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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_UI_RESOURCE_LAYER_IMPL_H_
#define CC_LAYERS_UI_RESOURCE_LAYER_IMPL_H_
#include <memory>
#include <string>
#include "base/memory/ptr_util.h"
#include "cc/cc_export.h"
#include "cc/layers/layer_impl.h"
#include "cc/resources/ui_resource_client.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
namespace viz {
class ClientResourceProvider;
}
namespace cc {
class CC_EXPORT UIResourceLayerImpl : public LayerImpl {
public:
static std::unique_ptr<UIResourceLayerImpl> Create(LayerTreeImpl* tree_impl,
int id) {
return base::WrapUnique(new UIResourceLayerImpl(tree_impl, id));
}
UIResourceLayerImpl(const UIResourceLayerImpl&) = delete;
~UIResourceLayerImpl() override;
UIResourceLayerImpl& operator=(const UIResourceLayerImpl&) = delete;
void SetUIResourceId(UIResourceId uid);
UIResourceId ui_resource_id() const { return ui_resource_id_; }
void SetImageBounds(const gfx::Size& image_bounds);
gfx::Size image_bounds() const { return image_bounds_; }
// Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
const gfx::PointF& uv_top_left() const { return uv_top_left_; }
const gfx::PointF& uv_bottom_right() const { return uv_bottom_right_; }
mojom::LayerType GetLayerType() const override;
std::unique_ptr<LayerImpl> CreateLayerImpl(
LayerTreeImpl* tree_impl) const override;
void PushPropertiesTo(LayerImpl* layer) override;
bool WillDraw(DrawMode draw_mode,
viz::ClientResourceProvider* resource_provider) override;
void AppendQuads(const AppendQuadsContext& context,
viz::CompositorRenderPass* render_pass,
AppendQuadsData* append_quads_data) override;
void AsValueInto(base::trace_event::TracedValue* state) const override;
protected:
UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id);
// The size of the resource bitmap in pixels.
gfx::Size image_bounds_;
UIResourceId ui_resource_id_;
gfx::PointF uv_top_left_;
gfx::PointF uv_bottom_right_;
};
} // namespace cc
#endif // CC_LAYERS_UI_RESOURCE_LAYER_IMPL_H_
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