_views.size()) {
new_index = 0;
} else if (static_cast<size_t>(new_index) <
scrollable_shelf_view_->first_tappable_app_index()) {
scrollable_shelf_view_->ScrollToNewPage(/*forward=*/false);
} else if (static_cast<size_t>(new_index) >
scrollable_shelf_view_->last_tappable_app_index()) {
scrollable_shelf_view_->ScrollToNewPage(/*forward=*/true);
}
return focusable_views[new_index];
}
private:
raw_ptr<ScrollableShelfView> scrollable_shelf_view_ = nullptr;
};
////////////////////////////////////////////////////////////////////////////////
// ScrollableShelfView
ScrollableShelfView::ScrollableShelfView(ShelfModel* model, Shelf* shelf)
: shelf_view_(new ShelfView(model,
shelf,
/*drag_and_drop_host=*/this,
/*shelf_button_delegate=*/this)),
page_flip_time_threshold_(
scrollable_shelf_constants::kShelfPageFlipDelay) {
Shell::Get()->AddShellObserver(this);
ShelfConfig::Get()->AddObserver(this);
set_allow_deactivate_on_esc(true);
}
ScrollableShelfView::~ScrollableShelfView() {
ShelfConfig::Get()->RemoveObserver(this);
Shell::Get()->RemoveShellObserver(this);
GetShelf()->tooltip()->set_shelf_tooltip_delegate(nullptr);
}
void ScrollableShelfView::Init() {
// Although there is no animation for ScrollableShelfView, a layer is still
// needed. Otherwise, the child view without its own layer will be painted on
// RootView which is beneath |translucent_background_| in ShelfWidget.
// As a result, the child view will not show.
SetPaintToLayer(ui::LAYER_NOT_DRAWN);
layer()->SetFillsBoundsOpaquely(false);
// Initialize the shelf container view.
// Note that |shelf_container_view_| should be under the arrow buttons. It
// ensures that the arrow button receives the tapping events which happen
// within the overlapping zone between the arrow button's tapping area and
// the bounds of |shelf_container_view_|.
shelf_container_view_ =
AddChildView(std::make_unique<ScrollableShelfContainerView>(this));
shelf_container_view_->Initialize();
// Initialize the left arrow button.
left_arrow_ = AddChildView(std::make_unique<ScrollableShelfArrowView>(
ScrollArrowView::kLeft, GetShelf()->IsHorizontalAlignment(), shelf_view_,
this));
// Initialize the right arrow button.
right_arrow_ = AddChildView(std::make_unique<ScrollableShelfArrowView>(
ScrollArrowView::kRight, GetShelf()->IsHorizontalAlignment(), shelf_view_,
this));
focus_search_ = std::make_unique<ScrollableShelfFocusSearch>(this);
GetShelf()->tooltip()->set_shelf_tooltip_delegate(this);
set_context_menu_controller(this);
// Initializes |shelf_view_| after scrollable shelf view's children are
// initialized.
shelf_view_->Init(focus_search_.get());
}
void ScrollableShelfView::OnFocusRingActivationChanged(bool activated) {
if (activated) {
focus_ring_activated_ = true;
SetPaneFocusAndFocusDefault();
force_show_hotseat_resetter_ =
GetShelf()->shelf_widget()->ForceShowHotseatInTabletMode();
} else {
// Shows the gradient shader when the focus ring is disabled.
focus_ring_activated_ = false;
if (force_show_hotseat_resetter_)
force_show_hotseat_resetter_.RunAndReset();
}
MaybeUpdateGradientZone();
}
void ScrollableShelfView::ScrollToNewPage(bool forward) {
const float offset = CalculatePageScrollingOffset(forward, layout_strategy_);
if (GetShelf()->IsHorizontalAlignment())
ScrollByXOffset(offset, /*animating=*/true);
else
ScrollByYOffset(offset, /*animating=*/true);
}
void ScrollableShelfView::UpdateAccessiblePreviousAndNextFocus() {
GetViewAccessibility().SetNextFocus(GetShelf()->GetStatusAreaWidget());
GetViewAccessibility().SetPreviousFocus(
GetShelf()->shelf_widget()->navigation_widget());
}
views::FocusSearch* ScrollableShelfView::GetFocusSearch() {
return focus_search_.get();
}
views::FocusTraversable* ScrollableShelfView::GetFocusTraversableParent() {
return parent()->GetFocusTraversable();
}
views::View* ScrollableShelfView::GetFocusTraversableParentView() {
return this;
}
views::View* ScrollableShelfView::GetDefaultFocusableChild() {
// Adapts |scroll_offset_| to show the view properly right after the focus
// ring is enabled.
if (default_last_focusable_child_) {
ScrollToMainOffset(CalculateScrollUpperBound(GetSpaceForIcons()),
/*animating=*/true);
return FindLastFocusableChild();
}
ScrollToMainOffset(/*target_offset=*/0.f, /*animating=*/true);
return FindFirstFocusableChild();
}
gfx::Rect ScrollableShelfView::GetHotseatBackgroundBounds() const {
return available_space_;
}
bool ScrollableShelfView::ShouldAdaptToRTL() const {
return base::i18n::IsRTL() && GetShelf()->IsHorizontalAlignment();
}
bool ScrollableShelfView::NeedUpdateToTargetBounds() const {
return GetAvailableLocalBounds(/*use_target_bounds=*/true) !=
GetAvailableLocalBounds(/*use_target_bounds=*/false);
}
gfx::Rect ScrollableShelfView::GetTargetScreenBoundsOfItemIcon(
const ShelfID& id) const {
const int item_index_in_model = shelf_view_->model()->ItemIndexByID(id);
// Return a dummy value if the item specified by `id` does not exist in the
// shelf model.
// TODO(crbug.com/40057927): it is a quick fixing. We should
// investigate the root cause.
if (item_index_in_model < 0)
return gfx::Rect();
// Calculates the available space for child views based on the target bounds.
// To ease coding, we use the variables before mirroring in computation.
const gfx::Insets target_edge_padding_RTL_mirrored =
CalculateMirroredEdgePadding(/*use_target_bounds=*/true);
const gfx::Insets target_edge_padding_before_RTL_mirror =
ShouldAdaptToRTL() ? GetMirroredInsets(target_edge_padding_RTL_mirrored)
: target_edge_padding_RTL_mirrored;
gfx::Rect target_space_before_RTL_mirror =
GetAvailableLocalBounds(/*use_target_bounds=*/true);
target_space_before_RTL_mirror.Inset(target_edge_padding_before_RTL_mirror);
const gfx::Insets current_edge_padding_RTL_mirrored = edge_padding_insets_;
const gfx::Insets current_edge_padding_before_RTL_mirror =
ShouldAdaptToRTL() ? GetMirroredInsets(current_edge_padding_RTL_mirrored)
: current_edge_padding_RTL_mirrored;
gfx::Rect icon_bounds =
shelf_view_->view_model()->ideal_bounds(item_index_in_model);
icon_bounds.Offset(target_edge_padding_before_RTL_mirror.left() -
current_edge_padding_before_RTL_mirror.left(),
0);
// Transforms |icon_bounds| from shelf view's coordinates to scrollable shelf
// view's coordinates manually.
const bool is_horizontal_alignment = GetShelf()->IsHorizontalAlignment();
const int shelf_view_offset = ShelfConfig::Get()->GetAppIconEndPadding();
const int shelf_view_container_offset =
is_horizontal_alignment ? shelf_container_view_->bounds().x()
: shelf_container_view_->bounds().y();
const int target_scroll_offset = CalculateScrollOffsetForTargetAvailableSpace(
target_space_before_RTL_mirror);
const int delta =
-target_scroll_offset + shelf_view_container_offset + shelf_view_offset;
const gfx::Vector2d bounds_offset = is_horizontal_alignment
? gfx::Vector2d(delta, 0)
: gfx::Vector2d(0, delta);
icon_bounds.Offset(bounds_offset);
// If the icon is invisible under the target view bounds, replaces the actual
// icon's bounds with the rectangle centering on the edge of |target_space|.
const gfx::Point icon_bounds_center = icon_bounds.CenterPoint();
if (icon_bounds_center.x() > target_space_before_RTL_mirror.right()) {
icon_bounds.Offset(
target_space_before_RTL_mirror.right_center().OffsetFromOrigin() -
icon_bounds_center.OffsetFromOrigin());
} else if (icon_bounds_center.x() < target_space_before_RTL_mirror.x()) {
icon_bounds.Offset(
target_space_before_RTL_mirror.left_center().OffsetFromOrigin() -
icon_bounds_center.OffsetFromOrigin());
}
// Hotseat's target bounds may differ from the actual bounds. So it has to
// transform the bounds manually from view's local coordinates to screen.
// Notes that the target bounds stored in shelf layout manager are adapted to
// RTL already while |icon_bounds| are not adjusted to RTL yet.
gfx::Rect hotseat_bounds_in_screen =
GetShelf()->hotseat_widget()->GetTargetBounds();
if (ShouldAdaptToRTL()) {
// One simple way for transformation under RTL is: (1) Transforms hotseat
// target bounds from RTL to LTR. (2) Calculates the icon's bounds in screen
// under LTR. (3) Transforms the icon's bounds to RTL.
gfx::Rect display_bounds =
display::Screen::GetScreen()
->GetDisplayNearestWindow(GetWidget()->GetNativeView())
.bounds();
hotseat_bounds_in_screen.set_x(display_bounds.right() -
hotseat_bounds_in_screen.right());
icon_bounds.Offset(hotseat_bounds_in_screen.OffsetFromOrigin());
icon_bounds.set_x(display_bounds.right() - icon_bounds.right());
} else {
icon_bounds.Offset(hotseat_bounds_in_screen.OffsetFromOrigin());
}
return icon_bounds;
}
bool ScrollableShelfView::RequiresScrollingForItemSize(
const gfx::Size& target_size,
int button_size) const {
const gfx::Size icons_preferred_size =
shelf_container_view_->CalculateIdealSize(button_size);
return !CanFitAllAppsWithoutScrolling(target_size, icons_preferred_size);
}
void ScrollableShelfView::SetEdgePaddingInsets(
const gfx::Insets& padding_insets) {
edge_padding_insets_ = padding_insets;
shelf_view_->LayoutIfAppIconsOffsetUpdates();
}
gfx::Insets ScrollableShelfView::CalculateMirroredEdgePadding(
bool use_target_bounds) const {
// Tries display centering strategy.
const gfx::Insets display_centering_edge_padding =
CalculateMirroredPaddingForDisplayCentering(use_target_bounds);
if (!display_centering_edge_padding.IsEmpty()) {
// Returns early if the value is legal.
return display_centering_edge_padding;
}
const int icons_size =
shelf_view_->GetSizeOfAppButtons(shelf_view_->number_of_visible_apps(),
shelf_view_->GetButtonSize()) +
2 * ShelfConfig::Get()->GetAppIconEndPadding();
const gfx::Rect available_local_bounds =
GetAvailableLocalBounds(use_target_bounds);
const int available_size_for_app_icons = GetShelf()->PrimaryAxisValue(
available_local_bounds.width(), available_local_bounds.height());
int gap = CanFitAllAppsWithoutScrolling(available_local_bounds.size(),
CalculatePreferredSize({}))
? available_size_for_app_icons - icons_size
: 0; // overflow
// Calculates the paddings before/after the visible area of scrollable shelf.
// |after_padding| being zero ensures that the available space after the
// visible area is filled first.
const int before_padding = gap;
const int after_padding = 0;
gfx::Insets padding_insets;
if (GetShelf()->IsHorizontalAlignment()) {
padding_insets = gfx::Insets::TLBR(0, before_padding, 0, after_padding);
if (ShouldAdaptToRTL())
padding_insets = GetMirroredInsets(padding_insets);
} else {
padding_insets = gfx::Insets::TLBR(before_padding, 0, after_padding, 0);
}
return padding_insets;
}
bool ScrollableShelfView::CalculateShelfOverflowForAvailableLength(
int available_length) const {
return available_length < CalculateShelfIconsPreferredLength();
}
views::View* ScrollableShelfView::GetShelfContainerViewForTest() {
return shelf_container_view_;
}
bool ScrollableShelfView::ShouldAdjustForTest() const {
return CalculateAdjustmentOffset(CalculateMainAxisScrollDistance(),
layout_strategy_, GetSpaceForIcons());
}
void ScrollableShelfView::SetTestObserver(TestObserver* test_observer) {
DCHECK(!(test_observer && test_observer_));
test_observer_ = test_observer;
}
bool ScrollableShelfView::IsAnyCornerButtonInkDropActivatedForTest() const {
return activated_corner_buttons_ > 0;
}
float ScrollableShelfView::GetScrollUpperBoundForTest() const {
return CalculateScrollUpperBound(GetSpaceForIcons());
}
bool ScrollableShelfView::IsPageFlipTimerBusyForTest() const {
return page_flip_timer_.IsRunning();
}
int ScrollableShelfView::GetSumOfButtonSizeAndSpacing() const {
return shelf_view_->GetButtonSize() + ShelfConfig::Get()->button_spacing();
}
int ScrollableShelfView::GetGestureDragThreshold() const {
return shelf_view_->GetButtonSize() / 2;
}
float ScrollableShelfView::CalculateScrollUpperBound(
int available_space_for_icons) const {
if (layout_strategy_ == kNotShowArrowButtons)
return 0.f;
return std::max(
0, CalculateShelfIconsPreferredLength() - available_space_for_icons);
}
float ScrollableShelfView::CalculateClampedScrollOffset(
float scroll,
int available_space_for_icons) const {
const float scroll_upper_bound =
CalculateScrollUpperBound(available_space_for_icons);
scroll = std::clamp(scroll, 0.0f, scroll_upper_bound);
return scroll;
}
void ScrollableShelfView::StartShelfScrollAnimation(float scroll_distance) {
const gfx::Vector2dF scroll_offset_before_update = scroll_offset_;
UpdateScrollOffset(scroll_distance);
if (scroll_offset_before_update == scroll_offset_)
return;
StopObservingImplicitAnimations();
during_scroll_animation_ = true;
MaybeUpdateGradientZone();
// In tablet mode, if the target layout only has one arrow button, enable the
// rounded corners of the shelf container layer in order to cut off the icons
// outside of the hotseat background.
const bool one_arrow_in_target_state =
(layout_strategy_ == LayoutStrategy::kShowLeftArrowButton ||
layout_strategy_ == LayoutStrategy::kShowRightArrowButton);
if (one_arrow_in_target_state)
EnableShelfRoundedCorners(/*enable=*/true);
ui::ScopedLayerAnimationSettings animation_settings(
shelf_view_->layer()->GetAnimator());
animation_settings.SetTweenType(gfx::Tween::EASE_OUT);
animation_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_SET_NEW_TARGET);
animation_settings.AddObserver(this);
ui::AnimationThroughputReporter reporter(
animation_settings.GetAnimator(),
metrics_util::ForSmoothnessV3(
base::BindRepeating(&ReportSmoothness, Shell::Get()->IsInTabletMode(),
Shell::Get()->app_list_controller()->IsVisible(
GetDisplayIdForView(this)))));
shelf_container_view_->TranslateShelfView(scroll_offset_);
}
ScrollableShelfView::LayoutStrategy
ScrollableShelfView::CalculateLayoutStrategy(float scroll_distance_on_main_axis,
int available_length) const {
if (available_length >= CalculateShelfIconsPreferredLength()) {
return kNotShowArrowButtons;
}
if (scroll_distance_on_main_axis == 0.f) {
// No invisible shelf buttons at the left side. So hide the left button.
return kShowRightArrowButton;
}
if (scroll_distance_on_main_axis ==
CalculateScrollUpperBound(available_length)) {
// If there is no invisible shelf button at the right side, hide the right
// button.
return kShowLeftArrowButton;
}
// There are invisible shelf buttons at both sides. So show two buttons.
return kShowButtons;
}
Shelf* ScrollableShelfView::GetShelf() {
return const_cast<Shelf*>(
const_cast<const ScrollableShelfView*>(this)->GetShelf());
}
const Shelf* ScrollableShelfView::GetShelf() const {
return shelf_view_->shelf();
}
gfx::Size ScrollableShelfView::CalculatePreferredSize(
const views::SizeBounds& available_size) const {
return shelf_container_view_->GetPreferredSize(available_size);
}
void ScrollableShelfView::Layout(PassKey) {
gfx::Rect shelf_container_bounds = gfx::Rect(size());
// Transpose and layout as if it is horizontal.
const bool is_horizontal = GetShelf()->IsHorizontalAlignment();
if (!is_horizontal)
shelf_container_bounds.Transpose();
gfx::Size arrow_button_size(scrollable_shelf_constants::kArrowButtonSize,
shelf_container_bounds.height());
gfx::Size arrow_button_group_size(
scrollable_shelf_constants::kArrowButtonGroupWidth,
shelf_container_bounds.height());
// The bounds of |left_arrow_| and |right_arrow_| are in the
// ScrollableShelfView's local coordinates.
gfx::Rect left_arrow_bounds;
gfx::Rect right_arrow_bounds;
int before_padding;
if (ShouldAdaptToRTL()) {
before_padding = edge_padding_insets_.right();
} else {
before_padding = is_horizontal ? edge_padding_insets_.left()
: edge_padding_insets_.top();
}
int after_padding;
if (ShouldAdaptToRTL()) {
after_padding = edge_padding_insets_.left();
} else {
after_padding = is_horizontal ? edge_padding_insets_.right()
: edge_padding_insets_.bottom();
}
// Calculates the bounds of the left arrow button. If the left arrow button
// should not show, |left_arrow_bounds| should be empty.
if (layout_strategy_ == kShowLeftArrowButton ||
layout_strategy_ == kShowButtons) {
gfx::Point left_arrow_start_point(shelf_container_bounds.x(), 0);
left_arrow_bounds =
gfx::Rect(left_arrow_start_point, arrow_button_group_size);
left_arrow_bounds.Offset(before_padding, 0);
left_arrow_bounds.Inset(gfx::Insets::TLBR(
0, scrollable_shelf_constants::kArrowButtonEndPadding, 0,
scrollable_shelf_constants::kDistanceToArrowButton));
left_arrow_bounds.ClampToCenteredSize(arrow_button_size);
}
if (layout_strategy_ == kShowRightArrowButton ||
layout_strategy_ == kShowButtons) {
gfx::Point right_arrow_start_point(
shelf_container_bounds.right() - after_padding -
scrollable_shelf_constants::kArrowButtonGroupWidth,
0);
right_arrow_bounds =
gfx::Rect(right_arrow_start_point, arrow_button_group_size);
right_arrow_bounds.Inset(gfx::Insets::TLBR(
0, scrollable_shelf_constants::kDistanceToArrowButton, 0,
scrollable_shelf_constants::kArrowButtonEndPadding));
right_arrow_bounds.ClampToCenteredSize(arrow_button_size);
}
// Adjust the bounds when not showing in the horizontal
// alignment.tShelf()->IsHorizontalAlignment()) {
if (!is_horizontal) {
left_arrow_bounds.Transpose();
right_arrow_bounds.Transpose();
shelf_container_bounds.Transpose();
}
// Layout |left_arrow_| if it should show.
left_arrow_->SetVisible(!left_arrow_bounds.IsEmpty());
left_arrow_->SetBoundsRect(left_arrow_bounds);
// Layout |right_arrow_| if it should show.
right_arrow_->SetVisible(!right_arrow_bounds.IsEmpty());
right_arrow_->SetBoundsRect(right_arrow_bounds);
MaybeUpdateGradientZone();
// Layout |shelf_container_view_|.
shelf_container_view_->SetBoundsRect(shelf_container_bounds);
EnableLayerClipOnShelfContainerView(ShouldEnableLayerClip());
}
void ScrollableShelfView::ChildPreferredSizeChanged(views::View* child) {
// Add/remove a shelf icon may change the layout strategy.
UpdateAvailableSpaceAndScroll();
shelf_container_view_->TranslateShelfView(scroll_offset_);
DeprecatedLayoutImmediately();
}
void ScrollableShelfView::OnScrollEvent(ui::ScrollEvent* event) {
if (event->finger_count() != 2)
return;
if (ShouldDelegateScrollToShelf(*event)) {
GetShelf()->ProcessScrollEvent(event);
event->StopPropagation();
}
}
void ScrollableShelfView::OnMouseEvent(ui::MouseEvent* event) {
if (event->IsMouseWheelEvent()) {
HandleMouseWheelEvent(event->AsMouseWheelEvent());
return;
}
// The mouse event's location may be outside of ShelfView but within the
// bounds of the ScrollableShelfView. Meanwhile, ScrollableShelfView should
// handle the mouse event consistently with ShelfView. To achieve this,
// we simply redirect |event| to ShelfView.
gfx::Point location_in_shelf_view = event->location();
View::ConvertPointToTarget(this, shelf_view_, &location_in_shelf_view);
event->set_location(location_in_shelf_view);
shelf_view_->OnMouseEvent(event);
}
void ScrollableShelfView::OnGestureEvent(ui::GestureEvent* event) {
if (ShouldHandleGestures(*event) && ProcessGestureEvent(*event)) {
// |event| is consumed by ScrollableShelfView.
event->SetHandled();
} else if (shelf_view_->HandleGestureEvent(event)) {
// |event| is consumed by ShelfView.
event->StopPropagation();
} else if (event->type() == ui::EventType::kGestureScrollBegin) {
// |event| is consumed by neither ScrollableShelfView nor ShelfView. So the
// gesture end event will not be propagated to this view. Then we need to
// reset the class members related with scroll status explicitly.
ResetScrollStatus();
}
}
void ScrollableShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
const gfx::Insets old_edge_padding_insets = edge_padding_insets_;
const gfx::Vector2dF old_scroll_offset = scroll_offset_;
// The changed view bounds may lead to update on the available space.
UpdateAvailableSpaceAndScroll();
// Relayout shelf items if the preferred padding changed.
if (old_edge_padding_insets != edge_padding_insets_)
shelf_view_->OnBoundsChanged(shelf_view_->GetBoundsInScreen());
// Avoids calling AdjustOffset() when the scrollable shelf view is
// under scroll along the main axis. Otherwise, animation will conflict with
// scroll gesture. Meanwhile, translates the shelf view
// if AdjustOffset() returns false since when AdjustOffset() returns true,
// shelf view is scrolled by animation.
const bool should_translate_shelf_view =
scroll_status_ == kAlongMainAxisScroll || !AdjustOffset();
if (should_translate_shelf_view && old_scroll_offset != scroll_offset_)
shelf_container_view_->TranslateShelfView(scroll_offset_);
}
void ScrollableShelfView::ViewHierarchyChanged(
const views::ViewHierarchyChangedDetails& details) {
if (details.parent != shelf_view_.get()) {
return;
}
shelf_view_->UpdateShelfItemViewsVisibility();
// When app scaling state needs update, hotseat bounds should change. Then
// it is not meaningful to do further work in the current view bounds. So
// returns early.
if (GetShelf()->hotseat_widget()->UpdateTargetHotseatDensityIfNeeded())
return;
const gfx::Vector2dF old_scroll_offset = scroll_offset_;
// Adding/removing an icon may change the padding then affect the available
// space.
UpdateAvailableSpaceAndScroll();
if (old_scroll_offset != scroll_offset_)
shelf_container_view_->TranslateShelfView(scroll_offset_);
}
void ScrollableShelfView::ScrollRectToVisible(const gfx::Rect& rect) {
// Transform |rect| to local view coordinates taking |scroll_offset_| into
// consideration.
const bool is_horizontal_alignment = GetShelf()->IsHorizontalAlignment();
gfx::Rect rect_after_adjustment = rect;
if (is_horizontal_alignment)
rect_after_adjustment.Offset(-scroll_offset_.x(), 0);
else
rect_after_adjustment.Offset(0, -scroll_offset_.y());
// Notes that |rect| is not mirrored under RTL while |visible_space_| has been
// mirrored. It is easier for coding if we mirror |visible_space_| back and
// then do the calculation.
const gfx::Rect visible_space_without_RTL = GetMirroredRect(visible_space_);
// |rect_after_adjustment| is already shown completely. So scroll is not
// needed.
if (visible_space_without_RTL.Contains(rect_after_adjustment)) {
AdjustOffset();
return;
}
const float original_offset = CalculateMainAxisScrollDistance();
// |forward| indicates the scroll direction.
const bool forward =
is_horizontal_alignment
? rect_after_adjustment.right() > visible_space_without_RTL.right()
: rect_after_adjustment.bottom() > visible_space_without_RTL.bottom();
// Scrolling |shelf_view_| has the following side-effects:
// (1) May change the layout strategy.
// (2) May change the visible space.
// (3) Must change the scrolling offset.
// (4) Must change |rect_after_adjustment|'s coordinates after adjusting the
// scroll.
LayoutStrategy layout_strategy_after_scroll = layout_strategy_;
float main_axis_offset_after_scroll = original_offset;
gfx::Rect visible_space_after_scroll = visible_space_without_RTL;
gfx::Rect rect_after_scroll = rect_after_adjustment;
// In each iteration, it scrolls |shelf_view_| to the neighboring page.
// Terminating the loop iteration if:
// (1) Find the suitable page which shows |rect| completely.
// (2) Cannot scroll |shelf_view_| anymore (it may happen with ChromeVox
// enabled).
while (!visible_space_after_scroll.Contains(rect_after_scroll)) {
int page_scroll_distance =
CalculatePageScrollingOffset(forward, layout_strategy_after_scroll);
// Breaking the while loop if it cannot scroll anymore.
if (!page_scroll_distance)
break;
main_axis_offset_after_scroll = CalculateTargetOffsetAfterScroll(
main_axis_offset_after_scroll, page_scroll_distance);
layout_strategy_after_scroll = CalculateLayoutStrategy(
main_axis_offset_after_scroll, GetSpaceForIcons());
visible_space_after_scroll =
GetMirroredRect(CalculateVisibleSpace(layout_strategy_after_scroll));
rect_after_scroll = rect_after_adjustment;
const int offset_delta = main_axis_offset_after_scroll - original_offset;
if (is_horizontal_alignment)
rect_after_scroll.Offset(-offset_delta, 0);
else
rect_after_scroll.Offset(0, -offset_delta);
}
if (!visible_space_after_scroll.Contains(rect_after_scroll))
return;
ScrollToMainOffset(main_axis_offset_after_scroll, /*animating=*/true);
}
std::unique_ptr<ui::Layer> ScrollableShelfView::RecreateLayer() {
layer()->SetGradientMask(gfx::LinearGradient::GetEmpty());
return views::View::RecreateLayer();
}
void ScrollableShelfView::OnShelfButtonAboutToRequestFocusFromTabTraversal(
ShelfButton* button,
bool reverse) {
if ((button == left_arrow_) || (button == right_arrow_))
return;
shelf_view_->OnShelfButtonAboutToRequestFocusFromTabTraversal(button,
reverse);
ShelfWidget* shelf_widget = GetShelf()->shelf_widget();
// In tablet mode, when the hotseat is not extended but one of the buttons
// gets focused, it should update the visibility of the hotseat.
if (Shell::Get()->IsInTabletMode() &&
!shelf_widget->hotseat_widget()->IsExtended()) {
shelf_widget->shelf_layout_manager()->UpdateVisibilityState(
/*force_layout=*/false);
}
}
void ScrollableShelfView::ButtonPressed(views::Button* sender,
const ui::Event& event,
views::InkDrop* ink_drop) {
if ((sender == left_arrow_) || (sender == right_arrow_)) {
ScrollToNewPage(sender == right_arrow_);
return;
}
shelf_view_->ButtonPressed(sender, event, ink_drop);
}
void ScrollableShelfView::HandleAccessibleActionScrollToMakeVisible(
ShelfButton* button) {
// Scrollable shelf can only be hidden in tablet mode.
GetShelf()->hotseat_widget()->set_manually_extended(true);
GetShelf()->shelf_widget()->shelf_layout_manager()->UpdateVisibilityState(
/*force_layout=*/false);
}
void ScrollableShelfView::OnButtonWillBeRemoved() {
const int view_size_before_removal = shelf_view_->view_model()->view_size();
DCHECK_GT(view_size_before_removal, 0);
// Ensure `last_tappable_app_index_` to be valid after removal. Normally
// `last_tappable_app_index_` updates when the shelf button is removed. But
// button removal could be performed at the end of the button fade out
// animation, which means that incorrect `last_tappable_app_index_` could be
// accessed during the animation. To handle this issue, update
// `last_tappable_app_index_` before removal finishes.
// The code block also covers the edge case that the only shelf item is going
// to be removed, i.e. `view_size_before_removal_` is one. In this case,
// both `first_tappable_app_index_` and `last_tappable_app_index_` are reset
// to invalid values (see https://crbug.com/1300561).
if (view_size_before_removal < 2) {
last_tappable_app_index_ = std::nullopt;
} else {
last_tappable_app_index_ = std::min(
last_tappable_app_index_,
std::make_optional(static_cast<size_t>(view_size_before_removal - 2)));
}
first_tappable_app_index_ =
std::min(first_tappable_app_index_, last_tappable_app_index_);
}
void ScrollableShelfView::OnAppButtonActivated(const ShelfButton* button) {
ScrollRectToVisible(button->bounds());
}
std::unique_ptr<ScrollableShelfView::ScopedActiveInkDropCount>
ScrollableShelfView::CreateScopedActiveInkDropCount(const ShelfButton* sender) {
if (!ShouldCountActivatedInkDrop(sender))
return nullptr;
return std::make_unique<ScopedActiveInkDropCountImpl>(
base::BindRepeating(&ScrollableShelfView::OnActiveInkDropChange,
weak_ptr_factory_.GetWeakPtr()));
}
void ScrollableShelfView::ShowContextMenuForViewImpl(
views::View* source,
const gfx::Point& point,
ui::mojom::MenuSourceType source_type) {
// |point| is in screen coordinates. So it does not need to transform.
shelf_view_->ShowContextMenuForViewImpl(shelf_view_, point, source_type);
}
void ScrollableShelfView::OnShelfAlignmentChanged(
aura::Window* root_window,
ShelfAlignment old_alignment) {
const bool is_horizontal_alignment = GetShelf()->IsHorizontalAlignment();
left_arrow_->set_is_horizontal_alignment(is_horizontal_alignment);
right_arrow_->set_is_horizontal_alignment(is_horizontal_alignment);
scroll_offset_ = gfx::Vector2dF();
ScrollToMainOffset(CalculateMainAxisScrollDistance(), /*animating=*/false);
DeprecatedLayoutImmediately();
}
void ScrollableShelfView::OnShelfConfigUpdated() {
UpdateAvailableSpaceAndScroll();
shelf_view_->OnShelfConfigUpdated();
}
bool ScrollableShelfView::ShouldShowTooltipForView(
const views::View* view) const {
if (!view || !view->parent())
return false;
if (view == left_arrow_ || view == right_arrow_)
return true;
// TODO(b/288898225): Move shelf tooltip manager delegate implementation
// outside of `ScrollableShelfView` now that it deals with views outside the
// `ScrollableShelfView`.
if (DeskButtonWidget* desk_button_widget = GetShelf()->desk_button_widget()) {
DeskButtonContainer* desk_button_container =
desk_button_widget->GetDeskButtonContainer();
if (view->parent() == desk_button_container && view->GetEnabled() &&
!desk_button_container->GetTitleForView(view).empty()) {
return true;
}
}
if (view->parent() != shelf_view_)
return false;
// The shelf item corresponding to |view| may have been removed from the
// model.
if (!shelf_view_->ShouldShowTooltipForChildView(view))
return false;
const gfx::Rect screen_bounds = view->GetBoundsInScreen();
gfx::Rect visible_bounds_in_screen = visible_space_;
views::View::ConvertRectToScreen(this, &visible_bounds_in_screen);
return visible_bounds_in_screen.Contains(screen_bounds);
}
bool ScrollableShelfView::ShouldHideTooltip(const gfx::Point& cursor_location,
views::View* delegate_view) const {
if (DeskButtonWidget* desk_button_widget = GetShelf()->desk_button_widget()) {
DeskButtonContainer* desk_button_container =
desk_button_widget->GetDeskButtonContainer();
if (delegate_view == desk_button_container) {
return !desk_button_container->GetLocalBounds().Contains(cursor_location);
}
}
if ((ShouldShowLeftArrow() &&
left_arrow_->GetMirroredBounds().Contains(cursor_location)) ||
(ShouldShowRightArrow() &&
right_arrow_->GetMirroredBounds().Contains(cursor_location))) {
return false;
}
// Should hide the tooltip if |cursor_location| is not in |visible_space_|.
if (!visible_space_.Contains(cursor_location))
return true;
gfx::Point location_in_shelf_view = cursor_location;
views::View::ConvertPointToTarget(this, shelf_view_, &location_in_shelf_view);
return shelf_view_->ShouldHideTooltip(location_in_shelf_view, delegate_view);
}
const std::vector<aura::Window*> ScrollableShelfView::GetOpenWindowsForView(
views::View* view) {
if (!view || view->parent() != shelf_view_)
return std::vector<aura::Window*>();
return shelf_view_->GetOpenWindowsForView(view);
}
std::u16string ScrollableShelfView::GetTitleForView(
const views::View* view) const {
if (!view || !view->parent())
return std::u16string();
if (view->parent() == shelf_view_)
return shelf_view_->GetTitleForView(view);
if (DeskButtonWidget* desk_button_widget = GetShelf()->desk_button_widget()) {
DeskButtonContainer* desk_button_container =
desk_button_widget->GetDeskButtonContainer();
if (view->parent() == desk_button_container) {
return desk_button_container->GetTitleForView(view);
}
}
if (view == left_arrow_)
return l10n_util::GetStringUTF16(IDS_SHELF_PREVIOUS);
if (view == right_arrow_)
return l10n_util::GetStringUTF16(IDS_SHELF_NEXT);
return std::u16string();
}
views::View* ScrollableShelfView::GetViewForEvent(const ui::Event& event) {
if (event.target() == GetWidget()->GetNativeWindow())
return this;
if (DeskButtonWidget* desk_button_widget = GetShelf()->desk_button_widget()) {
if (event.target() == desk_button_widget->GetNativeWindow()) {
return desk_button_widget->GetDeskButtonContainer();
}
}
return nullptr;
}
void ScrollableShelfView::ScheduleScrollForItemDragIfNeeded(
const gfx::Rect& item_bounds_in_screen) {
gfx::Rect visible_space_in_screen = visible_space_;
views::View::ConvertRectToScreen(this, &visible_space_in_screen);
drag_item_bounds_in_screen_.emplace(item_bounds_in_screen);
if (AreBoundsWithinVisibleSpace(*drag_item_bounds_in_screen_)) {
page_flip_timer_.Stop();
return;
}
if (!page_flip_timer_.IsRunning()) {
page_flip_timer_.Start(FROM_HERE, page_flip_time_threshold_, this,
&ScrollableShelfView::OnPageFlipTimer);
}
}
void ScrollableShelfView::CancelScrollForItemDrag() {
drag_item_bounds_in_screen_.reset();
if (page_flip_timer_.IsRunning())
page_flip_timer_.Stop();
}
void ScrollableShelfView::OnImplicitAnimationsCompleted() {
during_scroll_animation_ = false;
DeprecatedLayoutImmediately();
EnableShelfRoundedCorners(/*enable=*/false);
if (scroll_status_ != kAlongMainAxisScroll)
UpdateTappableIconIndices();
// Notifies ChromeVox of the changed location at the end of animation.
shelf_view_->NotifyAccessibilityEventDeprecated(
ax::mojom::Event::kLocationChanged,
/*send_native_event=*/true);
if (!drag_item_bounds_in_screen_ ||
AreBoundsWithinVisibleSpace(*drag_item_bounds_in_screen_)) {
return;
}
// Keep scrolling if the dragged shelf item is outside of the visible space.
page_flip_timer_.Start(FROM_HERE, page_flip_time_threshold_, this,
&ScrollableShelfView::OnPageFlipTimer);
}
bool ScrollableShelfView::ShouldShowLeftArrow() const {
return (layout_strategy_ == kShowLeftArrowButton) ||
(layout_strategy_ == kShowButtons);
}
bool ScrollableShelfView::ShouldShowRightArrow() const {
return (layout_strategy_ == kShowRightArrowButton) ||
(layout_strategy_ == kShowButtons);
}
gfx::Rect ScrollableShelfView::GetAvailableLocalBounds(
bool use_target_bounds) const {
return use_target_bounds
? gfx::Rect(GetShelf()->hotseat_widget()->GetTargetBounds().size())
: GetLocalBounds();
}
gfx::Insets ScrollableShelfView::CalculateMirroredPaddingForDisplayCentering(
bool use_target_bounds) const {
const int icons_size =
shelf_view_->GetSizeOfAppButtons(shelf_view_->number_of_visible_apps(),
shelf_view_->GetButtonSize()) +
2 * ShelfConfig::Get()->GetAppIconEndPadding();
const gfx::Rect display_bounds =
screen_util::GetDisplayBoundsWithShelf(GetWidget()->GetNativeWindow());
const int display_size_primary = GetShelf()->PrimaryAxisValue(
display_bounds.width(), display_bounds.height());
const int gap = (display_size_primary - icons_size) / 2;
// Calculates paddings in view coordinates.
const gfx::Rect screen_bounds =
use_target_bounds ? GetShelf()->hotseat_widget()->GetTargetBounds()
: GetBoundsInScreen();
int before_padding =
gap - GetShelf()->PrimaryAxisValue(
ShouldAdaptToRTL()
? display_bounds.right() - screen_bounds.right()
: screen_bounds.x() - display_bounds.x(),
screen_bounds.y() - display_bounds.y());
int after_padding =
gap - GetShelf()->PrimaryAxisValue(
ShouldAdaptToRTL()
? screen_bounds.x() - display_bounds.x()
: display_bounds.right() - screen_bounds.right(),
display_bounds.bottom() - screen_bounds.bottom());
// Checks whether there is enough space to ensure |base_padding_|. Returns
// empty insets if not.
if (before_padding < 0 || after_padding < 0)
return gfx::Insets();
gfx::Insets padding_insets;
if (GetShelf()->IsHorizontalAlignment()) {
padding_insets = gfx::Insets::TLBR(0, before_padding, 0, after_padding);
if (ShouldAdaptToRTL())
padding_insets = GetMirroredInsets(padding_insets);
} else {
padding_insets = gfx::Insets::TLBR(before_padding, 0, after_padding, 0);
}
return padding_insets;
}
bool ScrollableShelfView::ShouldHandleGestures(const ui::GestureEvent& event) {
// ScrollableShelfView only handles the gesture scrolling along the main axis.
// For other gesture events, including the scrolling across the main axis,
// they are handled by ShelfView.
if (scroll_status_ == kNotInScroll && !event.IsScrollGestureEvent())
return false;
if (event.type() == ui::EventType::kGestureScrollBegin) {
CHECK_EQ(scroll_status_, kNotInScroll);
float main_offset = event.details().scroll_x_hint();
float cross_offset = event.details().scroll_y_hint();
if (!GetShelf()->IsHorizontalAlignment())
std::swap(main_offset, cross_offset);
if (std::abs(main_offset) < std::abs(cross_offset)) {
scroll_status_ = kAcrossMainAxisScroll;
} else if (layout_strategy_ != kNotShowArrowButtons) {
// Note that if the scrollable shelf is not in overflow mode, scroll along
// the main axis should not make any UI differences. Do not handle scroll
// in this scenario.
scroll_status_ = kAlongMainAxisScroll;
}
}
bool should_handle_gestures = scroll_status_ == kAlongMainAxisScroll;
if (scroll_status_ == kAlongMainAxisScroll &&
event.type() == ui::EventType::kGestureScrollBegin) {
scroll_offset_before_main_axis_scrolling_ = scroll_offset_;
layout_strategy_before_main_axis_scrolling_ = layout_strategy_;
// The change in |scroll_status_| may lead to update on the gradient zone.
MaybeUpdateGradientZone();
}
if (event.type() == ui::EventType::kGestureEnd) {
ResetScrollStatus();
}
return should_handle_gestures;
}
void ScrollableShelfView::ResetScrollStatus() {
scroll_status_ = kNotInScroll;
scroll_offset_before_main_axis_scrolling_ = gfx::Vector2dF();
layout_strategy_before_main_axis_scrolling_ = kNotShowArrowButtons;
// The change in |scroll_status_| may lead to update on the gradient zone.
MaybeUpdateGradientZone();
}
bool ScrollableShelfView::ProcessGestureEvent(const ui::GestureEvent& event) {
if (layout_strategy_ == kNotShowArrowButtons)
return true;
// Handle scroll-related events, but don't do anything special for begin and
// end.
if (event.type() == ui::EventType::kGestureScrollBegin) {
DCHECK(!presentation_time_recorder_);
if (Shell::Get()->IsInTabletMode()) {
if (Shell::Get()->app_list_controller()->IsVisible(
GetDisplayIdForView(this))) {
presentation_time_recorder_ = CreatePresentationTimeHistogramRecorder(
GetWidget()->GetCompositor(),
scrollable_shelf_constants::
kScrollDraggingTabletLauncherVisibleHistogram,
scrollable_shelf_constants::
kScrollDraggingTabletLauncherVisibleMaxLatencyHistogram);
} else {
presentation_time_recorder_ = CreatePresentationTimeHistogramRecorder(
GetWidget()->GetCompositor(),
scrollable_shelf_constants::
kScrollDraggingTabletLauncherHiddenHistogram,
scrollable_shelf_constants::
kScrollDraggingTabletLauncherHiddenMaxLatencyHistogram);
}
} else {
if (Shell::Get()->app_list_controller()->IsVisible(
GetDisplayIdForView(this))) {
presentation_time_recorder_ = CreatePresentationTimeHistogramRecorder(
GetWidget()->GetCompositor(),
scrollable_shelf_constants::
kScrollDraggingClamshellLauncherVisibleHistogram,
scrollable_shelf_constants::
kScrollDraggingClamshellLauncherVisibleMaxLatencyHistogram);
} else {
presentation_time_recorder_ = CreatePresentationTimeHistogramRecorder(
GetWidget()->GetCompositor(),
scrollable_shelf_constants::
kScrollDraggingClamshellLauncherHiddenHistogram,
scrollable_shelf_constants::
kScrollDraggingClamshellLauncherHiddenMaxLatencyHistogram);
}
}
return true;
}
if (event.type() == ui::EventType::kGestureEnd) {
// Do not reset |presentation_time_recorder_| in
// ui::EventType::kGestureScrollEnd event because it may not exist due to
// gesture fling.
presentation_time_recorder_.reset();
// The type of scrolling offset is float to ensure that ScrollableShelfView
// is responsive to slow gesture scrolling. However, after offset
// adjustment, the scrolling offset should be floored.
scroll_offset_ = gfx::ToFlooredVector2d(scroll_offset_);
// If the scroll animation is created, tappable icon indices are updated
// at the end of animation.
if (!AdjustOffset() && !during_scroll_animation_)
UpdateTappableIconIndices();
return true;
}
if (event.type() == ui::EventType::kScrollFlingStart) {
const bool is_horizontal_alignment = GetShelf()->IsHorizontalAlignment();
if (!ShouldHandleScroll(gfx::Vector2dF(event.details().velocity_x(),
event.details().velocity_y()),
/*is_gesture_fling=*/true)) {
return false;
}
int scroll_velocity = is_horizontal_alignment
? event.details().velocity_x()
: event.details().velocity_y();
if (ShouldAdaptToRTL())
scroll_velocity = -scroll_velocity;
float page_scrolling_offset = CalculatePageScrollingOffset(
scroll_velocity < 0, layout_strategy_before_main_axis_scrolling_);
// Only starts animation when scroll distance is greater than zero.
if (std::fabs(page_scrolling_offset) > 0.f) {
ScrollToMainOffset((is_horizontal_alignment
? scroll_offset_before_main_axis_scrolling_.x()
: scroll_offset_before_main_axis_scrolling_.y()) +
page_scrolling_offset,
/*animating=*/true);
}
return true;
}
if (event.type() != ui::EventType::kGestureScrollUpdate) {
return false;
}
float scroll_delta = 0.f;
const bool is_horizontal = GetShelf()->IsHorizontalAlignment();
if (is_horizontal) {
scroll_delta = -event.details().scroll_x();
scroll_delta = ShouldAdaptToRTL() ? -scroll_delta : scroll_delta;
} else {
scroll_delta = -event.details().scroll_y();
}
// Return early if scrollable shelf cannot be scrolled anymore because it has
// reached to the end.
const float current_scroll_offset = CalculateMainAxisScrollDistance();
if ((current_scroll_offset == 0.f && scroll_delta <= 0.f) ||
(current_scroll_offset == CalculateScrollUpperBound(GetSpaceForIcons()) &&
scroll_delta >= 0.f)) {
return true;
}
DCHECK(presentation_time_recorder_);
presentation_time_recorder_->RequestNext();
if (is_horizontal)
ScrollByXOffset(scroll_delta, /*animate=*/false);
else
ScrollByYOffset(scroll_delta, /*animate=*/false);
return true;
}
void ScrollableShelfView::HandleMouseWheelEvent(ui::MouseWheelEvent* event) {
// Note that the scrolling from touchpad is propagated as mouse wheel event.
// Let the shelf handle mouse wheel events over the empty area of the shelf
// view, as these events would be ignored by the scrollable shelf view.
gfx::Point location_in_shelf_view = event->location();
View::ConvertPointToTarget(this, shelf_view_, &location_in_shelf_view);
if (!shelf_view_->LocationInsideVisibleShelfItemBounds(
location_in_shelf_view)) {
GetShelf()->ProcessMouseWheelEvent(event);
return;
}
if (!ShouldHandleScroll(gfx::Vector2dF(event->x_offset(), event->y_offset()),
/*is_gesture_fling=*/false)) {
return;
}
event->SetHandled();
// Scrolling the mouse wheel may create multiple mouse wheel events at the
// same time. If the scrollable shelf view is during scrolling animation at
// this moment, do not handle the mouse wheel event.
if (shelf_view_->layer()->GetAnimator()->is_animating())
return;
if (GetShelf()->IsHorizontalAlignment()) {
const float x_offset = event->x_offset();
const float y_offset = event->y_offset();
// If the shelf is bottom aligned, we can scroll over the shelf contents if
// the scroll is horizontal or vertical (in the case of a mousewheel
// scroll). We take the biggest offset difference of the vertical and
// horizontal components to determine the offset to scroll over the
// contents.
float max_absolute_offset =
abs(x_offset) > abs(y_offset) ? x_offset : y_offset;
ScrollByXOffset(
CalculatePageScrollingOffset(max_absolute_offset < 0, layout_strategy_),
/*animating=*/true);
} else {
ScrollByYOffset(
CalculatePageScrollingOffset(event->y_offset() < 0, layout_strategy_),
/*animating=*/true);
}
}
void ScrollableShelfView::ScrollByXOffset(float x_offset, bool animating) {
ScrollToMainOffset(scroll_offset_.x() + x_offset, animating);
}
void ScrollableShelfView::ScrollByYOffset(float y_offset, bool animating) {
ScrollToMainOffset(scroll_offset_.y() + y_offset, animating);
}
void ScrollableShelfView::ScrollToMainOffset(float target_offset,
bool animating) {
if (animating) {
StartShelfScrollAnimation(target_offset);
} else {
UpdateScrollOffset(target_offset);
shelf_container_view_->TranslateShelfView(scroll_offset_);
}
}
float ScrollableShelfView::CalculatePageScrollingOffset(
bool forward,
LayoutStrategy layout_strategy) const {
// Returns zero if inputs are invalid.
const bool invalid = (layout_strategy == kNotShowArrowButtons) ||
(layout_strategy == kShowLeftArrowButton && forward) ||
(layout_strategy == kShowRightArrowButton && !forward);
if (invalid)
return 0;
float offset = CalculatePageScrollingOffsetInAbs(layout_strategy);
if (!forward)
offset = -offset;
return offset;
}
float ScrollableShelfView::CalculatePageScrollingOffsetInAbs(
LayoutStrategy layout_strategy) const {
// Implement the arrow button handler in the same way with the gesture
// scrolling. The key is to calculate the suitable scroll distance.
float offset = 0.f;
// The available space for icons excluding the area taken by arrow button(s).
int space_excluding_arrow;
const int space_needed_for_button = GetSumOfButtonSizeAndSpacing();
if (layout_strategy == kShowRightArrowButton) {
space_excluding_arrow =
GetSpaceForIcons() - scrollable_shelf_constants::kArrowButtonGroupWidth;
// After scrolling, the left arrow button will show. Adapts the offset
// to the extra arrow button.
const int offset_for_extra_arrow =
scrollable_shelf_constants::kArrowButtonGroupWidth -
ShelfConfig::Get()->GetAppIconEndPadding();
const int mod = space_excluding_arrow % space_needed_for_button;
offset = space_excluding_arrow - mod - offset_for_extra_arrow;
} else if (layout_strategy == kShowButtons ||
layout_strategy == kShowLeftArrowButton) {
space_excluding_arrow =
GetSpaceForIcons() -
2 * scrollable_shelf_constants::kArrowButtonGroupWidth;
const int mod = space_excluding_arrow % space_needed_for_button;
offset = space_excluding_arrow - mod;
// Layout of kShowLeftArrowButton can be regarded as the layout of
// kShowButtons with extra offset.
if (layout_strategy == kShowLeftArrowButton) {
const int extra_offset =
-ShelfConfig::Get()->button_spacing() -
(GetSpaceForIcons() -
scrollable_shelf_constants::kArrowButtonGroupWidth) %
space_needed_for_button +
ShelfConfig::Get()->GetAppIconEndPadding();
offset += extra_offset;
}
}
// Ensure the return value to be non-negative. Note that if the screen is too
// small (usually on the Linux emulator), `offset` may be negative.
return std::fmax(offset, 0.f);
}
float ScrollableShelfView::CalculateTargetOffsetAfterScroll(
float start_offset,
float scroll_distance) const {
float target_offset = start_offset;
target_offset += scroll_distance;
target_offset =
CalculateClampedScrollOffset(target_offset, GetSpaceForIcons());
LayoutStrategy layout_strategy_after_scroll =
CalculateLayoutStrategy(target_offset, GetSpaceForIcons());
target_offset = CalculateScrollDistanceAfterAdjustment(
target_offset, layout_strategy_after_scroll);
return target_offset;
}
void ScrollableShelfView::CalculateHorizontalGradient(
gfx::LinearGradient* gradient_mask) {
auto get_clamped = [](int position, int total) -> float {
return std::clamp(static_cast<float>(position) / total, 0.f, 1.f);
};
// Do not add gradient if visible width is too narrow.
if (visible_space_.right() <
visible_space_.x() +
2 * scrollable_shelf_constants::kGradientZoneLength) {
return;
}
float gradient_start, gradient_end;
const bool rtl = ShouldAdaptToRTL();
// Horizontal linear gradient, from left to right
gradient_mask->set_angle(0);
// If true, create a gradient area that fades in the shelf app buttons at
// the beginning
const bool show_fade_in =
rtl ? should_show_end_gradient_zone_ : should_show_start_gradient_zone_;
if (show_fade_in) {
gradient_start = get_clamped((visible_space_.x() - 1), width());
gradient_end = get_clamped(
(visible_space_.x() + scrollable_shelf_constants::kGradientZoneLength),
width());
// When the scroll arrow button shows, `gradient_start` is greater than 0.
// Ensure that the area in the range [0, gradient_start) has an opaque
// opacity so that the scroll arrow button is visible.
if (gradient_start > 0) {
gradient_mask->AddStep(0, /*alpha=*/255);
gradient_mask->AddStep(get_clamped((visible_space_.x() - 2), width()),
255);
}
gradient_mask->AddStep(gradient_start, 0);
gradient_mask->AddStep(gradient_end, 255);
}
// If true, create a gradient area that fades out the shelf app buttons at
// the end
bool show_fade_out =
rtl ? should_show_start_gradient_zone_ : should_show_end_gradient_zone_;
if (show_fade_out) {
gradient_start =
get_clamped((visible_space_.right() -
scrollable_shelf_constants::kGradientZoneLength),
width());
gradient_end = get_clamped((visible_space_.right() + 1), width());
gradient_mask->AddStep(gradient_start, /*alpha=*/255);
gradient_mask->AddStep(gradient_end, 0);
// When the scroll arrow button shows, `gradient_end` is less than 1.
// Ensure that the area in the range (gradient_end, 1] has an opaque
// opacity so that the scroll arrow button is visible.
if (gradient_end < 1) {
gradient_mask->AddStep(get_clamped((visible_space_.right() + 2), width()),
255);
gradient_mask->AddStep(1, 255);
}
}
}
void ScrollableShelfView::CalculateVerticalGradient(
gfx::LinearGradient* gradient_mask) {
auto get_clamped = [](int position, int total) -> float {
return std::clamp(static_cast<float>(position) / total, 0.f, 1.f);
};
// Do not add gradient if visible height is too small.
if (visible_space_.bottom() <
visible_space_.y() +
2 * scrollable_shelf_constants::kGradientZoneLength) {
return;
}
float gradient_start, gradient_end;
DCHECK(!ShouldAdaptToRTL());
// Vertical gradient from top to bottom.
gradient_mask->set_angle(-90);
if (should_show_start_gradient_zone_) {
gradient_start = get_clamped((visible_space_.y() - 1), height());
gradient_end = get_clamped(
(visible_space_.y() + scrollable_shelf_constants::kGradientZoneLength),
height());
// When the scroll arrow button shows, `gradient_start` is greater than 0.
// Ensure that the area in the range [0, gradient_start) has an opaque
// opacity so that the scroll arrow button is visible.
if (gradient_start > 0) {
gradient_mask->AddStep(0, /*alpha=*/255);
gradient_mask->AddStep(get_clamped((visible_space_.y() - 2), height()),
255);
}
gradient_mask->AddStep(gradient_start, 0);
gradient_mask->AddStep(gradient_end, 255);
}
if (should_show_end_gradient_zone_) {
gradient_start =
get_clamped((visible_space_.bottom() -
scrollable_shelf_constants::kGradientZoneLength),
height());
gradient_end = get_clamped((visible_space_.bottom() + 1), height());
gradient_mask->AddStep(gradient_start,
/*alpha=*/255);
gradient_mask->AddStep(gradient_end, 0);
// When the scroll arrow button shows, `gradient_end` is less than 1.
// Ensure that the area in the range (gradient_end, 1] has an opaque
// opacity so that the scroll arrow button is visible.
if (gradient_end < 1) {
gradient_mask->AddStep(
get_clamped((visible_space_.bottom() + 2), height()), 255);
gradient_mask->AddStep(1, 255);
}
}
}
void ScrollableShelfView::UpdateGradientMask() {
// There is no visible shelf app buttons so return early
if (bounds().IsEmpty() || visible_space_.IsEmpty())
return;
gfx::LinearGradient gradient_mask;
if (GetShelf()->IsHorizontalAlignment()) {
CalculateHorizontalGradient(&gradient_mask);
} else {
CalculateVerticalGradient(&gradient_mask);
}
// Return if the gradients do not change.
if (gradient_mask == layer()->gradient_mask())
return;
layer()->SetGradientMask(gradient_mask);
}
void ScrollableShelfView::UpdateGradientZoneState() {
// The gradient zone is not painted when the focus ring shows in order to
// display the focus ring correctly.
if (focus_ring_activated_) {
should_show_start_gradient_zone_ = false;
should_show_end_gradient_zone_ = false;
return;
}
if (during_scroll_animation_) {
should_show_start_gradient_zone_ = true;
should_show_end_gradient_zone_ = true;
return;
}
should_show_start_gradient_zone_ = layout_strategy_ == kShowLeftArrowButton ||
(layout_strategy_ == kShowButtons &&
scroll_status_ == kAlongMainAxisScroll);
should_show_end_gradient_zone_ = ShouldShowRightArrow();
}
void ScrollableShelfView::MaybeUpdateGradientZone() {
if (!ShouldApplyMaskLayerGradientZone())
return;
// Fade zones should be updated if:
// (1) Fade zone's visibility changes.
// (2) Fade zone should show and the arrow button's location changes.
UpdateGradientZoneState();
UpdateGradientMask();
}
bool ScrollableShelfView::ShouldApplyMaskLayerGradientZone() const {
return layout_strategy_ != LayoutStrategy::kNotShowArrowButtons;
}
float ScrollableShelfView::GetActualScrollOffset(
float main_axis_scroll_distance,
LayoutStrategy layout_strategy) const {
return (layout_strategy == kShowButtons ||
layout_strategy == kShowLeftArrowButton)
? (main_axis_scroll_distance +
scrollable_shelf_constants::kArrowButtonGroupWidth -
ShelfConfig::Get()->GetAppIconEndPadding())
: main_axis_scroll_distance;
}
void ScrollableShelfView::UpdateTappableIconIndices() {
// Scrollable shelf should be not under the scroll along the main axis, which
// means that the decimal part of the main scroll offset should be zero.
DCHECK(scroll_status_ != kAlongMainAxisScroll);
// The value returned by CalculateMainAxisScrollDistance() can be casted into
// an integer without losing precision since the decimal part is zero.
const auto tappable_indices = CalculateTappableIconIndices(
layout_strategy_, CalculateMainAxisScrollDistance());
first_tappable_app_index_ = tappable_indices.first;
last_tappable_app_index_ = tappable_indices.second;
}
std::pair<std::optional<size_t>, std::optional<size_t>>
ScrollableShelfView::CalculateTappableIconIndices(
ScrollableShelfView::LayoutStrategy layout_strategy,
int scroll_distance_on_main_axis) const {
const auto& visible_views_indices = shelf_view_->visible_views_indices();
if (visible_views_indices.empty() || visible_space_.IsEmpty())
return {std::nullopt, std::nullopt};
if (layout_strategy == ScrollableShelfView::kNotShowArrowButtons) {
return {visible_views_indices.front(), visible_views_indices.back()};
}
const int visible_size = GetShelf()->IsHorizontalAlignment()
? visible_space_.width()
: visible_space_.height();
const int space_needed_for_button = GetSumOfButtonSizeAndSpacing();
// Note that some apps may have their |ShelfAppButton| views hidden, when they
// are on an inactive desk. Therefore, the indices of tappable apps may not be
// contiguous, so we need to map from a visible view index back to an app
// index. The below are indices into the |visible_views_indices| vector.
size_t first_visible_view_index;
size_t last_visible_view_index;
if (layout_strategy == kShowRightArrowButton ||
layout_strategy == kShowButtons) {
first_visible_view_index =
scroll_distance_on_main_axis / space_needed_for_button +
(layout_strategy == kShowButtons ? 1 : 0);
last_visible_view_index =
first_visible_view_index + visible_size / space_needed_for_button;
const int end_of_last_visible_view =
last_visible_view_index * space_needed_for_button +
shelf_view_->GetButtonSize() - scroll_distance_on_main_axis;
// It is very rare but |visible_size| may be smaller than
// |space_needed_for_button| as reported in https://crbug.com/1094363.
if (end_of_last_visible_view > visible_size &&
last_visible_view_index > first_visible_view_index) {
last_visible_view_index--;
}
} else {
DCHECK_EQ(layout_strategy, kShowLeftArrowButton);
last_visible_view_index = visible_views_indices.size() - 1;
// In fuzz tests, `visible_size` may be smaller than
// `space_needed_for_button` although it never happens on real devices.
first_visible_view_index =
visible_size >= space_needed_for_button
? last_visible_view_index - visible_size / space_needed_for_button +
1
: last_visible_view_index;
}
DCHECK_LT(first_visible_view_index, visible_views_indices.size());
DCHECK_LT(last_visible_view_index, visible_views_indices.size());
// Ensure that each visible view index is within the bounds of
// `visible_views_indices`.
// TODO(b/268401797): Rewrite CalculateTappableIconIndices() as a more
// thorough fix for out of bound indices.
first_visible_view_index =
std::clamp(first_visible_view_index, static_cast<size_t>(0),
visible_views_indices.size() - 1);
last_visible_view_index =
std::clamp(last_visible_view_index, first_visible_view_index,
visible_views_indices.size() - 1);
return {visible_views_indices[first_visible_view_index],
visible_views_indices[last_visible_view_index]};
}
views::View* ScrollableShelfView::FindFirstFocusableChild() {
return shelf_view_->FindFirstFocusableChild();
}
views::View* ScrollableShelfView::FindLastFocusableChild() {
return shelf_view_->FindLastFocusableChild();
}
int ScrollableShelfView::GetSpaceForIcons() const {
return GetShelf()->IsHorizontalAlignment() ? available_space_.width()
: available_space_.height();
}
bool ScrollableShelfView::CanFitAllAppsWithoutScrolling(
const gfx::Size& available_size,
const gfx::Size& icons_preferred_size) const {
const int available_length =
(GetShelf()->IsHorizontalAlignment() ? available_size.width()
: available_size.height());
int preferred_length = GetShelf()->IsHorizontalAlignment()
? icons_preferred_size.width()
: icons_preferred_size.height();
preferred_length += 2 * ShelfConfig::Get()->GetAppIconEndPadding();
return available_length >= preferred_length;
}
bool ScrollableShelfView::ShouldHandleScroll(const gfx::Vector2dF& offset,
bool is_gesture_scrolling) const {
// When the shelf is aligned at the bottom, a horizontal mousewheel scroll may
// also be handled by the ScrollableShelf if the offset along the main axis is
// 0. This case is mainly triggered by an event generated in the MouseWheel,
// but not in the touchpad, as touchpads events are caught on ScrollEvent.
// If there is an x component to the scroll, consider this instead of the y
// axis because the horizontal scroll could move the scrollable shelf.
const float main_axis_offset =
GetShelf()->IsHorizontalAlignment() && offset.x() != 0 ? offset.x()
: offset.y();
const int threshold =
is_gesture_scrolling
? scrollable_shelf_constants::kGestureFlingVelocityThreshold
: scrollable_shelf_constants::kScrollOffsetThreshold;
return abs(main_axis_offset) > threshold;
}
bool ScrollableShelfView::AdjustOffset() {
const float offset = CalculateAdjustmentOffset(
CalculateMainAxisScrollDistance(), layout_strategy_, GetSpaceForIcons());
// Returns early when it does not need to adjust the shelf view's location.
if (!offset)
return false;
if (GetShelf()->IsHorizontalAlignment())
ScrollByXOffset(offset, /*animate=*/true);
else
ScrollByYOffset(offset, /*animate=*/true);
return true;
}
float ScrollableShelfView::CalculateAdjustmentOffset(
int main_axis_scroll_distance,
LayoutStrategy layout_strategy,
int available_space_for_icons) const {
// Scrollable shelf should be not under the scroll along the main axis, which
// means that the decimal part of the main scroll offset should be zero.
DCHECK(scroll_status_ != kAlongMainAxisScroll);
// Returns early when it does not need to adjust the shelf view's location.
if (layout_strategy == kNotShowArrowButtons ||
main_axis_scroll_distance >=
CalculateScrollUpperBound(available_space_for_icons)) {
return 0;
}
// Because the decimal part of the scroll offset is zero, it is meaningful
// to use modulo operation here.
const int remainder = static_cast<int>(GetActualScrollOffset(
main_axis_scroll_distance, layout_strategy)) %
GetSumOfButtonSizeAndSpacing();
int offset = remainder > GetGestureDragThreshold()
? GetSumOfButtonSizeAndSpacing() - remainder
: -remainder;
return offset;
}
int ScrollableShelfView::CalculateScrollDistanceAfterAdjustment(
int main_axis_scroll_distance,
LayoutStrategy layout_strategy) const {
return main_axis_scroll_distance +
CalculateAdjustmentOffset(main_axis_scroll_distance, layout_strategy,
GetSpaceForIcons());
}
void ScrollableShelfView::UpdateAvailableSpace() {
if (!is_padding_configured_externally_) {
edge_padding_insets_ =
CalculateMirroredEdgePadding(/*use_target_bounds=*/false);
}
available_space_ = GetLocalBounds();
available_space_.Inset(edge_padding_insets_);
// The hotseat uses |available_space_| to determine where to show its
// background, so notify it when it is recalculated.
if (HotseatWidget::ShouldShowHotseatBackground())
GetShelf()->hotseat_widget()->UpdateTranslucentBackground();
}
gfx::Rect ScrollableShelfView::CalculateVisibleSpace(
LayoutStrategy layout_strategy) const {
const bool in_tablet_mode = Shell::Get()->IsInTabletMode();
if (layout_strategy == kNotShowArrowButtons && !in_tablet_mode)
return GetAvailableLocalBounds(/*use_target_bounds=*/false);
const bool should_show_left_arrow =
(layout_strategy == kShowLeftArrowButton) ||
(layout_strategy == kShowButtons);
const bool should_show_right_arrow =
(layout_strategy == kShowRightArrowButton) ||
(layout_strategy == kShowButtons);
const int before_padding =
(should_show_left_arrow
? scrollable_shelf_constants::kArrowButtonGroupWidth
: 0);
const int after_padding =
(should_show_right_arrow
? scrollable_shelf_constants::kArrowButtonGroupWidth
: 0);
gfx::Insets visible_space_insets;
if (ShouldAdaptToRTL()) {
visible_space_insets =
gfx::Insets::TLBR(0, after_padding, 0, before_padding);
} else {
visible_space_insets =
GetShelf()->IsHorizontalAlignment()
? gfx::Insets::TLBR(0, before_padding, 0, after_padding)
: gfx::Insets::TLBR(before_padding, 0, after_padding, 0);
}
visible_space_insets -= CalculateRipplePaddingInsets();
gfx::Rect visible_space = available_space_;
visible_space.Inset(visible_space_insets);
return visible_space;
}
gfx::Insets ScrollableShelfView::CalculateRipplePaddingInsets() const {
// Indicates whether it is in tablet mode with hotseat enabled.
const bool in_tablet_mode = display::Screen::GetScreen()->InTabletMode();
const int ripple_padding =
ShelfConfig::Get()->scrollable_shelf_ripple_padding();
const int before_padding =
(in_tablet_mode && !ShouldShowLeftArrow()) ? 0 : ripple_padding;
const int after_padding =
(in_tablet_mode && !ShouldShowRightArrow()) ? 0 : ripple_padding;
if (ShouldAdaptToRTL())
return gfx::Insets::TLBR(0, after_padding, 0, before_padding);
return GetShelf()->IsHorizontalAlignment()
? gfx::Insets::TLBR(0, before_padding, 0, after_padding)
: gfx::Insets::TLBR(before_padding, 0, after_padding, 0);
}
gfx::RoundedCornersF
ScrollableShelfView::CalculateShelfContainerRoundedCorners() const {
if (!display::Screen::GetScreen()->InTabletMode()) {
return gfx::RoundedCornersF();
}
const bool is_horizontal_alignment = GetShelf()->IsHorizontalAlignment();
const float radius = (is_horizontal_alignment ? height() : width()) / 2.f;
int upper_left = ShouldShowLeftArrow() ? 0 : radius;
int upper_right;
if (is_horizontal_alignment)
upper_right = ShouldShowRightArrow() ? 0 : radius;
else
upper_right = ShouldShowLeftArrow() ? 0 : radius;
int lower_right = ShouldShowRightArrow() ? 0 : radius;
int lower_left;
if (is_horizontal_alignment)
lower_left = ShouldShowLeftArrow() ? 0 : radius;
else
lower_left = ShouldShowRightArrow() ? 0 : radius;
if (ShouldAdaptToRTL()) {
std::swap(upper_left, upper_right);
std::swap(lower_left, lower_right);
}
return gfx::RoundedCornersF(upper_left, upper_right, lower_right, lower_left);
}
void ScrollableShelfView::OnPageFlipTimer() {
gfx::Rect visible_space_in_screen = visible_space_;
views::View::ConvertRectToScreen(this, &visible_space_in_screen);
// Calculates the page scrolling direction based on the drag item bounds and
// the bounds of the visible space.
bool should_scroll_to_next;
if (ShouldAdaptToRTL()) {
should_scroll_to_next =
drag_item_bounds_in_screen_->x() < visible_space_in_screen.x();
} else {
should_scroll_to_next = GetShelf()->IsHorizontalAlignment()
? drag_item_bounds_in_screen_->right() >
visible_space_in_screen.right()
: drag_item_bounds_in_screen_->bottom() >
visible_space_in_screen.bottom();
}
ScrollToNewPage(/*forward=*/should_scroll_to_next);
if (test_observer_)
test_observer_->OnPageFlipTimerFired();
}
bool ScrollableShelfView::AreBoundsWithinVisibleSpace(
const gfx::Rect& bounds_in_screen) const {
if (bounds_in_screen.IsEmpty())
return false;
gfx::Rect visible_space_in_screen = visible_space_;
views::View::ConvertRectToScreen(this, &visible_space_in_screen);
if (GetShelf()->IsHorizontalAlignment()) {
return bounds_in_screen.x() >= visible_space_in_screen.x() &&
bounds_in_screen.right() <= visible_space_in_screen.right();
}
return bounds_in_screen.y() >= visible_space_in_screen.y() &&
bounds_in_screen.bottom() <= visible_space_in_screen.bottom();
}
bool ScrollableShelfView::ShouldDelegateScrollToShelf(
const ui::ScrollEvent& event) const {
// When the shelf is not aligned in the bottom, the events should be
// propagated and handled as MouseWheel events.
if (event.type() != ui::EventType::kScroll) {
return false;
}
const float main_offset =
GetShelf()->IsHorizontalAlignment() ? event.x_offset() : event.y_offset();
const float cross_offset =
GetShelf()->IsHorizontalAlignment() ? event.y_offset() : event.x_offset();
// We only delegate to the shelf scroll events across the main axis,
// otherwise, let them propagate and be handled as MouseWheel Events.
return std::abs(main_offset) < std::abs(cross_offset);
}
float ScrollableShelfView::CalculateMainAxisScrollDistance() const {
return GetShelf()->IsHorizontalAlignment() ? scroll_offset_.x()
: scroll_offset_.y();
}
void ScrollableShelfView::UpdateScrollOffset(float target_offset) {
target_offset =
CalculateClampedScrollOffset(target_offset, GetSpaceForIcons());
if (GetShelf()->IsHorizontalAlignment())
scroll_offset_.set_x(target_offset);
else
scroll_offset_.set_y(target_offset);
// Calculating the layout strategy relies on |scroll_offset_|.
LayoutStrategy new_strategy = CalculateLayoutStrategy(
CalculateMainAxisScrollDistance(), GetSpaceForIcons());
const bool strategy_needs_update = (layout_strategy_ != new_strategy);
if (strategy_needs_update) {
layout_strategy_ = new_strategy;
const bool has_gradient_zone = layer()->HasGradientMask();
const bool should_have_gradient_zone = ShouldApplyMaskLayerGradientZone();
if (has_gradient_zone && !should_have_gradient_zone) {
layer()->SetGradientMask(gfx::LinearGradient::GetEmpty());
}
InvalidateLayout();
}
visible_space_ = CalculateVisibleSpace(layout_strategy_);
if (scroll_status_ != kAlongMainAxisScroll)
UpdateTappableIconIndices();
}
void ScrollableShelfView::UpdateAvailableSpaceAndScroll() {
UpdateAvailableSpace();
UpdateScrollOffset(CalculateMainAxisScrollDistance());
}
int ScrollableShelfView::CalculateScrollOffsetForTargetAvailableSpace(
const gfx::Rect& target_space) const {
// Ensures that the scroll offset is legal under the updated available space.
const int available_space_for_icons =
GetShelf()->PrimaryAxisValue(target_space.width(), target_space.height());
int target_scroll_offset = CalculateClampedScrollOffset(
CalculateMainAxisScrollDistance(), available_space_for_icons);
// Calculates the layout strategy based on the new scroll offset.
LayoutStrategy new_strategy =
CalculateLayoutStrategy(target_scroll_offset, available_space_for_icons);
// Adjusts the scroll offset with the new strategy.
target_scroll_offset += CalculateAdjustmentOffset(
target_scroll_offset, new_strategy, available_space_for_icons);
return target_scroll_offset;
}
bool ScrollableShelfView::ShouldCountActivatedInkDrop(
const views::View* sender) const {
bool should_count = false;
// When scrolling shelf by gestures, the shelf icon's ink drop ripple may be
// activated accidentally. So ignore the ink drop activity during animation.
if (during_scroll_animation_)
return should_count;
if (!first_tappable_app_index_.has_value() ||
!last_tappable_app_index_.has_value()) {
// Verify that `first_tappable_app_index_` and `last_tappable_app_index_`
// are both illegal. In that case, return early.
DCHECK(first_tappable_app_index_ == last_tappable_app_index_);
return false;
}
// The ink drop needs to be clipped only if |sender| is the app at one of the
// corners of the shelf. This happens if it is either the first or the last
// tappable app and no arrow is showing on its side.
if (shelf_view_->view_model()->view_at(first_tappable_app_index_.value()) ==
sender) {
should_count = !(layout_strategy_ == kShowButtons ||
layout_strategy_ == kShowLeftArrowButton);
} else if (shelf_view_->view_model()->view_at(
last_tappable_app_index_.value()) == sender) {
should_count = !(layout_strategy_ == kShowButtons ||
layout_strategy_ == kShowRightArrowButton);
}
return should_count;
}
void ScrollableShelfView::EnableShelfRoundedCorners(bool enable) {
// Only enable shelf rounded corners in tablet mode. Note that we allow
// disabling rounded corners in clamshell. Because when switching to clamshell
// from tablet, this method may be called after tablet mode ends.
if (enable && !display::Screen::GetScreen()->InTabletMode()) {
return;
}
ui::Layer* layer = shelf_container_view_->layer();
const bool has_rounded_corners = !(layer->rounded_corner_radii().IsEmpty());
if (enable == has_rounded_corners)
return;
// In non-overflow mode, only apply layer clip on |shelf_container_view_|
// when the ripple ring of the first/last shelf icon shows.
// Note that |layout_strategy_| may update while EnableShelfRoundedCorners()
// is not called. For example, the first icon's context menu shows, then the
// system notification makes shelf view enter overflow mode. So
// |layer_clip_in_non_overflow_| updates regardless of |layout_strategy_|.
layer_clip_in_non_overflow_ = enable;
if (layout_strategy_ == kNotShowArrowButtons)
EnableLayerClipOnShelfContainerView(layer_clip_in_non_overflow_);
layer->SetRoundedCornerRadius(enable ? CalculateShelfContainerRoundedCorners()
: gfx::RoundedCornersF());
if (!layer->is_fast_rounded_corner())
layer->SetIsFastRoundedCorner(/*enable=*/true);
}
void ScrollableShelfView::OnActiveInkDropChange(bool increase) {
if (increase)
++activated_corner_buttons_;
else
--activated_corner_buttons_;
// When long pressing icons, sometimes there are more ripple animations
// pending over others buttons. Only activate rounded corners when at least
// one button needs them.
// NOTE: `last_tappable_app_index_` is used to compute whether a button is
// at the corner or not. Meanwhile, `last_tappable_app_index_` could update
// before the button fade out animation ends. As a result, in edge cases
// `activated_corner_buttons_` could be greater than 2.
CHECK_GE(activated_corner_buttons_, 0);
EnableShelfRoundedCorners(activated_corner_buttons_ > 0);
}
bool ScrollableShelfView::ShouldEnableLayerClip() const {
// Always use layer clip in overflow mode.
if (layout_strategy_ != LayoutStrategy::kNotShowArrowButtons)
return true;
// In clamshell, only use layer clip in overflow mode.
if (!display::Screen::GetScreen()->InTabletMode()) {
return false;
}
// In tablet mode, whether using layer clip in non-overflow mode depends on
// |layer_clip_in_non_overflow_|.
return layer_clip_in_non_overflow_;
}
void ScrollableShelfView::EnableLayerClipOnShelfContainerView(bool enable) {
if (!enable) {
shelf_container_view_->layer()->SetClipRect(gfx::Rect());
return;
}
// |visible_space_| is in local coordinates. It should be transformed into
// |shelf_container_view_|'s coordinates for layer clip.
gfx::RectF visible_space_in_shelf_container_coordinates(visible_space_);
views::View::ConvertRectToTarget(
this, shelf_container_view_,
&visible_space_in_shelf_container_coordinates);
shelf_container_view_->layer()->SetClipRect(
gfx::ToEnclosedRect(visible_space_in_shelf_container_coordinates));
}
int ScrollableShelfView::CalculateShelfIconsPreferredLength() const {
const gfx::Size shelf_preferred_size(
shelf_container_view_->GetPreferredSize());
const int preferred_length =
(GetShelf()->IsHorizontalAlignment() ? shelf_preferred_size.width()
: shelf_preferred_size.height());
return preferred_length + 2 * ShelfConfig::Get()->GetAppIconEndPadding();
}
BEGIN_METADATA(ScrollableShelfView)
END_METADATA
} // namespace ash
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