1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239
|
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/ui_resource_layer_impl.h"
#include <memory>
#include <utility>
#include "cc/layers/append_quads_context.h"
#include "cc/layers/append_quads_data.h"
#include "cc/layers/draw_mode.h"
#include "cc/resources/ui_resource_bitmap.h"
#include "cc/resources/ui_resource_client.h"
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/fake_ui_resource_layer_tree_host_impl.h"
#include "cc/test/layer_tree_impl_test_base.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/single_thread_proxy.h"
#include "components/viz/common/quads/draw_quad.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/transform.h"
namespace cc {
namespace {
UIResourceLayerImpl* GenerateUIResourceLayer(
FakeUIResourceLayerTreeHostImpl* host_impl,
const gfx::Size& bitmap_size,
const gfx::Size& layer_size,
bool opaque,
UIResourceId uid) {
gfx::Rect visible_layer_rect(layer_size);
std::unique_ptr<UIResourceLayerImpl> layer =
UIResourceLayerImpl::Create(host_impl->active_tree(), 1);
layer->draw_properties().visible_layer_rect = visible_layer_rect;
layer->SetBounds(layer_size);
UIResourceBitmap bitmap(bitmap_size, opaque);
host_impl->CreateUIResource(uid, bitmap);
layer->SetUIResourceId(uid);
host_impl->active_tree()->property_trees()->clear();
auto* layer_ptr = layer.get();
SetupRootProperties(layer_ptr);
host_impl->active_tree()->SetRootLayerForTesting(std::move(layer));
UpdateDrawProperties(host_impl->active_tree());
return layer_ptr;
}
void QuadSizeTest(FakeUIResourceLayerTreeHostImpl* host_impl,
UIResourceLayerImpl* layer,
size_t expected_quad_size) {
auto render_pass = viz::CompositorRenderPass::Create();
AppendQuadsData data;
host_impl->active_tree()->root_layer()->AppendQuads(
AppendQuadsContext{DRAW_MODE_HARDWARE, {}, false}, render_pass.get(),
&data);
// Verify quad rects
const viz::QuadList& quads = render_pass->quad_list;
EXPECT_EQ(expected_quad_size, quads.size());
host_impl->active_tree()->DetachLayers();
}
TEST(UIResourceLayerImplTest, VerifyDrawQuads) {
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
&task_graph_runner);
host_impl.SetVisible(true);
host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
// Make sure we're appending quads when there are valid values.
gfx::Size bitmap_size(100, 100);
gfx::Size layer_size(100, 100);
size_t expected_quad_size = 1;
bool opaque = true;
UIResourceId uid = 1;
auto* layer =
GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid);
QuadSizeTest(&host_impl, layer, expected_quad_size);
host_impl.DeleteUIResource(uid);
// Make sure we're not appending quads when there are invalid values.
expected_quad_size = 0;
uid = 0;
layer = GenerateUIResourceLayer(&host_impl,
bitmap_size,
layer_size,
opaque,
uid);
QuadSizeTest(&host_impl, layer, expected_quad_size);
host_impl.DeleteUIResource(uid);
}
void NeedsBlendingTest(FakeUIResourceLayerTreeHostImpl* host_impl,
UIResourceLayerImpl* layer,
bool needs_blending) {
auto render_pass = viz::CompositorRenderPass::Create();
AppendQuadsData data;
host_impl->active_tree()->root_layer()->AppendQuads(
AppendQuadsContext{DRAW_MODE_HARDWARE, {}, false}, render_pass.get(),
&data);
// Verify needs_blending is set appropriately.
const viz::QuadList& quads = render_pass->quad_list;
EXPECT_GE(quads.size(), (size_t)0);
EXPECT_EQ(needs_blending, quads.front()->needs_blending);
EXPECT_EQ(quads.front()->needs_blending,
!quads.front()->shared_quad_state->are_contents_opaque);
host_impl->active_tree()->DetachLayers();
}
TEST(UIResourceLayerImplTest, VerifySetOpaqueOnSkBitmap) {
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
&task_graph_runner);
host_impl.SetVisible(true);
host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
gfx::Size bitmap_size(100, 100);
gfx::Size layer_size(100, 100);
bool opaque = false;
UIResourceId uid = 1;
auto* layer =
GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size, opaque, uid);
NeedsBlendingTest(&host_impl, layer, !opaque);
host_impl.DeleteUIResource(uid);
opaque = true;
layer = GenerateUIResourceLayer(&host_impl,
bitmap_size,
layer_size,
opaque,
uid);
NeedsBlendingTest(&host_impl, layer, !opaque);
host_impl.DeleteUIResource(uid);
}
TEST(UIResourceLayerImplTest, VerifySetOpaqueOnLayer) {
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
&task_graph_runner);
host_impl.SetVisible(true);
host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
gfx::Size bitmap_size(100, 100);
gfx::Size layer_size(100, 100);
bool skbitmap_opaque = false;
UIResourceId uid = 1;
auto* layer = GenerateUIResourceLayer(&host_impl, bitmap_size, layer_size,
skbitmap_opaque, uid);
bool opaque = false;
layer->SetContentsOpaque(opaque);
NeedsBlendingTest(&host_impl, layer, !opaque);
host_impl.DeleteUIResource(uid);
opaque = true;
layer = GenerateUIResourceLayer(
&host_impl, bitmap_size, layer_size, skbitmap_opaque, uid);
layer->SetContentsOpaque(true);
NeedsBlendingTest(&host_impl, layer, !opaque);
host_impl.DeleteUIResource(uid);
}
TEST(UIResourceLayerImplTest, Occlusion) {
gfx::Size layer_size(1000, 1000);
gfx::Size viewport_size(1000, 1000);
LayerTreeImplTestBase impl;
SkBitmap sk_bitmap;
sk_bitmap.allocN32Pixels(10, 10);
sk_bitmap.setImmutable();
UIResourceId uid = 5;
UIResourceBitmap bitmap(sk_bitmap);
impl.host_impl()->CreateUIResource(uid, bitmap);
UIResourceLayerImpl* ui_resource_layer_impl =
impl.AddLayerInActiveTree<UIResourceLayerImpl>();
ui_resource_layer_impl->SetBounds(layer_size);
ui_resource_layer_impl->SetDrawsContent(true);
ui_resource_layer_impl->SetUIResourceId(uid);
CopyProperties(impl.root_layer(), ui_resource_layer_impl);
impl.CalcDrawProps(viewport_size);
{
SCOPED_TRACE("No occlusion");
gfx::Rect occluded;
impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size));
EXPECT_EQ(1u, impl.quad_list().size());
}
{
SCOPED_TRACE("Full occlusion");
gfx::Rect occluded(ui_resource_layer_impl->visible_layer_rect());
impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
EXPECT_EQ(impl.quad_list().size(), 0u);
}
{
SCOPED_TRACE("Partial occlusion");
gfx::Rect occluded(200, 0, 800, 1000);
impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
size_t partially_occluded_count = 0;
VerifyQuadsAreOccluded(impl.quad_list(), occluded,
&partially_occluded_count);
// The layer outputs one quad, which is partially occluded.
EXPECT_EQ(1u, impl.quad_list().size());
EXPECT_EQ(1u, partially_occluded_count);
}
}
} // namespace
} // namespace cc
|