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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/do_not_disturb_notification_controller.h"
#include <string>
#include "ash/constants/ash_features.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/system/focus_mode/focus_mode_controller.h"
#include "ash/system/focus_mode/focus_mode_util.h"
#include "ash/test/ash_test_base.h"
#include "base/time/time.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/message_center/message_center.h"
#include "ui/message_center/public/cpp/notification.h"
namespace ash {
namespace {
using message_center::MessageCenter;
std::u16string GetDoNotDisturbDescription() {
return l10n_util::GetStringUTF16(
IDS_ASH_DO_NOT_DISTURB_NOTIFICATION_DESCRIPTION);
}
message_center::Notification* GetDoNotDisturbNotification() {
return MessageCenter::Get()->FindNotificationById(
DoNotDisturbNotificationController::kDoNotDisturbNotificationId);
}
} // namespace
class DoNotDisturbNotificationControllerTest : public AshTestBase {
public:
DoNotDisturbNotificationControllerTest() = default;
DoNotDisturbNotificationControllerTest(
const DoNotDisturbNotificationControllerTest&) = delete;
DoNotDisturbNotificationControllerTest& operator=(
const DoNotDisturbNotificationControllerTest&) = delete;
~DoNotDisturbNotificationControllerTest() override = default;
};
// Tests that enabling/disabling Do not disturb mode adds/removes the Do not
// disturb notification.
TEST_F(DoNotDisturbNotificationControllerTest, AddRemoveNotification) {
auto* message_center = MessageCenter::Get();
ASSERT_FALSE(GetDoNotDisturbNotification());
// Turn on Do not disturb mode.
message_center->SetQuietMode(true);
auto* notification = GetDoNotDisturbNotification();
EXPECT_TRUE(notification);
EXPECT_EQ(notification->message(), GetDoNotDisturbDescription());
// Turn off Do not disturb mode.
message_center->SetQuietMode(false);
EXPECT_FALSE(GetDoNotDisturbNotification());
}
// Tests that clicking the notification's "Turn off" button turns off Do not
// disturb mode and dismisses the Do not disturb notification.
TEST_F(DoNotDisturbNotificationControllerTest,
NotificationButtonTurnsOffDoNotDisturbMode) {
// Show the notification by turning on Do not disturb mode.
auto* message_center = MessageCenter::Get();
message_center->SetQuietMode(true);
auto* notification = GetDoNotDisturbNotification();
ASSERT_TRUE(notification);
ASSERT_EQ(notification->message(), GetDoNotDisturbDescription());
// Simulate a click on the notification's "Turn off" button.
notification->delegate()->Click(0, std::nullopt);
EXPECT_FALSE(GetDoNotDisturbNotification());
EXPECT_FALSE(message_center->IsQuietMode());
}
using DoNotDisturbNotificationControllerWithFocusModeTest = AshTestBase;
// Tests if the correct notification id shows up when the system DND is on
// before starting a focus session.
TEST_F(DoNotDisturbNotificationControllerWithFocusModeTest,
CheckNotificationTypesIfSystemDNDIsOnInitially) {
auto* message_center = MessageCenter::Get();
auto* focus_mode_controller = FocusModeController::Get();
// Turn on system DND mode before starting a session.
message_center->SetQuietMode(true);
auto* notification = GetDoNotDisturbNotification();
ASSERT_TRUE(notification);
EXPECT_EQ(notification->message(), GetDoNotDisturbDescription());
// Start a focus session where `turn_on_do_not_disturb` is defaulted to
// `true`.
EXPECT_TRUE(focus_mode_controller->turn_on_do_not_disturb());
focus_mode_controller->ToggleFocusMode();
EXPECT_TRUE(focus_mode_controller->in_focus_session());
notification = GetDoNotDisturbNotification();
EXPECT_TRUE(notification);
EXPECT_EQ(notification->message(), GetDoNotDisturbDescription());
// Check the notification creation during the focus session. First, disable
// the DND mode in the focus session.
notification->delegate()->Click(0, std::nullopt);
EXPECT_FALSE(GetDoNotDisturbNotification());
EXPECT_FALSE(message_center->IsQuietMode());
// Second, enable the DND mode.
message_center->SetQuietMode(true);
notification = GetDoNotDisturbNotification();
EXPECT_TRUE(notification);
EXPECT_EQ(notification->message(), GetDoNotDisturbDescription());
// End the focus session, and the system DND state will be restored to `true`.
focus_mode_controller->ToggleFocusMode();
EXPECT_FALSE(focus_mode_controller->in_focus_session());
notification = GetDoNotDisturbNotification();
EXPECT_TRUE(notification);
EXPECT_EQ(notification->message(), GetDoNotDisturbDescription());
}
// Tests if the correct notification id shows up when the system DND is off
// before starting a focus session.
TEST_F(DoNotDisturbNotificationControllerWithFocusModeTest,
CheckNotificationTypesIfSystemDNDIsOffInitially) {
auto* focus_mode_controller = FocusModeController::Get();
auto* message_center = MessageCenter::Get();
// The system DND is off before starting a focus session.
ASSERT_FALSE(GetDoNotDisturbNotification());
EXPECT_FALSE(message_center->IsQuietMode());
EXPECT_NE(message_center::QuietModeSourceType::kFocusMode,
message_center->GetLastQuietModeChangeSourceType());
// Start a focus session where `turn_on_do_not_disturb` is defaulted to
// `true`.
EXPECT_TRUE(focus_mode_controller->turn_on_do_not_disturb());
focus_mode_controller->ToggleFocusMode();
EXPECT_TRUE(focus_mode_controller->in_focus_session());
auto* notification = GetDoNotDisturbNotification();
EXPECT_TRUE(notification);
const base::Time end_time = focus_mode_controller->GetActualEndTime();
EXPECT_EQ(
notification->message(),
focus_mode_util::GetNotificationDescriptionForFocusSession(end_time));
// Check that quiet mode is active, and it was triggered by focus mode.
EXPECT_TRUE(message_center->IsQuietMode());
EXPECT_EQ(message_center::QuietModeSourceType::kFocusMode,
message_center->GetLastQuietModeChangeSourceType());
// End the focus session, and the system DND state will be restored to
// `false`.
focus_mode_controller->ToggleFocusMode();
EXPECT_FALSE(focus_mode_controller->in_focus_session());
EXPECT_FALSE(GetDoNotDisturbNotification());
// Check that quiet mode is no longer active, and it was triggered by focus
// mode.
EXPECT_FALSE(message_center->IsQuietMode());
EXPECT_EQ(message_center::QuietModeSourceType::kFocusMode,
message_center->GetLastQuietModeChangeSourceType());
}
// Tests that if the focus session is extended by 10 minutes; correspondingly,
// the notification will show the updated end time after adding the 10 minutes.
TEST_F(DoNotDisturbNotificationControllerWithFocusModeTest,
CheckNotificationTextAfterExtendingFocusSession) {
auto* focus_mode_controller = FocusModeController::Get();
// The system DND is off before starting a focus session.
ASSERT_FALSE(GetDoNotDisturbNotification());
// Start a focus session where `turn_on_do_not_disturb` is defaulted to
// `true`.
EXPECT_TRUE(focus_mode_controller->turn_on_do_not_disturb());
focus_mode_controller->ToggleFocusMode();
EXPECT_TRUE(focus_mode_controller->in_focus_session());
const base::Time end_time1 = focus_mode_controller->GetActualEndTime();
auto* notification = GetDoNotDisturbNotification();
EXPECT_TRUE(notification);
EXPECT_EQ(
notification->message(),
focus_mode_util::GetNotificationDescriptionForFocusSession(end_time1));
// Extend the focus duration.
focus_mode_controller->ExtendSessionDuration();
const base::Time end_time2 = focus_mode_controller->GetActualEndTime();
EXPECT_EQ(end_time2 - end_time1, base::Minutes(10));
notification = GetDoNotDisturbNotification();
EXPECT_TRUE(notification);
EXPECT_EQ(
notification->message(),
focus_mode_util::GetNotificationDescriptionForFocusSession(end_time2));
// End the focus session, and the system DND state will be restored to
// `false`.
focus_mode_controller->ToggleFocusMode();
EXPECT_FALSE(focus_mode_controller->in_focus_session());
EXPECT_FALSE(GetDoNotDisturbNotification());
}
} // namespace ash
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