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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_
#define CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_
#include <bitset>
#include "cc/debug/debug_export.h"
namespace cc {
enum DebugBorderType {
RENDERPASS = 0,
SURFACE,
LAYER,
LAST_DEBUG_BORDER_TYPE = LAYER
};
using DebugBorderTypes = std::bitset<LAST_DEBUG_BORDER_TYPE + 1>;
class CC_DEBUG_EXPORT LayerTreeDebugState {
public:
LayerTreeDebugState();
LayerTreeDebugState(const LayerTreeDebugState& other);
~LayerTreeDebugState();
bool debugger_paused = false;
bool show_fps_counter = false;
DebugBorderTypes show_debug_borders = false;
bool show_layout_shift_regions = false;
bool show_paint_rects = false;
bool show_property_changed_rects = false;
bool show_surface_damage_rects = false;
bool show_screen_space_rects = false;
bool show_touch_event_handler_rects = false;
bool show_wheel_event_handler_rects = false;
bool show_scroll_event_handler_rects = false;
bool show_main_thread_scroll_hit_test_rects = false;
bool show_main_thread_scroll_repaint_rects = false;
bool show_raster_inducing_scroll_rects = false;
bool show_layer_animation_bounds_rects = false;
int slow_down_raster_scale_factor = 0;
bool rasterize_only_visible_content = false;
bool highlight_non_lcd_text_layers = false;
// This is part of the feature to show performance metrics on HUD. This
// particular flag is set only in Blink.
void SetRecordRenderingStats(bool enabled);
bool RecordRenderingStats() const;
// HUD layer is responsible for drawing debug rects as well as displaying HUD
// overlay. This function checks if a HUD layer should be created for any of
// these situations.
bool ShouldCreateHudLayer() const;
bool ShowDebugRects() const;
bool ShowMemoryStats() const;
bool ShouldDrawHudInfo() const;
void TurnOffHudInfoDisplay();
bool operator==(const LayerTreeDebugState&) const;
private:
bool record_rendering_stats_ = false;
};
} // namespace cc
#endif // CC_DEBUG_LAYER_TREE_DEBUG_STATE_H_
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