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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_SCREEN_AI_SCREEN_AI_INSTALL_STATE_H_
#define CHROME_BROWSER_SCREEN_AI_SCREEN_AI_INSTALL_STATE_H_
#include <memory>
#include <vector>
#include "base/files/file_path.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/version.h"
class PrefService;
namespace screen_ai {
class ScreenAIInstallState {
public:
enum class State {
// Component does not exist on device.
kNotDownloaded,
// Component download is in progress.
kDownloading,
// Component download failed.
kDownloadFailed,
// Component is downloaded but not loaded yet.
kDownloaded
};
class Observer : public base::CheckedObserver {
public:
virtual void StateChanged(State state) {}
virtual void DownloadProgressChanged(double progress) {}
};
ScreenAIInstallState();
ScreenAIInstallState(const ScreenAIInstallState&) = delete;
ScreenAIInstallState& operator=(const ScreenAIInstallState&) = delete;
virtual ~ScreenAIInstallState();
static ScreenAIInstallState* GetInstance();
// These functions are implemented in `ScreenAIDownloaderChromeOS` and
// `ScreenAIDownloaderNonChromeOS`.
static std::unique_ptr<ScreenAIInstallState> Create();
static ScreenAIInstallState* CreateForTesting();
// Verifies that the library version is compatible with current Chromium
// version. Will be used to avoid accepting the library if a newer version is
// expected.
static bool VerifyLibraryVersion(const base::Version& version);
// Returns true if the library is used recently and we need to keep it on
// device and updated.
static bool ShouldInstall(PrefService* local_state);
// Stores current time in a local state preference as the last time that the
// service is used.
virtual void SetLastUsageTime() = 0;
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
// Returns true if current state is suitable for trying to download.
bool MayTryDownload();
// Returns true if the component is downloaded and not failed to initialize.
bool IsComponentAvailable();
// Sets the component state and informs the observers.
void SetState(State state);
// Triggers component download if it's not already downloaded or is in
// progress.
void DownloadComponent();
// Called by component downloaders to set download progress.
void SetDownloadProgress(double progress);
// Stores the path the component folder and sets the state to ready.
void SetComponentFolder(const base::FilePath& component_folder);
base::FilePath get_component_binary_path() { return component_binary_path_; }
State get_state() { return state_; }
void ResetForTesting();
void SetStateForTesting(State state);
private:
// This function depends on component updater or DLC downloader and since they
// need have dependencies on browser thread, we need to move it to another
// build target to avoid circular dependency.
virtual void DownloadComponentInternal() = 0;
base::FilePath component_binary_path_;
State state_ = State::kNotDownloaded;
base::ObserverList<Observer> observers_;
};
} // namespace screen_ai
#endif // CHROME_BROWSER_SCREEN_AI_SCREEN_AI_INSTALL_STATE_H_
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