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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/model/update_model.h"
namespace ash {
UpdateModel::UpdateModel() = default;
UpdateModel::~UpdateModel() = default;
void UpdateModel::AddObserver(UpdateObserver* observer) {
observers_.AddObserver(observer);
}
void UpdateModel::RemoveObserver(UpdateObserver* observer) {
observers_.RemoveObserver(observer);
}
void UpdateModel::SetUpdateAvailable(UpdateSeverity severity,
bool factory_reset_required,
bool rollback) {
update_required_ = true;
update_deferred_ = DeferredUpdateState::kNone;
severity_ = severity;
factory_reset_required_ = factory_reset_required;
rollback_ = rollback;
NotifyUpdateAvailable();
}
void UpdateModel::SetRelaunchNotificationState(
const RelaunchNotificationState& relaunch_notification_state) {
relaunch_notification_state_ = relaunch_notification_state;
NotifyUpdateAvailable();
}
void UpdateModel::SetUpdateOverCellularAvailable(bool available) {
update_over_cellular_available_ = available;
NotifyUpdateAvailable();
}
void UpdateModel::SetUpdateDeferred(DeferredUpdateState state) {
update_deferred_ = state;
NotifyUpdateAvailable();
}
void UpdateModel::SetShowEolNotice(bool show) {
show_eol_notice_ = show;
}
void UpdateModel::SetShowExtendedUpdatesNotice(bool show) {
show_extended_updates_notice_ = show;
}
UpdateSeverity UpdateModel::GetSeverity() const {
// TODO(crbug.com/41438408): adjust severity according the amount of
// time passing after update is available over cellular connection. Use low
// severity for update available over cellular connection.
return update_over_cellular_available_ ? UpdateSeverity::kLow : severity_;
}
void UpdateModel::ResetUpdateAvailable() {
update_required_ = false;
update_deferred_ = DeferredUpdateState::kNone;
NotifyUpdateAvailable();
}
void UpdateModel::NotifyUpdateAvailable() {
for (auto& observer : observers_)
observer.OnUpdateAvailable();
}
} // namespace ash
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