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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/files/scoped_temp_dir.h"
#include <string>
#include "base/files/file.h"
#include "base/files/file_util.h"
#include "base/path_service.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#if BUILDFLAG(IS_WIN)
#include <shlobj.h>
#endif
namespace base {
TEST(ScopedTempDir, FullPath) {
FilePath test_path;
CreateNewTempDirectory(FILE_PATH_LITERAL("scoped_temp_dir"), &test_path);
// Against an existing dir, it should get destroyed when leaving scope.
EXPECT_TRUE(DirectoryExists(test_path));
{
ScopedTempDir dir;
EXPECT_TRUE(dir.Set(test_path));
EXPECT_TRUE(dir.IsValid());
}
EXPECT_FALSE(DirectoryExists(test_path));
{
ScopedTempDir dir;
EXPECT_TRUE(dir.Set(test_path));
// Now the dir doesn't exist, so ensure that it gets created.
EXPECT_TRUE(DirectoryExists(test_path));
// When we call Release(), it shouldn't get destroyed when leaving scope.
FilePath path = dir.Take();
EXPECT_EQ(path.value(), test_path.value());
EXPECT_FALSE(dir.IsValid());
}
EXPECT_TRUE(DirectoryExists(test_path));
// Clean up.
{
ScopedTempDir dir;
EXPECT_TRUE(dir.Set(test_path));
}
EXPECT_FALSE(DirectoryExists(test_path));
}
TEST(ScopedTempDir, TempDir) {
// In this case, just verify that a directory was created and that it's a
// child of TempDir.
FilePath test_path;
{
ScopedTempDir dir;
EXPECT_TRUE(dir.CreateUniqueTempDir());
test_path = dir.GetPath();
EXPECT_TRUE(DirectoryExists(test_path));
#if BUILDFLAG(IS_WIN)
FilePath expected_parent_dir;
if (!::IsUserAnAdmin() ||
!PathService::Get(DIR_SYSTEM_TEMP, &expected_parent_dir)) {
EXPECT_TRUE(PathService::Get(DIR_TEMP, &expected_parent_dir));
}
EXPECT_TRUE(expected_parent_dir.IsParent(test_path));
#else // BUILDFLAG(IS_WIN)
FilePath tmp_dir;
EXPECT_TRUE(GetTempDir(&tmp_dir));
EXPECT_TRUE(test_path.value().find(tmp_dir.value()) != std::string::npos);
#endif // BUILDFLAG(IS_WIN)
}
EXPECT_FALSE(DirectoryExists(test_path));
}
TEST(ScopedTempDir, UniqueTempDirUnderPath) {
// Create a path which will contain a unique temp path.
FilePath base_path;
ASSERT_TRUE(
CreateNewTempDirectory(FILE_PATH_LITERAL("base_dir"), &base_path));
FilePath test_path;
{
ScopedTempDir dir;
EXPECT_TRUE(dir.CreateUniqueTempDirUnderPath(base_path));
test_path = dir.GetPath();
EXPECT_TRUE(DirectoryExists(test_path));
EXPECT_TRUE(base_path.IsParent(test_path));
EXPECT_TRUE(test_path.value().find(base_path.value()) != std::string::npos);
}
EXPECT_FALSE(DirectoryExists(test_path));
DeletePathRecursively(base_path);
}
TEST(ScopedTempDir, MultipleInvocations) {
ScopedTempDir dir;
EXPECT_TRUE(dir.CreateUniqueTempDir());
EXPECT_FALSE(dir.CreateUniqueTempDir());
EXPECT_TRUE(dir.Delete());
EXPECT_TRUE(dir.CreateUniqueTempDir());
EXPECT_FALSE(dir.CreateUniqueTempDir());
ScopedTempDir other_dir;
EXPECT_TRUE(other_dir.Set(dir.Take()));
EXPECT_TRUE(dir.CreateUniqueTempDir());
EXPECT_FALSE(dir.CreateUniqueTempDir());
EXPECT_FALSE(other_dir.CreateUniqueTempDir());
}
TEST(ScopedTempDir, Move) {
ScopedTempDir dir;
EXPECT_TRUE(dir.CreateUniqueTempDir());
FilePath dir_path = dir.GetPath();
EXPECT_TRUE(DirectoryExists(dir_path));
{
ScopedTempDir other_dir(std::move(dir));
EXPECT_EQ(dir_path, other_dir.GetPath());
EXPECT_TRUE(DirectoryExists(dir_path));
EXPECT_FALSE(dir.IsValid()); // NOLINT(bugprone-use-after-move)
}
EXPECT_FALSE(DirectoryExists(dir_path));
}
#if BUILDFLAG(IS_WIN)
TEST(ScopedTempDir, LockedTempDir) {
ScopedTempDir dir;
EXPECT_TRUE(dir.CreateUniqueTempDir());
File file(dir.GetPath().Append(FILE_PATH_LITERAL("temp")),
File::FLAG_CREATE_ALWAYS | File::FLAG_WRITE);
EXPECT_TRUE(file.IsValid());
EXPECT_EQ(File::FILE_OK, file.error_details());
EXPECT_FALSE(dir.Delete()); // We should not be able to delete.
EXPECT_FALSE(dir.GetPath().empty()); // We should still have a valid path.
file.Close();
// Now, we should be able to delete.
EXPECT_TRUE(dir.Delete());
}
#endif // BUILDFLAG(IS_WIN)
} // namespace base
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