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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/status_area_animation_controller.h"
#include <algorithm>
#include "ash/ime/ime_controller_impl.h"
#include "ash/shell.h"
#include "ash/system/notification_center/notification_center_test_api.h"
#include "ash/system/notification_center/notification_center_tray.h"
#include "ash/system/status_area_widget.h"
#include "ash/system/status_area_widget_test_helper.h"
#include "ash/system/unified/notification_counter_view.h"
#include "ash/system/unified/notification_icons_controller.h"
#include "ash/test/ash_test_base.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/test/task_environment.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/test/layer_animation_stopped_waiter.h"
#include "ui/display/manager/display_manager.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/message_center/message_center.h"
namespace ash {
class TrayItemViewAnimationWaiter {
public:
explicit TrayItemViewAnimationWaiter(TrayItemView* tray_item)
: tray_item_(tray_item) {}
TrayItemViewAnimationWaiter(const TrayItemViewAnimationWaiter&) = delete;
TrayItemViewAnimationWaiter& operator=(const TrayItemViewAnimationWaiter&) =
delete;
~TrayItemViewAnimationWaiter() = default;
// Waits for `tray_item_`'s visibility animation to finish, or no-op if it is
// not currently animating.
void Wait() {
if (tray_item_->IsAnimating()) {
tray_item_->SetAnimationIdleClosureForTest(base::BindOnce(
&TrayItemViewAnimationWaiter::OnTrayItemAnimationFinished,
weak_ptr_factory_.GetWeakPtr()));
run_loop_.Run();
}
}
private:
// Called when `tray_item_`'s visibility animation finishes.
void OnTrayItemAnimationFinished() { run_loop_.Quit(); }
// The tray item whose animation is being waited for.
raw_ptr<TrayItemView> tray_item_ = nullptr;
base::RunLoop run_loop_;
base::WeakPtrFactory<TrayItemViewAnimationWaiter> weak_ptr_factory_{this};
};
class StatusAreaAnimationControllerTest : public AshTestBase {
public:
StatusAreaAnimationControllerTest()
: AshTestBase(base::test::TaskEnvironment::TimeSource::MOCK_TIME) {
}
StatusAreaAnimationControllerTest(const StatusAreaAnimationControllerTest&) =
delete;
StatusAreaAnimationControllerTest& operator=(
const StatusAreaAnimationControllerTest&) = delete;
~StatusAreaAnimationControllerTest() override = default;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
test_api = std::make_unique<NotificationCenterTestApi>();
// Tray visibility animations may still be disabled due to changes in
// session state not fully propagating. Running all pending tasks guarantees
// that the necessary scoped closure runners are executed, thus ensuring
// that visibility animations are enabled before proceeding with the rest of
// the test.
base::RunLoop().RunUntilIdle();
ASSERT_TRUE(test_api->GetTray()->IsShowAnimationEnabled());
}
bool IsNotificationCounterAnimationRunning() {
return notification_counter()->IsAnimating();
}
bool IsCapsLockTrayItemAnimationRunning() {
return caps_lock_tray_item()->IsAnimating();
}
NotificationCounterView* notification_counter() {
return test_api->GetTray()
->notification_icons_controller()
->notification_counter_view();
}
NotificationIconTrayItemView* caps_lock_tray_item() {
// The last tray item will be used to show the caps lock notification icon.
return test_api->GetTray()
->notification_icons_controller()
->tray_items()
.back();
}
std::unique_ptr<NotificationCenterTestApi> test_api;
};
// Tests that the notification center tray's `TrayItemView`s' animations are
// disabled while the notification center tray is running its initial show
// animation.
TEST_F(StatusAreaAnimationControllerTest,
TrayItemAnimationDisabledDuringShowAnimation) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
ASSERT_FALSE(notification_counter()->GetVisible());
// Add a notification to make the notification center tray visible.
test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
ASSERT_TRUE(test_api->IsTrayShown());
// Verify that the notification counter does not start animating.
EXPECT_FALSE(IsNotificationCounterAnimationRunning());
// Wait for the tray's show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the notification counter is visible.
EXPECT_TRUE(notification_counter()->GetVisible());
EXPECT_EQ(notification_counter()->layer()->opacity(), 1);
}
// Tests that the notification center tray's `TrayItemView`s' animations are
// disabled while the notification center tray is running its initial show
// animation on a secondary display.
TEST_F(StatusAreaAnimationControllerTest,
TrayItemAnimationDisabledDuringShowAnimationOnSecondaryDisplay) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Create two displays.
UpdateDisplay("800x799,800x799");
auto secondary_display_id = display_manager()->GetDisplayAt(1).id();
// Add a notification to make the notification center tray visible on both
// displays.
test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayShown());
ASSERT_TRUE(test_api->IsTrayShownOnDisplay(secondary_display_id));
ASSERT_TRUE(test_api->IsTrayAnimating());
ASSERT_TRUE(test_api->IsTrayAnimatingOnDisplay(secondary_display_id));
// Verify that the notification counter on the secondary display does not
// start animating.
EXPECT_FALSE(
test_api->IsNotificationCounterAnimatingOnDisplay(secondary_display_id));
// Wait for the secondary display's tray show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(
test_api->GetTrayOnDisplay(secondary_display_id)->layer());
ASSERT_FALSE(test_api->IsTrayAnimatingOnDisplay(secondary_display_id));
// Verify that the secondary display's notification counter is visible.
EXPECT_TRUE(
test_api->IsNotificationCounterShownOnDisplay(secondary_display_id));
EXPECT_EQ(test_api->GetNotificationCounterOnDisplay(secondary_display_id)
->layer()
->opacity(),
1);
}
// Tests that the notification center tray's `TrayItemView`s' animations are
// disabled while the notification center tray is running its initial hide
// animation.
TEST_F(StatusAreaAnimationControllerTest,
TrayItemAnimationDisabledDuringHideAnimation) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
ASSERT_FALSE(notification_counter()->GetVisible());
// Add a notification to make the notification center tray visible.
auto id = test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
ASSERT_TRUE(test_api->IsTrayShown());
// Wait for the notification center tray's show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the notification center tray is visible.
ASSERT_TRUE(test_api->IsTrayShown());
// Remove the notification to cause the notification center tray to start its
// hide animation.
test_api->RemoveNotification(id);
// Verify that the notification center tray is running its hide animation.
ASSERT_TRUE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->GetTray()->layer()->GetTargetVisibility());
ASSERT_EQ(test_api->GetTray()->layer()->GetTargetOpacity(), 0);
// Verify that the notification counter does not start animating.
EXPECT_FALSE(IsNotificationCounterAnimationRunning());
// Wait for the tray's hide animation to finish.
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the notification counter is not visible.
EXPECT_FALSE(notification_counter()->GetVisible());
EXPECT_EQ(notification_counter()->layer()->opacity(), 0);
}
// Tests that `NotificationIconTrayItemView`s are not reset until the end of the
// `NotificationCenterTray`'s hide animation. This was added for b/284991444.
TEST_F(StatusAreaAnimationControllerTest,
NotificationIconNotResetWhileNotificationTrayHideAnimationRunning) {
// Note that animations still finish immediately at this stage of the test.
// Add a critical warning system notification.
auto id = test_api->AddCriticalWarningSystemNotification();
auto* notification_icon = test_api->GetNotificationIconForId(id);
CHECK(notification_icon);
auto icon_image = notification_icon->image_view()->GetImage();
// Verify that the notification icon is showing in the notification tray, and
// that the tray is finished animating.
ASSERT_TRUE(test_api->IsNotificationIconShown());
ASSERT_TRUE(test_api->IsTrayShown());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Set the animation duration scale to some small non-zero value for the rest
// of the test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Remove the notification to start the notification tray's hide animation.
test_api->RemoveNotification(id);
ASSERT_TRUE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->GetTray()->layer()->GetTargetVisibility());
ASSERT_EQ(test_api->GetTray()->layer()->GetTargetOpacity(), 0);
// Verify that the notification icon has not been reset yet.
EXPECT_TRUE(icon_image.BackedBySameObjectAs(
notification_icon->image_view()->GetImage()));
// Wait for the notification tray to finish its hide animation.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the notification icon has been reset.
EXPECT_TRUE(notification_icon->image_view()->GetImage().BackedBySameObjectAs(
gfx::ImageSkia()));
}
// Tests that `NotificationIconTrayItemView`s are not reset until the end of
// their hide animation. This was added for b/284991444.
TEST_F(StatusAreaAnimationControllerTest,
NotificationIconNotResetWhileHideAnimationRunning) {
// Note that animations still finish immediately at this stage of the test.
// Add a standard notification as well as a critical warning system
// notification.
test_api->AddNotification();
auto id = test_api->AddCriticalWarningSystemNotification();
auto* notification_icon = test_api->GetNotificationIconForId(id);
CHECK(notification_icon);
auto icon_image = notification_icon->image_view()->GetImage();
// Verify that both the notification counter and a notification icon are
// showing in the notification tray, and that the tray is finished animating.
ASSERT_TRUE(test_api->IsNotificationCounterShown());
ASSERT_TRUE(test_api->IsNotificationIconShown());
ASSERT_TRUE(test_api->IsTrayShown());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Set the animation duration scale to some small non-zero value for the
// rest of the test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Remove the critical warning system notification to start the notification
// icon's hide animation (note that the notification tray should remain
// visible due to the presence of the standard notification).
test_api->RemoveNotification(id);
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsNotificationCounterAnimating());
ASSERT_TRUE(notification_icon->IsAnimating());
ASSERT_FALSE(notification_icon->target_visible_for_testing());
// Verify that the notification icon has not been reset yet.
EXPECT_TRUE(icon_image.BackedBySameObjectAs(
notification_icon->image_view()->GetImage()));
// End the notification icon's hide animation.
auto* icon_animation = notification_icon->animation_for_testing();
icon_animation->End();
ASSERT_FALSE(notification_icon->IsAnimating());
// Verify that the notification icon has been reset.
EXPECT_TRUE(notification_icon->image_view()->GetImage().BackedBySameObjectAs(
gfx::ImageSkia()));
}
// Tests that the notification center tray's `TrayItemView`s' animations are
// disabled while the notification center tray is running its show animation,
// even when it's not the initial show animation.
TEST_F(StatusAreaAnimationControllerTest,
TrayItemAnimationDisabledDuringNonInitialShowAnimation) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
ASSERT_FALSE(notification_counter()->GetVisible());
// Add a notification to make the notification center tray visible.
auto id = test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the tray's show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Remove the notification, causing the tray to hide.
test_api->RemoveNotification(id);
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the hide animation to finish.
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
ASSERT_FALSE(notification_counter()->GetVisible());
// Add another notification to make the tray visible a second time.
test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
ASSERT_TRUE(test_api->IsTrayShown());
// Verify that the notification counter does not start animating.
EXPECT_FALSE(IsNotificationCounterAnimationRunning());
// Wait for the tray's show animation to finish.
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the notification counter is visible.
EXPECT_TRUE(notification_counter()->GetVisible());
EXPECT_EQ(notification_counter()->layer()->opacity(), 1);
}
// Tests that the notification center tray's `TrayItemView`s' animations are
// disabled while the notification center tray is running its hide animation,
// even when it's not the initial hide animation.
TEST_F(StatusAreaAnimationControllerTest,
TrayItemAnimationDisabledDuringNonInitialHideAnimation) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
ASSERT_FALSE(notification_counter()->GetVisible());
// Add a notification to make the notification center tray visible.
auto id = test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the tray's show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_TRUE(test_api->IsTrayShown());
ASSERT_TRUE(notification_counter()->GetVisible());
// Remove the notification, causing the tray to hide.
test_api->RemoveNotification(id);
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the hide animation to finish.
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
ASSERT_FALSE(notification_counter()->GetVisible());
// Add another notification to make the tray visible a second time.
id = test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the notification center tray's second show animation to finish.
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_TRUE(test_api->IsTrayShown());
ASSERT_TRUE(notification_counter()->GetVisible());
// Remove the notification, causing the notification center tray to start its
// second hide animation.
test_api->RemoveNotification(id);
ASSERT_TRUE(test_api->IsTrayAnimating());
// Verify that the notification counter does not start animating.
EXPECT_FALSE(IsNotificationCounterAnimationRunning());
// Wait for the notification center tray's hide animation to finish.
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
// Verify that the notification counter is hidden.
EXPECT_FALSE(notification_counter()->GetVisible());
EXPECT_EQ(notification_counter()->layer()->opacity(), 0);
}
// Tests that already-visible `TrayItemView`s do not animate when a new
// `TrayItemView` becomes visible.
TEST_F(StatusAreaAnimationControllerTest,
VisibleTrayItemDoesNotAnimateDuringNewTrayItemAnimation) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
// Show the tray by adding a notification.
test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the tray's show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_TRUE(notification_counter()->GetVisible());
ASSERT_FALSE(IsNotificationCounterAnimationRunning());
// Add a second icon to the tray (caps lock).
Shell::Get()->ime_controller()->UpdateCapsLockState(true);
// Verify that the new tray item (caps lock) animates in while the existing
// tray item (counter) does not animate.
EXPECT_TRUE(IsCapsLockTrayItemAnimationRunning());
EXPECT_FALSE(IsNotificationCounterAnimationRunning());
// Wait for the caps lock tray item show animation to finish.
TrayItemViewAnimationWaiter(caps_lock_tray_item()).Wait();
EXPECT_FALSE(IsCapsLockTrayItemAnimationRunning());
// Verify that both tray items are visible.
EXPECT_TRUE(caps_lock_tray_item()->GetVisible());
EXPECT_EQ(caps_lock_tray_item()->layer()->opacity(), 1);
EXPECT_TRUE(notification_counter()->GetVisible());
EXPECT_EQ(notification_counter()->layer()->opacity(), 1);
}
// Tests that visible `TrayItemView`s can animate out without causing the entire
// notification center tray to animate when there are at least two items in the
// tray.
TEST_F(StatusAreaAnimationControllerTest,
VisibleTrayItemAnimatesOutWithoutCausingWholeTrayAnimation) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_FALSE(test_api->IsTrayShown());
// Show the tray by adding a notification.
auto id = test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the tray's show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
ASSERT_TRUE(notification_counter()->GetVisible());
// Add a second icon (caps lock) to the tray (this also adds a second
// notification).
Shell::Get()->ime_controller()->UpdateCapsLockState(true);
// Wait for the caps lock tray item show animation to finish.
TrayItemViewAnimationWaiter(caps_lock_tray_item()).Wait();
ASSERT_FALSE(IsCapsLockTrayItemAnimationRunning());
ASSERT_TRUE(caps_lock_tray_item()->GetVisible());
// Remove the initial notification, causing the notification counter to hide.
test_api->RemoveNotification(id);
ASSERT_EQ(test_api->GetNotificationCount(), 1u);
// Verify that the notification counter animates out while the tray remains
// visible.
EXPECT_TRUE(IsNotificationCounterAnimationRunning());
EXPECT_TRUE(test_api->GetTray()->GetVisible());
EXPECT_FALSE(test_api->IsTrayAnimating());
// Wait for the notification counter hide animation to finish.
TrayItemViewAnimationWaiter(notification_counter()).Wait();
EXPECT_FALSE(IsNotificationCounterAnimationRunning());
// Verify that the notification counter is no longer visible, but that the
// tray is.
EXPECT_FALSE(notification_counter()->GetVisible());
EXPECT_TRUE(test_api->GetTray()->GetVisible());
}
// Tests that scheduling the show animation while the hide animation is running
// results in the `TrayBackgroundView` being visible once all animations are
// finished.
TEST_F(StatusAreaAnimationControllerTest, ShowWhileHideAnimationIsRunning) {
// Show the tray by adding a notification. Note that animations still finish
// immediately at this stage of the test.
auto id = test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayShown());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Set the animation duration scale to some small non-zero value for the rest
// of the test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Remove the notification, causing the notification tray to hide.
test_api->RemoveNotification(id);
// Verify that the tray's hide animation is running.
EXPECT_TRUE(test_api->IsTrayAnimating());
EXPECT_FALSE(test_api->GetTray()->layer()->GetTargetVisibility());
EXPECT_EQ(test_api->GetTray()->layer()->GetTargetOpacity(), 0);
// Add another notification to show the tray again.
test_api->AddNotification();
// Verify that the tray is still animating, but this time it is the show
// animation that is running.
EXPECT_TRUE(test_api->IsTrayAnimating());
EXPECT_TRUE(test_api->GetTray()->layer()->GetTargetVisibility());
EXPECT_EQ(test_api->GetTray()->layer()->GetTargetOpacity(), 1);
// Wait for the show animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the tray is visible.
EXPECT_TRUE(test_api->GetTray()->GetVisible());
EXPECT_EQ(test_api->GetTray()->layer()->opacity(), 1);
}
// Tests that scheduling the hide animation while the show animation is running
// results in the `TrayBackgroundView` being hidden once all animations are
// finished.
TEST_F(StatusAreaAnimationControllerTest, HideWhileShowAnimationIsRunning) {
ASSERT_FALSE(test_api->IsTrayShown());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Set the animation duration scale to some small non-zero value for the rest
// of the test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Cause the notification tray to start to show by adding a notification.
auto id = test_api->AddNotification();
// Verify that the notification tray's show animation is running.
ASSERT_TRUE(test_api->IsTrayAnimating());
ASSERT_TRUE(test_api->GetTray()->layer()->GetTargetVisibility());
ASSERT_EQ(test_api->GetTray()->layer()->GetTargetOpacity(), 1);
// Remove the notification, causing the in-progress show animation to be
// interrupted by the hide animation.
test_api->RemoveNotification(id);
// Verify that the tray is still animating, but this time it is the hide
// animation that is running.
EXPECT_TRUE(test_api->IsTrayAnimating());
EXPECT_FALSE(test_api->GetTray()->layer()->GetTargetVisibility());
EXPECT_EQ(test_api->GetTray()->layer()->GetTargetOpacity(), 0);
// Wait for the hide animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the tray is hidden.
EXPECT_FALSE(test_api->IsTrayShown());
EXPECT_EQ(test_api->GetTray()->layer()->opacity(), 0);
}
// Tests that the notification center tray's tray items have their animations
// reset when the tray's hide animation ends.
TEST_F(StatusAreaAnimationControllerTest,
HideAnimationEndedResetsTrayItemAnimation) {
// Show the tray by adding a notification. Note that animations still finish
// immediately at this stage of the test.
auto id = test_api->AddNotification();
ASSERT_TRUE(test_api->IsTrayShown());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Set the animation duration scale to some small non-zero value for the rest
// of the test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Toggle "Do not disturb" mode on and off to ensure that the notification
// counter animates at least once (otherwise its animation object will still
// be null and the rest of this test will crash).
message_center::MessageCenter::Get()->SetQuietMode(true);
message_center::MessageCenter::Get()->SetQuietMode(false);
// Verify that the notification counter's animation is in its "shown" state.
ASSERT_EQ(notification_counter()->animation_for_testing()->GetCurrentValue(),
1);
// Remove the notification to hide the notification center tray.
test_api->RemoveNotification(id);
ASSERT_TRUE(test_api->IsTrayAnimating());
// Wait for the hide animation to finish.
ui::LayerAnimationStoppedWaiter notification_center_tray_waiter;
notification_center_tray_waiter.Wait(test_api->GetTray()->layer());
ASSERT_FALSE(test_api->IsTrayAnimating());
// Verify that the notification counter's animation is in its "hidden" state.
EXPECT_EQ(notification_counter()->animation_for_testing()->GetCurrentValue(),
0);
}
} // namespace ash
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