File: render_pass_test_utils.cc

package info (click to toggle)
chromium 139.0.7258.127-1
  • links: PTS, VCS
  • area: main
  • in suites:
  • size: 6,122,068 kB
  • sloc: cpp: 35,100,771; ansic: 7,163,530; javascript: 4,103,002; python: 1,436,920; asm: 946,517; xml: 746,709; pascal: 187,653; perl: 88,691; sh: 88,436; objc: 79,953; sql: 51,488; cs: 44,583; fortran: 24,137; makefile: 22,147; tcl: 15,277; php: 13,980; yacc: 8,984; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (497 lines) | stat: -rw-r--r-- 22,639 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/test/render_pass_test_utils.h"

#include <stdint.h>

#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>

#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "cc/test/resource_provider_test_utils.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "components/viz/service/display/display_resource_provider.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/video_types.h"

namespace cc {

namespace {

viz::ResourceId CreateAndImportResource(
    viz::ClientResourceProvider* resource_provider,
    const gpu::SyncToken& sync_token) {
  auto resource = viz::TransferableResource::Make(
      gpu::ClientSharedImage::CreateForTesting(),
      viz::TransferableResource::ResourceSource::kTest, sync_token);

  return resource_provider->ImportResource(resource, base::DoNothing());
}

}  // anonymous namespace

viz::CompositorRenderPass* AddRenderPass(
    viz::CompositorRenderPassList* pass_list,
    viz::CompositorRenderPassId render_pass_id,
    const gfx::Rect& output_rect,
    const gfx::Transform& root_transform,
    const FilterOperations& filters) {
  auto pass = viz::CompositorRenderPass::Create();
  pass->SetNew(render_pass_id, output_rect, output_rect, root_transform);
  pass->filters = filters;
  viz::CompositorRenderPass* saved = pass.get();
  pass_list->push_back(std::move(pass));
  return saved;
}

viz::AggregatedRenderPass* AddRenderPass(
    viz::AggregatedRenderPassList* pass_list,
    viz::AggregatedRenderPassId render_pass_id,
    const gfx::Rect& output_rect,
    const gfx::Transform& root_transform,
    const FilterOperations& filters) {
  auto pass = std::make_unique<viz::AggregatedRenderPass>();
  pass->SetNew(render_pass_id, output_rect, output_rect, root_transform);
  pass->filters = filters;
  auto* saved = pass.get();
  pass_list->push_back(std::move(pass));
  return saved;
}

viz::CompositorRenderPass* AddRenderPassWithDamage(
    viz::CompositorRenderPassList* pass_list,
    viz::CompositorRenderPassId render_pass_id,
    const gfx::Rect& output_rect,
    const gfx::Rect& damage_rect,
    const gfx::Transform& root_transform,
    const FilterOperations& filters) {
  auto pass = viz::CompositorRenderPass::Create();
  pass->SetNew(render_pass_id, output_rect, damage_rect, root_transform);
  pass->filters = filters;
  viz::CompositorRenderPass* saved = pass.get();
  pass_list->push_back(std::move(pass));
  return saved;
}

viz::AggregatedRenderPass* AddRenderPassWithDamage(
    viz::AggregatedRenderPassList* pass_list,
    viz::AggregatedRenderPassId render_pass_id,
    const gfx::Rect& output_rect,
    const gfx::Rect& damage_rect,
    const gfx::Transform& root_transform,
    const FilterOperations& filters) {
  auto pass = std::make_unique<viz::AggregatedRenderPass>();
  pass->SetNew(render_pass_id, output_rect, damage_rect, root_transform);
  pass->filters = filters;
  auto* saved = pass.get();
  pass_list->push_back(std::move(pass));
  return saved;
}

viz::SolidColorDrawQuad* AddClippedQuad(viz::AggregatedRenderPass* pass,
                                        const gfx::Rect& rect,
                                        SkColor4f color) {
  viz::SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
  shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
                       rect, /*contents_opaque=*/false, /*opacity_f=*/1,
                       SkBlendMode::kSrcOver, /*sorting_context=*/0,
                       /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  auto* quad = pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
  quad->SetNew(shared_state, rect, rect, color, false);
  return quad;
}

viz::SolidColorDrawQuad* AddTransformedQuad(viz::AggregatedRenderPass* pass,
                                            const gfx::Rect& rect,
                                            SkColor4f color,
                                            const gfx::Transform& transform) {
  viz::SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
  shared_state->SetAll(transform, rect, rect, gfx::MaskFilterInfo(),
                       /*clip=*/std::nullopt, /*contents_opaque=*/false,
                       /*opacity_f=*/1, SkBlendMode::kSrcOver,
                       /*sorting_context=*/0, /*layer_id=*/0u,
                       /*fast_rounded_corner=*/false);
  auto* quad = pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
  quad->SetNew(shared_state, rect, rect, color, false);
  return quad;
}

template <typename QuadType, typename RenderPassType>
QuadType* AddRenderPassQuadInternal(RenderPassType* to_pass,
                                    RenderPassType* contributing_pass) {
  gfx::Rect output_rect = contributing_pass->output_rect;
  viz::SharedQuadState* shared_state =
      to_pass->CreateAndAppendSharedQuadState();
  shared_state->SetAll(gfx::Transform(), output_rect, output_rect,
                       gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
                       /*contents_opaque=*/false, /*opacity_f=*/1,
                       SkBlendMode::kSrcOver, /*sorting_context=*/0,
                       /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  auto* quad = to_pass->template CreateAndAppendDrawQuad<QuadType>();
  quad->SetNew(shared_state, output_rect, output_rect, contributing_pass->id,
               viz::kInvalidResourceId, gfx::RectF(), gfx::Size(),
               gfx::Vector2dF(1.0f, 1.0f), gfx::PointF(), gfx::RectF(), false,
               1.0f);
  return quad;
}

viz::CompositorRenderPassDrawQuad* AddRenderPassQuad(
    viz::CompositorRenderPass* to_pass,
    viz::CompositorRenderPass* contributing_pass) {
  return AddRenderPassQuadInternal<viz::CompositorRenderPassDrawQuad>(
      to_pass, contributing_pass);
}
viz::AggregatedRenderPassDrawQuad* AddRenderPassQuad(
    viz::AggregatedRenderPass* to_pass,
    viz::AggregatedRenderPass* contributing_pass) {
  return AddRenderPassQuadInternal<viz::AggregatedRenderPassDrawQuad>(
      to_pass, contributing_pass);
}

void AddRenderPassQuad(viz::AggregatedRenderPass* to_pass,
                       viz::AggregatedRenderPass* contributing_pass,
                       viz::ResourceId mask_resource_id,
                       gfx::Transform transform,
                       SkBlendMode blend_mode) {
  gfx::Rect output_rect = contributing_pass->output_rect;
  viz::SharedQuadState* shared_state =
      to_pass->CreateAndAppendSharedQuadState();
  shared_state->SetAll(
      transform, output_rect, output_rect, gfx::MaskFilterInfo(),
      /*clip=*/std::nullopt, /*contents_opaque=*/false, 1, blend_mode,
      /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
  auto* quad =
      to_pass->CreateAndAppendDrawQuad<viz::AggregatedRenderPassDrawQuad>();
  gfx::Size arbitrary_nonzero_size(1, 1);
  quad->SetNew(shared_state, output_rect, output_rect, contributing_pass->id,
               mask_resource_id, gfx::RectF(output_rect),
               arbitrary_nonzero_size, gfx::Vector2dF(), gfx::PointF(),
               gfx::RectF(), false, 1.0f);
}

std::vector<viz::ResourceId> AddOneOfEveryQuadType(
    viz::CompositorRenderPass* to_pass,
    viz::ClientResourceProvider* resource_provider,
    viz::CompositorRenderPassId child_pass_id) {
  gfx::Rect rect(0, 0, 100, 100);
  gfx::Rect visible_rect(0, 0, 100, 100);
  bool needs_blending = true;

  static const gpu::SyncToken kSyncToken(
      gpu::CommandBufferNamespace::GPU_IO,
      gpu::CommandBufferId::FromUnsafeValue(0x123), 30);

  viz::ResourceId resource1 =
      CreateAndImportResource(resource_provider, kSyncToken);
  viz::ResourceId resource2 =
      CreateAndImportResource(resource_provider, kSyncToken);
  viz::ResourceId resource3 =
      CreateAndImportResource(resource_provider, kSyncToken);
  viz::ResourceId resource4 =
      CreateAndImportResource(resource_provider, kSyncToken);
  viz::ResourceId resource5 =
      CreateAndImportResource(resource_provider, kSyncToken);
  viz::ResourceId resource6 =
      CreateAndImportResource(resource_provider, kSyncToken);
  viz::ResourceId resource8 =
      CreateAndImportResource(resource_provider, kSyncToken);

  viz::SharedQuadState* shared_state =
      to_pass->CreateAndAppendSharedQuadState();
  shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
                       /*clip=*/std::nullopt, /*contents_opaque=*/false,
                       /*opacity_f=*/1, SkBlendMode::kSrcOver,
                       /*sorting_context=*/0, /*layer_id=*/0u,
                       /*fast_rounded_corner=*/false);

  auto* debug_border_quad =
      to_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
  debug_border_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
                            1);

  if (child_pass_id) {
    auto* render_pass_quad =
        to_pass->CreateAndAppendDrawQuad<viz::CompositorRenderPassDrawQuad>();
    render_pass_quad->SetNew(shared_state, rect, visible_rect, child_pass_id,
                             resource5, gfx::RectF(rect), gfx::Size(73, 26),
                             gfx::Vector2dF(1.0f, 1.0f), gfx::PointF(),
                             gfx::RectF(), false, 1.0f);
  }

  auto* solid_color_quad =
      to_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
  solid_color_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
                           false);

  auto* texture_quad = to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
  texture_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
                       resource1, gfx::PointF(0.f, 0.f), gfx::PointF(1.f, 1.f),
                       SkColors::kTransparent, false, false,
                       gfx::ProtectedVideoType::kClear);

  auto* external_resource_texture_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
  external_resource_texture_quad->SetNew(
      shared_state, rect, visible_rect, needs_blending, resource8,
      gfx::PointF(0.f, 0.f), gfx::PointF(1.f, 1.f), SkColors::kTransparent,
      false, false, gfx::ProtectedVideoType::kClear);

  auto* scaled_tile_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
  scaled_tile_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
                           resource2, gfx::RectF(0, 0, 50, 50), false, false);

  viz::SharedQuadState* transformed_state =
      to_pass->CreateAndAppendSharedQuadState();
  *transformed_state = *shared_state;
  gfx::Transform rotation;
  rotation.Rotate(45);
  transformed_state->quad_to_target_transform =
      transformed_state->quad_to_target_transform * rotation;
  auto* transformed_tile_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
  transformed_tile_quad->SetNew(transformed_state, rect, visible_rect,
                                needs_blending, resource3,
                                gfx::RectF(0, 0, 100, 100), false, false);

  viz::SharedQuadState* shared_state2 =
      to_pass->CreateAndAppendSharedQuadState();
  shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
                       /*clip=*/std::nullopt, /*contents_opaque=*/false,
                       /*opacity_f=*/1, SkBlendMode::kSrcOver,
                       /*sorting_context=*/0, /*layer_id=*/0u,
                       /*fast_rounded_corner=*/false);

  auto* tile_quad = to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
  tile_quad->SetNew(shared_state2, rect, visible_rect, needs_blending,
                    resource4, gfx::RectF(0, 0, 100, 100), false, false);

  return {resource1, resource2, resource3, resource4,
          resource5, resource6, resource8};
}

static void CollectResources(std::vector<viz::ReturnedResource>* array,
                             std::vector<viz::ReturnedResource> returned) {}

void AddOneOfEveryQuadTypeInDisplayResourceProvider(
    viz::AggregatedRenderPass* to_pass,
    viz::DisplayResourceProvider* resource_provider,
    viz::ClientResourceProvider* child_resource_provider,
    viz::RasterContextProvider* child_context_provider,
    viz::AggregatedRenderPassId child_pass_id,
    gpu::SyncToken* sync_token_for_mailbox_tebxture) {
  gfx::Rect rect(0, 0, 100, 100);
  gfx::Rect visible_rect(0, 0, 100, 100);
  bool needs_blending = true;
  static const gpu::SyncToken kDefaultSyncToken(
      gpu::CommandBufferNamespace::GPU_IO,
      gpu::CommandBufferId::FromUnsafeValue(0x111), 42);
  static const gpu::SyncToken kSyncTokenForMailboxTextureQuad(
      gpu::CommandBufferNamespace::GPU_IO,
      gpu::CommandBufferId::FromUnsafeValue(0x123), 30);
  *sync_token_for_mailbox_tebxture = kSyncTokenForMailboxTextureQuad;

  viz::ResourceId resource1 =
      CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
  viz::ResourceId resource2 =
      CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
  viz::ResourceId resource3 =
      CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
  viz::ResourceId resource4 =
      CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
  viz::ResourceId resource5 =
      CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
  viz::ResourceId resource6 = CreateAndImportResource(
      child_resource_provider, kSyncTokenForMailboxTextureQuad);

  // Transfer resource to the parent.
  std::vector<viz::ResourceId> resource_ids_to_transfer;
  resource_ids_to_transfer.push_back(resource1);
  resource_ids_to_transfer.push_back(resource2);
  resource_ids_to_transfer.push_back(resource3);
  resource_ids_to_transfer.push_back(resource4);
  resource_ids_to_transfer.push_back(resource5);
  resource_ids_to_transfer.push_back(resource6);

  std::vector<viz::ReturnedResource> returned_to_child;
  int child_id = resource_provider->CreateChild(
      base::BindRepeating(&CollectResources, &returned_to_child),
      viz::SurfaceId());

  // Transfer resource to the parent.
  std::vector<viz::TransferableResource> list;
  child_resource_provider->PrepareSendToParent(resource_ids_to_transfer, &list,
                                               child_context_provider);
  resource_provider->ReceiveFromChild(child_id, list);

  // Delete them in the child so they won't be leaked, and will be released once
  // returned from the parent. This assumes they won't need to be sent to the
  // parent again.
  for (viz::ResourceId id : resource_ids_to_transfer)
    child_resource_provider->RemoveImportedResource(id);

  // Before create DrawQuad in viz::DisplayResourceProvider's namespace, get the
  // mapped resource id first.
  std::unordered_map<viz::ResourceId, viz::ResourceId, viz::ResourceIdHasher>
      resource_map = resource_provider->GetChildToParentMap(child_id);
  viz::ResourceId mapped_resource1 = resource_map[resource1];
  viz::ResourceId mapped_resource2 = resource_map[resource2];
  viz::ResourceId mapped_resource3 = resource_map[resource3];
  viz::ResourceId mapped_resource4 = resource_map[resource4];
  viz::ResourceId mapped_resource5 = resource_map[resource5];
  viz::ResourceId mapped_resource6 = resource_map[resource6];

  viz::SharedQuadState* shared_state =
      to_pass->CreateAndAppendSharedQuadState();
  shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
                       /*clip=*/std::nullopt, /*contents_opaque=*/false,
                       /*opacity_f=*/1, SkBlendMode::kSrcOver,
                       /*sorting_context=*/0, /*layer_id=*/0u,
                       /*fast_rounded_corner=*/false);

  viz::DebugBorderDrawQuad* debug_border_quad =
      to_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
  debug_border_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
                            1);
  if (child_pass_id) {
    auto* render_pass_quad =
        to_pass->CreateAndAppendDrawQuad<viz::AggregatedRenderPassDrawQuad>();
    render_pass_quad->SetNew(shared_state, rect, visible_rect, child_pass_id,
                             mapped_resource5, gfx::RectF(rect),
                             gfx::Size(73, 26), gfx::Vector2dF(), gfx::PointF(),
                             gfx::RectF(), false, 1.0f);
  }

  viz::SolidColorDrawQuad* solid_color_quad =
      to_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
  solid_color_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
                           false);

  viz::TextureDrawQuad* texture_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
  texture_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
                       mapped_resource1, gfx::PointF(0.f, 0.f),
                       gfx::PointF(1.f, 1.f), SkColors::kTransparent, false,
                       false, gfx::ProtectedVideoType::kClear);

  viz::TextureDrawQuad* external_resource_texture_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
  external_resource_texture_quad->SetNew(
      shared_state, rect, visible_rect, needs_blending, mapped_resource6,
      gfx::PointF(0.f, 0.f), gfx::PointF(1.f, 1.f), SkColors::kTransparent,
      false, false, gfx::ProtectedVideoType::kClear);

  viz::TileDrawQuad* scaled_tile_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
  scaled_tile_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
                           mapped_resource2, gfx::RectF(0, 0, 50, 50), false,
                           false);

  viz::SharedQuadState* transformed_state =
      to_pass->CreateAndAppendSharedQuadState();
  *transformed_state = *shared_state;
  gfx::Transform rotation;
  rotation.Rotate(45);
  transformed_state->quad_to_target_transform =
      transformed_state->quad_to_target_transform * rotation;
  viz::TileDrawQuad* transformed_tile_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
  transformed_tile_quad->SetNew(transformed_state, rect, visible_rect,
                                needs_blending, mapped_resource3,
                                gfx::RectF(0, 0, 100, 100), false, false);

  viz::SharedQuadState* shared_state2 =
      to_pass->CreateAndAppendSharedQuadState();
  shared_state2->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
                        /*clip=*/std::nullopt, /*contents_opaque=*/false,
                        /*opacity_f=*/1, SkBlendMode::kSrcOver,
                        /*sorting_context=*/0, /*layer_id=*/0u,
                        /*fast_rounded_corner=*/false);

  viz::TileDrawQuad* tile_quad =
      to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
  tile_quad->SetNew(shared_state2, rect, visible_rect, needs_blending,
                    mapped_resource4, gfx::RectF(0, 0, 100, 100), false, false);
}

std::unique_ptr<viz::AggregatedRenderPass> CopyToAggregatedRenderPass(
    viz::CompositorRenderPass* from_pass,
    viz::AggregatedRenderPassId to_id,
    gfx::ContentColorUsage content_usage,
    viz::DisplayResourceProvider* resource_provider,
    viz::ClientResourceProvider* child_resource_provider,
    viz::RasterContextProvider* child_context_provider) {
  CHECK(from_pass);
  CHECK(resource_provider);
  CHECK(child_resource_provider);
  CHECK(child_context_provider);

  auto copy_pass = std::make_unique<viz::AggregatedRenderPass>(
      from_pass->shared_quad_state_list.size(), from_pass->quad_list.size());
  copy_pass->SetAll(to_id, from_pass->output_rect, from_pass->damage_rect,
                    from_pass->transform_to_root_target, from_pass->filters,
                    from_pass->backdrop_filters,
                    from_pass->backdrop_filter_bounds, content_usage,
                    from_pass->has_transparent_background,
                    from_pass->cache_render_pass,
                    from_pass->has_damage_from_contributing_content,
                    from_pass->generate_mipmap);

  copy_pass->shared_quad_state_list =
      std::move(from_pass->shared_quad_state_list);
  for (auto* sqs : copy_pass->shared_quad_state_list) {
    // Assign a non-zero layer namespace ID, mimicking SurfaceAggregator
    // assigning a namespace based on the frame sink client.
    sqs->layer_namespace_id = {1, 1};
  }

  for (const viz::DrawQuad* src_quad : from_pass->quad_list) {
    viz::DrawQuad* quad = nullptr;
    if (src_quad->material == viz::DrawQuad::Material::kCompositorRenderPass) {
      // Convert compositor RPDQ to aggregated RPDQ, reinterpreting the
      // compositor render pass IDs as aggregated render pass IDs.
      const viz::CompositorRenderPassDrawQuad* src =
          viz::CompositorRenderPassDrawQuad::MaterialCast(src_quad);
      quad = copy_pass->CopyFromAndAppendRenderPassDrawQuad(
          src, viz::AggregatedRenderPassId(src->render_pass_id.value()));
    } else {
      quad = copy_pass->CopyFromAndAppendDrawQuad(src_quad);
      if (!quad->resource_id.is_null()) {
        // Return the mapped resource id.
        std::unordered_map<viz::ResourceId, viz::ResourceId,
                           viz::ResourceIdHasher>
            resource_map = SendResourceAndGetChildToParentMap(
                {quad->resource_id}, resource_provider, child_resource_provider,
                child_context_provider);
        quad->resource_id = resource_map[quad->resource_id];
      }
    }

    // `CopyFromAndAppendRenderPassDrawQuad` and `CopyFromAndAppendDrawQuad`
    // clobbers the SQS, so restore it since we have simply moved the SQS list.
    quad->shared_quad_state = src_quad->shared_quad_state;
  }

  return copy_pass;
}

}  // namespace cc