1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236
|
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/window_scale_animation.h"
#include <optional>
#include <vector>
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/window_backdrop.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/containers/unique_ptr_adapters.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/wm/core/scoped_animation_disabler.h"
namespace ash {
namespace {
// The time to do window transform to scale up to its original position or
// scale down to homescreen animation.
constexpr base::TimeDelta kWindowScaleUpOrDownTime = base::Milliseconds(350);
// The delay to do window opacity fade out when scaling down the dragged window.
constexpr base::TimeDelta kWindowFadeOutDelay = base::Milliseconds(100);
// The window scale down factor if we head to home screen after drag ends.
constexpr float kWindowScaleDownFactor = 0.001f;
// The fast animation time to do window transform for transient child window.
// This will only be used in tests.
constexpr base::TimeDelta kFastAnimationTime = base::Milliseconds(100);
// This will only be updated to true in tests via
// |EnableScopedFastAnimationForTransientChildForTest()|.
bool g_should_use_fast_animation_for_transient_child = false;
// Returns the transform that should be applied to |window| if we should head to
// shelf after dragging.
gfx::Transform GetWindowTransformToShelf(aura::Window* window) {
// The origin of bounds returned by GetBoundsInScreen() is transformed using
// the window's transform. The transform that should be applied to the
// window is calculated relative to the window bounds with no transforms
// applied, and thus need the un-transformed window origin.
const gfx::RectF window_bounds(window->GetBoundsInScreen());
gfx::PointF origin = window_bounds.origin();
gfx::PointF origin_without_transform =
window->transform().InverseMapPoint(origin).value_or(origin);
gfx::Transform transform;
Shelf* shelf = Shelf::ForWindow(window);
const gfx::Rect shelf_item_bounds =
shelf->GetScreenBoundsOfItemIconForWindow(window);
if (!shelf_item_bounds.IsEmpty()) {
const gfx::RectF shelf_item_bounds_f(shelf_item_bounds);
const gfx::PointF shelf_item_center = shelf_item_bounds_f.CenterPoint();
transform.Translate(shelf_item_center.x() - origin_without_transform.x(),
shelf_item_center.y() - origin_without_transform.y());
transform.Scale(shelf_item_bounds_f.width() / window_bounds.width(),
shelf_item_bounds_f.height() / window_bounds.height());
} else {
const gfx::PointF shelf_center_point =
gfx::RectF(shelf->GetIdealBounds()).CenterPoint();
transform.Translate(shelf_center_point.x() - origin_without_transform.x(),
shelf_center_point.y() - origin_without_transform.y());
transform.Scale(kWindowScaleDownFactor, kWindowScaleDownFactor);
}
return transform;
}
base::TimeDelta GetWindowAnimationTime(aura::Window* window) {
if (g_should_use_fast_animation_for_transient_child &&
window != wm::GetTransientRoot(window)) {
return kFastAnimationTime;
}
return kWindowScaleUpOrDownTime;
}
} // namespace
// -----------------------------------------------------------------------------
// WindowScaleAnimation::AnimationObserver:
// It's owned by |WindowScaleAnimation| and will be destroyed when its
// |window_| animation is completed or its |window_| is being destroyed.
class WindowScaleAnimation::AnimationObserver
: public ui::ImplicitAnimationObserver,
public aura::WindowObserver {
public:
AnimationObserver(aura::Window* window,
WindowScaleAnimation* window_scale_animation)
: window_(window), window_scale_animation_(window_scale_animation) {
window_observation_.Observe(window_.get());
}
AnimationObserver(const AnimationObserver&) = delete;
AnimationObserver& operator=(const AnimationObserver&) = delete;
~AnimationObserver() override {
// Explicitly stopping observing will prevent
// `OnImplicitAnimationsCompleted()` from being called.
StopObservingImplicitAnimations();
}
aura::Window* window() { return window_; }
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override {
window_scale_animation_->DestroyWindowAnimationObserver(this);
// |this| is destroyed after the above line.
}
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override {
window_scale_animation_->DestroyWindowAnimationObserver(this);
// |this| is destroyed after the above line.
}
private:
// Pointers to the window and the parent scale animation. Guaranteed to
// outlive `this`.
const raw_ptr<aura::Window> window_;
const raw_ptr<WindowScaleAnimation> window_scale_animation_;
base::ScopedObservation<aura::Window, aura::WindowObserver>
window_observation_{this};
};
WindowScaleAnimation::WindowScaleAnimation(WindowScaleType scale_type,
base::OnceClosure opt_callback)
: opt_callback_(std::move(opt_callback)), scale_type_(scale_type) {}
WindowScaleAnimation::~WindowScaleAnimation() {
if (!opt_callback_.is_null())
std::move(opt_callback_).Run();
}
void WindowScaleAnimation::Start(aura::Window* window) {
// In the destructor of `ScopedLayerAnimationSettings`, it will activate all
// of its observers. What we want is to activate the observer for each
// transient child window after the for loop is done, otherwise `this` can be
// early released via `WindowScaleAnimation::DestroyWindowAnimationObserver`.
// Hence creating this vector outside of the for loop.
std::vector<std::unique_ptr<ui::ScopedLayerAnimationSettings>> all_settings;
for (auto* transient_window : GetTransientTreeIterator(window)) {
window_animation_observers_.push_back(
std::make_unique<AnimationObserver>(transient_window, this));
WindowBackdrop::Get(transient_window)->DisableBackdrop();
all_settings.push_back(std::make_unique<ui::ScopedLayerAnimationSettings>(
transient_window->layer()->GetAnimator()));
auto* settings = all_settings.back().get();
settings->SetTransitionDuration(GetWindowAnimationTime(transient_window));
settings->SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
settings->SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN);
settings->AddObserver(window_animation_observers_.back().get());
if (scale_type_ == WindowScaleType::kScaleDownToShelf) {
transient_window->layer()->GetAnimator()->SchedulePauseForProperties(
kWindowFadeOutDelay, ui::LayerAnimationElement::OPACITY);
transient_window->layer()->SetTransform(
GetWindowTransformToShelf(transient_window));
transient_window->layer()->SetOpacity(0.f);
} else {
transient_window->layer()->SetTransform(gfx::Transform());
}
}
}
// static
base::AutoReset<bool>
WindowScaleAnimation::EnableScopedFastAnimationForTransientChildForTest() {
return base::AutoReset<bool>(&g_should_use_fast_animation_for_transient_child,
true);
}
void WindowScaleAnimation::DestroyWindowAnimationObserver(
WindowScaleAnimation::AnimationObserver* animation_observer) {
// `animation_observer` will get deleted on the next line.
auto* window = animation_observer->window();
std::erase_if(window_animation_observers_,
base::MatchesUniquePtr(animation_observer));
if (window_animation_observers_.empty()) {
// Do the scale transform for the entire transient tree.
OnScaleWindowsOnAnimationsCompleted(window);
// self-destructed when all windows' transform animation is done.
delete this;
}
}
void WindowScaleAnimation::OnScaleWindowsOnAnimationsCompleted(
aura::Window* window) {
// Scale-down or scale-up window(s) with the windows' descending order
// in the transient tree. We need to use this fixed order to ensure the
// transient child window will be visible after returning back from home
// screen to the window. If the transient child window is minimized before its
// parent window, its visibility is not controlled by its parent anymore.
// Check |TransientWindowManager::UpdateTransientChildVisibility()| for more
// details.
const bool is_scaling_down =
scale_type_ == WindowScaleAnimation::WindowScaleType::kScaleDownToShelf;
for (auto* transient_window : GetTransientTreeIterator(window)) {
if (transient_window->is_destroying())
continue;
if (is_scaling_down) {
// Minimize the dragged window after transform animation is completed.
window_util::MinimizeAndHideWithoutAnimation({transient_window});
// Reset its transform to identity transform and its original backdrop
// mode.
transient_window->layer()->SetTransform(gfx::Transform());
transient_window->layer()->SetOpacity(1.f);
}
WindowBackdrop::Get(transient_window)->RestoreBackdrop();
}
}
} // namespace ash
|