1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
|
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_DAMAGE_TRACKER_H_
#define CC_TREES_DAMAGE_TRACKER_H_
#include <algorithm>
#include <memory>
#include <utility>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "cc/cc_export.h"
#include "cc/layers/layer_collections.h"
#include "cc/layers/view_transition_content_layer_impl.h"
#include "cc/paint/element_id.h"
#include "cc/trees/damage_reason.h"
#include "ui/gfx/geometry/rect.h"
namespace gfx {
class Rect;
}
namespace cc {
class FilterOperations;
class LayerImpl;
class LayerTreeImpl;
class RenderSurfaceImpl;
// Computes the region where pixels have actually changed on a
// RenderSurfaceImpl. This region is used to scissor what is actually drawn to
// the screen to save GPU computation and bandwidth.
class CC_EXPORT DamageTracker {
public:
static std::unique_ptr<DamageTracker> Create();
DamageTracker(const DamageTracker&) = delete;
~DamageTracker();
DamageTracker& operator=(const DamageTracker&) = delete;
static void UpdateDamageTracking(LayerTreeImpl* layer_tree_impl);
void DidDrawDamagedArea() {
current_damage_ = DamageAccumulator();
has_damage_from_contributing_content_ = false;
}
void AddDamageNextUpdate(const gfx::Rect& dmg) {
current_damage_.Union(dmg, {DamageReason::kUntracked});
}
bool GetDamageRectIfValid(gfx::Rect* rect);
DamageReasonSet GetDamageReasons();
bool has_damage_from_contributing_content() const {
return has_damage_from_contributing_content_;
}
private:
using ViewTransitionElementResourceIdToRenderSurfaceMap =
base::flat_map<viz::ViewTransitionElementResourceId, RenderSurfaceImpl*>;
DamageTracker();
class DamageAccumulator {
public:
template <typename Type>
void Union(const Type& rect, DamageReasonSet reasons) {
if (rect.IsEmpty())
return;
// Can skip updating reasons only if the other rect is empty so this Union
// is no-op. In particular, cannot skip updating reasons if this is
// invalid, input rect is invalid, or input rect is a subrect of this.
reasons_.PutAll(reasons);
if (!is_valid_rect_) {
return;
}
if (IsEmpty()) {
x_ = rect.x();
y_ = rect.y();
right_ = rect.right();
bottom_ = rect.bottom();
return;
}
x_ = std::min(x_, rect.x());
y_ = std::min(y_, rect.y());
right_ = std::max(right_, rect.right());
bottom_ = std::max(bottom_, rect.bottom());
}
void UnionReasons(DamageReasonSet reasons) { reasons_.PutAll(reasons); }
int x() const { return x_; }
int y() const { return y_; }
int right() const { return right_; }
int bottom() const { return bottom_; }
bool IsEmpty() const { return x_ == right_ || y_ == bottom_; }
bool GetAsRect(gfx::Rect* rect);
DamageReasonSet reasons() const { return reasons_; }
private:
bool is_valid_rect_ = true;
int x_ = 0;
int y_ = 0;
int right_ = 0;
int bottom_ = 0;
DamageReasonSet reasons_;
};
DamageAccumulator TrackDamageFromLeftoverRects();
static void InitializeUpdateDamageTracking(
LayerTreeImpl* layer_tree_impl,
ViewTransitionElementResourceIdToRenderSurfaceMap&
id_to_render_surface_map);
// These helper functions are used only during UpdateDamageTracking().
void PrepareForUpdate();
// view_transition_content_surface corresponds to the render surface which
// produces content drawn by a ViewTransitionContentLayer. Must be provided if
// layer has a valid view transition resource id.
void AccumulateDamageFromLayer(
LayerImpl* layer,
ViewTransitionElementResourceIdToRenderSurfaceMap&
id_to_render_surface_map);
void AccumulateDamageFromRenderSurface(RenderSurfaceImpl* render_surface);
void ComputeSurfaceDamage(RenderSurfaceImpl* render_surface);
void ExpandDamageInsideRectWithFilters(const gfx::Rect& pre_filter_rect,
const FilterOperations& filters);
gfx::Rect GetViewTransitionContentSurfaceDamageInSharedElementLayerSpace(
LayerImpl* layer,
ViewTransitionElementResourceIdToRenderSurfaceMap&
id_to_render_surface_map);
struct LayerRectMapData {
LayerRectMapData() = default;
explicit LayerRectMapData(int layer_id) : layer_id_(layer_id) {}
void Update(const gfx::Rect& rect, unsigned int mailbox_id) {
mailbox_id_ = mailbox_id;
rect_ = rect;
}
bool operator<(const LayerRectMapData& other) const {
return layer_id_ < other.layer_id_;
}
int layer_id_ = 0;
unsigned int mailbox_id_ = 0;
gfx::Rect rect_;
};
struct SurfaceRectMapData {
SurfaceRectMapData() = default;
explicit SurfaceRectMapData(ElementId surface_id)
: surface_id_(surface_id) {}
void Update(const gfx::Rect& rect, unsigned int mailbox_id) {
mailbox_id_ = mailbox_id;
rect_ = rect;
}
bool operator<(const SurfaceRectMapData& other) const {
return surface_id_ < other.surface_id_;
}
ElementId surface_id_;
unsigned int mailbox_id_ = 0;
gfx::Rect rect_;
};
typedef std::vector<LayerRectMapData> SortedRectMapForLayers;
typedef std::vector<SurfaceRectMapData> SortedRectMapForSurfaces;
LayerRectMapData& RectDataForLayer(int layer_id, bool* layer_is_new);
SurfaceRectMapData& RectDataForSurface(ElementId surface_id,
bool* layer_is_new);
SortedRectMapForLayers rect_history_for_layers_;
SortedRectMapForSurfaces rect_history_for_surfaces_;
unsigned int mailbox_id_ = 0;
DamageAccumulator current_damage_;
// Damage from contributing render surface and layer
bool has_damage_from_contributing_content_ = false;
// Damage accumulated since the last call to PrepareForUpdate().
DamageAccumulator damage_for_this_update_;
struct SurfaceWithRect {
SurfaceWithRect(RenderSurfaceImpl* rs, const gfx::Rect& rect)
: render_surface(rs), rect_in_target_space(rect) {}
raw_ptr<RenderSurfaceImpl> render_surface;
const gfx::Rect rect_in_target_space;
};
std::vector<SurfaceWithRect> contributing_surfaces_;
// Track the view transition content render surfaces.
// The corresponding content surface of a view transition layer might be
// omitted. Surface appearing and disappearing should cause full damage on the
// view transition layer. Tracking previous/current content surfaces to
// determine surface appearing and disappearing.
std::vector<viz::ViewTransitionElementResourceId>
previous_view_transition_content_surfaces_by_id_;
std::vector<viz::ViewTransitionElementResourceId>
current_view_transition_content_surfaces_by_id_;
};
} // namespace cc
#endif // CC_TREES_DAMAGE_TRACKER_H_
|