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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_SINGLE_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
#define CC_INPUT_SINGLE_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "cc/cc_export.h"
#include "cc/input/scrollbar.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/scrollbar_layer_impl_base.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace cc {
class ScrollbarAnimationControllerClient;
// ScrollbarAnimationControllerThinning for one scrollbar
class CC_EXPORT SingleScrollbarAnimationControllerThinning {
public:
static std::unique_ptr<SingleScrollbarAnimationControllerThinning> Create(
ElementId scroll_element_id,
ScrollbarOrientation orientation,
ScrollbarAnimationControllerClient* client,
base::TimeDelta thinning_duration,
float idle_thickness_scale);
SingleScrollbarAnimationControllerThinning(
const SingleScrollbarAnimationControllerThinning&) = delete;
~SingleScrollbarAnimationControllerThinning() = default;
SingleScrollbarAnimationControllerThinning& operator=(
const SingleScrollbarAnimationControllerThinning&) = delete;
bool mouse_is_over_scrollbar_thumb() const {
return mouse_is_over_scrollbar_thumb_;
}
bool mouse_is_near_scrollbar_thumb() const {
return mouse_is_near_scrollbar_thumb_;
}
bool mouse_is_near_scrollbar() const { return mouse_is_near_scrollbar_; }
bool captured() const { return captured_; }
gfx::PointF device_viewport_last_pointer_location() const {
return device_viewport_last_pointer_location_;
}
bool Animate(base::TimeTicks now);
void StartAnimation();
void StopAnimation();
void DidScrollUpdate();
void DidRequestShow();
void DidMouseDown();
void DidMouseUp();
void DidMouseLeave();
void DidMouseMove(const gfx::PointF& device_viewport_point);
float MouseMoveDistanceToTriggerExpand();
float MouseMoveDistanceToTriggerFadeIn();
void UpdateTickmarksVisibility(bool show);
private:
SingleScrollbarAnimationControllerThinning(
ElementId scroll_element_id,
ScrollbarOrientation orientation,
ScrollbarAnimationControllerClient* client,
base::TimeDelta thinning_duration,
float idle_thickness_scale);
ScrollbarLayerImplBase* GetScrollbar() const;
float AnimationProgressAtTime(base::TimeTicks now);
void RunAnimationFrame(float progress);
// Describes whether the current animation should kIncrease (thicken)
// a bar or kDecrease it (thin).
enum class AnimationChange { kNone, kIncrease, kDecrease };
float ThumbThicknessScaleAt(float progress) const;
float CurrentForcedThumbThicknessScale() const;
void CalculateThicknessShouldChange(const gfx::PointF& device_viewport_point);
float AdjustScale(float new_value,
float current_value,
AnimationChange animation_change,
float min_value,
float max_value);
void UpdateThumbThicknessScale();
void ApplyThumbThicknessScale(float thumb_thickness_scale);
raw_ptr<ScrollbarAnimationControllerClient> client_;
base::TimeTicks last_awaken_time_;
bool is_animating_ = false;
const ElementId scroll_element_id_;
const ScrollbarOrientation orientation_;
bool captured_ = false;
bool mouse_is_over_scrollbar_thumb_ = false;
bool mouse_is_near_scrollbar_thumb_ = false;
// For Fluent scrollbars the near distance to the scrollbar is 0 which is
// equivalent to the mouse being over the scrollbar.
bool mouse_is_near_scrollbar_ = false;
// Are we narrowing or thickening the bars.
AnimationChange thickness_change_ = AnimationChange::kNone;
const base::TimeDelta thinning_duration_;
bool tickmarks_showing_ = false;
// Save last known pointer location in the device viewport for use in
// DidScrollUpdate() to check the pointers proximity to the thumb in case of a
// scroll.
gfx::PointF device_viewport_last_pointer_location_{-1, -1};
const float idle_thickness_scale_;
};
} // namespace cc
#endif // CC_INPUT_SINGLE_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_
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