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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_ACCESSIBILITY_FLOATING_MENU_BUTTON_H_
#define ASH_SYSTEM_ACCESSIBILITY_FLOATING_MENU_BUTTON_H_
#include "ash/system/tray/tray_constants.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/metadata/view_factory.h"
namespace gfx {
struct VectorIcon;
class Size;
} // namespace gfx
namespace ash {
// Button view that is used in floating menu.
class FloatingMenuButton : public views::ImageButton {
METADATA_HEADER(FloatingMenuButton, views::ImageButton)
public:
FloatingMenuButton();
FloatingMenuButton(views::Button::PressedCallback callback,
const gfx::VectorIcon& icon,
int accessible_name_id,
bool flip_for_rtl);
FloatingMenuButton(views::Button::PressedCallback callback,
const gfx::VectorIcon& icon,
int accessible_name_id,
bool flip_for_rtl,
int size,
bool draw_highlight,
bool is_a11y_togglable);
FloatingMenuButton(const FloatingMenuButton&) = delete;
FloatingMenuButton& operator=(const FloatingMenuButton&) = delete;
~FloatingMenuButton() override;
// Set the vector icon shown in a circle.
void SetVectorIcon(const gfx::VectorIcon& icon);
bool GetA11yTogglable() const;
void SetA11yTogglable(bool a11y_togglable);
bool GetDrawHighlight() const;
void SetDrawHighlight(bool draw_highlight);
// Toggle state property.
bool GetToggled() const;
void SetToggled(bool toggled);
// views::ImageButton:
void PaintButtonContents(gfx::Canvas* canvas) override;
gfx::Size CalculatePreferredSize(
const views::SizeBounds& available_size) const override;
private:
void UpdateImage();
void UpdateAccessibleProperties();
raw_ptr<const gfx::VectorIcon> icon_ = nullptr;
// True if the button is currently toggled.
bool toggled_ = false;
int size_ = kTrayItemSize;
bool draw_highlight_ = true;
// Whether this button will be described as togglable to screen reading tools.
bool is_a11y_togglable_ = true;
};
BEGIN_VIEW_BUILDER(/* no export */, FloatingMenuButton, views::ImageButton)
VIEW_BUILDER_PROPERTY(bool, A11yTogglable)
VIEW_BUILDER_PROPERTY(bool, DrawHighlight)
VIEW_BUILDER_PROPERTY(bool, Toggled)
VIEW_BUILDER_PROPERTY(const gfx::VectorIcon&,
VectorIcon,
const gfx::VectorIcon&)
END_VIEW_BUILDER
} // namespace ash
DEFINE_VIEW_BUILDER(/* no export */, ash::FloatingMenuButton)
#endif // ASH_SYSTEM_ACCESSIBILITY_FLOATING_MENU_BUTTON_H_
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