1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107
|
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/image_animation_controller.h"
#include <memory>
#include <utility>
#include "base/functional/bind.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "base/test/gtest_util.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
class FakeAnimationDriver : public ImageAnimationController::AnimationDriver {
public:
FakeAnimationDriver() = default;
~FakeAnimationDriver() override = default;
void set_should_animate(bool should_animate) {
should_animate_ = should_animate;
}
// ImageAnimationController::AnimationDriver implementation.
bool ShouldAnimate(PaintImage::Id paint_image_id) const override {
return should_animate_;
}
private:
bool should_animate_ = true;
};
class DelayTrackingTaskRunner : public base::SingleThreadTaskRunner {
public:
explicit DelayTrackingTaskRunner(base::SingleThreadTaskRunner* task_runner)
: task_runner_(task_runner) {}
bool PostDelayedTask(const base::Location& from_here,
base::OnceClosure task,
base::TimeDelta delay) override {
last_delay_.emplace(delay);
return task_runner_->PostTask(from_here, std::move(task));
}
bool RunsTasksInCurrentSequence() const override {
return task_runner_->RunsTasksInCurrentSequence();
}
bool PostNonNestableDelayedTask(const base::Location& from_here,
base::OnceClosure task,
base::TimeDelta delay) override {
last_delay_.emplace(delay);
return task_runner_->PostTask(from_here, std::move(task));
}
void VerifyDelay(base::TimeDelta expected) {
DCHECK(last_delay_.has_value());
EXPECT_EQ(last_delay_.value(), expected);
last_delay_.reset();
}
bool has_delay() const { return last_delay_.has_value(); }
private:
~DelayTrackingTaskRunner() override = default;
std::optional<base::TimeDelta> last_delay_;
raw_ptr<base::SingleThreadTaskRunner> task_runner_;
};
class ImageAnimationControllerTest : public testing::Test,
public ImageAnimationController::Client {
public:
void SetUp() override {
task_runner_ = new DelayTrackingTaskRunner(
base::SingleThreadTaskRunner::GetCurrentDefault().get());
controller_ = std::make_unique<ImageAnimationController>(
task_runner_.get(), this, GetEnableImageAnimationResync());
controller_->set_now_callback_for_testing(base::BindRepeating(
&ImageAnimationControllerTest::Now, base::Unretained(this)));
now_ += base::Seconds(10);
}
void TearDown() override { controller_.reset(); }
void LoopOnceNoDelay(PaintImage::Id paint_image_id,
const std::vector<FrameMetadata>& frames,
size_t num_of_frames_to_loop,
int repetitions_completed,
std::vector<base::TimeDelta> expected_delays = {},
bool restarting = false) {
DCHECK_LE(num_of_frames_to_loop, frames.size());
if (expected_delays.empty()) {
expected_delays.resize(frames.size());
for (size_t i = 0; i < frames.size(); ++i)
expected_delays[i] = frames[i].duration;
}
invalidation_count_ = 0;
for (size_t i = 0; i < num_of_frames_to_loop; ++i) {
SCOPED_TRACE(i);
// Run the pending invalidation.
RunFrameRequestAndInvalidation();
// Animate the image on the sync tree.
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
// No frames should have been skipped since we add no delay in advancing
// the animation.
EXPECT_EQ(
controller_->GetLastNumOfFramesSkippedForTesting(paint_image_id), 0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(paint_image_id,
WhichTree::PENDING_TREE),
i);
if (i == 0u && !restarting) {
// If we are displaying the first frame on the pending tree, then the
// active tree has the first frame as well if this is the first loop,
// otherwise it should be the last frame since we are starting a new
// loop.
size_t active_index = 0u;
if (repetitions_completed != 0)
active_index = frames.size() - 1;
EXPECT_EQ(controller_->GetFrameIndexForImage(paint_image_id,
WhichTree::ACTIVE_TREE),
active_index);
} else if (i != 0u) {
EXPECT_EQ(controller_->GetFrameIndexForImage(paint_image_id,
WhichTree::ACTIVE_TREE),
i - 1);
}
if (i == 0u && repetitions_completed == 0 && !restarting) {
// Starting the animation does not perform any invalidation.
EXPECT_EQ(animated_images.size(), 0u);
} else {
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(animated_images.count(paint_image_id), 1u);
}
// Animating should schedule an invalidation for the next frame, until we
// reach the last frame.
if (i != num_of_frames_to_loop - 1)
task_runner_->VerifyDelay(expected_delays.at(i));
// Activate and advance time to the next frame.
controller_->DidActivate();
AdvanceNow(expected_delays.at(i));
}
}
protected:
// ImageAnimationController::Client implementation.
void RequestBeginFrameForAnimatedImages() override { begin_frame_count_++; }
void RequestInvalidationForAnimatedImages() override {
invalidation_count_++;
}
base::TimeTicks Now() { return now_; }
void AdvanceNow(base::TimeDelta delta) { now_ += delta; }
viz::BeginFrameArgs BeginFrameArgs(base::TimeTicks now = base::TimeTicks()) {
if (now == base::TimeTicks())
now = now_;
return viz::BeginFrameArgs::Create(
BEGINFRAME_FROM_HERE, 1 /* source_id */, 1 /* sequence_number */,
now /* frame_time */, now + interval_ /* deadline */,
interval_ /* interval */,
viz::BeginFrameArgs::BeginFrameArgsType::NORMAL);
}
void RunFrameRequestAndInvalidation() {
// Frame request.
base::RunLoop().RunUntilIdle();
EXPECT_EQ(begin_frame_count_, 1);
EXPECT_EQ(invalidation_count_, 0);
begin_frame_count_ = 0;
// Invalidation request.
controller_->WillBeginImplFrame(BeginFrameArgs());
EXPECT_EQ(begin_frame_count_, 0);
EXPECT_EQ(invalidation_count_, 1);
invalidation_count_ = 0;
}
virtual bool GetEnableImageAnimationResync() const { return true; }
base::TimeTicks now_;
int invalidation_count_ = 0;
int begin_frame_count_ = 0;
std::unique_ptr<ImageAnimationController> controller_;
scoped_refptr<DelayTrackingTaskRunner> task_runner_;
base::TimeDelta interval_ = base::Milliseconds(1);
};
TEST_F(ImageAnimationControllerTest, AnimationWithDelays) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(5)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(4)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames,
kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Display 2 loops in the animation.
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 0);
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 1);
// now_ is set to the time at which the first frame should be displayed for
// the third iteration. Add a delay that causes us to skip the first frame.
base::TimeDelta additional_delay = base::Milliseconds(1);
AdvanceNow(data.frames[0].duration + additional_delay);
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(animated_images.count(data.paint_image_id), 1u);
EXPECT_EQ(
controller_->GetLastNumOfFramesSkippedForTesting(data.paint_image_id),
1u);
// The pending tree displays the second frame while the active tree has the
// last frame.
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
3u);
// Invalidation delay is based on the duration of the second frame and the
// delay in creating this sync tree.
task_runner_->VerifyDelay(frames[1].duration - additional_delay);
// Activate and animate with a delay that causes us to skip another 2 frames.
controller_->DidActivate();
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
1u);
AdvanceNow(data.frames[1].duration + data.frames[2].duration +
data.frames[3].duration);
RunFrameRequestAndInvalidation();
animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(animated_images.count(data.paint_image_id), 1u);
EXPECT_EQ(
controller_->GetLastNumOfFramesSkippedForTesting(data.paint_image_id),
2u);
// The pending tree displays the first frame, while the active tree has the
// second frame.
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
1u);
// Invalidation delay is based on the duration of the first frame and the
// initial additionaly delay.
task_runner_->VerifyDelay(frames[0].duration - additional_delay);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, DriversControlAnimationTicking) {
std::vector<FrameMetadata> first_image_frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata first_data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone,
first_image_frames, kAnimationLoopOnce, 0);
controller_->UpdateAnimatedImage(first_data);
FakeAnimationDriver first_driver;
controller_->RegisterAnimationDriver(first_data.paint_image_id,
&first_driver);
std::vector<FrameMetadata> second_image_frames = {
FrameMetadata(true, base::Milliseconds(5)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata second_data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone,
second_image_frames, kAnimationLoopOnce, 0);
controller_->UpdateAnimatedImage(second_data);
FakeAnimationDriver second_driver;
controller_->RegisterAnimationDriver(second_data.paint_image_id,
&second_driver);
// Disable animating from all drivers, no invalidation request should be made.
first_driver.set_should_animate(false);
second_driver.set_should_animate(false);
controller_->UpdateStateFromDrivers();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(begin_frame_count_, 0);
// Enable animating from the first driver, which should schedule an
// invalidation to advance this animation.
first_driver.set_should_animate(true);
controller_->UpdateStateFromDrivers();
task_runner_->VerifyDelay(base::TimeDelta());
// Start animating the first image.
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 0u);
// Invalidation should be scheduled for this image.
task_runner_->VerifyDelay(first_image_frames[0].duration);
// Now enable animating the second image instead.
second_driver.set_should_animate(true);
controller_->UpdateStateFromDrivers();
// Invalidation is triggered to start with no delay since the second image has
// not started animating yet.
task_runner_->VerifyDelay(base::TimeDelta());
// Disable animating all images.
first_driver.set_should_animate(false);
second_driver.set_should_animate(false);
controller_->UpdateStateFromDrivers();
// Any scheduled invalidation should be cancelled.
base::RunLoop().RunUntilIdle();
EXPECT_EQ(begin_frame_count_, 0);
controller_->UnregisterAnimationDriver(first_data.paint_image_id,
&first_driver);
controller_->UnregisterAnimationDriver(second_data.paint_image_id,
&second_driver);
}
TEST_F(ImageAnimationControllerTest, RepetitionsRequested) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(4))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames,
kAnimationLoopOnce, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Finish a single loop in the animation.
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 0);
// No invalidation should be scheduled now, since the requested number of
// loops have been completed.
invalidation_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
// Now with a repetition count of 5.
data.paint_image_id = PaintImage::GetNextId();
data.repetition_count = 5;
controller_->UpdateAnimatedImage(data);
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
for (int i = 0; i < data.repetition_count; ++i) {
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), i);
// Since we will be looping back to the first frame, the invalidation should
// have the delay of the last frame. Until we reach the end of requested
// iterations.
if (i < data.repetition_count - 1)
task_runner_->VerifyDelay(frames.back().duration);
invalidation_count_ = 0;
}
// No invalidation should be scheduled now, since the requested number of
// loops have been completed.
invalidation_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
// Now with kAnimationLoopInfinite.
data.paint_image_id = PaintImage::GetNextId();
data.repetition_count = kAnimationLoopInfinite;
controller_->UpdateAnimatedImage(data);
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
for (int i = 0; i < 7; ++i) {
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), i);
// Since we will be looping back to the first frame, the invalidation should
// have the delay of the last frame. Until we reach the end of requested
// iterations.
if (i < data.repetition_count - 1)
task_runner_->VerifyDelay(frames.back().duration);
invalidation_count_ = 0;
}
// We still have an invalidation scheduled since the image will keep looping
// till the drivers keep the animation active.
begin_frame_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(begin_frame_count_, 1);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
// Now try with a kAnimationNone image, which should result in a DCHECK
// failure.
data.paint_image_id = PaintImage::GetNextId();
data.repetition_count = kAnimationNone;
EXPECT_DCHECK_DEATH(controller_->UpdateAnimatedImage(data));
}
TEST_F(ImageAnimationControllerTest, DisplayCompleteFrameOnly) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(false, base::Milliseconds(4))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kPartiallyDone,
frames, kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Advance until the second frame.
LoopOnceNoDelay(data.paint_image_id, frames, 2, 0);
// We have no invalidation scheduled since its not possible to animate the
// image further until the second frame is completed.
invalidation_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
// Completely load the image but the frame is still incomplete. It should not
// be advanced.
data.completion_state = PaintImage::CompletionState::kDone;
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
// No invalidation is scheduled since the last frame is still incomplete.
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, DontLoopPartiallyLoadedImages) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kPartiallyDone,
frames, 2, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Finish the first loop.
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 0);
// We shouldn't be looping back to the first frame until the image is known to
// be completely loaded.
invalidation_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
// Now add another frame and mark the image complete. The animation should
// advance and we should see another repetition. This verifies that we don't
// mark loops complete on reaching the last frame until the image is
// completely loaded and the frame count is known to be accurate.
frames.push_back(FrameMetadata(true, base::Milliseconds(4)));
data.completion_state = PaintImage::CompletionState::kDone;
data.frames = frames;
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
// The animation advances to the last frame. We don't have a delay since we
// already advanced to the desired time in the loop above.
task_runner_->VerifyDelay(base::TimeDelta());
RunFrameRequestAndInvalidation();
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
2u);
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(animated_images.count(data.paint_image_id), 1u);
controller_->DidActivate();
// Advancing the animation scheduled an invalidation for the next iteration.
task_runner_->VerifyDelay(frames.back().duration);
// Perform another loop in the animation.
AdvanceNow(frames.back().duration);
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 1);
// No invalidation should have been requested at the end of the second loop.
begin_frame_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(begin_frame_count_, 0);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, DontAdvanceUntilDesiredTime) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames,
kAnimationLoopOnce, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Advance the first frame.
task_runner_->VerifyDelay(base::TimeDelta());
RunFrameRequestAndInvalidation();
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
0u);
EXPECT_EQ(animated_images.size(), 0u);
controller_->DidActivate();
// We have an invalidation request for the second frame.
task_runner_->VerifyDelay(frames[0].duration);
// While there is still time for the second frame, we get a new sync tree. The
// animation is not advanced.
base::TimeDelta time_remaining = base::Milliseconds(1);
AdvanceNow(frames[0].duration - time_remaining);
animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
0u);
EXPECT_EQ(animated_images.size(), 0u);
controller_->DidActivate();
// We did not get another invalidation request because there is no change in
// the desired time and the previous request is still pending.
EXPECT_FALSE(task_runner_->has_delay());
// We have a sync tree before the invalidation task could run.
AdvanceNow(time_remaining);
animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(animated_images.count(data.paint_image_id), 1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
0u);
controller_->DidActivate();
// We shouldn't have an invalidation because the animation was already
// advanced to the last frame and the previous one should have been cancelled.
invalidation_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, RestartAfterSyncCutoff) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames,
kAnimationLoopOnce, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Advance the first frame.
task_runner_->VerifyDelay(base::TimeDelta());
RunFrameRequestAndInvalidation();
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
0u);
controller_->DidActivate();
// Invalidation request for the second frame.
task_runner_->VerifyDelay(frames[0].duration);
// Advance the time by 10 min.
AdvanceNow(base::Minutes(10));
// Animate again, it starts from the first frame. We don't see a
// frame update, because that's the frame we are already displaying.
controller_->WillBeginImplFrame(BeginFrameArgs());
animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
0u);
controller_->DidActivate();
// New invalidation request since the desired invalidation time changed.
task_runner_->VerifyDelay(frames[0].duration);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, DontSkipLoopsToCatchUpAfterLoad) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(4)),
FrameMetadata(true, base::Milliseconds(5))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kPartiallyDone,
frames, kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Perform the first loop while the image is partially loaded, until the third
// frame.
LoopOnceNoDelay(data.paint_image_id, frames, 3u, 0);
// The invalidation has been scheduled with a delay for the third frame's
// duration.
task_runner_->VerifyDelay(frames[2].duration);
// |now_| is set to the desired time for the fourth frame. Advance further so
// we would reach the time for the second frame.
AdvanceNow(frames[3].duration + frames[0].duration);
// Finish the image load.
data.completion_state = PaintImage::CompletionState::kDone;
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
// Invalidation is scheduled immediately because we are way past the desired
// time. We should start from the first frame after the image is loaded
// instead of skipping frames.
task_runner_->VerifyDelay(base::TimeDelta());
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(animated_images.count(data.paint_image_id), 1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
2u);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, FinishRepetitionsDuringCatchUp) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(4))};
// The animation wants 3 loops.
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames, 3,
0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Finish 2 loops.
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 0);
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 1);
// now_ is set to the desired time for the first frame. Advance it so we would
// reach way beyond the third repeition.
AdvanceNow(base::Minutes(1));
// Advance the animation, we should see the last frame since the desired
// repetition count will be reached during catch up.
RunFrameRequestAndInvalidation();
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
// No invalidation since the active tree is already at the last frame.
EXPECT_EQ(animated_images.size(), 0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
frames.size() - 1);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
frames.size() - 1);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, ResetAnimations) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(4))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames, 3,
0u);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Go uptill the second frame during the second iteration.
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 0);
LoopOnceNoDelay(data.paint_image_id, frames, 2u, 1);
// Reset the animation.
data.reset_animation_sequence_id++;
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
// It should start again from the first frame and do 3 loops.
for (int i = 0; i < 3; ++i) {
bool restarting = i == 0;
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), i, {},
restarting);
}
// No invalidation should be pending.
invalidation_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
// Same image used again in a recording. There shouldn't be an invalidation
// since the reset sequence has already been synchronized.
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(invalidation_count_, 0);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, ResetAnimationStateMapOnNavigation) {
std::vector<FrameMetadata> first_image_frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata first_data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone,
first_image_frames, kAnimationLoopOnce, 0);
controller_->UpdateAnimatedImage(first_data);
FakeAnimationDriver first_driver;
controller_->RegisterAnimationDriver(first_data.paint_image_id,
&first_driver);
std::vector<FrameMetadata> second_image_frames = {
FrameMetadata(true, base::Milliseconds(5)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata second_data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone,
second_image_frames, kAnimationLoopOnce, 0);
controller_->UpdateAnimatedImage(second_data);
FakeAnimationDriver second_driver;
controller_->RegisterAnimationDriver(second_data.paint_image_id,
&second_driver);
controller_->AnimateForSyncTree(BeginFrameArgs());
controller_->UnregisterAnimationDriver(first_data.paint_image_id,
&first_driver);
EXPECT_EQ(controller_->animation_state_map_size_for_testing(), 2u);
// Fake navigation and activation.
controller_->set_did_navigate();
controller_->DidActivate();
// Animation state map entries without drivers will be purged on navigation.
EXPECT_EQ(controller_->animation_state_map_size_for_testing(), 1u);
controller_->UnregisterAnimationDriver(second_data.paint_image_id,
&second_driver);
EXPECT_EQ(controller_->animation_state_map_size_for_testing(), 1u);
}
TEST_F(ImageAnimationControllerTest, ImageWithNonVsyncAlignedDurations) {
interval_ = base::Milliseconds(1);
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2.5)),
FrameMetadata(true, base::Milliseconds(3.76)),
FrameMetadata(true, base::Milliseconds(4.27))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames, 3,
0u);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
std::vector<base::TimeDelta> expected_delays = {
base::Milliseconds(2), base::Milliseconds(4), base::Milliseconds(4)};
LoopOnceNoDelay(data.paint_image_id, frames, frames.size(), 0,
expected_delays);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, ImageWithLessThanIntervalDurations) {
interval_ = base::Milliseconds(1);
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(0.5)),
FrameMetadata(true, base::Milliseconds(0.43)),
FrameMetadata(true, base::Milliseconds(0.76)),
FrameMetadata(true, base::Milliseconds(0.74)),
};
frames.push_back(FrameMetadata(true, interval_ - frames.back().duration));
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames,
kAnimationLoopOnce, 0u);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Animation starts at 10s, we jump directly to the third frame.
task_runner_->VerifyDelay(base::TimeDelta());
auto invalidated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
2u);
controller_->DidActivate();
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, ImplFramesWhileInvalidationPending) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2.5)),
FrameMetadata(true, base::Milliseconds(3.76)),
FrameMetadata(true, base::Milliseconds(4.27))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames, 3,
0u);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Send the impl frame for invalidating the current image such that an
// invalidation request is pending.
task_runner_->VerifyDelay(base::TimeDelta());
RunFrameRequestAndInvalidation();
// No new task since an invalidation is expected.
controller_->WillBeginImplFrame(BeginFrameArgs());
EXPECT_FALSE(task_runner_->has_delay());
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerTest, MissedBeginFrameAfterRequest) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2.5)),
FrameMetadata(true, base::Milliseconds(3.76)),
FrameMetadata(true, base::Milliseconds(4.27))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames, 3,
0u);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// There should be a frame request with no delay to start the animation.
task_runner_->VerifyDelay(base::TimeDelta());
// Run the pending frame request.
begin_frame_count_ = 0;
base::RunLoop().RunUntilIdle();
EXPECT_EQ(begin_frame_count_, 1);
// Pretend that we got an impl frame for the previous vsync.
controller_->WillBeginImplFrame(BeginFrameArgs(now_ - interval_));
// We should get another request for an impl frame.
EXPECT_EQ(begin_frame_count_, 2);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
class ImageAnimationControllerNoResyncTest
: public ImageAnimationControllerTest {
protected:
bool GetEnableImageAnimationResync() const override { return false; }
};
TEST_F(ImageAnimationControllerNoResyncTest, NoSyncCutoffAfterIdle) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kDone, frames,
kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Advance the first frame.
task_runner_->VerifyDelay(base::TimeDelta());
RunFrameRequestAndInvalidation();
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
0u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
0u);
controller_->DidActivate();
// Invalidation request for the second frame.
task_runner_->VerifyDelay(frames[0].duration);
// Advance the time by 10 min (divisible by animation duration) and first
// frame duration.
AdvanceNow(base::Minutes(10) + frames[0].duration);
// Animate again, it should not restart from the start. Should display second
// animation frame.
controller_->WillBeginImplFrame(BeginFrameArgs());
animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
0u);
controller_->DidActivate();
// New invalidation request since the desired invalidation time changed.
task_runner_->VerifyDelay(frames[1].duration);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerNoResyncTest, SkipsLoopsAfterFirstIteration) {
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(4)),
FrameMetadata(true, base::Milliseconds(5))};
DiscardableImageMap::AnimatedImageMetadata data(
PaintImage::GetNextId(), PaintImage::CompletionState::kPartiallyDone,
frames, kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
FakeAnimationDriver driver;
controller_->RegisterAnimationDriver(data.paint_image_id, &driver);
controller_->UpdateStateFromDrivers();
// Perform the first loop while the image is partially loaded, until the third
// frame.
LoopOnceNoDelay(data.paint_image_id, frames, 3u, 0);
// The invalidation has been scheduled with a delay for the third frame's
// duration.
task_runner_->VerifyDelay(frames[2].duration);
// |now_| is set to the desired time for the fourth frame. Advance further so
// we reach the time for the second frame.
AdvanceNow(frames[3].duration + frames[0].duration);
// Finish the image load.
data.completion_state = PaintImage::CompletionState::kDone;
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
// Invalidation is scheduled immediately because we are way past the desired
// time. We skip frames even after the image is loaded.
task_runner_->VerifyDelay(base::TimeDelta());
auto animated_images = controller_->AnimateForSyncTree(BeginFrameArgs());
EXPECT_EQ(animated_images.size(), 1u);
EXPECT_EQ(animated_images.count(data.paint_image_id), 1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::PENDING_TREE),
1u);
EXPECT_EQ(controller_->GetFrameIndexForImage(data.paint_image_id,
WhichTree::ACTIVE_TREE),
2u);
controller_->UnregisterAnimationDriver(data.paint_image_id, &driver);
}
TEST_F(ImageAnimationControllerNoResyncTest,
ComputeConsistentContentFrameDuration) {
PaintImage::Id id1 = PaintImage::GetNextId();
FakeAnimationDriver driver;
{
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(2)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(4)),
FrameMetadata(true, base::Milliseconds(5))};
DiscardableImageMap::AnimatedImageMetadata data(
id1, PaintImage::CompletionState::kPartiallyDone, frames,
kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
controller_->RegisterAnimationDriver(id1, &driver);
controller_->UpdateStateFromDrivers();
EXPECT_EQ(controller_->GetConsistentContentFrameDuration(), std::nullopt);
}
{
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata data(
id1, PaintImage::CompletionState::kPartiallyDone, frames,
kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
std::optional<ImageAnimationController::ConsistentFrameDuration>
consistent_duration = controller_->GetConsistentContentFrameDuration();
ASSERT_TRUE(consistent_duration.has_value());
EXPECT_EQ(consistent_duration->frame_duration, base::Milliseconds(3));
EXPECT_EQ(consistent_duration->num_images, 1u);
}
PaintImage::Id id2 = PaintImage::GetNextId();
{
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(4)),
FrameMetadata(true, base::Milliseconds(4)),
FrameMetadata(true, base::Milliseconds(4)),
FrameMetadata(true, base::Milliseconds(4))};
DiscardableImageMap::AnimatedImageMetadata data(
id2, PaintImage::CompletionState::kPartiallyDone, frames,
kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
controller_->RegisterAnimationDriver(id2, &driver);
controller_->UpdateStateFromDrivers();
EXPECT_EQ(controller_->GetConsistentContentFrameDuration(), std::nullopt);
}
{
std::vector<FrameMetadata> frames = {
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(3)),
FrameMetadata(true, base::Milliseconds(3))};
DiscardableImageMap::AnimatedImageMetadata data(
id2, PaintImage::CompletionState::kPartiallyDone, frames,
kAnimationLoopInfinite, 0);
controller_->UpdateAnimatedImage(data);
controller_->UpdateStateFromDrivers();
std::optional<ImageAnimationController::ConsistentFrameDuration>
consistent_duration = controller_->GetConsistentContentFrameDuration();
ASSERT_TRUE(consistent_duration.has_value());
EXPECT_EQ(consistent_duration->frame_duration, base::Milliseconds(3));
EXPECT_EQ(consistent_duration->num_images, 2u);
}
controller_->UnregisterAnimationDriver(id1, &driver);
controller_->UnregisterAnimationDriver(id2, &driver);
}
} // namespace cc
|