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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/390223051): Remove C-library calls to fix the errors.
#pragma allow_unsafe_libc_calls
#endif
#include "cc/layers/texture_layer.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <memory>
#include <string>
#include <utility>
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/location.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/animation/animation_host.h"
#include "cc/layers/solid_color_layer.h"
#include "cc/layers/texture_layer_client.h"
#include "cc/layers/texture_layer_impl.h"
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "cc/test/fake_layer_tree_host_client.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/layer_test_common.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/stub_layer_tree_host_single_thread_client.h"
#include "cc/test/test_layer_tree_frame_sink.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/service/display/software_output_device.h"
#include "components/viz/test/fake_output_surface.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::AtLeast;
using ::testing::InvokeWithoutArgs;
using ::testing::Mock;
// TODO(crbug.com/40883999): settings new expectations after
// VerifyAndClearExpectations is undefined behavior. See
// http://google.github.io/googletest/gmock_cook_book.html#forcing-a-verification
#define EXPECT_SET_NEEDS_COMMIT(expect, code_to_test) \
do { \
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times((expect)); \
code_to_test; \
Mock::VerifyAndClearExpectations(layer_tree_host_.get()); \
} while (false)
namespace cc {
namespace {
// Compares SyncToken ignoring verified_flush() bit.
MATCHER_P(SameSyncToken, other, "") {
gpu::SyncToken a = arg;
gpu::SyncToken b = other;
a.SetVerifyFlush();
b.SetVerifyFlush();
return a == b;
}
gpu::SyncToken GenSyncToken() {
static int next_release = 1;
return gpu::SyncToken(gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId::FromUnsafeValue(0x234),
next_release++);
}
viz::TransferableResource MakeFakeResource() {
return viz::TransferableResource::Make(
gpu::ClientSharedImage::CreateForTesting(),
viz::TransferableResource::ResourceSource::kTest, GenSyncToken());
}
viz::TransferableResource MakeFakeSoftwareResource() {
// Generate verified tokens, as (a)
// ClientResourceProvider::PrepareSendToParent() does not verify tokens for
// software resources, and (b) when these tests are run with TreesInViz the
// tokens go through serialization, which enforces the invariant that they be
// verified.
auto sync_token = GenSyncToken();
sync_token.SetVerifyFlush();
return viz::TransferableResource::Make(
gpu::ClientSharedImage::CreateSoftwareForTesting(),
viz::TransferableResource::ResourceSource::kTest, sync_token);
}
class MockLayerTreeHost : public LayerTreeHost {
public:
static std::unique_ptr<MockLayerTreeHost> Create(
FakeLayerTreeHostClient* client,
TaskGraphRunner* task_graph_runner,
MutatorHost* mutator_host) {
LayerTreeHost::InitParams params;
params.client = client;
params.task_graph_runner = task_graph_runner;
params.mutator_host = mutator_host;
LayerTreeSettings settings;
params.settings = &settings;
return base::WrapUnique(new MockLayerTreeHost(std::move(params)));
}
MOCK_METHOD0(SetNeedsCommit, void());
MOCK_METHOD0(StartRateLimiter, void());
MOCK_METHOD0(StopRateLimiter, void());
private:
explicit MockLayerTreeHost(LayerTreeHost::InitParams params)
: LayerTreeHost(std::move(params), CompositorMode::SINGLE_THREADED) {
InitializeSingleThreaded(&single_thread_client_,
base::SingleThreadTaskRunner::GetCurrentDefault());
}
StubLayerTreeHostSingleThreadClient single_thread_client_;
};
class MockReleaseCallback {
public:
MOCK_METHOD2(Release,
void(const gpu::SyncToken& sync_token, bool lost_resource));
};
struct CommonResourceObjects {
explicit CommonResourceObjects(bool software) {
if (software) {
resource = MakeFakeSoftwareResource();
} else {
resource = MakeFakeResource();
}
creation_sync_token = resource.sync_token();
release_callback = base::BindRepeating(&MockReleaseCallback::Release,
base::Unretained(&mock_callback));
}
CommonResourceObjects& ExpectReleaseWithSyncToken(
const gpu::SyncToken& sync_token,
bool lost) {
EXPECT_CALL(mock_callback, Release(sync_token, lost)).Times(1);
return *this;
}
CommonResourceObjects& ExpectRelease() {
EXPECT_CALL(mock_callback,
Release(SameSyncToken(creation_sync_token), false))
.Times(1);
return *this;
}
CommonResourceObjects& ExpectNoRelease() {
EXPECT_CALL(mock_callback, Release(_, _)).Times(0);
return *this;
}
void Verify() { Mock::VerifyAndClearExpectations(&mock_callback); }
using RepeatingReleaseCallback =
base::RepeatingCallback<void(const gpu::SyncToken& sync_token,
bool is_lost)>;
RepeatingReleaseCallback release_callback;
viz::TransferableResource resource;
gpu::SyncToken creation_sync_token;
MockReleaseCallback mock_callback;
};
class TextureLayerTest : public testing::Test {
public:
TextureLayerTest()
: layer_tree_frame_sink_(FakeLayerTreeFrameSink::Create3d()),
host_impl_(&task_runner_provider_, &task_graph_runner_) {}
protected:
void SetUp() override {
animation_host_ = AnimationHost::CreateForTesting(ThreadInstance::kMain);
layer_tree_host_ = MockLayerTreeHost::Create(
&fake_client_, &task_graph_runner_, animation_host_.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AnyNumber());
layer_tree_host_->SetViewportRectAndScale(gfx::Rect(10, 10), 1.f,
viz::LocalSurfaceId());
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
}
void TearDown() override {
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AnyNumber());
animation_host_->SetMutatorHostClient(nullptr);
layer_tree_host_->SetRootLayer(nullptr);
layer_tree_host_ = nullptr;
animation_host_ = nullptr;
}
std::unique_ptr<MockLayerTreeHost> layer_tree_host_;
std::unique_ptr<AnimationHost> animation_host_;
FakeImplTaskRunnerProvider task_runner_provider_;
FakeLayerTreeHostClient fake_client_;
TestTaskGraphRunner task_graph_runner_;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink_;
FakeLayerTreeHostImpl host_impl_;
CommonResourceObjects test_resource1_{false};
CommonResourceObjects test_resource2_{false};
CommonResourceObjects test_resource_sw_{true};
};
TEST_F(TextureLayerTest, CheckPropertyChangeCausesCorrectBehavior) {
scoped_refptr<TextureLayer> test_layer = TextureLayer::Create(nullptr);
EXPECT_SET_NEEDS_COMMIT(1, layer_tree_host_->SetRootLayer(test_layer));
// Test properties that should call SetNeedsCommit. All properties need to
// be set to new values in order for SetNeedsCommit to be called.
EXPECT_SET_NEEDS_COMMIT(
1, test_layer->SetFilterQuality(PaintFlags::FilterQuality::kNone));
EXPECT_SET_NEEDS_COMMIT(1, test_layer->SetDynamicRangeLimit(
PaintFlags::DynamicRangeLimitMixture(
PaintFlags::DynamicRangeLimit::kStandard)
));
EXPECT_SET_NEEDS_COMMIT(1, test_layer->SetUV(gfx::PointF(0.25f, 0.25f),
gfx::PointF(0.75f, 0.75f)));
EXPECT_SET_NEEDS_COMMIT(1, test_layer->SetBlendBackgroundColor(true));
}
class RunOnCommitLayerTreeHostClient : public FakeLayerTreeHostClient {
public:
void set_run_on_commit_and_draw(base::OnceClosure c) {
run_on_commit_and_draw_ = std::move(c);
}
void DidCommitAndDrawFrame(int source_frame_number) override {
if (run_on_commit_and_draw_)
std::move(run_on_commit_and_draw_).Run();
}
private:
base::OnceClosure run_on_commit_and_draw_;
};
// If the compositor is destroyed while TextureLayer has a resource in it, the
// resource should be returned to the client. https://crbug.com/857262
TEST_F(TextureLayerTest, ShutdownWithResource) {
for (int i = 0; i < 2; ++i) {
bool gpu = i == 0;
SCOPED_TRACE(gpu);
// Make our own LayerTreeHost for this test so we can control the lifetime.
StubLayerTreeHostSingleThreadClient single_thread_client;
RunOnCommitLayerTreeHostClient client;
LayerTreeHost::InitParams params;
params.client = &client;
params.task_graph_runner = &task_graph_runner_;
params.mutator_host = animation_host_.get();
LayerTreeSettings settings;
params.settings = &settings;
params.main_task_runner = base::SingleThreadTaskRunner::GetCurrentDefault();
auto host = LayerTreeHost::CreateSingleThreaded(&single_thread_client,
std::move(params));
client.SetLayerTreeHost(host.get());
client.SetUseSoftwareCompositing(!gpu);
scoped_refptr<TextureLayer> layer = TextureLayer::Create(nullptr);
layer->SetIsDrawable(true);
layer->SetBounds(gfx::Size(10, 10));
auto& test_resource = gpu ? test_resource1_ : test_resource_sw_;
layer->SetTransferableResource(test_resource.resource,
test_resource.release_callback);
viz::ParentLocalSurfaceIdAllocator allocator;
allocator.GenerateId();
host->SetViewportRectAndScale(gfx::Rect(10, 10), 1.f,
allocator.GetCurrentLocalSurfaceId());
host->SetVisible(true);
host->SetRootLayer(layer);
// Commit and activate the TransferableResource in the TextureLayer.
{
base::RunLoop loop;
client.set_run_on_commit_and_draw(loop.QuitClosure());
loop.Run();
}
client.SetLayerTreeHost(nullptr);
// Destroy the LayerTreeHost and the compositor-thread LayerImpl trees
// while the resource is still in the layer. The resource should be released
// back to the TextureLayer's client, but is post-tasked back so...
host = nullptr;
// We have to wait for the posted ReleaseCallback to run.
// Our LayerTreeHostClient makes a FakeLayerTreeFrameSink which returns all
// resources when its detached, so the resources will not be in use in the
// display compositor, and will be returned as not lost.
test_resource.ExpectRelease();
{
base::RunLoop loop;
loop.RunUntilIdle();
}
}
}
class TestMailboxHolder : public TextureLayer::TransferableResourceHolder {
public:
using TextureLayer::TransferableResourceHolder::Create;
protected:
~TestMailboxHolder() override = default;
};
class TextureLayerWithResourceTest : public TextureLayerTest {
protected:
void TearDown() override {
test_resource1_.Verify();
test_resource1_.ExpectRelease();
TextureLayerTest::TearDown();
}
};
TEST_F(TextureLayerWithResourceTest, ReplaceMailboxOnMainThreadBeforeCommit) {
scoped_refptr<TextureLayer> test_layer = TextureLayer::Create(nullptr);
ASSERT_TRUE(test_layer.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AnyNumber());
layer_tree_host_->SetRootLayer(test_layer);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
test_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
test_resource1_.ExpectRelease();
test_layer->SetTransferableResource(test_resource2_.resource,
test_resource2_.release_callback);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
test_resource1_.Verify();
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
test_resource2_.ExpectRelease();
test_layer->ClearTexture();
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
test_resource2_.Verify();
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
test_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
test_resource1_.ExpectRelease();
test_layer->ClearTexture();
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
test_resource1_.Verify();
// Test destructor.
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
test_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
}
TEST_F(TextureLayerWithResourceTest, AffectedByHdr) {
scoped_refptr<TextureLayer> test_layer = TextureLayer::Create(nullptr);
ASSERT_TRUE(test_layer.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AnyNumber());
layer_tree_host_->SetRootLayer(test_layer);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
// sRGB is unaffected by HDR parameters.
test_resource1_.resource.color_space = gfx::ColorSpace::CreateSRGB();
test_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_FALSE(test_layer->RequiresSetNeedsDisplayOnHdrHeadroomChange());
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
test_resource1_.ExpectRelease();
// HDR10 is affected by HDR parameters.
test_resource2_.resource.color_space = gfx::ColorSpace::CreateHDR10();
test_layer->SetTransferableResource(test_resource2_.resource,
test_resource2_.release_callback);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_TRUE(test_layer->RequiresSetNeedsDisplayOnHdrHeadroomChange());
test_resource2_.ExpectRelease();
EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times(AtLeast(1));
// sRGB with extended range is affected by HDR parameters.
test_resource1_.resource.hdr_metadata.extended_range.emplace(5.f, 5.f);
test_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
Mock::VerifyAndClearExpectations(layer_tree_host_.get());
EXPECT_TRUE(test_layer->RequiresSetNeedsDisplayOnHdrHeadroomChange());
}
class TextureLayerMailboxHolderTest : public TextureLayerTest {
public:
TextureLayerMailboxHolderTest() : main_thread_("MAIN") {
main_thread_.Start();
sync_token1_ = GenSyncToken();
sync_token2_ = GenSyncToken();
}
void Wait(const base::Thread& thread) {
base::WaitableEvent event(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED);
thread.task_runner()->PostTask(
FROM_HERE,
base::BindOnce(&base::WaitableEvent::Signal, base::Unretained(&event)));
event.Wait();
}
void CreateMainRef() {
resource_holder_ = TestMailboxHolder::Create(
test_resource1_.resource, test_resource1_.release_callback);
}
void ReleaseMainRef() { resource_holder_ = nullptr; }
void CreateImplRef(
viz::ReleaseCallback* impl_ref,
scoped_refptr<base::SequencedTaskRunner> main_thread_task_runner) {
*impl_ref =
base::BindOnce(&TextureLayer::TransferableResourceHolder::Return,
resource_holder_, main_thread_task_runner);
}
protected:
scoped_refptr<TextureLayer::TransferableResourceHolder> resource_holder_;
base::Thread main_thread_;
gpu::SyncToken sync_token1_;
gpu::SyncToken sync_token2_;
};
TEST_F(TextureLayerMailboxHolderTest, TwoCompositors_BothReleaseThenMain) {
scoped_refptr<TextureLayer> test_layer = TextureLayer::Create(nullptr);
ASSERT_TRUE(test_layer.get());
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateMainRef,
base::Unretained(this)));
Wait(main_thread_);
// The texture layer is attached to compositor1, and passes a reference to its
// impl tree.
viz::ReleaseCallback compositor1;
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateImplRef,
base::Unretained(this), &compositor1,
main_thread_.task_runner()));
// Then the texture layer is removed and attached to compositor2, and passes a
// reference to its impl tree.
viz::ReleaseCallback compositor2;
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateImplRef,
base::Unretained(this), &compositor2,
main_thread_.task_runner()));
Wait(main_thread_);
test_resource1_.Verify();
// The compositors both destroy their impl trees before the main thread layer
// is destroyed.
std::move(compositor1).Run(sync_token1_, false);
std::move(compositor2).Run(sync_token2_, false);
Wait(main_thread_);
test_resource1_.ExpectNoRelease().Verify();
// The main thread ref is the last one, so the resource is released back to
// the embedder, with the last sync point provided by the impl trees.
test_resource1_.ExpectReleaseWithSyncToken(sync_token2_, false);
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::ReleaseMainRef,
base::Unretained(this)));
Wait(main_thread_);
test_resource1_.Verify();
}
TEST_F(TextureLayerMailboxHolderTest, TwoCompositors_MainReleaseBetween) {
scoped_refptr<TextureLayer> test_layer = TextureLayer::Create(nullptr);
ASSERT_TRUE(test_layer.get());
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateMainRef,
base::Unretained(this)));
Wait(main_thread_);
// The texture layer is attached to compositor1, and passes a reference to its
// impl tree.
viz::ReleaseCallback compositor1;
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateImplRef,
base::Unretained(this), &compositor1,
main_thread_.task_runner()));
// Then the texture layer is removed and attached to compositor2, and passes a
// reference to its impl tree.
viz::ReleaseCallback compositor2;
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateImplRef,
base::Unretained(this), &compositor2,
main_thread_.task_runner()));
Wait(main_thread_);
test_resource1_.ExpectNoRelease().Verify();
// One compositor destroys their impl tree.
std::move(compositor1).Run(sync_token1_, false);
// Then the main thread reference is destroyed.
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::ReleaseMainRef,
base::Unretained(this)));
Wait(main_thread_);
test_resource1_.ExpectNoRelease().Verify();
// The second impl reference is destroyed last, causing the resource to be
// released back to the embedder with the last sync point from the impl tree.
test_resource1_.ExpectReleaseWithSyncToken(sync_token2_, true);
std::move(compositor2).Run(sync_token2_, true);
Wait(main_thread_);
test_resource1_.Verify();
}
TEST_F(TextureLayerMailboxHolderTest, TwoCompositors_MainReleasedFirst) {
scoped_refptr<TextureLayer> test_layer = TextureLayer::Create(nullptr);
ASSERT_TRUE(test_layer.get());
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateMainRef,
base::Unretained(this)));
Wait(main_thread_);
// The texture layer is attached to compositor1, and passes a reference to its
// impl tree.
viz::ReleaseCallback compositor1;
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateImplRef,
base::Unretained(this), &compositor1,
main_thread_.task_runner()));
// Then the texture layer is removed and attached to compositor2, and passes a
// reference to its impl tree.
viz::ReleaseCallback compositor2;
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::CreateImplRef,
base::Unretained(this), &compositor2,
main_thread_.task_runner()));
Wait(main_thread_);
test_resource1_.ExpectNoRelease().Verify();
// The main thread reference is destroyed first.
main_thread_.task_runner()->PostTask(
FROM_HERE, base::BindOnce(&TextureLayerMailboxHolderTest::ReleaseMainRef,
base::Unretained(this)));
// One compositor destroys their impl tree.
std::move(compositor2).Run(sync_token2_, false);
Wait(main_thread_);
test_resource1_.ExpectNoRelease().Verify();
// The second impl reference is destroyed last, causing the resource to be
// released back to the embedder with the last sync point from the impl tree.
test_resource1_.ExpectReleaseWithSyncToken(sync_token1_, true);
std::move(compositor1).Run(sync_token1_, true);
Wait(main_thread_);
test_resource1_.Verify();
}
class TextureLayerImplWithMailboxThreadedCallback : public LayerTreeTest {
public:
std::unique_ptr<TestLayerTreeFrameSink> CreateLayerTreeFrameSink(
const viz::RendererSettings& renderer_settings,
double refresh_rate,
scoped_refptr<viz::RasterContextProvider> compositor_context_provider,
scoped_refptr<viz::RasterContextProvider> worker_context_provider)
override {
constexpr bool disable_display_vsync = false;
bool synchronous_composite =
!HasImplThread() &&
!layer_tree_host()->GetSettings().single_thread_proxy_scheduler;
return std::make_unique<TestLayerTreeFrameSink>(
compositor_context_provider, std::move(worker_context_provider),
/*shared_image_interface=*/nullptr, renderer_settings, &debug_settings_,
task_runner_provider(), synchronous_composite, disable_display_vsync,
refresh_rate);
}
void AdvanceTestCase() {
++test_case_;
switch (test_case_) {
case 1:
// Case #1: change resource before the commit. The old resource should
// be released immediately.
SetNewFakeResource();
EXPECT_EQ(1, callback_count_);
PostSetNeedsCommitToMainThread();
// Case 2 does not rely on callbacks to advance.
pending_callback_ = false;
break;
case 2:
// Case #2: change resource after the commit (and draw), where the
// layer draws. The old resource should be released during the next
// commit.
SetNewFakeResource();
EXPECT_EQ(1, callback_count_);
// Cases 3-5 rely on a callback to advance.
pending_callback_ = true;
break;
case 3:
EXPECT_EQ(2, callback_count_);
// Case #3: change resource when the layer doesn't draw. The old
// resource should be released during the next commit.
layer_->SetBounds(gfx::Size());
SetNewFakeResource();
break;
case 4:
EXPECT_EQ(3, callback_count_);
// Case #4: release resource that was committed but never drawn. The
// old resource should be released during the next commit.
layer_->ClearTexture();
break;
case 5:
EXPECT_EQ(4, callback_count_);
// Restore a resource for the next step.
SetNewFakeResource();
// Cases 6 and 7 do not rely on callbacks to advance.
pending_callback_ = false;
break;
case 6:
// Case #5: remove layer from tree. Callback should *not* be called, the
// resource is returned to the main thread.
EXPECT_EQ(4, callback_count_);
layer_->RemoveFromParent();
break;
case 7:
EXPECT_EQ(4, callback_count_);
// Resetting the resource will call the callback now, before another
// commit is needed, as the ReleaseCallback is already in flight from
// RemoveFromParent().
pending_callback_ = true;
layer_->ClearTexture();
frame_number_ = layer_tree_host()->SourceFrameNumber();
break;
case 8:
// A commit wasn't needed, the ReleaseCallback was already in flight.
EXPECT_EQ(frame_number_, layer_tree_host()->SourceFrameNumber());
EXPECT_EQ(5, callback_count_);
EndTest();
break;
default:
NOTREACHED();
}
}
// Make sure callback is received on main and doesn't block the impl thread.
void ReleaseCallback(const gpu::SyncToken& sync_token, bool lost_resource) {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
EXPECT_FALSE(lost_resource);
++callback_count_;
// If we are waiting on a callback, advance now.
if (pending_callback_) {
layer_tree_host()
->GetTaskRunnerProvider()
->MainThreadTaskRunner()
->PostTask(
FROM_HERE,
base::BindOnce(
&TextureLayerImplWithMailboxThreadedCallback::AdvanceTestCase,
base::Unretained(this)));
}
}
void SetNewFakeResource() {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
viz::ReleaseCallback callback = base::BindOnce(
&TextureLayerImplWithMailboxThreadedCallback::ReleaseCallback,
base::Unretained(this));
auto resource = MakeFakeResource();
layer_->SetTransferableResource(resource, std::move(callback));
// Damage the layer so we send a new frame with the new resource to the
// Display compositor.
layer_->SetNeedsDisplay();
}
void BeginTest() override {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
gfx::Size bounds(100, 100);
root_ = Layer::Create();
root_->SetBounds(bounds);
layer_ = TextureLayer::Create(nullptr);
layer_->SetIsDrawable(true);
layer_->SetBounds(bounds);
root_->AddChild(layer_);
layer_tree_host()->SetRootLayer(root_);
layer_tree_host()->SetViewportRectAndScale(gfx::Rect(bounds), 1.f,
viz::LocalSurfaceId());
SetNewFakeResource();
EXPECT_EQ(0, callback_count_);
// Setup is complete - advance to test case 1.
AdvanceTestCase();
}
void DidCommit() override {
// If we are not waiting on a callback, advance now.
if (!pending_callback_)
AdvanceTestCase();
}
private:
base::ThreadChecker main_thread_;
int callback_count_ = 0;
int test_case_ = 0;
int frame_number_ = 0;
// Whether we are waiting on a callback to advance the test case.
bool pending_callback_ = false;
scoped_refptr<Layer> root_;
scoped_refptr<TextureLayer> layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerImplWithMailboxThreadedCallback);
class TextureLayerImplWithResourceTest : public TextureLayerTest {
protected:
void SetUp() override {
TextureLayerTest::SetUp();
layer_tree_host_ = MockLayerTreeHost::Create(
&fake_client_, &task_graph_runner_, animation_host_.get());
host_impl_.SetVisible(true);
EXPECT_TRUE(host_impl_.InitializeFrameSink(layer_tree_frame_sink_.get()));
}
std::unique_ptr<TextureLayerImpl> CreateTextureLayer() {
auto layer = TextureLayerImpl::Create(host_impl_.active_tree(), 1);
layer->SetVisibleLayerRectForTesting(gfx::Rect(100, 100));
return layer;
}
bool WillDraw(TextureLayerImpl* layer, DrawMode mode) {
bool will_draw =
layer->WillDraw(mode, host_impl_.active_tree()->resource_provider());
if (will_draw)
layer->DidDraw(host_impl_.active_tree()->resource_provider());
return will_draw;
}
FakeLayerTreeHostClient fake_client_;
};
// Test conditions for results of TextureLayerImpl::WillDraw under
// different configurations of different mailbox, texture_id, and draw_mode.
TEST_F(TextureLayerImplWithResourceTest, TestWillDraw) {
// Hardware mode.
{
std::unique_ptr<TextureLayerImpl> impl_layer = CreateTextureLayer();
impl_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
EXPECT_TRUE(WillDraw(impl_layer.get(), DRAW_MODE_HARDWARE));
}
{
std::unique_ptr<TextureLayerImpl> impl_layer =
TextureLayerImpl::Create(host_impl_.active_tree(), 1);
impl_layer->SetTransferableResource(viz::TransferableResource(),
viz::ReleaseCallback());
EXPECT_FALSE(WillDraw(impl_layer.get(), DRAW_MODE_HARDWARE));
}
// Software mode.
{
std::unique_ptr<TextureLayerImpl> impl_layer = CreateTextureLayer();
impl_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
EXPECT_FALSE(WillDraw(impl_layer.get(), DRAW_MODE_SOFTWARE));
}
{
std::unique_ptr<TextureLayerImpl> impl_layer = CreateTextureLayer();
impl_layer->SetTransferableResource(viz::TransferableResource(),
viz::ReleaseCallback());
EXPECT_FALSE(WillDraw(impl_layer.get(), DRAW_MODE_SOFTWARE));
}
{
// Software resource.
std::unique_ptr<TextureLayerImpl> impl_layer = CreateTextureLayer();
impl_layer->SetTransferableResource(test_resource_sw_.resource,
test_resource_sw_.release_callback);
EXPECT_TRUE(WillDraw(impl_layer.get(), DRAW_MODE_SOFTWARE));
}
// Resourceless software mode.
{
std::unique_ptr<TextureLayerImpl> impl_layer = CreateTextureLayer();
impl_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
EXPECT_FALSE(WillDraw(impl_layer.get(), DRAW_MODE_RESOURCELESS_SOFTWARE));
}
}
TEST_F(TextureLayerImplWithResourceTest, TestImplLayerCallbacks) {
host_impl_.CreatePendingTree();
std::unique_ptr<TextureLayerImpl> pending_layer;
pending_layer = TextureLayerImpl::Create(host_impl_.pending_tree(), 1);
ASSERT_TRUE(pending_layer);
std::unique_ptr<LayerImpl> active_layer(
pending_layer->CreateLayerImpl(host_impl_.active_tree()));
ASSERT_TRUE(active_layer);
pending_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
// Test multiple commits without an activation. The resource wasn't used so
// the original sync token is returned.
test_resource1_.ExpectRelease();
pending_layer->SetTransferableResource(test_resource2_.resource,
test_resource2_.release_callback);
test_resource1_.Verify();
// Test callback after activation.
pending_layer->PushPropertiesTo(active_layer.get());
active_layer->DidBecomeActive();
test_resource1_.ExpectNoRelease();
pending_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
test_resource1_.Verify();
test_resource2_.ExpectRelease();
pending_layer->PushPropertiesTo(active_layer.get());
active_layer->DidBecomeActive();
test_resource2_.Verify();
// Test resetting the mailbox.
test_resource1_.ExpectRelease();
pending_layer->SetTransferableResource(viz::TransferableResource(),
viz::ReleaseCallback());
pending_layer->PushPropertiesTo(active_layer.get());
active_layer->DidBecomeActive();
test_resource1_.Verify();
// Test destructor. The resource wasn't used so the original sync token is
// returned.
test_resource1_.ExpectRelease();
pending_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
}
TEST_F(TextureLayerImplWithResourceTest,
TestDestructorCallbackOnCreatedResource) {
std::unique_ptr<TextureLayerImpl> impl_layer = CreateTextureLayer();
ASSERT_TRUE(impl_layer);
test_resource1_.ExpectRelease();
impl_layer->SetTransferableResource(test_resource1_.resource,
test_resource1_.release_callback);
impl_layer->DidBecomeActive();
EXPECT_TRUE(impl_layer->WillDraw(
DRAW_MODE_HARDWARE, host_impl_.active_tree()->resource_provider()));
impl_layer->DidDraw(host_impl_.active_tree()->resource_provider());
impl_layer->SetTransferableResource(viz::TransferableResource(),
viz::ReleaseCallback());
}
// Checks that TextureLayer::Update does not cause an extra commit when setting
// the texture mailbox.
class TextureLayerNoExtraCommitForMailboxTest : public LayerTreeTest,
public TextureLayerClient {
public:
// TextureLayerClient implementation.
bool PrepareTransferableResource(
viz::TransferableResource* resource,
viz::ReleaseCallback* release_callback) override {
if (layer_tree_host()->SourceFrameNumber() == 1) {
// Once this has been committed, the resource will be released.
*resource = viz::TransferableResource();
return true;
}
*resource = MakeFakeResource();
*release_callback = base::BindOnce(
&TextureLayerNoExtraCommitForMailboxTest::ResourceReleased,
base::Unretained(this));
return true;
}
void ResourceReleased(const gpu::SyncToken& sync_token, bool lost_resource) {
EXPECT_TRUE(sync_token.HasData());
EndTest();
}
void SetupTree() override {
scoped_refptr<Layer> root = Layer::Create();
root->SetBounds(gfx::Size(10, 10));
root->SetIsDrawable(true);
texture_layer_ = TextureLayer::Create(this);
texture_layer_->SetBounds(gfx::Size(10, 10));
texture_layer_->SetIsDrawable(true);
root->AddChild(texture_layer_);
layer_tree_host()->SetRootLayer(root);
LayerTreeTest::SetupTree();
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidCommitAndDrawFrame() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1:
EXPECT_FALSE(proxy()->MainFrameWillHappenForTesting());
// Invalidate the texture layer to clear the mailbox before
// ending the test.
texture_layer_->SetNeedsDisplay();
break;
case 2:
break;
default:
NOTREACHED();
}
}
private:
scoped_refptr<TextureLayer> texture_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerNoExtraCommitForMailboxTest);
// Checks that changing a mailbox in the client for a TextureLayer that's
// invisible correctly works and uses the new mailbox as soon as the layer
// becomes visible (and returns the old one).
class TextureLayerChangeInvisibleMailboxTest : public LayerTreeTest,
public TextureLayerClient {
public:
TextureLayerChangeInvisibleMailboxTest() : resource_(MakeResource('1')) {}
// TextureLayerClient implementation.
bool PrepareTransferableResource(
viz::TransferableResource* resource,
viz::ReleaseCallback* release_callback) override {
++prepare_called_;
if (!resource_changed_)
return false;
resource_changed_ = false;
*resource = resource_;
*release_callback = base::BindOnce(
&TextureLayerChangeInvisibleMailboxTest::ResourceReleased,
base::Unretained(this));
return true;
}
viz::TransferableResource MakeResource(char name) {
return MakeFakeResource();
}
void ResourceReleased(const gpu::SyncToken& sync_token, bool lost_resource) {
EXPECT_TRUE(sync_token.HasData());
++resource_returned_;
if (resource_returned_ == 1) {
// The 1st resource should be released after the 2nd is prepared.
EXPECT_GE(prepare_called_, 2);
// Clear the 2nd resource to let the test complete.
MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::BindOnce(
&TextureLayerChangeInvisibleMailboxTest::ClearTextureLayerClient,
base::Unretained(this)));
return;
}
// The actual releasing of resources by
// TextureLayer::TransferableResourceHolder::dtor can be done as a PostTask.
// The test signal being used, DidPresentCompositorFrame itself is also
// posted back from the Compositor-thread to the Main-thread. Due to this
// there's a teardown race which tsan builds can encounter. So if
// `close_on_resource_returned_` is set we actually end the test here.
if (close_on_resource_returned_) {
EXPECT_EQ(2, resource_returned_);
EndTest();
}
}
void ClearTextureLayerClient() { texture_layer_->ClearClient(); }
void SetupTree() override {
scoped_refptr<Layer> root = Layer::Create();
root->SetBounds(gfx::Size(10, 10));
root->SetIsDrawable(true);
solid_layer_ = SolidColorLayer::Create();
solid_layer_->SetBounds(gfx::Size(10, 10));
solid_layer_->SetIsDrawable(true);
solid_layer_->SetBackgroundColor(SkColors::kWhite);
root->AddChild(solid_layer_);
parent_layer_ = Layer::Create();
parent_layer_->SetBounds(gfx::Size(10, 10));
parent_layer_->SetIsDrawable(true);
root->AddChild(parent_layer_);
texture_layer_ = TextureLayer::Create(this);
texture_layer_->SetBounds(gfx::Size(10, 10));
texture_layer_->SetIsDrawable(true);
parent_layer_->AddChild(texture_layer_);
layer_tree_host()->SetRootLayer(root);
LayerTreeTest::SetupTree();
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DidPresentCompositorFrame(
uint32_t frame_token,
const viz::FrameTimingDetails& frame_timing_details) override {
++presented_count_;
// The fifth frame to be presented will be returning resources. Due to
// PostTasks the ResourcesReleased callback may not yet have been called. So
// we can only end the test here if we have received the updated
// `resource_returned_`. Otherwise set `close_on_resources_returned_` to
// have the callback do the teardown.
if (presented_count_ == 5) {
if (resource_returned_ < 2) {
close_on_resource_returned_ = true;
} else {
EXPECT_EQ(2, resource_returned_);
EndTest();
}
}
}
void DidCommitAndDrawFrame() override {
++commit_and_draw_count_;
// The timing of DidPresentCompositorFrame is not guaranteed. Each of
// these checks are actually valid immediately after frame submission, as
// the are a part of Commit.
switch (commit_and_draw_count_) {
case 1:
// We should have updated the layer, committing the texture.
EXPECT_EQ(1, prepare_called_);
// Make layer invisible.
parent_layer_->SetOpacity(0.f);
break;
case 2:
// Layer shouldn't have been updated.
EXPECT_EQ(1, prepare_called_);
// Change the texture.
resource_ = MakeResource('2');
resource_changed_ = true;
texture_layer_->SetNeedsDisplay();
// Force a change to make sure we draw a frame.
solid_layer_->SetBackgroundColor(SkColors::kGray);
break;
case 3:
// Layer shouldn't have been updated.
EXPECT_EQ(1, prepare_called_);
// So the old resource isn't returned yet.
EXPECT_EQ(0, resource_returned_);
// Make layer visible again.
parent_layer_->SetOpacity(0.9f);
break;
case 4:
// Layer should have been updated.
// It's not sufficient to check if |prepare_called_| is 2. It's possible
// for BeginMainFrame and hence PrepareTransferableResource to run twice
// before DidPresentCompositorFrame due to pipelining.
EXPECT_GE(prepare_called_, 2);
break;
default:
break;
}
}
private:
scoped_refptr<SolidColorLayer> solid_layer_;
scoped_refptr<Layer> parent_layer_;
scoped_refptr<TextureLayer> texture_layer_;
// Used on the main thread.
bool resource_changed_ = true;
viz::TransferableResource resource_;
int resource_returned_ = 0;
int prepare_called_ = 0;
int presented_count_ = 0;
int commit_and_draw_count_ = 0;
bool close_on_resource_returned_ = false;
};
// TODO(crbug.com/40760099): Test fails on chromeos-amd64-generic-rel.
#if BUILDFLAG(IS_CHROMEOS)
#define MAYBE_SINGLE_AND_MULTI_THREAD_TEST_F MULTI_THREAD_TEST_F
#else
#define MAYBE_SINGLE_AND_MULTI_THREAD_TEST_F SINGLE_AND_MULTI_THREAD_TEST_F
#endif
MAYBE_SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerChangeInvisibleMailboxTest);
// Test that TextureLayerImpl::ReleaseResources can be called which releases
// the resource back to TextureLayerClient.
class TextureLayerReleaseResourcesBase : public LayerTreeTest,
public TextureLayerClient {
public:
// TextureLayerClient implementation.
bool PrepareTransferableResource(
viz::TransferableResource* resource,
viz::ReleaseCallback* release_callback) override {
if (commit_count_ > 0) {
// Any update after the first commit should clear the resource to ensure
// the main thread layer doesn't hold onto it.
*resource = viz::TransferableResource();
return true;
}
*resource = MakeFakeResource();
*release_callback =
base::BindOnce(&TextureLayerReleaseResourcesBase::ResourceReleased,
base::Unretained(this));
return true;
}
void ResourceReleased(const gpu::SyncToken& sync_token, bool lost_resource) {
resource_released_ = true;
// End the test when resource is released.
if (commit_count_ >= 1) {
EndTest();
}
}
void SetupTree() override {
LayerTreeTest::SetupTree();
scoped_refptr<TextureLayer> texture_layer = TextureLayer::Create(this);
texture_layer->SetBounds(gfx::Size(10, 10));
texture_layer->SetIsDrawable(true);
layer_tree_host()->root_layer()->AddChild(texture_layer);
texture_layer_id_ = texture_layer->id();
}
void BeginTest() override {
resource_released_ = false;
commit_count_ = 0;
PostSetNeedsCommitToMainThread();
}
void DidCommitAndDrawFrame() override {
++commit_count_;
PostSetNeedsCommitToMainThread();
}
void AfterTest() override { EXPECT_TRUE(resource_released_); }
protected:
int texture_layer_id_;
int commit_count_ = 0;
private:
bool resource_released_ = false;
};
class TextureLayerReleaseResourcesAfterCommit
: public TextureLayerReleaseResourcesBase {
public:
void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) override {
if (commit_count_ == 0) {
// After first commit, call ReleaseResources and verify it's released by
// the impl layer. It'll be released by the main thread layer during the
// next update.
auto* texture_impl = static_cast<TextureLayerImpl*>(
host_impl->sync_tree()->LayerById(texture_layer_id_));
// Verify resource exists before releasing
EXPECT_FALSE(texture_impl->transferable_resource().is_empty());
texture_impl->ReleaseResources();
// Verify resource was released from impl thread
EXPECT_TRUE(texture_impl->transferable_resource().is_empty());
}
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerReleaseResourcesAfterCommit);
class TextureLayerReleaseResourcesAfterActivate
: public TextureLayerReleaseResourcesBase {
public:
void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) override {
if (commit_count_ == 0) {
// After first commit, call ReleaseResources and verify it's released by
// the impl layer. It'll be released by the main thread layer during the
// next update.
auto* texture_impl = static_cast<TextureLayerImpl*>(
host_impl->active_tree()->LayerById(texture_layer_id_));
// Verify resource exists before releasing
EXPECT_FALSE(texture_impl->transferable_resource().is_empty());
texture_impl->ReleaseResources();
// Verify resource was released from impl thread
EXPECT_TRUE(texture_impl->transferable_resource().is_empty());
}
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerReleaseResourcesAfterActivate);
class TextureLayerWithResourceMainThreadDeleted : public LayerTreeTest {
public:
void ReleaseCallback(const gpu::SyncToken& sync_token, bool lost_resource) {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
EXPECT_FALSE(lost_resource);
++callback_count_;
EndTest();
}
void SetNewFakeResource() {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
viz::ReleaseCallback callback = base::BindOnce(
&TextureLayerWithResourceMainThreadDeleted::ReleaseCallback,
base::Unretained(this));
auto resource = MakeFakeResource();
layer_->SetTransferableResource(resource, std::move(callback));
}
void SetupTree() override {
gfx::Size bounds(100, 100);
root_ = Layer::Create();
root_->SetBounds(bounds);
layer_ = TextureLayer::Create(nullptr);
layer_->SetIsDrawable(true);
layer_->SetBounds(bounds);
root_->AddChild(layer_);
layer_tree_host()->SetRootLayer(root_);
layer_tree_host()->SetViewportRectAndScale(gfx::Rect(bounds), 1.f,
viz::LocalSurfaceId());
}
void BeginTest() override {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
callback_count_ = 0;
// Set the resource on the main thread.
SetNewFakeResource();
EXPECT_EQ(0, callback_count_);
PostSetNeedsCommitToMainThread();
}
void DidCommitAndDrawFrame() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1:
// Delete the TextureLayer on the main thread while the resource is in
// the impl tree.
layer_->RemoveFromParent();
layer_ = nullptr;
break;
}
}
void AfterTest() override { EXPECT_EQ(1, callback_count_); }
private:
base::ThreadChecker main_thread_;
int callback_count_;
scoped_refptr<Layer> root_;
scoped_refptr<TextureLayer> layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerWithResourceMainThreadDeleted);
class TextureLayerWithResourceImplThreadDeleted : public LayerTreeTest {
public:
void ReleaseCallback(const gpu::SyncToken& sync_token, bool lost_resource) {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
EXPECT_FALSE(lost_resource);
++callback_count_;
EndTest();
}
void SetNewFakeResource() {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
viz::ReleaseCallback callback = base::BindOnce(
&TextureLayerWithResourceImplThreadDeleted::ReleaseCallback,
base::Unretained(this));
auto resource = MakeFakeResource();
layer_->SetTransferableResource(resource, std::move(callback));
}
void SetupTree() override {
gfx::Size bounds(100, 100);
root_ = Layer::Create();
root_->SetBounds(bounds);
layer_ = TextureLayer::Create(nullptr);
layer_->SetIsDrawable(true);
layer_->SetBounds(bounds);
root_->AddChild(layer_);
layer_tree_host()->SetRootLayer(root_);
layer_tree_host()->SetViewportRectAndScale(gfx::Rect(bounds), 1.f,
viz::LocalSurfaceId());
}
void BeginTest() override {
EXPECT_EQ(true, main_thread_.CalledOnValidThread());
callback_count_ = 0;
// Set the resource on the main thread.
SetNewFakeResource();
EXPECT_EQ(0, callback_count_);
PostSetNeedsCommitToMainThread();
}
void DidCommitAndDrawFrame() override {
switch (layer_tree_host()->SourceFrameNumber()) {
case 1:
// Remove the TextureLayer on the main thread while the resource is in
// the impl tree, but don't delete the TextureLayer until after the impl
// tree side is deleted.
layer_->RemoveFromParent();
break;
case 2:
layer_ = nullptr;
break;
}
}
void AfterTest() override { EXPECT_EQ(1, callback_count_); }
private:
base::ThreadChecker main_thread_;
int callback_count_;
scoped_refptr<Layer> root_;
scoped_refptr<TextureLayer> layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerWithResourceImplThreadDeleted);
class StubTextureLayerClient : public TextureLayerClient {
public:
// TextureLayerClient implementation.
bool PrepareTransferableResource(
viz::TransferableResource* resource,
viz::ReleaseCallback* release_callback) override {
return false;
}
};
class SoftwareLayerTreeHostClient : public StubLayerTreeHostClient {
public:
SoftwareLayerTreeHostClient() = default;
~SoftwareLayerTreeHostClient() override = default;
// Caller responsible for unsetting this and maintaining the host's lifetime.
void SetLayerTreeHost(LayerTreeHost* host) { host_ = host; }
// StubLayerTreeHostClient overrides.
void RequestNewLayerTreeFrameSink() override {
auto sink = FakeLayerTreeFrameSink::CreateSoftware();
frame_sink_ = sink.get();
host_->SetLayerTreeFrameSink(std::move(sink));
}
FakeLayerTreeFrameSink* frame_sink() const { return frame_sink_; }
private:
raw_ptr<FakeLayerTreeFrameSink> frame_sink_ = nullptr;
raw_ptr<LayerTreeHost> host_ = nullptr;
};
class SoftwareTextureLayerTest : public LayerTreeTest {
protected:
SoftwareTextureLayerTest() : LayerTreeTest(viz::RendererType::kSoftware) {}
void AfterTest() override {
// Clear before the LayerTreeHost (and its TestLayerTreeFrameSink) is
// destroyed to prevent a dangling pointer during test cleanup.
frame_sink_ = nullptr;
LayerTreeTest::AfterTest();
}
void SetupTree() override {
root_ = Layer::Create();
root_->SetBounds(gfx::Size(10, 10));
// A drawable layer so that frames always get drawn.
solid_color_layer_ = SolidColorLayer::Create();
solid_color_layer_->SetIsDrawable(true);
solid_color_layer_->SetBackgroundColor(SkColors::kRed);
solid_color_layer_->SetBounds(gfx::Size(10, 10));
root_->AddChild(solid_color_layer_);
texture_layer_ = TextureLayer::Create(&client_);
texture_layer_->SetIsDrawable(true);
texture_layer_->SetBounds(gfx::Size(10, 10));
layer_tree_host()->SetRootLayer(root_);
LayerTreeTest::SetupTree();
}
std::unique_ptr<TestLayerTreeFrameSink> CreateLayerTreeFrameSink(
const viz::RendererSettings& renderer_settings,
double refresh_rate,
scoped_refptr<viz::RasterContextProvider> compositor_context_provider,
scoped_refptr<viz::RasterContextProvider> worker_context_provider)
override {
context_provider_sw_ = viz::TestContextProvider::CreateRaster();
gpu::SharedImageInterface* shared_image_interface_sw =
context_provider_sw_->SharedImageInterface();
constexpr bool disable_display_vsync = false;
bool synchronous_composite =
!HasImplThread() &&
!layer_tree_host()->GetSettings().single_thread_proxy_scheduler;
auto sink = std::make_unique<TestLayerTreeFrameSink>(
nullptr, nullptr, shared_image_interface_sw, renderer_settings,
&debug_settings_, task_runner_provider(), synchronous_composite,
disable_display_vsync, refresh_rate);
frame_sink_ = sink.get();
num_frame_sinks_created_++;
return sink;
}
StubTextureLayerClient client_;
scoped_refptr<Layer> root_;
scoped_refptr<SolidColorLayer> solid_color_layer_;
scoped_refptr<TextureLayer> texture_layer_;
raw_ptr<TestLayerTreeFrameSink> frame_sink_ = nullptr;
int num_frame_sinks_created_ = 0;
scoped_refptr<viz::RasterContextProvider> context_provider_sw_;
};
class SoftwareTextureLayerSwitchTreesTest : public SoftwareTextureLayerTest {
protected:
void BeginTest() override {
PostSetNeedsCommitToMainThread();
}
void DidCommitAndDrawFrame() override {
step_ = layer_tree_host()->SourceFrameNumber();
switch (step_) {
case 1: {
// The test starts by inserting the TextureLayer to the tree.
root_->AddChild(texture_layer_);
texture_layer_->SetTransferableResource(MakeFakeSoftwareResource(),
base::DoNothing());
} break;
case 2:
// When the layer is removed from the tree, the layer should be
// unregistered.
texture_layer_->RemoveFromParent();
break;
case 3:
// When the layer is added to a new tree, the layer is registered again.
root_->AddChild(texture_layer_);
break;
case 4:
// If the layer is removed and added back to the same tree in one
// commit, there should be no side effects, the bitmap stays
// registered.
texture_layer_->RemoveFromParent();
root_->AddChild(texture_layer_);
break;
case 5:
// Release the TransferableResource before shutdown.
texture_layer_->ClearClient();
break;
case 6:
EndTest();
}
}
void DisplayReceivedCompositorFrameOnThread(
const viz::CompositorFrame& frame) override {
verified_frames_++;
}
void AfterTest() override {
EXPECT_EQ(6, verified_frames_);
SoftwareTextureLayerTest::AfterTest();
}
int step_ = 0;
int verified_frames_ = 0;
};
SINGLE_AND_MULTI_THREAD_TEST_F(SoftwareTextureLayerSwitchTreesTest);
class SoftwareTextureLayerPurgeMemoryTest : public SoftwareTextureLayerTest {
protected:
void BeginTest() override {
PostSetNeedsCommitToMainThread();
}
void DidCommitAndDrawFrame() override {
step_ = layer_tree_host()->SourceFrameNumber();
switch (step_) {
case 1: {
// The test starts by inserting the TextureLayer to the tree.
root_->AddChild(texture_layer_);
texture_layer_->SetTransferableResource(MakeFakeSoftwareResource(),
base::DoNothing());
}
break;
case 2:
// Draw again after OnPurgeMemory() was called on the impl thread.
texture_layer_->SetNeedsDisplay();
break;
case 3:
// Release the TransferableResource before shutdown.
texture_layer_->ClearClient();
break;
case 4:
EndTest();
}
}
void DrawLayersOnThread(LayerTreeHostImpl* host_impl) override {
// TextureLayerImpl will have registered the layer at this point.
// Call OnPurgeMemory() to ensure that the same layer doesn't get
// registered again on the next draw.
if (step_ == 1)
base::MemoryPressureListener::SimulatePressureNotification(
base::MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL);
}
void DisplayReceivedCompositorFrameOnThread(
const viz::CompositorFrame& frame) override {
verified_frames_++;
}
void AfterTest() override {
EXPECT_EQ(4, verified_frames_);
SoftwareTextureLayerTest::AfterTest();
}
int step_ = 0;
int verified_frames_ = 0;
};
// Run the single thread test only.
// MemoryPressureListener::DoNotifyMemoryPressure() is called in this
// PurgeMemoryTest. Although the observation is targeted on certain
// configurations and will be dismissed later, it triggers a "CHECK failed:
// checker.CalledOnValidSequence(&bound_at)" first on the multithreading
// setting.
SINGLE_THREAD_TEST_F(SoftwareTextureLayerPurgeMemoryTest);
class SoftwareTextureLayerMultipleResourceTest
: public SoftwareTextureLayerTest {
protected:
void BeginTest() override {
PostSetNeedsCommitToMainThread();
}
void DidCommitAndDrawFrame() override {
step_ = layer_tree_host()->SourceFrameNumber();
switch (step_) {
case 1: {
// The test starts by inserting the TextureLayer to the tree.
root_->AddChild(texture_layer_);
texture_layer_->SetTransferableResource(MakeFakeSoftwareResource(),
base::DoNothing());
texture_layer_->SetTransferableResource(MakeFakeSoftwareResource(),
base::DoNothing());
} break;
case 2:
// Force a commit and SubmitCompositorFrame so that we can see it.
texture_layer_->SetNeedsDisplay();
break;
case 3:
// Drop the other registration.
texture_layer_->ClearClient();
break;
case 4:
EndTest();
}
}
void DisplayReceivedCompositorFrameOnThread(
const viz::CompositorFrame& frame) override {
verified_frames_++;
}
void AfterTest() override {
EXPECT_EQ(4, verified_frames_);
SoftwareTextureLayerTest::AfterTest();
}
int step_ = 0;
int verified_frames_ = 0;
};
SINGLE_AND_MULTI_THREAD_TEST_F(SoftwareTextureLayerMultipleResourceTest);
class SoftwareTextureLayerLoseFrameSinkTest : public SoftwareTextureLayerTest {
protected:
void BeginTest() override {
PostSetNeedsCommitToMainThread();
}
void DidCommitAndDrawFrame() override {
// We run the next step in a clean stack, so that we don't cause side
// effects that will interfere with this current stack unwinding.
// Specifically, removing the LayerTreeFrameSink destroys the Display
// and the BeginFrameSource, but they can be on the stack (see
// https://crbug.com/829484).
MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::BindOnce(&SoftwareTextureLayerLoseFrameSinkTest::NextStep,
base::Unretained(this)));
}
void NextStep() {
step_ = layer_tree_host()->SourceFrameNumber();
switch (step_) {
case 1: {
// The test starts by inserting the TextureLayer to the tree.
root_->AddChild(texture_layer_);
auto release_callback = base::BindOnce(
&SoftwareTextureLayerLoseFrameSinkTest::ReleaseCallback,
base::Unretained(this));
texture_layer_->SetTransferableResource(MakeFakeSoftwareResource(),
std::move(release_callback));
EXPECT_FALSE(released_);
} break;
case 2:
// The frame sink is lost. The host will make a new one and submit
// another frame, with the id being registered again.
layer_tree_host()->SetVisible(false);
// Clear frame_sink_ before releasing to prevent dangling pointer. The
// normal clear in AfterTest won't handle it as this test is
// intentionally modifying the frame sink's lifetime.
frame_sink_ = nullptr;
layer_tree_host()->ReleaseLayerTreeFrameSink();
layer_tree_host()->SetVisible(true);
texture_layer_->SetNeedsDisplay();
EXPECT_FALSE(released_);
break;
case 3:
// Even though the frame sink was lost, the software resource given to
// the TextureLayer was not lost/returned.
EXPECT_FALSE(released_);
// Release the TransferableResource before shutdown, the test ends when
// it is released.
texture_layer_->ClearClient();
}
}
void DisplayReceivedCompositorFrameOnThread(
const viz::CompositorFrame& frame) override {
verified_frames_++;
}
void WillCommit(const CommitState& commit_state) override {
source_frame_number_ = commit_state.source_frame_number;
}
void ReleaseCallback(const gpu::SyncToken& sync_token, bool lost) {
// The software resource is not released when the LayerTreeFrameSink is lost
// since software resources are not destroyed by the GPU process dying. It
// is released only after we call TextureLayer::ClearClient().
EXPECT_EQ(source_frame_number_, 3);
released_ = true;
EndTest();
}
void AfterTest() override {
EXPECT_EQ(4, verified_frames_);
SoftwareTextureLayerTest::AfterTest();
}
int step_ = 0;
int verified_frames_ = 0;
int source_frame_number_ = 0;
bool released_ = false;
};
SINGLE_AND_MULTI_THREAD_TEST_F(SoftwareTextureLayerLoseFrameSinkTest);
class TextureLayerNoResourceTest : public LayerTreeTest, TextureLayerClient {
public:
bool PrepareTransferableResource(
viz::TransferableResource* transferable_resource,
viz::ReleaseCallback* release_callback) override {
return false;
}
void SetupTree() override {
SetInitialRootBounds(gfx::Size(100, 100));
LayerTreeTest::SetupTree();
auto texture_layer = TextureLayer::Create(this);
texture_layer->SetIsDrawable(true);
texture_layer->SetContentsOpaque(true);
texture_layer->SetBounds(gfx::Size(100, 100));
texture_layer->SetBackgroundColor(SkColors::kRed);
layer_tree_host()->root_layer()->AddChild(texture_layer);
texture_layer_id_ = static_cast<uint32_t>(texture_layer->id());
}
void BeginTest() override { PostSetNeedsCommitToMainThread(); }
void DisplayReceivedCompositorFrameOnThread(
const viz::CompositorFrame& frame) override {
EXPECT_EQ(0u, frame.resource_list.size());
EXPECT_EQ(1u, frame.render_pass_list.size());
const auto& quad_list = frame.render_pass_list[0]->quad_list;
EXPECT_EQ(1u, quad_list.size());
EXPECT_NE(viz::DrawQuad::Material::kTextureContent,
quad_list.ElementAt(0)->material);
const auto& shared_list = frame.render_pass_list[0]->shared_quad_state_list;
EXPECT_EQ(1u, shared_list.size());
EXPECT_NE(texture_layer_id_, shared_list.ElementAt(0)->layer_id);
EndTest();
}
private:
uint32_t texture_layer_id_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(TextureLayerNoResourceTest);
} // namespace
} // namespace cc
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