File: rounded_rect_cutout_path_builder.cc

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (349 lines) | stat: -rw-r--r-- 13,395 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/style/rounded_rect_cutout_path_builder.h"

#include <array>
#include <utility>

#include "base/check_op.h"
#include "base/containers/fixed_flat_map.h"
#include "base/logging.h"
#include "third_party/skia/include/core/SkPathBuilder.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkSize.h"

namespace ash {

namespace {

enum class Direction { kCounterClockwise, kClockwise };

class CornersSequence {
 public:
  // A never ending sequence of corners around a rectangle in a given
  // `direction` starting at `start`.
  CornersSequence(RoundedRectCutoutPathBuilder::Corner start,
                  Direction direction)
      : direction_(direction) {
    size_t i = 0;
    for (; i < kOrderedCorners.size(); i++) {
      if (kOrderedCorners[i] == start) {
        break;
      }
    }
    current_ = i;
  }

  // Returns the current corner and advances in `direction_`.
  RoundedRectCutoutPathBuilder::Corner Next() {
    RoundedRectCutoutPathBuilder::Corner corner = kOrderedCorners[current_];
    current_ = NextIndex(current_, direction_);
    return corner;
  }

  // Returns the current corner then updates the current corner in the opposite
  // of `direction_`.
  RoundedRectCutoutPathBuilder::Corner Back() {
    RoundedRectCutoutPathBuilder::Corner corner = kOrderedCorners[current_];
    Direction reversed_direction = direction_ == Direction::kCounterClockwise
                                       ? Direction::kClockwise
                                       : Direction::kCounterClockwise;
    current_ = NextIndex(current_, reversed_direction);
    return corner;
  }

  // Returns the corner that is opposite of the current corner.
  RoundedRectCutoutPathBuilder::Corner OppositeCurrent() const {
    // Since this is a rectangle, the opposite corner is always 2 steps away.
    return kOrderedCorners.at((current_ + 2) % 4);
  }

 private:
  // Corners in counterclockwise order.
  static constexpr std::array<RoundedRectCutoutPathBuilder::Corner, 4>
      kOrderedCorners = {RoundedRectCutoutPathBuilder::Corner::kUpperLeft,
                         RoundedRectCutoutPathBuilder::Corner::kLowerLeft,
                         RoundedRectCutoutPathBuilder::Corner::kLowerRight,
                         RoundedRectCutoutPathBuilder::Corner::kUpperRight};

  int NextIndex(int current, Direction direction) const {
    int index = current + (direction == Direction::kCounterClockwise
                               ? 1
                               : kOrderedCorners.size() - 1);
    return index % kOrderedCorners.size();
  }

  Direction direction_;
  // Tracks the index of the current corner.
  int current_;
};

// Returns the offset vector from the kUpperLeft to `corner` for `rect`.
//
// NOTE: Since the vector is relative to `rect`, it is independent of the origin
// of `rect`.
SkVector OffsetFromUpperLeft(RoundedRectCutoutPathBuilder::Corner corner,
                             const SkRect& rect) {
  switch (corner) {
    case RoundedRectCutoutPathBuilder::Corner::kUpperLeft:
      return {0.f, 0.f};
    case RoundedRectCutoutPathBuilder::Corner::kLowerLeft:
      return {0.f, rect.height()};
    case RoundedRectCutoutPathBuilder::Corner::kLowerRight:
      return {rect.width(), rect.height()};
    case RoundedRectCutoutPathBuilder::Corner::kUpperRight:
      return {rect.width(), 0.f};
  }
}

// Returns the `corner` point of the `rect`.
SkPoint CornerFromRect(RoundedRectCutoutPathBuilder::Corner corner,
                       const SkRect& rect) {
  SkPoint top_left(rect.left(), rect.top());
  return top_left + OffsetFromUpperLeft(corner, rect);
}

// Move `rect` so that the position of `rect_corner` in `rect` matches the
// position of `view_corner` in `view`.
void MatchCorners(RoundedRectCutoutPathBuilder::Corner view_corner,
                  const SkRect& view,
                  RoundedRectCutoutPathBuilder::Corner rect_corner,
                  SkRect& rect) {
  SkPoint new_location = CornerFromRect(view_corner, view) -
                         OffsetFromUpperLeft(rect_corner, rect);
  rect.offsetTo(new_location.x(), new_location.y());
}

// Modifies `rect` so that the `corner` of `view` and `rect` match.
// e.g. If `corner` is `kBottomRight`, `rect` is moved so that the bottom right
// corner of `view` and `rect` match.
void MoveRectToCorner(RoundedRectCutoutPathBuilder::Corner corner,
                      const SkRect& view,
                      SkRect& rect) {
  MatchCorners(corner, view, corner, rect);
}

// Generates 3 rectangles (small corner, inner corner, small corner) that
// represent the bounds of the arcs for the cutout at `corner`. The cutout is
// of `cutout_size`, inscribed into `view`. Small corners have
// `outer_corner_radius` and the inner corner has `inner_corner_radius`.
//
// e.g. Corner::kLowerRight
//
//             SS
//             SS
//         LLLLOO
//         LLLLOO
//         LLLLOO
//       RROOOOOO
//       RROOOOOO
//
//  R = 1st outer corner, L = inner corner, S = 2nd outer corner, O = Remainder
//  of cutout (not in rects).
std::array<SkRect, 3> PlaceRects(RoundedRectCutoutPathBuilder::Corner corner,
                                 const SkRect& view,
                                 const SkSize& cutout_size,
                                 float outer_corner_radius,
                                 float inner_corner_radius) {
  // rects[0] is the first outer corner, rects[1] is the inner corner, rects[2]
  // is the last outer corner.
  std::array<SkRect, 3> rects = {
      SkRect::MakeWH(outer_corner_radius, outer_corner_radius),
      SkRect::MakeWH(inner_corner_radius, inner_corner_radius),
      SkRect::MakeWH(outer_corner_radius, outer_corner_radius)};

  SkRect cutout = SkRect::MakeSize(cutout_size);
  // Place `cutout` in the appropriate corner of `view`.
  MoveRectToCorner(corner, view, cutout);

  CornersSequence sequence(corner, Direction::kClockwise);
  // For the cutout, corners are drawn in the opposite direction from how we
  // iterate around the rectangle (because the cutouts are convex).  We happen
  // to draw all the corners except the corner where the cutout is located. So
  // start there but skip it.
  sequence.Next();

  MatchCorners(sequence.Next(), cutout, corner, rects[0]);
  MoveRectToCorner(sequence.Next(), cutout, rects[1]);
  MatchCorners(sequence.Next(), cutout, corner, rects[2]);

  // This draws nonsensical curves if the corners overlap.
  CHECK(!rects[1].intersect(rects[0]));
  CHECK(!rects[1].intersect(rects[2]));
  return rects;
}

// Add a rounded path to `builder` for a `corner` of `rect`. The path is drawn
// counter clockwise from the corner before `corner` to the opposite corner.
// e.g. if `corner` is kUpperRight, the path is drawn from kLowerRight to
// kUpperLeft.
void AddRoundedCorner(RoundedRectCutoutPathBuilder::Corner corner,
                      const SkRect& rect,
                      SkPathBuilder& builder,
                      Direction direction = Direction::kCounterClockwise) {
  CornersSequence sequence(corner, direction);
  // The large rounded corner starts at the corner before the corner where
  // it is drawn. So, backup one and discard it since we'll hit it again.
  sequence.Back();

  SkPoint start = CornerFromRect(sequence.Next(), rect);
  SkPoint control_point = CornerFromRect(sequence.Next(), rect);
  SkPoint end = CornerFromRect(sequence.Next(), rect);

  builder.lineTo(start);
  builder.conicTo(control_point, end, SK_ScalarRoot2Over2);
}

// Adds the required paths to `builder` to draw a the cutout of
// `cutout_size` within `view` with `outer_corner_radius` for the first two
// corners and `inner_corner_radius` for the interior corner. A line will be
// drawn to the first conic will be drawn from the location of `builder`.
// The path will end at the end of the last conic.
SkRect AddCutoutPaths(RoundedRectCutoutPathBuilder::Corner corner,
                      SkPathBuilder& builder,
                      const SkRect& view,
                      const SkSize& cutout_size,
                      int outer_corner_radius,
                      int inner_corner_radius) {
  // Create rectangles that enclose each of the curves.
  std::array<SkRect, 3> rects = PlaceRects(
      corner, view, cutout_size, outer_corner_radius, inner_corner_radius);

  // Draw the first outer corner.
  AddRoundedCorner(corner, rects[0], builder);

  // The inner corner is drawn opposite from the current corner and in the
  // clockwise direction because it is convex.
  CornersSequence sequence(corner, Direction::kCounterClockwise);
  AddRoundedCorner(sequence.OppositeCurrent(), rects[1], builder,
                   Direction::kClockwise);

  // Draw the other outer corner.
  AddRoundedCorner(corner, rects[2], builder);

  // A rectangle enclosing all the rectangles to conservatively check for
  // overlap.
  SkRect union_rect = rects[0];
  union_rect.join(rects[1]);
  union_rect.join(rects[2]);
  return union_rect;
}

}  // namespace

RoundedRectCutoutPathBuilder::RoundedRectCutoutPathBuilder(gfx::SizeF bounds)
    : bounds_(bounds) {
  CHECK_GE(bounds.width(), corner_radius_ * 2.f)
      << "Width must be at least twice as large as corner radius";
  CHECK_GE(bounds.height(), corner_radius_ * 2.f)
      << "Height must be at least twice as large as corner radius";
}

RoundedRectCutoutPathBuilder::RoundedRectCutoutPathBuilder(
    const RoundedRectCutoutPathBuilder&) = default;
RoundedRectCutoutPathBuilder& RoundedRectCutoutPathBuilder::operator=(
    const RoundedRectCutoutPathBuilder&) = default;

RoundedRectCutoutPathBuilder::~RoundedRectCutoutPathBuilder() = default;

RoundedRectCutoutPathBuilder& RoundedRectCutoutPathBuilder::CornerRadius(
    int radius) {
  corner_radius_ = radius;
  return *this;
}

RoundedRectCutoutPathBuilder& RoundedRectCutoutPathBuilder::AddCutout(
    RoundedRectCutoutPathBuilder::Corner corner,
    gfx::SizeF size) {
  if (size.IsZero()) {
    cutouts_.erase(corner);
    return *this;
  }

  cutouts_[corner] = size;
  return *this;
}

RoundedRectCutoutPathBuilder&
RoundedRectCutoutPathBuilder::CutoutInnerCornerRadius(int radius) {
  cutout_inner_corner_radius_ = radius;
  return *this;
}

RoundedRectCutoutPathBuilder&
RoundedRectCutoutPathBuilder::CutoutOuterCornerRadius(int radius) {
  cutout_outer_corner_radius_ = radius;
  return *this;
}

SkPath RoundedRectCutoutPathBuilder::Build() {
  SkRect view = SkRect::MakeWH(bounds_.width(), bounds_.height());
  CHECK_GE(view.width(), corner_radius_ * 2.f)
      << "Width must be at least twice as large as corner radius";
  CHECK_GE(view.height(), corner_radius_ * 2.f)
      << "Height must be at least twice as large as corner radius";

  SkPathBuilder builder;
  // Start at the top center of the rectangle.
  builder.moveTo(view.width() / 2.f, view.top());

  // Save cutout bounds to check for overlap.
  std::vector<SkRect> drawn_cutouts;
  drawn_cutouts.reserve(4);

  // Build paths counter clockwise around view.
  CornersSequence around(RoundedRectCutoutPathBuilder::Corner::kUpperLeft,
                         Direction::kCounterClockwise);
  RoundedRectCutoutPathBuilder::Corner cur_corner = around.Next();
  do {
    auto iter = cutouts_.find(cur_corner);
    if (iter != cutouts_.end()) {
      // Adds the paths for the cutout.
      gfx::SizeF size = iter->second;
      CHECK_GE(bounds_.width(),
               (size.width() + cutout_outer_corner_radius_ + corner_radius_))
          << "Cutout width + outer corner radius + corner radius must be less "
             "than or equal to bounds width";
      CHECK_GE(bounds_.height(),
               (size.height() + cutout_outer_corner_radius_ + corner_radius_))
          << "Cutout height + outer corner radius + corner radius must be less "
             "than or equal to bounds height";

      SkRect rect = AddCutoutPaths(
          cur_corner, builder, view, SkSize::Make(size.width(), size.height()),
          cutout_outer_corner_radius_, cutout_inner_corner_radius_);
      drawn_cutouts.push_back(rect);
    } else {
      if (corner_radius_ == 0) {
        // If corner radius is 0, it's a point so just draw a line.
        SkPoint point = CornerFromRect(cur_corner, view);
        builder.lineTo(point);
      } else {
        // Draw the rounded corners for the larger view.
        SkRect rect = SkRect::MakeWH(corner_radius_, corner_radius_);
        MoveRectToCorner(cur_corner, view, rect);
        AddRoundedCorner(cur_corner, rect, builder);
      }
    }
    cur_corner = around.Next();
  } while (cur_corner != RoundedRectCutoutPathBuilder::Corner::kUpperLeft);

  // Verify that none of the cutouts intersect or the drawn shape will not work.
  // This is checking all pairs so it's O(n^2) but n<4.
  for (size_t i = 0; i < drawn_cutouts.size(); i++) {
    const SkRect& cutout = drawn_cutouts[i];
    for (size_t j = i + 1; j < drawn_cutouts.size(); j++) {
      CHECK(!cutout.intersects(drawn_cutouts[j]))
          << "At least two cutouts intersect and the path is invalid";
    }
  }

  // `close()` will draw a line from the last point to the start (top middle of
  // the shape).
  builder.close();
  return builder.detach();
}

}  // namespace ash