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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/threading/simple_thread.h"
#include <memory>
#include "base/atomic_sequence_num.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/strings/string_number_conversions.h"
#include "base/synchronization/waitable_event.h"
#include "base/test/gtest_util.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace {
class SetIntRunner : public DelegateSimpleThread::Delegate {
public:
SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) {}
SetIntRunner(const SetIntRunner&) = delete;
SetIntRunner& operator=(const SetIntRunner&) = delete;
~SetIntRunner() override = default;
private:
void Run() override { *ptr_ = val_; }
raw_ptr<int> ptr_;
int val_;
};
// Signals |started_| when Run() is invoked and waits until |released_| is
// signaled to return, signaling |done_| before doing so. Useful for tests that
// care to control Run()'s flow.
class ControlledRunner : public DelegateSimpleThread::Delegate {
public:
ControlledRunner()
: started_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
released_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
done_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED) {}
ControlledRunner(const ControlledRunner&) = delete;
ControlledRunner& operator=(const ControlledRunner&) = delete;
~ControlledRunner() override { ReleaseAndWaitUntilDone(); }
void WaitUntilStarted() { started_.Wait(); }
void ReleaseAndWaitUntilDone() {
released_.Signal();
done_.Wait();
}
private:
void Run() override {
started_.Signal();
released_.Wait();
done_.Signal();
}
WaitableEvent started_;
WaitableEvent released_;
WaitableEvent done_;
};
class WaitEventRunner : public DelegateSimpleThread::Delegate {
public:
explicit WaitEventRunner(WaitableEvent* event) : event_(event) {}
WaitEventRunner(const WaitEventRunner&) = delete;
WaitEventRunner& operator=(const WaitEventRunner&) = delete;
~WaitEventRunner() override = default;
private:
void Run() override {
EXPECT_FALSE(event_->IsSignaled());
event_->Signal();
EXPECT_TRUE(event_->IsSignaled());
}
raw_ptr<WaitableEvent> event_;
};
class SeqRunner : public DelegateSimpleThread::Delegate {
public:
explicit SeqRunner(AtomicSequenceNumber* seq) : seq_(seq) {}
SeqRunner(const SeqRunner&) = delete;
SeqRunner& operator=(const SeqRunner&) = delete;
private:
void Run() override { seq_->GetNext(); }
raw_ptr<AtomicSequenceNumber> seq_;
};
// We count up on a sequence number, firing on the event when we've hit our
// expected amount, otherwise we wait on the event. This will ensure that we
// have all threads outstanding until we hit our expected thread pool size.
class VerifyPoolRunner : public DelegateSimpleThread::Delegate {
public:
VerifyPoolRunner(AtomicSequenceNumber* seq, int total, WaitableEvent* event)
: seq_(seq), total_(total), event_(event) {}
VerifyPoolRunner(const VerifyPoolRunner&) = delete;
VerifyPoolRunner& operator=(const VerifyPoolRunner&) = delete;
private:
void Run() override {
if (seq_->GetNext() == total_) {
event_->Signal();
} else {
event_->Wait();
}
}
raw_ptr<AtomicSequenceNumber> seq_;
int total_;
raw_ptr<WaitableEvent> event_;
};
} // namespace
TEST(SimpleThreadTest, CreateAndJoin) {
int stack_int = 0;
SetIntRunner runner(&stack_int, 7);
EXPECT_EQ(0, stack_int);
DelegateSimpleThread thread(&runner, "int_setter");
EXPECT_FALSE(thread.HasBeenStarted());
EXPECT_FALSE(thread.HasBeenJoined());
EXPECT_EQ(0, stack_int);
thread.Start();
EXPECT_TRUE(thread.HasBeenStarted());
EXPECT_FALSE(thread.HasBeenJoined());
thread.Join();
EXPECT_TRUE(thread.HasBeenStarted());
EXPECT_TRUE(thread.HasBeenJoined());
EXPECT_EQ(7, stack_int);
}
TEST(SimpleThreadTest, WaitForEvent) {
// Create a thread, and wait for it to signal us.
WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
WaitEventRunner runner(&event);
DelegateSimpleThread thread(&runner, "event_waiter");
EXPECT_FALSE(event.IsSignaled());
thread.Start();
event.Wait();
EXPECT_TRUE(event.IsSignaled());
thread.Join();
}
TEST(SimpleThreadTest, NonJoinableStartAndDieOnJoin) {
ControlledRunner runner;
SimpleThread::Options options;
options.joinable = false;
DelegateSimpleThread thread(&runner, "non_joinable", options);
EXPECT_FALSE(thread.HasBeenStarted());
thread.Start();
EXPECT_TRUE(thread.HasBeenStarted());
// Note: this is not quite the same as |thread.HasBeenStarted()| which
// represents ThreadMain() getting ready to invoke Run() whereas
// |runner.WaitUntilStarted()| ensures Run() was actually invoked.
runner.WaitUntilStarted();
EXPECT_FALSE(thread.HasBeenJoined());
EXPECT_DCHECK_DEATH({ thread.Join(); });
}
TEST(SimpleThreadTest, NonJoinableInactiveDelegateDestructionIsOkay) {
std::unique_ptr<ControlledRunner> runner(new ControlledRunner);
SimpleThread::Options options;
options.joinable = false;
std::unique_ptr<DelegateSimpleThread> thread(
new DelegateSimpleThread(runner.get(), "non_joinable", options));
thread->Start();
runner->WaitUntilStarted();
// Deleting a non-joinable SimpleThread after Run() was invoked is okay.
thread.reset();
runner->WaitUntilStarted();
runner->ReleaseAndWaitUntilDone();
// It should be safe to destroy a Delegate after its Run() method completed.
runner.reset();
}
TEST(SimpleThreadTest, ThreadPool) {
AtomicSequenceNumber seq;
SeqRunner runner(&seq);
DelegateSimpleThreadPool pool("seq_runner", 10);
// Add work before we're running.
pool.AddWork(&runner, 300);
EXPECT_EQ(seq.GetNext(), 0);
pool.Start();
// Add work while we're running.
pool.AddWork(&runner, 300);
pool.JoinAll();
EXPECT_EQ(seq.GetNext(), 601);
// We can reuse our pool. Verify that all 10 threads can actually run in
// parallel, so this test will only pass if there are actually 10 threads.
AtomicSequenceNumber seq2;
WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
// Changing 9 to 10, for example, would cause us JoinAll() to never return.
VerifyPoolRunner verifier(&seq2, 9, &event);
pool.Start();
pool.AddWork(&verifier, 10);
pool.JoinAll();
EXPECT_EQ(seq2.GetNext(), 10);
}
} // namespace base
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