1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/android/compositor/layer/tab_layer.h"
#include <vector>
#include "base/i18n/rtl.h"
#include "base/numerics/safe_conversions.h"
#include "cc/resources/scoped_ui_resource.h"
#include "cc/slim/filter.h"
#include "cc/slim/layer.h"
#include "cc/slim/nine_patch_layer.h"
#include "cc/slim/solid_color_layer.h"
#include "chrome/browser/android/compositor/layer/content_layer.h"
#include "chrome/browser/android/compositor/layer/toolbar_layer.h"
#include "chrome/browser/android/compositor/tab_content_manager.h"
#include "components/viz/common/quads/offset_tag.h"
#include "ui/android/resources/nine_patch_resource.h"
#include "ui/android/resources/resource_manager.h"
#include "ui/base/l10n/l10n_util_android.h"
#include "ui/gfx/geometry/insets_f.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/transform.h"
namespace android {
// static
scoped_refptr<TabLayer> TabLayer::Create(
bool incognito,
ui::ResourceManager* resource_manager,
TabContentManager* tab_content_manager) {
return base::WrapRefCounted(
new TabLayer(incognito, resource_manager, tab_content_manager));
}
// static
void TabLayer::ComputePaddingPositions(const gfx::Size& content_size,
const gfx::Size& desired_size,
gfx::Rect* side_padding_rect,
gfx::Rect* bottom_padding_rect) {
if (content_size.width() < desired_size.width()) {
side_padding_rect->set_x(content_size.width());
side_padding_rect->set_width(desired_size.width() - content_size.width());
// Restrict the side padding height to avoid overdrawing when both the side
// and bottom padding are used.
side_padding_rect->set_height(std::min(content_size.height(),
desired_size.height()));
}
if (content_size.height() < desired_size.height()) {
bottom_padding_rect->set_y(content_size.height());
// The side padding height is restricted to the min of bounds.height() and
// desired_bounds.height(), so it will not extend all the way to the bottom
// of the desired_bounds. The width of the bottom padding is set at
// desired_bounds.width() so that there is not a hole where the side padding
// stops.
bottom_padding_rect->set_width(desired_size.width());
bottom_padding_rect->set_height(
desired_size.height() - content_size.height());
}
}
static void PositionPadding(
scoped_refptr<cc::slim::SolidColorLayer> padding_layer,
gfx::Rect padding_rect,
float content_scale,
float alpha,
gfx::PointF content_position,
gfx::RectF descaled_local_content_area) {
if (padding_rect.IsEmpty()) {
padding_layer->SetHideLayerAndSubtree(true);
return;
}
padding_layer->SetHideLayerAndSubtree(false);
padding_layer->SetBounds(padding_rect.size());
padding_layer->SetOpacity(alpha);
gfx::Transform transform;
transform.Scale(content_scale, content_scale);
transform.Translate(padding_rect.x() + content_position.x(),
padding_rect.y() + content_position.y());
transform.Translate(descaled_local_content_area.x(),
descaled_local_content_area.y());
padding_layer->SetTransformOrigin(gfx::PointF(0.f, 0.f));
padding_layer->SetTransform(transform);
}
void TabLayer::SetProperties(int id,
bool can_use_live_layer,
int toolbar_resource_id,
int shadow_resource_id,
int contour_resource_id,
int border_resource_id,
int border_inner_shadow_resource_id,
int default_background_color,
float x,
float y,
float width,
float height,
float shadow_width,
float shadow_height,
float alpha,
float border_alpha,
float border_inner_shadow_alpha,
float contour_alpha,
float shadow_alpha,
float border_scale,
float saturation,
float static_to_view_blend,
float content_width,
float content_height,
float view_width,
bool show_toolbar,
int default_theme_color,
int toolbar_background_color,
bool anonymize_toolbar,
int toolbar_textbox_resource_id,
int toolbar_textbox_background_color,
float content_offset) {
if (alpha <= 0) {
layer_->SetHideLayerAndSubtree(true);
return;
}
layer_->SetHideLayerAndSubtree(false);
// Grab required resources
ui::NinePatchResource* border_resource =
ui::NinePatchResource::From(resource_manager_->GetStaticResourceWithTint(
border_resource_id, default_theme_color));
ui::NinePatchResource* border_inner_shadow_resource =
ui::NinePatchResource::From(resource_manager_->GetResource(
ui::ANDROID_RESOURCE_TYPE_STATIC, border_inner_shadow_resource_id));
ui::NinePatchResource* shadow_resource =
ui::NinePatchResource::From(resource_manager_->GetResource(
ui::ANDROID_RESOURCE_TYPE_STATIC, shadow_resource_id));
ui::NinePatchResource* contour_resource =
ui::NinePatchResource::From(resource_manager_->GetResource(
ui::ANDROID_RESOURCE_TYPE_STATIC, contour_resource_id));
//----------------------------------------------------------------------------
// Handle Border Scaling (Upscale/Downscale everything until final scaling)
//----------------------------------------------------------------------------
width /= border_scale;
height /= border_scale;
shadow_width /= border_scale;
shadow_height /= border_scale;
//----------------------------------------------------------------------------
// Precalculate Helper Values
//----------------------------------------------------------------------------
const gfx::RectF border_padding(border_resource->padding());
const gfx::RectF border_inner_shadow_padding(
border_inner_shadow_resource->padding());
const gfx::RectF shadow_padding(shadow_resource->padding());
const gfx::RectF contour_padding(contour_resource->padding());
const float content_scale = width / content_width;
gfx::RectF content_area(0.f, 0.f, content_width, content_height);
gfx::RectF scaled_local_content_area(0.f, 0.f, shadow_width, shadow_height);
gfx::RectF descaled_local_content_area(
scaled_local_content_area.x() / content_scale,
scaled_local_content_area.y() / content_scale,
scaled_local_content_area.width() / content_scale,
scaled_local_content_area.height() / content_scale);
const gfx::Size shadow_padding_size(
shadow_resource->size().width() - shadow_padding.width(),
shadow_resource->size().height() - shadow_padding.height());
const gfx::Size border_padding_size(
border_resource->size().width() - border_padding.width(),
border_resource->size().height() - border_padding.height());
const gfx::Size border_inner_shadow_padding_size(
border_inner_shadow_resource->size().width() -
border_inner_shadow_padding.width(),
border_inner_shadow_resource->size().height() -
border_inner_shadow_padding.height());
const gfx::Size contour_padding_size(
contour_resource->size().width() - contour_padding.width(),
contour_resource->size().height() - contour_padding.height());
//--------------------------------------------------------------------------
// Update Resource Ids For Layers That Impact Layout
//--------------------------------------------------------------------------
// TODO(kkimlabs): Tab switcher doesn't show the progress bar.
toolbar_layer_->PushResource(
toolbar_resource_id, toolbar_background_color, anonymize_toolbar,
toolbar_textbox_background_color, toolbar_textbox_resource_id, 0,
content_offset, false, false, viz::OffsetTag());
toolbar_layer_->UpdateProgressBar(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
false);
float toolbar_impact_height = 0;
if (show_toolbar)
toolbar_impact_height = content_offset;
//----------------------------------------------------------------------------
// Compute Alpha and Visibility
//----------------------------------------------------------------------------
border_alpha *= alpha;
contour_alpha *= alpha;
shadow_alpha *= alpha;
float toolbar_alpha = alpha;
bool border_visible = border_alpha > 0.f;
bool border_inner_shadow_visible = border_inner_shadow_alpha > 0.f;
bool contour_visible = border_alpha < contour_alpha && contour_alpha > 0.f;
bool shadow_visible = shadow_alpha > 0.f && border_alpha > 0.f;
//----------------------------------------------------------------------------
// Compute Layer Sizes
//----------------------------------------------------------------------------
gfx::Size shadow_size(width + shadow_padding_size.width(),
height + shadow_padding_size.height());
gfx::Size border_size(width + border_padding_size.width(),
height + border_padding_size.height());
gfx::Size border_inner_shadow_size(
width + border_inner_shadow_padding_size.width(),
height + border_inner_shadow_padding_size.height());
gfx::Size contour_size(width + contour_padding_size.width(),
height + contour_padding_size.height());
// Store this size at a point as it might go negative during the inset
// calculations.
gfx::Point desired_content_size_pt(
descaled_local_content_area.width(),
descaled_local_content_area.height() - toolbar_impact_height);
// Shrink the toolbar layer so we properly clip if it's offset.
gfx::Size toolbar_size(toolbar_layer_->layer()->bounds().width(),
toolbar_layer_->layer()->bounds().height());
//----------------------------------------------------------------------------
// Compute Layer Positions
//----------------------------------------------------------------------------
gfx::PointF shadow_position(-shadow_padding.x(), -shadow_padding.y());
gfx::PointF border_position(-border_padding.x(), -border_padding.y());
gfx::PointF border_inner_shadow_position(-border_inner_shadow_padding.x(),
-border_inner_shadow_padding.y());
gfx::PointF contour_position(-contour_padding.x(), -contour_padding.y());
gfx::PointF toolbar_position(
0.f, toolbar_layer_->layer()->bounds().height() - toolbar_size.height());
gfx::PointF content_position(0.f, toolbar_impact_height);
// Finally build the sizes that might have calculations that go negative.
gfx::Size desired_content_size(desired_content_size_pt.x(),
desired_content_size_pt.y());
//----------------------------------------------------------------------------
// Calculate Content Visibility
//----------------------------------------------------------------------------
// Check if the rect we are drawing is larger than the content rect.
bool content_visible = desired_content_size.GetArea() > 0.f;
// TODO(dtrainor): Improve these calculations to prune these layers out.
bool toolbar_visible = show_toolbar && toolbar_alpha > 0.f;
//----------------------------------------------------------------------------
// Fix jaggies
//----------------------------------------------------------------------------
border_position.Offset(0.5f, 0.5f);
border_inner_shadow_position.Offset(0.5f, 0.5f);
shadow_position.Offset(0.5f, 0.5f);
contour_position.Offset(0.5f, 0.5f);
toolbar_position.Offset(0.5f, 0.5f);
border_size.Enlarge(-1.f, -1.f);
border_inner_shadow_size.Enlarge(-1.f, -1.f);
shadow_size.Enlarge(-1.f, -1.f);
//----------------------------------------------------------------------------
// Update Resource Ids
//----------------------------------------------------------------------------
shadow_->SetUIResourceId(shadow_resource->ui_resource()->id());
shadow_->SetBorder(shadow_resource->Border(shadow_size));
shadow_->SetAperture(shadow_resource->aperture());
contour_shadow_->SetUIResourceId(contour_resource->ui_resource()->id());
contour_shadow_->SetBorder(contour_resource->Border(contour_size));
contour_shadow_->SetAperture(contour_resource->aperture());
front_border_->SetUIResourceId(border_resource->ui_resource()->id());
front_border_->SetAperture(border_resource->aperture());
front_border_->SetBorder(border_resource->Border(
border_size, gfx::InsetsF::TLBR(1.f, 1.f, 1.f, 1.f)));
front_border_inner_shadow_->SetUIResourceId(
border_inner_shadow_resource->ui_resource()->id());
front_border_inner_shadow_->SetAperture(
border_inner_shadow_resource->aperture());
front_border_inner_shadow_->SetBorder(border_inner_shadow_resource->Border(
border_inner_shadow_size));
// TODO(crbug.com/40219248): Remove FromColor and make all SkColor4f.
side_padding_->SetBackgroundColor(
SkColor4f::FromColor(default_background_color));
bottom_padding_->SetBackgroundColor(
SkColor4f::FromColor(default_background_color));
gfx::Rect rounded_descaled_content_area(
base::ClampRound(descaled_local_content_area.x()),
base::ClampRound(descaled_local_content_area.y()),
desired_content_size.width(), desired_content_size.height());
content_->SetProperties(id, can_use_live_layer, static_to_view_blend, true,
alpha, saturation, true,
rounded_descaled_content_area);
//----------------------------------------------------------------------------
// Push Size, Position, Alpha and Transformations to Layers
//----------------------------------------------------------------------------
shadow_->SetHideLayerAndSubtree(!shadow_visible);
if (shadow_visible) {
shadow_->SetPosition(shadow_position);
shadow_->SetBounds(shadow_size);
shadow_->SetOpacity(shadow_alpha);
}
contour_shadow_->SetHideLayerAndSubtree(!contour_visible);
if (contour_visible) {
contour_shadow_->SetPosition(contour_position);
contour_shadow_->SetBounds(contour_size);
contour_shadow_->SetOpacity(contour_alpha);
}
front_border_->SetHideLayerAndSubtree(!border_visible);
if (border_visible) {
front_border_->SetPosition(border_position);
front_border_->SetBounds(border_size);
front_border_->SetOpacity(border_alpha);
front_border_->SetNearestNeighbor(toolbar_visible);
}
front_border_inner_shadow_->SetHideLayerAndSubtree(
!border_inner_shadow_visible);
if (border_inner_shadow_visible) {
front_border_inner_shadow_->SetPosition(border_inner_shadow_position);
front_border_inner_shadow_->SetBounds(border_inner_shadow_size);
front_border_inner_shadow_->SetOpacity(border_inner_shadow_alpha);
}
toolbar_layer_->layer()->SetHideLayerAndSubtree(!toolbar_visible);
if (toolbar_visible) {
// toolbar_ Transform
gfx::Transform transform;
transform.Scale(content_scale, content_scale);
transform.Translate(toolbar_position.x(), toolbar_position.y());
toolbar_layer_->layer()->SetTransformOrigin(gfx::PointF(0.f, 0.f));
toolbar_layer_->layer()->SetTransform(transform);
toolbar_layer_->SetOpacity(toolbar_alpha);
toolbar_layer_->layer()->SetMasksToBounds(
toolbar_layer_->layer()->bounds() != toolbar_size);
toolbar_layer_->layer()->SetBounds(toolbar_size);
}
if (content_visible) {
{
gfx::Transform transform;
transform.Scale(content_scale, content_scale);
transform.Translate(content_position.x(), content_position.y());
transform.Translate(descaled_local_content_area.x(),
descaled_local_content_area.y());
content_->layer()->SetHideLayerAndSubtree(false);
content_->layer()->SetTransformOrigin(gfx::PointF(0.f, 0.f));
content_->layer()->SetTransform(transform);
}
{
// padding_ Transform
gfx::Size content_bounds = content_->ComputeSize(id);
gfx::Rect side_padding_rect;
gfx::Rect bottom_padding_rect;
if (content_bounds.width() == 0 || content_bounds.height() == 0) {
// If content_ has 0 width or height, use the side padding to fill
// the desired_content_size.
side_padding_rect.set_size(desired_content_size);
} else {
ComputePaddingPositions(content_bounds, desired_content_size,
&side_padding_rect, &bottom_padding_rect);
}
PositionPadding(side_padding_, side_padding_rect, content_scale,
alpha, content_position, descaled_local_content_area);
PositionPadding(bottom_padding_, bottom_padding_rect, content_scale,
alpha, content_position, descaled_local_content_area);
}
} else {
side_padding_->SetHideLayerAndSubtree(true);
bottom_padding_->SetHideLayerAndSubtree(true);
content_->layer()->SetHideLayerAndSubtree(true);
}
{
// Global Transform
gfx::Transform transform;
// Translate to correct position on the screen
transform.Translate(x, y);
transform.Scale(border_scale, border_scale);
layer_->SetTransform(transform);
}
}
scoped_refptr<cc::slim::Layer> TabLayer::layer() {
return layer_;
}
TabLayer::TabLayer(bool incognito,
ui::ResourceManager* resource_manager,
TabContentManager* tab_content_manager)
: incognito_(incognito),
resource_manager_(resource_manager),
tab_content_manager_(tab_content_manager),
layer_(cc::slim::Layer::Create()),
toolbar_layer_(ToolbarLayer::Create(resource_manager)),
content_(ContentLayer::Create(tab_content_manager)),
side_padding_(cc::slim::SolidColorLayer::Create()),
bottom_padding_(cc::slim::SolidColorLayer::Create()),
front_border_(cc::slim::NinePatchLayer::Create()),
front_border_inner_shadow_(cc::slim::NinePatchLayer::Create()),
contour_shadow_(cc::slim::NinePatchLayer::Create()),
shadow_(cc::slim::NinePatchLayer::Create()) {
layer_->AddChild(shadow_);
layer_->AddChild(contour_shadow_);
layer_->AddChild(side_padding_);
layer_->AddChild(bottom_padding_);
layer_->AddChild(content_->layer());
layer_->AddChild(front_border_inner_shadow_);
layer_->AddChild(front_border_);
layer_->AddChild(toolbar_layer_->layer());
contour_shadow_->SetIsDrawable(true);
side_padding_->SetIsDrawable(true);
bottom_padding_->SetIsDrawable(true);
front_border_->SetIsDrawable(true);
front_border_inner_shadow_->SetIsDrawable(true);
shadow_->SetIsDrawable(true);
front_border_->SetFillCenter(false);
}
TabLayer::~TabLayer() = default;
} // namespace android
|