1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279
|
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <memory>
#include <string_view>
#include "ash/constants/ash_switches.h"
#include "ash/shell.h"
#include "base/command_line.h"
#include "base/memory/raw_ptr.h"
#include "chrome/browser/ash/accessibility/accessibility_manager.h"
#include "chrome/browser/browser_process.h"
#include "chrome/test/base/in_process_browser_test.h"
#include "chromeos/ash/components/audio/cras_audio_handler.h"
#include "chromeos/ash/components/audio/public/cpp/sounds/sounds_manager.h"
#include "chromeos/ash/components/audio/sounds.h"
#include "content/public/test/browser_test.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/events/test/event_generator.h"
namespace {
using ::ash::AccessibilityManager;
class SoundsManagerTestImpl : public audio::SoundsManager {
public:
SoundsManagerTestImpl() = default;
SoundsManagerTestImpl(const SoundsManagerTestImpl&) = delete;
SoundsManagerTestImpl& operator=(const SoundsManagerTestImpl&) = delete;
~SoundsManagerTestImpl() override = default;
bool Initialize(SoundKey key,
std::string_view /* data */,
media::AudioCodec codec) override {
is_sound_initialized_[key] = true;
return true;
}
bool Play(SoundKey key) override {
++num_play_requests_[key];
return true;
}
bool Stop(SoundKey key) override { return true; }
base::TimeDelta GetDuration(SoundKey /* key */) override {
return base::TimeDelta();
}
bool is_sound_initialized(SoundKey key) { return is_sound_initialized_[key]; }
int num_play_requests(SoundKey key) { return num_play_requests_[key]; }
private:
std::map<SoundKey, bool> is_sound_initialized_;
std::map<SoundKey, int> num_play_requests_;
};
class VolumeControllerTest : public InProcessBrowserTest {
public:
VolumeControllerTest() = default;
VolumeControllerTest(const VolumeControllerTest&) = delete;
VolumeControllerTest& operator=(const VolumeControllerTest&) = delete;
~VolumeControllerTest() override = default;
void SetUpOnMainThread() override {
audio_handler_ = ash::CrasAudioHandler::Get();
}
void VolumeUp() {
ui::test::EventGenerator(ash::Shell::GetPrimaryRootWindow())
.PressKey(ui::VKEY_VOLUME_UP, ui::EF_NONE);
}
void VolumeDown() {
ui::test::EventGenerator(ash::Shell::GetPrimaryRootWindow())
.PressKey(ui::VKEY_VOLUME_DOWN, ui::EF_NONE);
}
void VolumeMute() {
ui::test::EventGenerator(ash::Shell::GetPrimaryRootWindow())
.PressKey(ui::VKEY_VOLUME_MUTE, ui::EF_NONE);
}
protected:
raw_ptr<ash::CrasAudioHandler, DanglingUntriaged>
audio_handler_; // Not owned.
};
IN_PROC_BROWSER_TEST_F(VolumeControllerTest, VolumeUpAndDown) {
// Set initial value as 50%
const int kInitVolume = 50;
audio_handler_->SetOutputVolumePercent(kInitVolume);
int current_volume = audio_handler_->GetOutputVolumePercent();
EXPECT_EQ(current_volume, kInitVolume);
current_volume = audio_handler_->GetOutputVolumePercent();
VolumeUp();
// number_of_volume_step = 25 mean we split volume into 25 level,
// and The volume goes up one level each for VolumeUp/VolumeDown event.
// For initial value is 48 - 51 volume will increase to 52,
// because 48 - 51 share same level,
// VolumeUp will increase to the min volume of next level, which is 52
// Original behavior will set volume to 54
EXPECT_LT(current_volume, audio_handler_->GetOutputVolumePercent());
current_volume = audio_handler_->GetOutputVolumePercent();
VolumeDown();
// VolumeUp will decrease to the min volume of previous level, which is 48
// Original behavior will set volume to 50
EXPECT_GT(current_volume, audio_handler_->GetOutputVolumePercent());
current_volume = audio_handler_->GetOutputVolumePercent();
VolumeDown();
EXPECT_GT(current_volume, audio_handler_->GetOutputVolumePercent());
}
IN_PROC_BROWSER_TEST_F(VolumeControllerTest, VolumeDownToZero) {
// Setting to very small volume.
audio_handler_->SetOutputVolumePercent(1);
VolumeDown();
EXPECT_EQ(0, audio_handler_->GetOutputVolumePercent());
VolumeDown();
EXPECT_EQ(0, audio_handler_->GetOutputVolumePercent());
VolumeUp();
EXPECT_LT(0, audio_handler_->GetOutputVolumePercent());
}
IN_PROC_BROWSER_TEST_F(VolumeControllerTest, VolumeUpTo100) {
// Setting to almost max
audio_handler_->SetOutputVolumePercent(99);
VolumeUp();
EXPECT_EQ(100, audio_handler_->GetOutputVolumePercent());
VolumeUp();
EXPECT_EQ(100, audio_handler_->GetOutputVolumePercent());
VolumeDown();
EXPECT_GT(100, audio_handler_->GetOutputVolumePercent());
}
IN_PROC_BROWSER_TEST_F(VolumeControllerTest, Mutes) {
ASSERT_FALSE(audio_handler_->IsOutputMuted());
const int initial_volume = audio_handler_->GetOutputVolumePercent();
VolumeMute();
EXPECT_TRUE(audio_handler_->IsOutputMuted());
// Further mute buttons doesn't have effects.
VolumeMute();
EXPECT_TRUE(audio_handler_->IsOutputMuted());
// Right after the volume up after set_mute recovers to original volume.
// Press volume up key will increase the volume from the original volume.
VolumeUp();
EXPECT_FALSE(audio_handler_->IsOutputMuted());
EXPECT_LT(initial_volume, audio_handler_->GetOutputVolumePercent());
VolumeMute();
// After the volume down, press volume down key will decrease the volume from
// the original volume while the volume is still muted.
VolumeDown();
EXPECT_TRUE(audio_handler_->IsOutputMuted());
EXPECT_EQ(initial_volume, audio_handler_->GetOutputVolumePercent());
// Thus, further VolumeUp will increase the volume.
VolumeUp();
EXPECT_LT(initial_volume, audio_handler_->GetOutputVolumePercent());
}
class VolumeControllerSoundsTest : public VolumeControllerTest {
public:
VolumeControllerSoundsTest() : sounds_manager_(nullptr) {}
VolumeControllerSoundsTest(const VolumeControllerSoundsTest&) = delete;
VolumeControllerSoundsTest& operator=(const VolumeControllerSoundsTest&) =
delete;
~VolumeControllerSoundsTest() override = default;
void SetUpInProcessBrowserTestFixture() override {
sounds_manager_ = new SoundsManagerTestImpl();
audio::SoundsManager::InitializeForTesting(sounds_manager_);
}
bool is_sound_initialized() const {
return sounds_manager_->is_sound_initialized(
static_cast<int>(ash::Sound::kVolumeAdjust));
}
int num_play_requests() const {
return sounds_manager_->num_play_requests(
static_cast<int>(ash::Sound::kVolumeAdjust));
}
private:
raw_ptr<SoundsManagerTestImpl, DanglingUntriaged> sounds_manager_;
};
IN_PROC_BROWSER_TEST_F(VolumeControllerSoundsTest, Simple) {
audio_handler_->SetOutputVolumePercent(50);
AccessibilityManager::Get()->EnableSpokenFeedback(false);
VolumeUp();
VolumeDown();
EXPECT_EQ(0, num_play_requests());
AccessibilityManager::Get()->EnableSpokenFeedback(true);
VolumeUp();
VolumeDown();
EXPECT_EQ(2, num_play_requests());
}
IN_PROC_BROWSER_TEST_F(VolumeControllerSoundsTest, EdgeCases) {
EXPECT_TRUE(is_sound_initialized());
AccessibilityManager::Get()->EnableSpokenFeedback(true);
// Check that sound is played on volume up and volume down.
audio_handler_->SetOutputVolumePercent(50);
VolumeUp();
EXPECT_EQ(1, num_play_requests());
VolumeDown();
EXPECT_EQ(2, num_play_requests());
audio_handler_->SetOutputVolumePercent(99);
VolumeUp();
EXPECT_EQ(3, num_play_requests());
audio_handler_->SetOutputVolumePercent(100);
VolumeUp();
EXPECT_EQ(3, num_play_requests());
// Check that sound isn't played when audio is muted.
audio_handler_->SetOutputVolumePercent(50);
VolumeMute();
VolumeDown();
ASSERT_TRUE(audio_handler_->IsOutputMuted());
EXPECT_EQ(3, num_play_requests());
// Check that audio is unmuted and sound is played.
VolumeUp();
ASSERT_FALSE(audio_handler_->IsOutputMuted());
EXPECT_EQ(4, num_play_requests());
}
class VolumeControllerSoundsDisabledTest : public VolumeControllerSoundsTest {
public:
VolumeControllerSoundsDisabledTest() = default;
VolumeControllerSoundsDisabledTest(
const VolumeControllerSoundsDisabledTest&) = delete;
VolumeControllerSoundsDisabledTest& operator=(
const VolumeControllerSoundsDisabledTest&) = delete;
~VolumeControllerSoundsDisabledTest() override = default;
void SetUpCommandLine(base::CommandLine* command_line) override {
VolumeControllerSoundsTest::SetUpCommandLine(command_line);
command_line->AppendSwitch(ash::switches::kDisableVolumeAdjustSound);
}
};
IN_PROC_BROWSER_TEST_F(VolumeControllerSoundsDisabledTest, VolumeAdjustSounds) {
EXPECT_FALSE(is_sound_initialized());
// Check that sound isn't played on volume up and volume down.
audio_handler_->SetOutputVolumePercent(50);
VolumeUp();
VolumeDown();
EXPECT_EQ(0, num_play_requests());
}
} // namespace
|