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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/render_surface_impl.h"
#include <stddef.h>
#include <algorithm>
#include "base/check_op.h"
#include "cc/base/math_util.h"
#include "cc/debug/debug_colors.h"
#include "cc/layers/append_quads_context.h"
#include "cc/layers/append_quads_data.h"
#include "cc/paint/element_id.h"
#include "cc/paint/filter_operations.h"
#include "cc/trees/damage_tracker.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/content_draw_quad_base.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/geometry/transform.h"
namespace cc {
RenderSurfaceImpl::RenderSurfaceImpl(LayerTreeImpl* layer_tree_impl,
ElementId id)
: layer_tree_impl_(layer_tree_impl),
id_(id),
effect_tree_index_(kInvalidPropertyNodeId),
layer_id_(Layer::GetNextLayerId()) {
DCHECK(id);
damage_tracker_ = DamageTracker::Create();
}
RenderSurfaceImpl::~RenderSurfaceImpl() = default;
RenderSurfaceImpl* RenderSurfaceImpl::render_target() {
EffectTree& effect_tree =
layer_tree_impl_->property_trees()->effect_tree_mutable();
EffectNode* node = effect_tree.Node(EffectTreeIndex());
if (node->target_id != kRootPropertyNodeId)
return effect_tree.GetRenderSurface(node->target_id);
else
return this;
}
const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const {
const EffectTree& effect_tree =
layer_tree_impl_->property_trees()->effect_tree();
const EffectNode* node = effect_tree.Node(EffectTreeIndex());
if (node->target_id != kRootPropertyNodeId)
return effect_tree.GetRenderSurface(node->target_id);
else
return this;
}
RenderSurfaceImpl::DrawProperties::DrawProperties() = default;
RenderSurfaceImpl::DrawProperties::~DrawProperties() = default;
gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
if (content_rect().IsEmpty())
return gfx::RectF();
gfx::Rect surface_content_rect = content_rect();
const FilterOperations& filters = Filters();
if (!filters.IsEmpty()) {
surface_content_rect =
filters.MapRect(surface_content_rect,
gfx::TransformToFlattenedSkMatrix(SurfaceScale()));
}
gfx::RectF drawable_content_rect = MathUtil::MapClippedRect(
draw_transform(), gfx::RectF(surface_content_rect));
if (is_clipped()) {
drawable_content_rect.Intersect(gfx::RectF(clip_rect()));
}
// If the rect has a NaN coordinate, we return empty rect to avoid crashes in
// functions (for example, gfx::ToEnclosedRect) that are called on this rect.
if (std::isnan(drawable_content_rect.x()) ||
std::isnan(drawable_content_rect.y()) ||
std::isnan(drawable_content_rect.right()) ||
std::isnan(drawable_content_rect.bottom()))
return gfx::RectF();
return drawable_content_rect;
}
SkBlendMode RenderSurfaceImpl::BlendMode() const {
return OwningEffectNode()->blend_mode;
}
SkColor4f RenderSurfaceImpl::GetDebugBorderColor() const {
return DebugColors::SurfaceBorderColor();
}
float RenderSurfaceImpl::GetDebugBorderWidth() const {
return DebugColors::SurfaceBorderWidth(
layer_tree_impl_ ? layer_tree_impl_->device_scale_factor() : 1);
}
LayerImpl* RenderSurfaceImpl::BackdropMaskLayer() const {
ElementId mask_element_id = OwningEffectNode()->backdrop_mask_element_id;
if (!mask_element_id)
return nullptr;
return layer_tree_impl_->LayerByElementId(mask_element_id);
}
bool RenderSurfaceImpl::HasMaskingContributingSurface() const {
return OwningEffectNode()->has_masking_child;
}
const FilterOperations& RenderSurfaceImpl::Filters() const {
return OwningEffectNode()->filters;
}
gfx::Transform RenderSurfaceImpl::SurfaceScale() const {
gfx::Transform surface_scale;
surface_scale.Scale(OwningEffectNode()->surface_contents_scale.x(),
OwningEffectNode()->surface_contents_scale.y());
return surface_scale;
}
const FilterOperations& RenderSurfaceImpl::BackdropFilters() const {
return OwningEffectNode()->backdrop_filters;
}
std::optional<SkPath> RenderSurfaceImpl::BackdropFilterBounds() const {
return OwningEffectNode()->backdrop_filter_bounds;
}
bool RenderSurfaceImpl::TrilinearFiltering() const {
return OwningEffectNode()->trilinear_filtering;
}
bool RenderSurfaceImpl::HasCopyRequest() const {
return OwningEffectNode()->has_copy_request;
}
viz::SubtreeCaptureId RenderSurfaceImpl::SubtreeCaptureId() const {
return OwningEffectNode()->subtree_capture_id;
}
gfx::Size RenderSurfaceImpl::SubtreeSize() const {
return OwningEffectNode()->subtree_size;
}
bool RenderSurfaceImpl::ShouldCacheRenderSurface() const {
return OwningEffectNode()->cache_render_surface;
}
bool RenderSurfaceImpl::CopyOfOutputRequired() const {
return HasCopyRequest() || ShouldCacheRenderSurface() ||
SubtreeCaptureId().is_valid() || IsViewTransitionElement();
}
bool RenderSurfaceImpl::IsViewTransitionElement() const {
return ViewTransitionElementResourceId().IsValid();
}
const viz::ViewTransitionElementResourceId&
RenderSurfaceImpl::ViewTransitionElementResourceId() const {
return OwningEffectNode()->view_transition_element_resource_id;
}
int RenderSurfaceImpl::TransformTreeIndex() const {
return OwningEffectNode()->transform_id;
}
int RenderSurfaceImpl::ClipTreeIndex() const {
return OwningEffectNode()->clip_id;
}
int RenderSurfaceImpl::EffectTreeIndex() const {
return effect_tree_index_;
}
const EffectNode* RenderSurfaceImpl::OwningEffectNode() const {
return layer_tree_impl_->property_trees()->effect_tree().Node(
EffectTreeIndex());
}
EffectNode* RenderSurfaceImpl::OwningEffectNodeMutableForTest() const {
return layer_tree_impl_->property_trees()->effect_tree_mutable().Node(
EffectTreeIndex());
}
void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) {
if (clip_rect == draw_properties_.clip_rect)
return;
surface_property_changed_ = true;
draw_properties_.clip_rect = clip_rect;
}
void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) {
if (content_rect == draw_properties_.content_rect)
return;
surface_property_changed_ = true;
draw_properties_.content_rect = content_rect;
}
void RenderSurfaceImpl::SetContentRectForTesting(const gfx::Rect& rect) {
SetContentRect(rect);
}
gfx::Rect RenderSurfaceImpl::CalculateExpandedClipForFilters(
const gfx::Transform& target_to_surface) {
gfx::Rect clip_in_surface_space =
MathUtil::ProjectEnclosingClippedRect(target_to_surface, clip_rect());
gfx::Rect expanded_clip_in_surface_space = Filters().MapRect(
clip_in_surface_space, gfx::TransformToFlattenedSkMatrix(SurfaceScale()));
gfx::Rect expanded_clip_in_target_space = MathUtil::MapEnclosingClippedRect(
draw_transform(), expanded_clip_in_surface_space);
return expanded_clip_in_target_space;
}
gfx::Rect RenderSurfaceImpl::CalculateClippedAccumulatedContentRect() {
if (!ShouldClip() || !is_clipped()) {
return accumulated_content_rect();
}
if (accumulated_content_rect().IsEmpty())
return gfx::Rect();
// Calculate projection from the target surface rect to local
// space. Non-invertible draw transforms means no able to bring clipped rect
// in target space back to local space, early out without clip.
gfx::Transform target_to_surface;
if (!draw_transform().GetInverse(&target_to_surface))
return accumulated_content_rect();
// Clip rect is in target space. Bring accumulated content rect to
// target space in preparation for clipping.
gfx::Rect accumulated_rect_in_target_space =
MathUtil::MapEnclosingClippedRect(draw_transform(),
accumulated_content_rect());
// If accumulated content rect is contained within clip rect, early out
// without clipping.
if (clip_rect().Contains(accumulated_rect_in_target_space))
return accumulated_content_rect();
gfx::Rect clipped_accumulated_rect_in_target_space;
if (Filters().HasFilterThatMovesPixels()) {
clipped_accumulated_rect_in_target_space =
CalculateExpandedClipForFilters(target_to_surface);
} else {
clipped_accumulated_rect_in_target_space = clip_rect();
}
clipped_accumulated_rect_in_target_space.Intersect(
accumulated_rect_in_target_space);
if (clipped_accumulated_rect_in_target_space.IsEmpty())
return gfx::Rect();
gfx::Rect clipped_accumulated_rect_in_local_space =
MathUtil::ProjectEnclosingClippedRect(
target_to_surface, clipped_accumulated_rect_in_target_space);
// Bringing clipped accumulated rect back to local space may result
// in inflation due to axis-alignment.
clipped_accumulated_rect_in_local_space.Intersect(accumulated_content_rect());
return clipped_accumulated_rect_in_local_space;
}
void RenderSurfaceImpl::CalculateContentRectFromAccumulatedContentRect(
int max_texture_size) {
// Root render surface use viewport, and does not calculate content rect.
DCHECK_NE(render_target(), this);
for (LayerImpl* layer : deferred_contributing_layers_) {
DCHECK(layer->draws_content());
accumulated_content_rect_.Union(layer->visible_drawable_content_rect());
view_transition_capture_content_rect_.Union(
layer->visible_drawable_content_rect());
}
deferred_contributing_layers_.clear();
// Surface's content rect is the clipped accumulated content rect. By default
// use accumulated content rect, and then try to clip it.
gfx::Rect surface_content_rect = CalculateClippedAccumulatedContentRect();
// Render passes induced for elements participating in a ViewTransition
// shouldn't be larger than max texture size.
#if DCHECK_IS_ON()
if (IsViewTransitionElement()) {
DCHECK_LE(surface_content_rect.width(), max_texture_size);
DCHECK_LE(surface_content_rect.height(), max_texture_size);
}
#endif
// The RenderSurfaceImpl backing texture cannot exceed the maximum supported
// texture size.
surface_content_rect.set_width(
std::min(surface_content_rect.width(), max_texture_size));
surface_content_rect.set_height(
std::min(surface_content_rect.height(), max_texture_size));
SetContentRect(surface_content_rect);
view_transition_capture_content_rect_.set_width(std::min(
view_transition_capture_content_rect_.width(), max_texture_size));
view_transition_capture_content_rect_.set_height(std::min(
view_transition_capture_content_rect_.height(), max_texture_size));
}
void RenderSurfaceImpl::SetContentRectToViewport() {
// Only root render surface use viewport as content rect.
DCHECK_EQ(render_target(), this);
DCHECK(deferred_contributing_layers_.empty());
gfx::Rect viewport = gfx::ToEnclosingRect(
layer_tree_impl_->property_trees()->clip_tree().ViewportClip());
SetContentRect(viewport);
}
void RenderSurfaceImpl::ClearAccumulatedContentRect() {
accumulated_content_rect_ = gfx::Rect();
view_transition_capture_content_rect_ = gfx::Rect();
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingLayer(
LayerImpl* layer,
const base::flat_set<blink::ViewTransitionToken>&
capture_view_transition_tokens) {
DCHECK(layer->draws_content());
DCHECK_EQ(this, layer->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this)
return;
// Contributions from view-transition capture layers are deferred until
// their surface content rect is computed.
if (layer->ViewTransitionResourceId().IsValid()) {
// If the token doesn't match, then we will accumulate the rect later (defer
// for now). If the token does match, we don't need to accumulate the rect
// at all since the corresponding ViewTransitionContentLayerImpl won't
// append its quads and not contribute to the content of this render
// surface.
// TODO(vmpstr): This can be simplified when we remove the
// ViewTransitionContentLayerImpls for capture phase view transitions.
if (!layer->ViewTransitionResourceId().MatchesToken(
capture_view_transition_tokens)) {
deferred_contributing_layers_.push_back(layer);
}
} else {
accumulated_content_rect_.Union(layer->visible_drawable_content_rect());
view_transition_capture_content_rect_.Union(
layer->visible_drawable_content_rect());
}
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingRenderSurface(
RenderSurfaceImpl* contributing_surface,
const base::flat_set<blink::ViewTransitionToken>&
capture_view_transition_tokens) {
DCHECK_NE(this, contributing_surface);
DCHECK_EQ(this, contributing_surface->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this) {
return;
}
// If the contributing surface is a non-capture view transition surface, then
// it will drawn independently and not need to contribute to this surface.
if (contributing_surface->IsViewTransitionElement() &&
!contributing_surface->ViewTransitionElementResourceId().MatchesToken(
capture_view_transition_tokens)) {
return;
}
// The content rect of contributing surface is in its own space. Instead, we
// will use contributing surface's DrawableContentRect which is in target
// space (local space for this render surface) as required.
accumulated_content_rect_.Union(
gfx::ToEnclosedRect(contributing_surface->DrawableContentRect()));
// Now if contributing surface is a *matching* view transition element,
// meaning that we're doing a capture, then above we ensure that we can use
// the content rect to draw the frame, but we don't need that surface to
// contribute for capture.
if (contributing_surface->IsViewTransitionElement()) {
return;
}
view_transition_capture_content_rect_.Union(
gfx::ToEnclosedRect(contributing_surface->DrawableContentRect()));
}
bool RenderSurfaceImpl::SurfacePropertyChanged() const {
// |surface_property_changed_| is flagged when the clip_rect or content_rect
// change. As of now, these are the only two properties that can be affected
// by descendant layers.
return surface_property_changed_;
}
bool RenderSurfaceImpl::AncestorPropertyChanged() const {
// All property changes come from the surface's property tree nodes.
// (or some ancestor node that propagates its change to one of these nodes).
//
const PropertyTrees* property_trees = layer_tree_impl_->property_trees();
return ancestor_property_changed_ || property_trees->full_tree_damaged() ||
property_trees->transform_tree()
.Node(TransformTreeIndex())
->transform_changed() ||
property_trees->effect_tree().Node(EffectTreeIndex())->effect_changed;
}
void RenderSurfaceImpl::NoteAncestorPropertyChanged() {
ancestor_property_changed_ = true;
}
bool RenderSurfaceImpl::HasDamageFromeContributingContent() const {
return damage_tracker_->has_damage_from_contributing_content();
}
gfx::Rect RenderSurfaceImpl::GetDamageRect() const {
gfx::Rect damage_rect;
bool is_valid_rect = damage_tracker_->GetDamageRectIfValid(&damage_rect);
if (!is_valid_rect) {
return content_rect();
}
return damage_rect;
}
RenderSurfacePropertyChangedFlags RenderSurfaceImpl::GetPropertyChangeFlags()
const {
return {surface_property_changed_, ancestor_property_changed_};
}
void RenderSurfaceImpl::ApplyPropertyChangeFlags(
const RenderSurfacePropertyChangedFlags& flags) {
surface_property_changed_ = flags.self_changed();
ancestor_property_changed_ = flags.ancestor_changed();
}
void RenderSurfaceImpl::ResetPropertyChangedFlags() {
surface_property_changed_ = false;
ancestor_property_changed_ = false;
}
std::unique_ptr<viz::CompositorRenderPass> RenderSurfaceImpl::CreateRenderPass(
const base::flat_set<blink::ViewTransitionToken>&
capture_view_transition_tokens) {
auto pass = CreateRenderPassCommon(render_pass_id(), content_rect());
// If we have a subtree_capture_id, it would only be a part of the regular
// render pass.
pass->subtree_capture_id = SubtreeCaptureId();
// We never cache the capture render pass, so it's only specified here.
pass->cache_render_pass = ShouldCacheRenderSurface();
// We only set the view transition tokens on a regular pass that don't match
// the capture phase tokens. The capture phase tokens will only be set on the
// view transition render pass.
if (!ViewTransitionElementResourceId().MatchesToken(
capture_view_transition_tokens)) {
pass->view_transition_element_resource_id =
ViewTransitionElementResourceId();
}
return pass;
}
std::unique_ptr<viz::CompositorRenderPass>
RenderSurfaceImpl::CreateViewTransitionCaptureRenderPass(
const base::flat_set<blink::ViewTransitionToken>&
capture_view_transition_tokens) {
auto pass = CreateRenderPassCommon(view_transition_capture_render_pass_id(),
view_transition_capture_content_rect_);
DCHECK(IsViewTransitionElement() ||
has_view_transition_capture_contributions());
pass->view_transition_element_resource_id = ViewTransitionElementResourceId();
return pass;
}
std::unique_ptr<viz::CompositorRenderPass>
RenderSurfaceImpl::CreateRenderPassCommon(viz::CompositorRenderPassId id,
const gfx::Rect& output_rect) {
std::unique_ptr<viz::CompositorRenderPass> pass =
viz::CompositorRenderPass::Create(num_contributors_);
gfx::Rect damage_rect = GetDamageRect();
damage_rect.Intersect(output_rect);
pass->SetNew(id, output_rect, damage_rect,
draw_properties_.screen_space_transform);
pass->filters = Filters();
pass->backdrop_filters = BackdropFilters();
pass->backdrop_filter_bounds = BackdropFilterBounds();
pass->generate_mipmap = TrilinearFiltering();
// The subtree size may be slightly larger than our content rect during
// some animations, so we clamp it here.
pass->subtree_size = SubtreeSize();
pass->subtree_size.SetToMin(output_rect.size());
pass->has_damage_from_contributing_content =
HasDamageFromeContributingContent();
return pass;
}
void RenderSurfaceImpl::AppendQuads(const AppendQuadsContext& context,
viz::CompositorRenderPass* render_pass,
AppendQuadsData* append_quads_data) {
// There are several cases to consider if we are a ViewTransition element:
// We're doing a regular append (not for capture) and the token matches:
// - We should append the quad, because we're producing a regular draw
// frame.
// We're doing a regular append (not for capture) and the token doesn't match:
// - We should skip: this is the regular view transition skip in a
// non-capture phase.
// We're doing a for-capture append and the token matches
// - We should skip: this is a for capture render pass, so we need to
// extract the render pass into its own set without contributing to the
// parent.
// We're doing a for-capture append and the token doesn't match
// - We should skip: this is the regular view transition skip in a
// non-capture phase.
// Overall, we only append in the case that we are doing a regular append
// (not for capture) and the token matches. All other cases return here.
// Note that we only omit real ViewTransition render passes, since passes that
// has_view_transition_capture_contributions may also have contributions
// from non-view-transition items that need to be included.
if (IsViewTransitionElement() &&
(context.for_view_transition_capture ||
!ViewTransitionElementResourceId().MatchesToken(
context.capture_view_transition_tokens))) {
return;
}
gfx::Rect output_rect = context.for_view_transition_capture &&
has_view_transition_capture_contributions()
? view_transition_capture_content_rect_
: content_rect();
gfx::Rect unoccluded_output_rect =
occlusion_in_content_space().GetUnoccludedContentRect(output_rect);
// Contributions to the output rect from a reference filter are not included
// in the unoccluded_output_rect, so do not skip the quad or the target
// surface will be missing the reference filter content.
if (unoccluded_output_rect.IsEmpty() && !Filters().HasReferenceFilter()) {
return;
}
const PropertyTrees* property_trees = layer_tree_impl_->property_trees();
int sorting_context_id = property_trees->transform_tree()
.Node(TransformTreeIndex())
->sorting_context_id;
bool contents_opaque = false;
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
std::optional<gfx::Rect> clip_rect;
if (draw_properties_.is_clipped) {
clip_rect = draw_properties_.clip_rect;
}
shared_quad_state->SetAll(
draw_transform(), output_rect, output_rect, mask_filter_info(), clip_rect,
contents_opaque, draw_properties_.draw_opacity, BlendMode(),
sorting_context_id, layer_id_, is_fast_rounded_corner());
if (layer_tree_impl_->debug_state().show_debug_borders.test(
DebugBorderType::RENDERPASS)) {
auto* debug_border_quad =
render_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
debug_border_quad->SetNew(shared_quad_state, output_rect,
unoccluded_output_rect, GetDebugBorderColor(),
GetDebugBorderWidth());
}
LayerImpl* mask_layer = BackdropMaskLayer();
viz::ResourceId mask_resource_id = viz::kInvalidResourceId;
gfx::Size mask_texture_size;
gfx::RectF mask_uv_rect;
gfx::Vector2dF surface_contents_scale =
OwningEffectNode()->surface_contents_scale;
// Resourceless mode does not support masks.
if (context.draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE && mask_layer &&
mask_layer->draws_content() && !mask_layer->bounds().IsEmpty()) {
// The software renderer applies mask layer and blending in the wrong
// order but kDstIn doesn't commute with masking. It is okay to not
// support this configuration because kDstIn was introduced to replace
// mask layers.
DCHECK(BlendMode() != SkBlendMode::kDstIn)
<< "kDstIn blend mode with mask layer is unsupported.";
TRACE_EVENT1("cc", "RenderSurfaceImpl::AppendQuads",
"mask_layer_gpu_memory_usage",
mask_layer->GPUMemoryUsageInBytes());
gfx::SizeF mask_uv_size;
mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size,
&mask_uv_size);
gfx::SizeF unclipped_mask_target_size =
gfx::ScaleSize(gfx::SizeF(mask_layer->bounds()),
surface_contents_scale.x(), surface_contents_scale.y());
gfx::Vector2dF mask_offset = gfx::ScaleVector2d(
mask_layer->offset_to_transform_parent(), surface_contents_scale.x(),
surface_contents_scale.y());
// Convert content_rect from target space to normalized mask UV space.
// Where |unclipped_mask_target_size| maps to |mask_uv_size|.
mask_uv_rect = gfx::ScaleRect(
// Translate output_rect into mask resource's space.
gfx::RectF(output_rect) - mask_offset,
mask_uv_size.width() / unclipped_mask_target_size.width(),
mask_uv_size.height() / unclipped_mask_target_size.height());
}
gfx::RectF tex_coord_rect(gfx::Rect(output_rect.size()));
auto* quad =
render_pass->CreateAndAppendDrawQuad<viz::CompositorRenderPassDrawQuad>();
const auto& append_render_pass_id =
context.for_view_transition_capture &&
has_view_transition_capture_contributions()
? view_transition_capture_render_pass_id()
: render_pass_id();
quad->SetAll(
shared_quad_state, output_rect, unoccluded_output_rect,
/*needs_blending=*/true, append_render_pass_id, mask_resource_id,
mask_uv_rect, mask_texture_size, surface_contents_scale, gfx::PointF(),
tex_coord_rect, !layer_tree_impl_->settings().enable_edge_anti_aliasing,
OwningEffectNode()->backdrop_filter_quality, intersects_damage_under_);
}
bool RenderSurfaceImpl::ShouldClip() const {
return !HasCopyRequest() && !ShouldCacheRenderSurface() &&
!IsViewTransitionElement();
}
} // namespace cc
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