1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/tiles/tiling_set_raster_queue_required.h"
#include <stddef.h>
#include <utility>
#include "cc/base/features.h"
#include "cc/tiles/picture_layer_tiling_set.h"
#include "cc/tiles/tile.h"
#include "cc/tiles/tile_priority.h"
namespace cc {
// static
std::unique_ptr<TilingSetRasterQueueRequired>
TilingSetRasterQueueRequired::Create(PictureLayerTilingSet* tiling_set,
RasterTilePriorityQueue::Type type) {
DCHECK_NE(static_cast<int>(type),
static_cast<int>(RasterTilePriorityQueue::Type::ALL));
// Required tiles should only come from HIGH_RESOLUTION tilings. However, if
// we want required for activation tiles on the active tree, then it will come
// from tilings whose pending twin is high resolution.
PictureLayerTiling* tiling = nullptr;
if (type == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
tiling_set->tree() == ACTIVE_TREE) {
for (size_t i = 0; i < tiling_set->num_tilings(); ++i) {
PictureLayerTiling* active_tiling = tiling_set->tiling_at(i);
const PictureLayerTiling* pending_twin =
tiling_set->client()->GetPendingOrActiveTwinTiling(active_tiling);
if (pending_twin && pending_twin->resolution() == HIGH_RESOLUTION) {
tiling = active_tiling;
break;
}
}
} else {
tiling = tiling_set->FindTilingWithResolution(HIGH_RESOLUTION);
}
if (!tiling || tiling->all_tiles_done()) {
if (features::IsCCSlimmingEnabled()) {
return nullptr;
}
return base::WrapUnique(new TilingSetRasterQueueRequired());
}
return base::WrapUnique(new TilingSetRasterQueueRequired(tiling, type));
}
TilingSetRasterQueueRequired::TilingSetRasterQueueRequired() = default;
TilingSetRasterQueueRequired::TilingSetRasterQueueRequired(
PictureLayerTiling* tiling,
RasterTilePriorityQueue::Type type)
: type_(type) {
DCHECK(tiling);
DCHECK(!tiling->all_tiles_done());
if (type == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION) {
iterator_ = TilingIterator(tiling, &tiling->tiling_data_,
tiling->pending_visible_rect());
} else {
iterator_ = TilingIterator(tiling, &tiling->tiling_data_,
tiling->current_visible_rect());
}
while (!iterator_.done() && !IsTileRequired(*iterator_))
++iterator_;
}
TilingSetRasterQueueRequired::~TilingSetRasterQueueRequired() = default;
bool TilingSetRasterQueueRequired::IsEmpty() const {
return iterator_.done();
}
void TilingSetRasterQueueRequired::Pop() {
DCHECK(!IsEmpty());
++iterator_;
while (!iterator_.done() && !IsTileRequired(*iterator_))
++iterator_;
}
const PrioritizedTile& TilingSetRasterQueueRequired::Top() const {
DCHECK(!IsEmpty());
return *iterator_;
}
bool TilingSetRasterQueueRequired::IsTileRequired(
const PrioritizedTile& prioritized_tile) const {
return (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
prioritized_tile.tile()->required_for_activation()) ||
(type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW &&
prioritized_tile.tile()->required_for_draw());
}
TilingSetRasterQueueRequired::TilingIterator::TilingIterator()
: tiling_(nullptr) {
}
TilingSetRasterQueueRequired::TilingIterator::TilingIterator(
PictureLayerTiling* tiling,
TilingData* tiling_data,
const gfx::Rect& rect)
: tiling_(tiling), tiling_data_(tiling_data) {
visible_iterator_ =
TilingData::Iterator(tiling_data_, rect, false /* include_borders */);
if (!visible_iterator_)
return;
Tile* tile =
tiling_->TileAt(visible_iterator_.index_x(), visible_iterator_.index_y());
// If this is a valid tile, return it. Note that we have to use a tiling check
// for occlusion, since the tile's internal state has not yet been updated.
if (tile && tile->draw_info().NeedsRaster() &&
!tiling_->IsTileOccluded(tile)) {
current_tile_ = tiling_->MakePrioritizedTile(
tile, tiling_->ComputePriorityRectTypeForTile(tile), false);
return;
}
++(*this);
}
TilingSetRasterQueueRequired::TilingIterator::~TilingIterator() = default;
TilingSetRasterQueueRequired::TilingIterator&
TilingSetRasterQueueRequired::TilingIterator::
operator++() {
Tile* tile = nullptr;
while (true) {
++visible_iterator_;
if (!visible_iterator_) {
current_tile_ = PrioritizedTile();
return *this;
}
std::pair<int, int> next_index = visible_iterator_.index();
tile = tiling_->TileAt(next_index.first, next_index.second);
// If the tile doesn't exist or if it exists but doesn't need raster work,
// we can move on to the next tile.
if (!tile || !tile->draw_info().NeedsRaster())
continue;
// If the tile is occluded, we also can skip it. Note that we use the tiling
// check for occlusion, since tile's internal state has not yet been updated
// (by UpdateTilePriority). The tiling check does not rely on tile's
// internal state (it is, in fact, used to determine the tile's state).
if (tiling_->IsTileOccluded(tile))
continue;
// If we get here, that means we have a valid tile that needs raster and is
// in the NOW bin, which means that it can be required.
break;
}
current_tile_ = tiling_->MakePrioritizedTile(
tile, tiling_->ComputePriorityRectTypeForTile(tile), false);
return *this;
}
} // namespace cc
|