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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/resource_coordinator/decision_details.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace resource_coordinator {
TEST(DecisionDetailsTest, DecisionDetailsReason) {
// Ensure a null constructed reason work as expected.
DecisionDetails::Reason reason;
EXPECT_FALSE(reason.IsValid());
EXPECT_FALSE(reason.IsSuccess());
EXPECT_FALSE(reason.IsFailure());
EXPECT_FALSE(reason.ToString());
// Expect that copying works.
reason = DecisionDetails::Reason(DecisionFailureReason::GLOBAL_DISALLOWLIST);
EXPECT_TRUE(reason.IsValid());
EXPECT_FALSE(reason.IsSuccess());
EXPECT_TRUE(reason.IsFailure());
EXPECT_EQ(ToString(DecisionFailureReason::GLOBAL_DISALLOWLIST),
reason.ToString());
EXPECT_EQ(DecisionFailureReason::GLOBAL_DISALLOWLIST,
reason.failure_reason());
// Ensure that the copy constructor works.
DecisionDetails::Reason reason2(reason);
EXPECT_TRUE(reason2.IsValid());
EXPECT_FALSE(reason2.IsSuccess());
EXPECT_TRUE(reason2.IsFailure());
EXPECT_EQ(ToString(DecisionFailureReason::GLOBAL_DISALLOWLIST),
reason2.ToString());
EXPECT_EQ(DecisionFailureReason::GLOBAL_DISALLOWLIST,
reason2.failure_reason());
// Also check that (in)equality operators work.
EXPECT_TRUE(reason == reason2);
EXPECT_FALSE(reason != reason2);
// Ensure failure reasons work as expected.
for (size_t i = 0; i < static_cast<size_t>(DecisionFailureReason::MAX); ++i) {
DecisionFailureReason failure_reason =
static_cast<DecisionFailureReason>(i);
reason = DecisionDetails::Reason(failure_reason);
EXPECT_TRUE(reason.IsValid());
EXPECT_FALSE(reason.IsSuccess());
EXPECT_TRUE(reason.IsFailure());
EXPECT_EQ(ToString(failure_reason), reason.ToString());
EXPECT_EQ(failure_reason, reason.failure_reason());
}
// Ensure success reasons work as expected.
for (size_t i = 0; i < static_cast<size_t>(DecisionSuccessReason::MAX); ++i) {
DecisionSuccessReason success_reason =
static_cast<DecisionSuccessReason>(i);
reason = DecisionDetails::Reason(success_reason);
EXPECT_TRUE(reason.IsValid());
EXPECT_TRUE(reason.IsSuccess());
EXPECT_FALSE(reason.IsFailure());
EXPECT_EQ(ToString(success_reason), reason.ToString());
EXPECT_EQ(success_reason, reason.success_reason());
}
}
TEST(DecisionDetailsTest, DecisionDetails) {
DecisionDetails details;
std::vector<std::string> expected_failure_strings;
expected_failure_strings.push_back(
ToString(DecisionFailureReason::GLOBAL_DISALLOWLIST));
// An empty decision is negative by default.
EXPECT_EQ(0u, details.reasons().size());
EXPECT_FALSE(details.IsPositive());
// Adding a single failure reason makes it return negative.
EXPECT_FALSE(details.AddReason(DecisionFailureReason::GLOBAL_DISALLOWLIST));
EXPECT_EQ(1u, details.reasons().size());
EXPECT_FALSE(details.IsPositive());
EXPECT_EQ(DecisionFailureReason::GLOBAL_DISALLOWLIST,
details.FailureReason());
EXPECT_EQ(DecisionDetails::Reason(DecisionFailureReason::GLOBAL_DISALLOWLIST),
details.reasons()[0]);
EXPECT_EQ(expected_failure_strings, details.GetFailureReasonStrings());
EXPECT_FALSE(details.toggled());
// Adding a second failure reason doesn't change anything, but the failure
// strings should grow.
expected_failure_strings.push_back(
ToString(DecisionFailureReason::ORIGIN_TRIAL_OPT_OUT));
EXPECT_FALSE(details.AddReason(DecisionFailureReason::ORIGIN_TRIAL_OPT_OUT));
EXPECT_EQ(2u, details.reasons().size());
EXPECT_FALSE(details.IsPositive());
EXPECT_EQ(DecisionFailureReason::GLOBAL_DISALLOWLIST,
details.FailureReason());
EXPECT_EQ(DecisionDetails::Reason(DecisionFailureReason::GLOBAL_DISALLOWLIST),
details.reasons()[0]);
EXPECT_EQ(
DecisionDetails::Reason(DecisionFailureReason::ORIGIN_TRIAL_OPT_OUT),
details.reasons()[1]);
EXPECT_EQ(expected_failure_strings, details.GetFailureReasonStrings());
EXPECT_FALSE(details.toggled());
// Adding a success reason after this should have no effect, but the decision
// chain should have toggled.
EXPECT_TRUE(details.AddReason(DecisionSuccessReason::GLOBAL_ALLOWLIST));
EXPECT_EQ(3u, details.reasons().size());
EXPECT_FALSE(details.IsPositive());
EXPECT_EQ(DecisionFailureReason::GLOBAL_DISALLOWLIST,
details.FailureReason());
EXPECT_EQ(DecisionDetails::Reason(DecisionFailureReason::GLOBAL_DISALLOWLIST),
details.reasons()[0]);
EXPECT_EQ(
DecisionDetails::Reason(DecisionFailureReason::ORIGIN_TRIAL_OPT_OUT),
details.reasons()[1]);
EXPECT_EQ(DecisionDetails::Reason(DecisionSuccessReason::GLOBAL_ALLOWLIST),
details.reasons()[2]);
EXPECT_EQ(expected_failure_strings, details.GetFailureReasonStrings());
EXPECT_TRUE(details.toggled());
// Adding yet another failure after a success should not affect the failure
// reason strings, as only failures before successes are emitted. Also, test
// the AddReason member function that accessts a Reason directly rather than
// an enum.
EXPECT_TRUE(details.AddReason(
DecisionDetails::Reason(DecisionFailureReason::HEURISTIC_AUDIO)));
EXPECT_EQ(4u, details.reasons().size());
EXPECT_FALSE(details.IsPositive());
EXPECT_EQ(DecisionFailureReason::GLOBAL_DISALLOWLIST,
details.FailureReason());
EXPECT_EQ(DecisionDetails::Reason(DecisionFailureReason::GLOBAL_DISALLOWLIST),
details.reasons()[0]);
EXPECT_EQ(
DecisionDetails::Reason(DecisionFailureReason::ORIGIN_TRIAL_OPT_OUT),
details.reasons()[1]);
EXPECT_EQ(DecisionDetails::Reason(DecisionSuccessReason::GLOBAL_ALLOWLIST),
details.reasons()[2]);
EXPECT_EQ(DecisionDetails::Reason(DecisionFailureReason::HEURISTIC_AUDIO),
details.reasons()[3]);
EXPECT_EQ(expected_failure_strings, details.GetFailureReasonStrings());
EXPECT_TRUE(details.toggled());
// Clear and go back to the initial state.
details.Clear();
EXPECT_EQ(0u, details.reasons().size());
EXPECT_FALSE(details.IsPositive());
EXPECT_FALSE(details.toggled());
// Adding a single success reason makes it return positive. There should be no
// failure reason strings.
EXPECT_FALSE(details.AddReason(DecisionSuccessReason::GLOBAL_ALLOWLIST));
EXPECT_EQ(1u, details.reasons().size());
EXPECT_TRUE(details.IsPositive());
EXPECT_EQ(DecisionSuccessReason::GLOBAL_ALLOWLIST, details.SuccessReason());
EXPECT_EQ(DecisionDetails::Reason(DecisionSuccessReason::GLOBAL_ALLOWLIST),
details.reasons()[0]);
EXPECT_TRUE(details.GetFailureReasonStrings().empty());
EXPECT_FALSE(details.toggled());
// Adding a failure reason after this should have no effect, but the toggle
// should be noted. There should still be no failure reason strings.
EXPECT_TRUE(details.AddReason(DecisionFailureReason::GLOBAL_DISALLOWLIST));
EXPECT_EQ(2u, details.reasons().size());
EXPECT_TRUE(details.IsPositive());
EXPECT_EQ(DecisionSuccessReason::GLOBAL_ALLOWLIST, details.SuccessReason());
EXPECT_EQ(DecisionDetails::Reason(DecisionSuccessReason::GLOBAL_ALLOWLIST),
details.reasons()[0]);
EXPECT_EQ(DecisionDetails::Reason(DecisionFailureReason::GLOBAL_DISALLOWLIST),
details.reasons()[1]);
EXPECT_TRUE(details.GetFailureReasonStrings().empty());
EXPECT_TRUE(details.toggled());
}
} // namespace resource_coordinator
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