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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/tiles/picture_layer_tiling.h"
#include <stddef.h>
#include <algorithm>
#include <cmath>
#include <limits>
#include <set>
#include "base/check_op.h"
#include "base/containers/contains.h"
#include "base/containers/flat_map.h"
#include "base/numerics/safe_conversions.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/traced_value.h"
#include "cc/base/features.h"
#include "cc/base/math_util.h"
#include "cc/layers/picture_layer_impl.h"
#include "cc/raster/raster_source.h"
#include "cc/tiles/prioritized_tile.h"
#include "cc/tiles/tile.h"
#include "cc/tiles/tile_priority.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size_conversions.h"
namespace cc {
PictureLayerTiling::PictureLayerTiling(
WhichTree tree,
const gfx::AxisTransform2d& raster_transform,
scoped_refptr<RasterSource> raster_source,
PictureLayerTilingClient* client,
float min_preraster_distance,
float max_preraster_distance,
bool can_use_lcd_text)
: raster_transform_(raster_transform),
client_(client),
tree_(tree),
raster_source_(raster_source),
min_preraster_distance_(min_preraster_distance),
max_preraster_distance_(max_preraster_distance),
can_use_lcd_text_(can_use_lcd_text) {
DCHECK(!raster_source->IsSolidColor());
DCHECK_GE(raster_transform.translation().x(), 0.f);
DCHECK_LT(raster_transform.translation().x(), 1.f);
DCHECK_GE(raster_transform.translation().y(), 0.f);
DCHECK_LT(raster_transform.translation().y(), 1.f);
#if DCHECK_IS_ON()
gfx::SizeF scaled_source_size(gfx::ScaleSize(
gfx::SizeF(raster_source_->recorded_bounds().size()),
raster_transform.scale().x(), raster_transform.scale().y()));
gfx::Size floored_size = gfx::ToFlooredSize(scaled_source_size);
bool is_width_empty =
!floored_size.width() &&
!MathUtil::IsWithinEpsilon(scaled_source_size.width(), 1.f);
bool is_height_empty =
!floored_size.height() &&
!MathUtil::IsWithinEpsilon(scaled_source_size.height(), 1.f);
DCHECK(!is_width_empty && !is_height_empty)
<< "Tiling created with scale too small as contents become empty."
<< " recorded bounds: " << raster_source_->recorded_bounds().ToString()
<< " Raster transform: " << raster_transform_.ToString();
#endif
gfx::Rect tiling_rect = ComputeTilingRect();
SetTilingRect(tiling_rect);
tiling_data_.SetMaxTextureSize(
client_->CalculateTileSize(tiling_rect.size()));
}
PictureLayerTiling::~PictureLayerTiling() = default;
Tile* PictureLayerTiling::CreateTile(const Tile::CreateInfo& info) {
const int i = info.tiling_i_index;
const int j = info.tiling_j_index;
TileIndex index(i, j);
DCHECK(!base::Contains(tiles_, index));
if (!raster_source_->IntersectsRect(info.enclosing_layer_rect)) {
return nullptr;
}
all_tiles_done_ = false;
std::unique_ptr<Tile> tile = client_->CreateTile(info);
Tile* tile_ptr = tile.get();
tiles_[index] = std::move(tile);
return tile_ptr;
}
void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
const PictureLayerTiling* active_twin =
tree_ == PENDING_TREE ? client_->GetPendingOrActiveTwinTiling(this)
: nullptr;
const Region* invalidation =
active_twin ? client_->GetPendingInvalidation() : nullptr;
bool include_borders = false;
for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_,
include_borders);
iter; ++iter) {
TileIndex index(iter.index());
auto find = tiles_.find(index);
if (find != tiles_.end())
continue;
Tile::CreateInfo info = CreateInfoForTile(index.i, index.j);
if (ShouldCreateTileAt(info)) {
Tile* tile = CreateTile(info);
// If this is the pending tree, then the active twin tiling may contain
// the previous content ID of these tiles. In that case, we need only
// partially raster the tile content.
if (tile && invalidation && TilingMatchesTileIndices(active_twin)) {
if (const Tile* old_tile = active_twin->TileAt(index)) {
gfx::Rect tile_rect = tile->content_rect();
gfx::Rect invalidated;
for (gfx::Rect rect : *invalidation) {
gfx::Rect invalid_content_rect =
EnclosingContentsRectFromLayerRect(rect);
invalid_content_rect.Intersect(tile_rect);
invalidated.Union(invalid_content_rect);
}
tile->SetInvalidated(invalidated, old_tile->id());
}
}
}
}
VerifyTiles();
}
void PictureLayerTiling::TakeTilesAndPropertiesFrom(
PictureLayerTiling* pending_twin,
const Region& layer_invalidation) {
SetRasterSourceAndResize(pending_twin->raster_source_);
RemoveTilesInRegion(layer_invalidation, false /* recreate tiles */);
resolution_ = pending_twin->resolution_;
while (!pending_twin->tiles_.empty()) {
auto pending_iter = pending_twin->tiles_.begin();
pending_iter->second->set_tiling(this);
tiles_[pending_iter->first] = std::move(pending_iter->second);
pending_twin->tiles_.erase(pending_iter);
}
if (all_tiles_done_ && !pending_twin->all_tiles_done_) {
all_tiles_done_ = false;
}
ComputeTilePriorityRects(
pending_twin->current_visible_rect_in_layer_space_,
pending_twin->current_skewport_rect_in_layer_space_,
pending_twin->current_soon_border_rect_in_layer_space_,
pending_twin->current_eventually_rect_in_layer_space_,
pending_twin->current_content_to_screen_scale_ * contents_scale_key(),
pending_twin->current_occlusion_in_layer_space_);
DCHECK(pending_twin->tiles_.empty());
pending_twin->all_tiles_done_ = true;
VerifyTiles();
}
bool PictureLayerTiling::SetRasterSourceAndResize(
scoped_refptr<RasterSource> raster_source) {
DCHECK(!raster_source->IsSolidColor());
raster_source_ = std::move(raster_source);
gfx::Rect tiling_rect = ComputeTilingRect();
gfx::Size tile_size = client_->CalculateTileSize(tiling_rect.size());
if (tile_size != tiling_data_.max_texture_size() ||
tiling_rect.origin() != tiling_data_.tiling_rect().origin()) {
SetTilingRect(tiling_rect);
tiling_data_.SetMaxTextureSize(tile_size);
// When the origin of recorded bounds or tile size changes, the TilingData
// positions no longer work as valid indices to the TileMap, so just drop
// all tiles and clear the live tiles rect.
Reset();
// When the tile size changes, all tiles and all tile priority rects
// including the live tiles rect should be updated, therefore return true to
// notify the caller to call |ComputeTilePriorityRects| to do this.
return true;
}
// When the tiling rect is the same, we need not notify the caller as it
// will update tiling as needed, so return false.
if (tiling_rect == tiling_data_.tiling_rect()) {
return false;
}
// We can't use SetPriorityRect(EVENTUALLY_RECT) and SetLiveTilesRect()
// to drop and create tiles according to the new bounds. This is because
// resizing the tiling causes the number of tiles in the tiling_data_ to
// change.
int before_eventually_left =
tiling_data_.TileXIndexFromSrcCoord(current_eventually_rect_.x());
int before_eventually_top =
tiling_data_.TileYIndexFromSrcCoord(current_eventually_rect_.y());
int before_eventually_right =
tiling_data_.TileXIndexFromSrcCoord(current_eventually_rect_.right() - 1);
int before_eventually_bottom = tiling_data_.TileYIndexFromSrcCoord(
current_eventually_rect_.bottom() - 1);
int before_live_left =
tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.x());
int before_live_top =
tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.y());
int before_live_right =
tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
int before_live_bottom =
tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
// The live_tiles_rect_ is clamped to stay within the tiling rect as we
// change it.
live_tiles_rect_.Intersect(tiling_rect);
SetTilingRect(tiling_rect);
// Evict tiles outside the new tiling rect.
int after_eventually_right = tiling_data_.num_tiles_x() - 1;
int after_eventually_bottom = tiling_data_.num_tiles_y() - 1;
int after_live_right = -1;
int after_live_bottom = -1;
if (!live_tiles_rect_.IsEmpty()) {
after_live_right =
tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
after_live_bottom =
tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
}
// There is no recycled twin since this is run on the pending tiling
// during commit, and on the active tree during activate.
// Drop tiles outside the new recorded bounds if the they shrank.
for (int i = after_eventually_right + 1; i <= before_eventually_right; ++i) {
for (int j = before_eventually_top; j <= before_eventually_bottom; ++j) {
TakeTileAt(i, j);
}
}
for (int i = before_eventually_left; i <= after_eventually_right; ++i) {
for (int j = after_eventually_bottom + 1; j <= before_eventually_bottom;
++j) {
TakeTileAt(i, j);
}
}
if (after_live_right > before_live_right) {
DCHECK_EQ(after_live_right, before_live_right + 1);
for (int j = before_live_top; j <= after_live_bottom; ++j) {
Tile::CreateInfo info = CreateInfoForTile(after_live_right, j);
if (ShouldCreateTileAt(info))
CreateTile(info);
}
}
if (after_live_bottom > before_live_bottom) {
// Using the smallest horizontal bound here makes sure we don't
// create tiles twice and don't iterate into deleted tiles.
int boundary_right = std::min(after_live_right, before_live_right);
DCHECK_EQ(after_live_bottom, before_live_bottom + 1);
for (int i = before_live_left; i <= boundary_right; ++i) {
Tile::CreateInfo info = CreateInfoForTile(i, after_live_bottom);
if (ShouldCreateTileAt(info))
CreateTile(info);
}
}
VerifyTiles();
// We need not notify the caller as it will update tiling as needed, so return
// false to ensure the existing logic remains unchanged.
return false;
}
void PictureLayerTiling::Invalidate(const Region& layer_invalidation) {
DCHECK(tree_ != ACTIVE_TREE || !client_->GetPendingOrActiveTwinTiling(this));
RemoveTilesInRegion(layer_invalidation, true /* recreate tiles */);
}
void PictureLayerTiling::RemoveTilesInRegion(const Region& layer_invalidation,
bool recreate_tiles) {
// We only invalidate the active tiling when it's orphaned: it has no pending
// twin, so it's slated for removal in the future.
if (current_eventually_rect_.IsEmpty()) {
return;
}
base::flat_map<TileIndex, gfx::Rect> remove_tiles;
gfx::Rect expanded_eventually_rect =
tiling_data_.ExpandRectToTileBounds(current_eventually_rect_);
for (gfx::Rect layer_rect : layer_invalidation) {
// The pixels which are invalid in content space.
gfx::Rect invalid_content_rect =
EnclosingContentsRectFromLayerRect(layer_rect);
gfx::Rect coverage_content_rect = invalid_content_rect;
// Avoid needless work by not bothering to invalidate where there aren't
// tiles.
coverage_content_rect.Intersect(expanded_eventually_rect);
if (coverage_content_rect.IsEmpty())
continue;
// Since the content_rect needs to invalidate things that only touch a
// border of a tile, we need to include the borders while iterating.
bool include_borders = true;
for (TilingData::Iterator iter(&tiling_data_, coverage_content_rect,
include_borders);
iter; ++iter) {
// This also adds the TileIndex to the map.
remove_tiles[TileIndex(iter.index())].Union(invalid_content_rect);
}
}
for (const auto& pair : remove_tiles) {
const TileIndex& index = pair.first;
const gfx::Rect& invalid_content_rect = pair.second;
// TODO(danakj): This old_tile will not exist if we are committing to a
// pending tree since there is no tile there to remove, which prevents
// tiles from knowing the invalidation rect and content id. crbug.com/490847
std::unique_ptr<Tile> old_tile = TakeTileAt(index.i, index.j);
if (recreate_tiles && old_tile) {
Tile::CreateInfo info = CreateInfoForTile(index.i, index.j);
if (Tile* tile = CreateTile(info))
tile->SetInvalidated(invalid_content_rect, old_tile->id());
}
}
}
Tile::CreateInfo PictureLayerTiling::CreateInfoForTile(int i, int j) const {
gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j);
tile_rect.set_size(tiling_data_.max_texture_size());
gfx::Rect enclosing_layer_rect =
EnclosingLayerRectFromContentsRect(tile_rect);
return Tile::CreateInfo{this,
i,
j,
enclosing_layer_rect,
tile_rect,
raster_transform_,
can_use_lcd_text_};
}
bool PictureLayerTiling::ShouldCreateTileAt(
const Tile::CreateInfo& info) const {
const int i = info.tiling_i_index;
const int j = info.tiling_j_index;
// Active tree should always create a tile. The reason for this is that active
// tree represents content that we draw on screen, which means that whenever
// we check whether a tile should exist somewhere, the answer is yes. This
// doesn't mean it will actually be created (if raster source doesn't cover
// the tile for instance). Pending tree, on the other hand, should only be
// creating tiles that are different from the current active tree, which is
// represented by the logic in the rest of the function.
if (tree_ == ACTIVE_TREE)
return true;
// If the pending tree has no active twin, then it needs to create all tiles.
const PictureLayerTiling* active_twin =
client_->GetPendingOrActiveTwinTiling(this);
if (!active_twin)
return true;
// Pending tree will override the entire active tree if indices don't match.
if (!TilingMatchesTileIndices(active_twin))
return true;
// If our settings don't match the active twin, it means that the active
// tiles will all be removed when we activate. So we need all the tiles on the
// pending tree to be created. See
// PictureLayerTilingSet::CopyTilingsAndPropertiesFromPendingTwin.
if (can_use_lcd_text() != active_twin->can_use_lcd_text() ||
raster_transform() != active_twin->raster_transform())
return true;
// If the active tree can't create a tile, because of its raster source, then
// the pending tree should create one.
if (!active_twin->raster_source()->IntersectsRect(
info.enclosing_layer_rect)) {
return true;
}
const Region* layer_invalidation = client_->GetPendingInvalidation();
// If this tile is invalidated, then the pending tree should create one.
// Do the intersection test in content space to match the corresponding check
// on the active tree and avoid floating point inconsistencies.
for (gfx::Rect layer_rect : *layer_invalidation) {
gfx::Rect invalid_content_rect =
EnclosingContentsRectFromLayerRect(layer_rect);
if (invalid_content_rect.Intersects(info.content_rect))
return true;
}
// If the active tree doesn't have a tile here, but it's in the pending tree's
// visible rect, then the pending tree should create a tile. This can happen
// if the pending visible rect is outside of the active tree's live tiles
// rect. In those situations, we need to block activation until we're ready to
// display content, which will have to come from the pending tree.
if (!active_twin->TileAt(i, j) &&
current_visible_rect_.Intersects(info.content_rect))
return true;
// In all other cases, the pending tree doesn't need to create a tile.
return false;
}
bool PictureLayerTiling::TilingMatchesTileIndices(
const PictureLayerTiling* twin) const {
return tiling_data_.max_texture_size() ==
twin->tiling_data_.max_texture_size() &&
tiling_rect().origin() == twin->tiling_rect().origin();
}
std::unique_ptr<Tile> PictureLayerTiling::TakeTileAt(int i, int j) {
auto found = tiles_.find(TileIndex(i, j));
if (found == tiles_.end())
return nullptr;
std::unique_ptr<Tile> result = std::move(found->second);
tiles_.erase(found);
return result;
}
void PictureLayerTiling::SetTilePriorityRectsForTesting(
const gfx::Rect& visible_rect,
const gfx::Rect& skewport_rect,
const gfx::Rect& soon_border_rect,
const gfx::Rect& eventually_rect,
bool evicts_tiles) {
current_occlusion_in_layer_space_ = Occlusion();
current_content_to_screen_scale_ = 1.0;
SetPriorityRect(EnclosingLayerRectFromContentsRect(visible_rect),
VISIBLE_RECT);
SetPriorityRect(EnclosingLayerRectFromContentsRect(skewport_rect),
SKEWPORT_RECT);
SetPriorityRect(EnclosingLayerRectFromContentsRect(soon_border_rect),
SOON_BORDER_RECT);
SetPriorityRect(EnclosingLayerRectFromContentsRect(eventually_rect),
EVENTUALLY_RECT, evicts_tiles);
// Note that we use the largest skewport extent from the viewport as the
// "skewport extent". Also note that this math can't produce negative numbers,
// since skewport.Contains(visible_rect) is always true.
max_skewport_extent_in_screen_space_ = std::max(
{current_visible_rect_.x() - current_skewport_rect_.x(),
current_skewport_rect_.right() - current_visible_rect_.right(),
current_visible_rect_.y() - current_skewport_rect_.y(),
current_skewport_rect_.bottom() - current_visible_rect_.bottom()});
}
void PictureLayerTiling::Reset() {
live_tiles_rect_ = gfx::Rect();
tiles_.clear();
all_tiles_done_ = true;
}
void PictureLayerTiling::ComputeTilePriorityRects(
const gfx::Rect& visible_rect_in_layer_space,
const gfx::Rect& skewport_rect_in_layer_space,
const gfx::Rect& soon_border_rect_in_layer_space,
const gfx::Rect& eventually_rect_in_layer_space,
float ideal_contents_scale,
const Occlusion& occlusion_in_layer_space) {
// If we have, or had occlusions, mark the tiles as 'not done' to ensure that
// we reiterate the tiles for rasterization.
if (occlusion_in_layer_space.HasOcclusion() ||
current_occlusion_in_layer_space_.HasOcclusion()) {
all_tiles_done_ = false;
}
TileMemoryLimitPolicy memory_limit_policy =
client_->global_tile_state().memory_limit_policy;
current_occlusion_in_layer_space_ = occlusion_in_layer_space;
current_content_to_screen_scale_ =
ideal_contents_scale / contents_scale_key();
SetPriorityRect(visible_rect_in_layer_space, VISIBLE_RECT);
SetPriorityRect(skewport_rect_in_layer_space, SKEWPORT_RECT);
SetPriorityRect(soon_border_rect_in_layer_space, SOON_BORDER_RECT);
SetPriorityRect(eventually_rect_in_layer_space, EVENTUALLY_RECT,
/*evicts_tiles=*/true);
// Note that we use the largest skewport extent from the viewport as the
// "skewport extent". Also note that this math can't produce negative numbers,
// since skewport.Contains(visible_rect) is always true.
max_skewport_extent_in_screen_space_ =
current_content_to_screen_scale_ *
std::max(
{current_visible_rect_.x() - current_skewport_rect_.x(),
current_skewport_rect_.right() - current_visible_rect_.right(),
current_visible_rect_.y() - current_skewport_rect_.y(),
current_skewport_rect_.bottom() - current_visible_rect_.bottom()});
gfx::Rect live_tiles_rect;
if (features::IsCCSlimmingEnabled()) {
live_tiles_rect = current_visible_rect_;
bool draws_tiles = has_visible_rect_tiles_;
if (memory_limit_policy >= TileMemoryLimitPolicy::ALLOW_PREPAINT_ONLY) {
draws_tiles |= has_skewport_rect_tiles_;
if (has_skewport_rect_tiles_) {
live_tiles_rect.Union(current_skewport_rect_);
}
draws_tiles |= has_soon_border_rect_tiles_;
if (has_soon_border_rect_tiles_) {
live_tiles_rect.Union(current_soon_border_rect_);
}
}
if (memory_limit_policy >= TileMemoryLimitPolicy::ALLOW_ANYTHING) {
draws_tiles |= has_eventually_rect_tiles_;
if (has_eventually_rect_tiles_) {
live_tiles_rect.Union(current_eventually_rect_);
}
}
if (!draws_tiles) {
all_tiles_done_ = true;
}
} else {
live_tiles_rect = current_eventually_rect_;
}
live_tiles_rect.Intersect(tiling_rect());
SetLiveTilesRect(live_tiles_rect);
}
void PictureLayerTiling::SetPriorityRect(const gfx::Rect& rect_in_layer_space,
PriorityRectType rect_type,
bool evicts_tiles) {
DCHECK(!evicts_tiles || rect_type == EVENTUALLY_RECT);
switch (rect_type) {
case VISIBLE_RECT:
if (current_visible_rect_in_layer_space_ != rect_in_layer_space) {
current_visible_rect_in_layer_space_ = rect_in_layer_space;
current_visible_rect_ =
EnclosingContentsRectFromLayerRect(rect_in_layer_space);
has_visible_rect_tiles_ =
tiling_rect().Intersects(current_visible_rect_);
}
break;
case SKEWPORT_RECT:
if (current_skewport_rect_in_layer_space_ != rect_in_layer_space) {
current_skewport_rect_in_layer_space_ = rect_in_layer_space;
current_skewport_rect_ =
EnclosingContentsRectFromLayerRect(rect_in_layer_space);
has_skewport_rect_tiles_ =
tiling_rect().Intersects(current_skewport_rect_);
}
break;
case SOON_BORDER_RECT:
if (current_soon_border_rect_in_layer_space_ != rect_in_layer_space) {
current_soon_border_rect_in_layer_space_ = rect_in_layer_space;
current_soon_border_rect_ =
EnclosingContentsRectFromLayerRect(rect_in_layer_space);
has_soon_border_rect_tiles_ =
tiling_rect().Intersects(current_soon_border_rect_);
}
break;
case EVENTUALLY_RECT:
if (current_eventually_rect_in_layer_space_ != rect_in_layer_space) {
current_eventually_rect_in_layer_space_ = rect_in_layer_space;
gfx::Rect rect =
EnclosingContentsRectFromLayerRect(rect_in_layer_space);
if (evicts_tiles) {
// Iterate to delete all tiles outside of our new live_tiles rect.
for (TilingData::DifferenceIterator iter(
&tiling_data_, current_eventually_rect_, rect);
iter; ++iter) {
TakeTileAt(iter.index_x(), iter.index_y());
}
}
current_eventually_rect_ = rect;
has_eventually_rect_tiles_ =
tiling_rect().Intersects(current_eventually_rect_);
}
break;
default:
NOTREACHED();
}
}
void PictureLayerTiling::SetLiveTilesRect(
const gfx::Rect& new_live_tiles_rect) {
DCHECK(new_live_tiles_rect.IsEmpty() ||
tiling_rect().Contains(new_live_tiles_rect))
<< "tiling_rect: " << tiling_rect().ToString()
<< " new_live_tiles_rect: " << new_live_tiles_rect.ToString();
if (live_tiles_rect_ == new_live_tiles_rect)
return;
// We don't rasterize non ideal resolution tiles, so there is no need to
// create any new tiles.
if (resolution_ == NON_IDEAL_RESOLUTION) {
live_tiles_rect_.Intersect(new_live_tiles_rect);
VerifyTiles();
return;
}
// Iterate to allocate new tiles for all regions with newly exposed area.
for (TilingData::DifferenceIterator iter(&tiling_data_, new_live_tiles_rect,
live_tiles_rect_);
iter; ++iter) {
Tile::CreateInfo info = CreateInfoForTile(iter.index_x(), iter.index_y());
if (ShouldCreateTileAt(info)) {
Tile* tile = TileAt(iter.index_x(), iter.index_y());
if (tile) {
if (!tile->IsReadyToDraw()) {
all_tiles_done_ = false;
}
} else {
CreateTile(info);
}
}
}
live_tiles_rect_ = new_live_tiles_rect;
if (tiles_.size() == 0) {
all_tiles_done_ = true;
}
VerifyTiles();
}
void PictureLayerTiling::VerifyTiles() const {
#if DCHECK_IS_ON()
for (auto it = tiles_.begin(); it != tiles_.end(); ++it) {
DCHECK(it->second);
TileIndex index = it->first;
DCHECK(index.i < tiling_data_.num_tiles_x())
<< this << " " << index.i << "," << index.j << " num_tiles_x "
<< tiling_data_.num_tiles_x() << " eventually_rect "
<< current_eventually_rect_.ToString();
DCHECK(index.j < tiling_data_.num_tiles_y())
<< this << " " << index.i << "," << index.j << " num_tiles_y "
<< tiling_data_.num_tiles_y() << " eventually_rect "
<< current_eventually_rect_.ToString();
DCHECK(tiling_data_.TileBounds(index.i, index.j)
.Intersects(current_eventually_rect_))
<< this << " " << index.i << "," << index.j << " tile bounds "
<< tiling_data_.TileBounds(index.i, index.j).ToString()
<< " eventually_rect " << current_eventually_rect_.ToString();
}
#endif
}
bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile* tile) const {
if (!current_occlusion_in_layer_space_.HasOcclusion())
return false;
gfx::Rect tile_bounds =
tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
gfx::Rect tile_query_rect =
gfx::IntersectRects(tile_bounds, current_visible_rect_);
// Explicitly check if the tile is outside the viewport. If so, we need to
// return false, since occlusion for this tile is unknown.
if (tile_query_rect.IsEmpty())
return false;
tile_query_rect = EnclosingLayerRectFromContentsRect(tile_query_rect);
return current_occlusion_in_layer_space_.IsOccluded(tile_query_rect);
}
bool PictureLayerTiling::ShouldDecodeCheckeredImagesForTile(
const Tile* tile) const {
// If this is the pending tree and the tile is not occluded, any checkered
// images on this tile should be decoded.
if (tree_ == PENDING_TREE)
return !IsTileOccludedOnCurrentTree(tile);
DCHECK_EQ(tree_, ACTIVE_TREE);
const PictureLayerTiling* pending_twin =
client_->GetPendingOrActiveTwinTiling(this);
// If we don't have a pending twin, then 2 cases are possible. Either we don't
// have a pending tree, in which case we should be decoding images for tiles
// which are unoccluded.
// If we do have a pending tree, then not having a twin implies that this
// tiling will be evicted upon activation. TODO(khushalsagar): Plumb this
// information here and return false for this case.
if (!pending_twin)
return !IsTileOccludedOnCurrentTree(tile);
// If the tile will be replaced upon activation, then we don't need to process
// it for checkered images. Since once the pending tree is activated, it is
// the new active tree's content that we will invalidate and replace once the
// decode finishes.
if (!TilingMatchesTileIndices(pending_twin) ||
pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
return false;
}
// Ask the pending twin if this tile will become occluded upon activation.
return !pending_twin->IsTileOccludedOnCurrentTree(tile);
}
void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile* tile) const {
tile->set_required_for_activation(IsTileRequiredForActivation(
tile, [this](const Tile* tile) { return IsTileVisible(tile); },
IsTileOccluded(tile)));
tile->set_required_for_draw(IsTileRequiredForDraw(
tile, [this](const Tile* tile) { return IsTileVisible(tile); }));
}
PictureLayerTiling::CoverageIterator PictureLayerTiling::Cover(
const gfx::Rect& rect,
float scale) const {
return CoverageIterator(this, scale, rect);
}
PrioritizedTile PictureLayerTiling::MakePrioritizedTile(
Tile* tile,
PriorityRectType priority_rect_type,
bool is_tile_occluded) const {
DCHECK(tile);
DCHECK(raster_source()->IntersectsRect(tile->enclosing_layer_rect()))
<< "Recording rect: "
<< EnclosingLayerRectFromContentsRect(tile->content_rect()).ToString();
tile->set_required_for_activation(IsTileRequiredForActivation(
tile,
[priority_rect_type](const Tile*) {
return priority_rect_type == VISIBLE_RECT;
},
is_tile_occluded));
tile->set_required_for_draw(
IsTileRequiredForDraw(tile, [priority_rect_type](const Tile*) {
return priority_rect_type == VISIBLE_RECT;
}));
const auto& tile_priority =
ComputePriorityForTile(tile, priority_rect_type, is_tile_occluded);
DCHECK((!tile->required_for_activation() && !tile->required_for_draw()) ||
tile_priority.priority_bin == TilePriority::NOW ||
!client_->HasValidTilePriorities());
// Note that TileManager will consider this flag but may rasterize the tile
// anyway (if tile is required for activation for example). We should process
// the tile for images only if it's further than half of the skewport extent.
bool process_for_images_only =
tile_priority.distance_to_visible > min_preraster_distance_ &&
(tile_priority.distance_to_visible > max_preraster_distance_ ||
tile_priority.distance_to_visible >
0.5f * max_skewport_extent_in_screen_space_);
return PrioritizedTile(tile, this, tile_priority, is_tile_occluded,
process_for_images_only,
ShouldDecodeCheckeredImagesForTile(tile));
}
void PictureLayerTiling::CreateAllTilesForTesting(
const gfx::Rect& rect_to_raster) {
SetTilePriorityRectsForTesting( // IN-TEST
rect_to_raster, rect_to_raster, rect_to_raster, rect_to_raster,
/*evicts_tiles=*/true);
SetLiveTilesRect(rect_to_raster);
}
std::map<const Tile*, PrioritizedTile>
PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const {
std::map<const Tile*, PrioritizedTile> result;
for (const auto& index_tile_pair : tiles_) {
Tile* tile = index_tile_pair.second.get();
PrioritizedTile prioritized_tile = MakePrioritizedTile(
tile, ComputePriorityRectTypeForTile(tile), IsTileOccluded(tile));
result.insert(std::make_pair(prioritized_tile.tile(), prioritized_tile));
}
return result;
}
TilePriority PictureLayerTiling::ComputePriorityForTile(
const Tile* tile,
PriorityRectType priority_rect_type,
bool is_tile_occluded) const {
// TODO(vmpstr): See if this can be moved to iterators.
DCHECK_EQ(ComputePriorityRectTypeForTile(tile), priority_rect_type);
DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
TilePriority::PriorityBin priority_bin;
if (client_->HasValidTilePriorities()) {
// Occluded tiles are given a lower PriorityBin to ensure they are evicted
// before non-occluded tiles.
priority_bin = is_tile_occluded ? TilePriority::SOON : TilePriority::NOW;
} else {
priority_bin = TilePriority::EVENTUALLY;
}
switch (priority_rect_type) {
case VISIBLE_RECT:
case PENDING_VISIBLE_RECT:
return TilePriority(resolution_, priority_bin, 0);
case SKEWPORT_RECT:
case SOON_BORDER_RECT:
if (priority_bin < TilePriority::SOON)
priority_bin = TilePriority::SOON;
break;
case EVENTUALLY_RECT:
priority_bin = TilePriority::EVENTUALLY;
break;
}
gfx::Rect tile_bounds =
tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
DCHECK_GT(current_content_to_screen_scale_, 0.f);
float distance_to_visible =
current_content_to_screen_scale_ *
current_visible_rect_.ManhattanInternalDistance(tile_bounds);
return TilePriority(resolution_, priority_bin, distance_to_visible);
}
PictureLayerTiling::PriorityRectType
PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile* tile) const {
DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
gfx::Rect tile_bounds =
tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
if (current_visible_rect_.Intersects(tile_bounds))
return VISIBLE_RECT;
if (pending_visible_rect().Intersects(tile_bounds))
return PENDING_VISIBLE_RECT;
if (current_skewport_rect_.Intersects(tile_bounds))
return SKEWPORT_RECT;
if (current_soon_border_rect_.Intersects(tile_bounds))
return SOON_BORDER_RECT;
DCHECK(current_eventually_rect_.Intersects(tile_bounds));
return EVENTUALLY_RECT;
}
void PictureLayerTiling::GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const {
for (const auto& tile_pair : tiles_) {
Tile* tile = tile_pair.second.get();
prioritized_tiles->push_back(MakePrioritizedTile(
tile, ComputePriorityRectTypeForTile(tile), IsTileOccluded(tile)));
}
}
void PictureLayerTiling::AsValueInto(
base::trace_event::TracedValue* state) const {
state->SetInteger("num_tiles", base::saturated_cast<int>(tiles_.size()));
state->SetDouble("content_scale", contents_scale_key());
state->BeginDictionary("raster_transform");
state->BeginArray("scale");
state->AppendDouble(raster_transform_.scale().x());
state->AppendDouble(raster_transform_.scale().y());
state->EndArray();
state->BeginArray("translation");
state->AppendDouble(raster_transform_.translation().x());
state->AppendDouble(raster_transform_.translation().y());
state->EndArray();
state->EndDictionary();
MathUtil::AddToTracedValue("visible_rect", current_visible_rect_, state);
MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_, state);
MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_, state);
MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_,
state);
MathUtil::AddToTracedValue("tiling_rect", tiling_rect(), state);
}
size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
size_t amount = 0;
for (auto it = tiles_.begin(); it != tiles_.end(); ++it) {
const Tile* tile = it->second.get();
amount += tile->GPUMemoryUsageInBytes();
}
return amount;
}
gfx::Rect PictureLayerTiling::EnclosingContentsRectFromLayerRect(
const gfx::Rect& layer_rect) const {
return ToEnclosingRect(raster_transform_.MapRect(gfx::RectF(layer_rect)));
}
gfx::Rect PictureLayerTiling::EnclosingLayerRectFromContentsRect(
const gfx::Rect& contents_rect) const {
return ToEnclosingRect(
raster_transform_.InverseMapRect(gfx::RectF(contents_rect)));
}
gfx::Rect PictureLayerTiling::ComputeTilingRect() const {
gfx::Rect recorded_bounds = raster_source_->recorded_bounds();
gfx::Rect tiling_rect = EnclosingContentsRectFromLayerRect(recorded_bounds);
gfx::Rect layer_bounds(raster_source_->size());
if (recorded_bounds != layer_bounds) {
gfx::Rect layer_contents_rect =
EnclosingContentsRectFromLayerRect(layer_bounds);
// Snap tiling_rect to avoid full tiling invalidation on small change of
// tiling rect origin.
constexpr int kSnapTexels = 128;
tiling_rect.SetByBounds(
MathUtil::UncheckedRoundDown(tiling_rect.x(), kSnapTexels),
MathUtil::UncheckedRoundDown(tiling_rect.y(), kSnapTexels),
// Snap to the layer edge if the tiling edge is near the layer edge.
tiling_rect.right() + kSnapTexels > layer_contents_rect.right()
? layer_contents_rect.right()
: tiling_rect.right(),
tiling_rect.bottom() + kSnapTexels > layer_contents_rect.bottom()
? layer_contents_rect.bottom()
: tiling_rect.bottom());
DCHECK(layer_contents_rect.Contains(tiling_rect));
}
return tiling_rect;
}
void PictureLayerTiling::SetTilingRect(const gfx::Rect& tiling_rect) {
if (tiling_data_.tiling_rect() == tiling_rect) {
return;
}
has_visible_rect_tiles_ = tiling_rect.Intersects(current_visible_rect_);
has_skewport_rect_tiles_ = tiling_rect.Intersects(current_skewport_rect_);
has_soon_border_rect_tiles_ =
tiling_rect.Intersects(current_soon_border_rect_);
has_eventually_rect_tiles_ = tiling_rect.Intersects(current_eventually_rect_);
tiling_data_.SetTilingRect(tiling_rect);
tiling_rect_in_layer_space_ = EnclosingLayerRectFromContentsRect(tiling_rect);
}
PictureLayerTiling::TileIterator::TileIterator(PictureLayerTiling* tiling)
: tiling_(tiling), iter_(tiling->tiles_.begin()) {}
PictureLayerTiling::TileIterator::~TileIterator() = default;
Tile* PictureLayerTiling::TileIterator::GetCurrent() {
return AtEnd() ? nullptr : iter_->second.get();
}
void PictureLayerTiling::TileIterator::Next() {
if (!AtEnd())
++iter_;
}
bool PictureLayerTiling::TileIterator::AtEnd() const {
return iter_ == tiling_->tiles_.end();
}
} // namespace cc
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