1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370
|
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_SINGLE_THREAD_PROXY_H_
#define CC_TREES_SINGLE_THREAD_PROXY_H_
#include <limits>
#include <memory>
#include <vector>
#include "base/cancelable_callback.h"
#include "base/containers/flat_set.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "base/types/optional_ref.h"
#include "cc/input/browser_controls_offset_tag_modifications.h"
#include "cc/scheduler/scheduler.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/layer_tree_host_impl_client.h"
#include "cc/trees/paint_holding_reason.h"
#include "cc/trees/proxy.h"
#include "cc/trees/task_runner_provider.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "components/viz/common/view_transition_element_resource_id.h"
namespace viz {
class BeginFrameSource;
struct FrameTimingDetails;
}
namespace cc {
class LayerTreeHost;
class LayerTreeHostSingleThreadClient;
class RenderFrameMetadataObserver;
class CC_EXPORT SingleThreadProxy : public Proxy,
LayerTreeHostImplClient,
public SchedulerClient {
public:
static std::unique_ptr<Proxy> Create(
LayerTreeHost* layer_tree_host,
LayerTreeHostSingleThreadClient* client,
TaskRunnerProvider* task_runner_provider);
SingleThreadProxy(const SingleThreadProxy&) = delete;
~SingleThreadProxy() override;
SingleThreadProxy& operator=(const SingleThreadProxy&) = delete;
// Proxy implementation
bool IsStarted() const override;
void SetLayerTreeFrameSink(
LayerTreeFrameSink* layer_tree_frame_sink) override;
void ReleaseLayerTreeFrameSink() override;
void SetVisible(bool visible) override;
void SetShouldWarmUp() override;
void SetNeedsAnimate(bool urgent) override;
void SetNeedsUpdateLayers() override;
void SetNeedsCommit() override;
void SetNeedsRedraw(const gfx::Rect& damage_rect) override;
void SetTargetLocalSurfaceId(
const viz::LocalSurfaceId& target_local_surface_id) override;
void DetachInputDelegateAndRenderFrameObserver() override;
bool RequestedAnimatePending() override;
void SetDeferMainFrameUpdate(bool defer_main_frame_update) override;
void SetPauseRendering(bool pause_rendering) override;
void SetInputResponsePending() override;
bool StartDeferringCommits(base::TimeDelta timeout,
PaintHoldingReason reason) override;
void StopDeferringCommits(PaintHoldingCommitTrigger) override;
bool IsDeferringCommits() const override;
void SetShouldThrottleFrameRate(bool flag) override;
bool CommitRequested() const override;
void Start() override;
void Stop() override;
void QueueImageDecode(int request_id,
const DrawImage& image,
bool speculative) override;
bool SpeculativeDecodeRequestInFlight() const override;
void SetMutator(std::unique_ptr<LayerTreeMutator> mutator) override;
void SetPaintWorkletLayerPainter(
std::unique_ptr<PaintWorkletLayerPainter> painter) override;
bool MainFrameWillHappenForTesting() override;
void RequestBeginMainFrameNotExpected(bool new_state) override;
void SetSourceURL(ukm::SourceId source_id, const GURL& url) override;
void SetUkmSmoothnessDestination(
base::WritableSharedMemoryMapping ukm_smoothness_data) override;
void SetUkmDroppedFramesDestination(
base::WritableSharedMemoryMapping ukm_smoothness_data) override;
void SetRenderFrameObserver(
std::unique_ptr<RenderFrameMetadataObserver> observer) override;
void CompositeImmediatelyForTest(base::TimeTicks frame_begin_time,
bool raster,
base::OnceClosure callback) override;
double GetAverageThroughput() const override;
void UpdateBrowserControlsState(
BrowserControlsState constraints,
BrowserControlsState current,
bool animate,
base::optional_ref<const BrowserControlsOffsetTagModifications>
offset_tag_modifications) override;
// SchedulerClient implementation
bool WillBeginImplFrame(const viz::BeginFrameArgs& args) override;
void DidFinishImplFrame(
const viz::BeginFrameArgs& last_activated_args) override;
void DidNotProduceFrame(const viz::BeginFrameAck& ack,
FrameSkippedReason reason) override;
void WillNotReceiveBeginFrame() override;
void ScheduledActionSendBeginMainFrame(
const viz::BeginFrameArgs& args) override;
DrawResult ScheduledActionDrawIfPossible() override;
DrawResult ScheduledActionDrawForced() override;
void ScheduledActionCommit() override;
void ScheduledActionPostCommit() override;
void ScheduledActionActivateSyncTree() override;
void ScheduledActionBeginLayerTreeFrameSinkCreation() override;
void ScheduledActionPrepareTiles() override;
void ScheduledActionInvalidateLayerTreeFrameSink(bool needs_redraw) override;
void ScheduledActionPerformImplSideInvalidation() override;
void SendBeginMainFrameNotExpectedSoon() override;
void ScheduledActionBeginMainFrameNotExpectedUntil(
base::TimeTicks time) override;
void FrameIntervalUpdated(base::TimeDelta interval) override;
void OnBeginImplFrameDeadline() override;
// LayerTreeHostImplClient implementation
void DidLoseLayerTreeFrameSinkOnImplThread() override;
void SetBeginFrameSource(viz::BeginFrameSource* source) override;
void DidReceiveCompositorFrameAckOnImplThread() override;
void OnCanDrawStateChanged(bool can_draw) override;
void NotifyReadyToActivate() override;
bool IsReadyToActivate() override;
void NotifyReadyToDraw() override;
void SetNeedsRedrawOnImplThread() override;
void SetNeedsOneBeginImplFrameOnImplThread() override;
void SetNeedsPrepareTilesOnImplThread() override;
void SetNeedsCommitOnImplThread(bool urgent) override;
void SetVideoNeedsBeginFrames(bool needs_begin_frames) override;
void SetDeferBeginMainFrameFromImpl(bool defer_begin_main_frame) override {}
bool IsInsideDraw() override;
void RenewTreePriority() override;
void PostDelayedAnimationTaskOnImplThread(base::OnceClosure task,
base::TimeDelta delay) override;
void DidActivateSyncTree() override;
void DidPrepareTiles() override;
void DidCompletePageScaleAnimationOnImplThread() override;
void OnDrawForLayerTreeFrameSink(bool resourceless_software_draw,
bool skip_draw) override;
void SetNeedsImplSideInvalidation(
bool needs_first_draw_on_activation) override;
void NotifyImageDecodeRequestFinished(int request_id,
bool speculative,
bool decode_succeeded) override;
void NotifyTransitionRequestFinished(
uint32_t sequence_id,
const viz::ViewTransitionElementResourceRects&) override;
void DidPresentCompositorFrameOnImplThread(
uint32_t frame_token,
PresentationTimeCallbackBuffer::PendingCallbacks callbacks,
const viz::FrameTimingDetails& details) override;
void NotifyAnimationWorkletStateChange(
AnimationWorkletMutationState state,
ElementListType element_list_type) override;
void NotifyPaintWorkletStateChange(
Scheduler::PaintWorkletState state) override;
void NotifyCompositorMetricsTrackerResults(
CustomTrackerResults results) override;
bool IsInSynchronousComposite() const override;
void FrameSinksToThrottleUpdated(
const base::flat_set<viz::FrameSinkId>& ids) override;
void ClearHistory() override;
void SetHasActiveThreadedScroll(bool is_scrolling) override;
void SetWaitingForScrollEvent(bool waiting_for_scroll_event) override;
bool IsRenderingPaused() const override;
void NotifyNewLocalSurfaceIdExpectedWhilePaused() override;
size_t CommitDurationSampleCountForTesting() const override;
void RequestNewLayerTreeFrameSink();
void DidObserveFirstScrollDelay(
int source_frame_number,
base::TimeDelta first_scroll_delay,
base::TimeTicks first_scroll_timestamp) override;
LayerTreeHostImpl* LayerTreeHostImplForTesting() const {
return host_impl_.get();
}
viz::BeginFrameArgs BeginImplFrameForTest(base::TimeTicks frame_begin_time);
protected:
SingleThreadProxy(LayerTreeHost* layer_tree_host,
LayerTreeHostSingleThreadClient* client,
TaskRunnerProvider* task_runner_provider);
private:
void BeginMainFrame(const viz::BeginFrameArgs& begin_frame_args);
void BeginMainFrameAbortedOnImplThread(CommitEarlyOutReason reason);
void DoBeginMainFrame(const viz::BeginFrameArgs& begin_frame_args);
void DoPainting();
void DoCommit(const viz::BeginFrameArgs& commit_args);
void DoPostCommit();
DrawResult DoComposite(LayerTreeHostImpl::FrameData* frame);
void DoSwap();
void DidCommitAndDrawFrame(int source_frame_number);
void CommitComplete();
bool ShouldComposite() const;
void ScheduleRequestNewLayerTreeFrameSink();
void IssueImageDecodeFinishedCallbacks();
void DidReceiveCompositorFrameAck();
// Accessed on main thread only.
raw_ptr<LayerTreeHost> layer_tree_host_;
raw_ptr<LayerTreeHostSingleThreadClient> single_thread_client_;
raw_ptr<TaskRunnerProvider> task_runner_provider_;
// Used on the Thread, but checked on main thread during
// initialization/shutdown.
std::unique_ptr<LayerTreeHostImpl> host_impl_;
// Accessed from both threads.
std::unique_ptr<Scheduler> scheduler_on_impl_thread_;
// Only used when defer_commits_ is active and must be set in such cases.
base::TimeTicks commits_restart_time_;
bool next_frame_is_newly_committed_frame_;
#if DCHECK_IS_ON()
bool inside_impl_frame_;
#endif
bool inside_draw_;
bool defer_main_frame_update_;
bool pause_rendering_;
std::optional<PaintHoldingReason> paint_holding_reason_;
bool did_apply_compositor_deltas_ = false;
bool animate_requested_;
bool update_layers_requested_;
bool commit_requested_;
bool inside_synchronous_composite_;
bool needs_impl_frame_;
// True if a request to the LayerTreeHostClient to create an output surface
// is still outstanding.
bool layer_tree_frame_sink_creation_requested_;
// When output surface is lost, is set to true until a new output surface is
// initialized.
bool layer_tree_frame_sink_lost_;
// Only one speculative decode request may be in flight at a time.
bool speculative_decode_request_in_flight_ = false;
// A number that kept incrementing in CompositeImmediately, which indicates a
// new impl frame.
uint64_t begin_frame_sequence_number_ = 1u;
int source_frame_number_for_next_commit_ = kInvalidSourceFrameNumber;
// This is the callback for the scheduled RequestNewLayerTreeFrameSink.
base::CancelableOnceClosure layer_tree_frame_sink_creation_callback_;
base::WeakPtr<SingleThreadProxy> frame_sink_bound_weak_ptr_;
// WeakPtrs generated by this factory will be invalidated when
// LayerTreeFrameSink is released.
base::WeakPtrFactory<SingleThreadProxy> frame_sink_bound_weak_factory_{this};
base::WeakPtrFactory<SingleThreadProxy> weak_factory_{this};
};
// For use in the single-threaded case. In debug builds, it pretends that the
// code is running on the impl thread to satisfy assertion checks.
class DebugScopedSetImplThread {
public:
#if DCHECK_IS_ON()
explicit DebugScopedSetImplThread(TaskRunnerProvider* task_runner_provider)
: task_runner_provider_(task_runner_provider) {
previous_value_ = task_runner_provider_->impl_thread_is_overridden_;
// Some test code will used this in both single- and multi-threaded mode;
// we should just ignore it in multi-threaded mode.
if (!task_runner_provider_->HasImplThread())
task_runner_provider_->SetCurrentThreadIsImplThread(true);
}
#else
explicit DebugScopedSetImplThread(TaskRunnerProvider* task_runner_provider) {}
#endif
DebugScopedSetImplThread(const DebugScopedSetImplThread&) = delete;
~DebugScopedSetImplThread() {
#if DCHECK_IS_ON()
if (!task_runner_provider_->HasImplThread())
task_runner_provider_->SetCurrentThreadIsImplThread(previous_value_);
#endif
}
DebugScopedSetImplThread& operator=(const DebugScopedSetImplThread&) = delete;
#if DCHECK_IS_ON()
private:
bool previous_value_;
raw_ptr<TaskRunnerProvider> task_runner_provider_;
#endif
};
// For use in the single-threaded case. In debug builds, it pretends that the
// code is running on the main thread to satisfy assertion checks.
class DebugScopedSetMainThread {
public:
#if DCHECK_IS_ON()
explicit DebugScopedSetMainThread(TaskRunnerProvider* task_runner_provider)
: task_runner_provider_(task_runner_provider) {
previous_value_ = task_runner_provider_->impl_thread_is_overridden_;
if (!task_runner_provider_->HasImplThread())
task_runner_provider_->SetCurrentThreadIsImplThread(false);
}
#else
explicit DebugScopedSetMainThread(TaskRunnerProvider* task_runner_provider) {}
#endif
DebugScopedSetMainThread(const DebugScopedSetMainThread&) = delete;
~DebugScopedSetMainThread() {
#if DCHECK_IS_ON()
if (!task_runner_provider_->HasImplThread())
task_runner_provider_->SetCurrentThreadIsImplThread(previous_value_);
#endif
}
DebugScopedSetMainThread& operator=(const DebugScopedSetMainThread&) = delete;
#if DCHECK_IS_ON()
private:
bool previous_value_;
raw_ptr<TaskRunnerProvider> task_runner_provider_;
#endif
};
// For use in the single-threaded case. In debug builds, it pretends that the
// code is running on the impl thread and that the main thread is blocked to
// satisfy assertion checks
class DebugScopedSetImplThreadAndMainThreadBlocked {
public:
explicit DebugScopedSetImplThreadAndMainThreadBlocked(
TaskRunnerProvider* task_runner_provider)
: impl_thread_(task_runner_provider),
main_thread_blocked_(task_runner_provider) {}
DebugScopedSetImplThreadAndMainThreadBlocked(
const DebugScopedSetImplThreadAndMainThreadBlocked&) = delete;
DebugScopedSetImplThreadAndMainThreadBlocked& operator=(
const DebugScopedSetImplThreadAndMainThreadBlocked&) = delete;
private:
DebugScopedSetImplThread impl_thread_;
DebugScopedSetMainThreadBlocked main_thread_blocked_;
};
} // namespace cc
#endif // CC_TREES_SINGLE_THREAD_PROXY_H_
|