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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/ash/editor_menu/utils/pre_target_handler.h"
#include <cstddef>
#include "base/containers/adapters.h"
#include "chrome/browser/ui/ash/editor_menu/utils/utils.h"
#include "ui/aura/env.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
#include "ui/views/controls/menu/menu_controller.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/submenu_view.h"
#include "ui/views/focus/external_focus_tracker.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/view.h"
#include "ui/views/view_tracker.h"
#include "ui/views/widget/tooltip_manager.h"
#include "ui/views/widget/widget.h"
namespace chromeos::editor_menu {
namespace {
// If true. Focus can be moved into the root view by using the tab key.
// Otherwise, users can move focus into the root view using up and down keys.
bool IsNavigatableUsingTabKey(CardType card_type) {
return card_type == CardType::kEditorMenu ||
card_type == CardType::kMahiDefaultMenu ||
card_type == CardType::kMagicBoostOptInCard;
}
} // namespace
PreTargetHandler::PreTargetHandler(Delegate& delegate, const CardType& type)
: delegate_(delegate), card_type_(type) {
Init();
}
PreTargetHandler::~PreTargetHandler() {
aura::Env::GetInstance()->RemovePreTargetHandler(this);
// Cancel any active context-menus, |view_| was a companion-view of which,
// unless it had requested otherwise for some cases.
if (dismiss_anchor_menu_on_view_closed_) {
auto* active_menu_instance = views::MenuController::GetActiveInstance();
if (active_menu_instance) {
active_menu_instance->Cancel(views::MenuController::ExitType::kAll);
}
}
}
void PreTargetHandler::Init() {
// QuickAnswersView is a companion view of a menu. Menu host widget sets
// mouse capture as well as a pre-target handler, so we need to register one
// here as well to intercept events for QuickAnswersView.
aura::Env::GetInstance()->AddPreTargetHandler(
this, ui::EventTarget::Priority::kSystem);
context_menu_focus_tracker_ = std::make_unique<views::ExternalFocusTracker>(
delegate_->GetRootView(), /*focus_manager=*/nullptr);
}
void PreTargetHandler::OnEvent(ui::Event* event) {
if (event->IsKeyEvent()) {
ProcessKeyEvent(static_cast<ui::KeyEvent*>(event));
return;
}
if (!event->IsLocatedEvent()) {
return;
}
// Filter scroll event due to potential timing issue (b/258750397).
if (event->IsScrollEvent() || event->type() == ui::EventType::kMousewheel) {
return;
}
auto* root_view = delegate_->GetRootView();
CHECK(root_view);
// Clone event to forward down the view-hierarchy.
auto clone = event->Clone();
ui::Event::DispatcherApi(clone.get()).set_target(event->target());
auto* to_dispatch = clone->AsLocatedEvent();
auto location = to_dispatch->target()->GetScreenLocation(*to_dispatch);
bool contains_location = root_view->GetBoundsInScreen().Contains(location);
// Use a local `ViewTracker` in case `this` is deleted after
// `DoDispatchEvent()` is run.
views::ViewTracker view_tracker(root_view);
// `EventType::kMouseMoved` events outside the top-view's bounds are also
// dispatched to clear any set hover-state.
bool dispatch_event =
(contains_location || to_dispatch->type() == ui::EventType::kMouseMoved);
if (dispatch_event) {
// Convert to local coordinates and forward to the top-view.
views::View::ConvertPointFromScreen(root_view, &location);
to_dispatch->set_location(location);
ui::Event::DispatcherApi(to_dispatch).set_target(root_view);
// Convert touch-event to gesture before dispatching since views do not
// process touch-events.
std::unique_ptr<ui::GestureEvent> gesture_event;
if (to_dispatch->type() == ui::EventType::kTouchPressed) {
gesture_event = std::make_unique<ui::GestureEvent>(
to_dispatch->x(), to_dispatch->y(), ui::EF_NONE,
base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureTap));
to_dispatch = gesture_event.get();
}
DoDispatchEvent(root_view, to_dispatch);
// Clicks inside Quick-Answers views can dismiss the menu since they are
// outside menu-bounds and are thus not propagated to it to prevent so.
// Active menu instance will instead be cancelled when |root_view| is
// deleted.
if (event->type() != ui::EventType::kMouseMoved) {
event->StopPropagation();
}
}
// After `DoDispatchEvent()` is run, the event dispatch can cause `root_view`
// and `this` to be deleted.
if (!view_tracker) {
return;
}
// Show tooltips.
auto* tooltip_manager = root_view->GetWidget()->GetTooltipManager();
if (tooltip_manager) {
tooltip_manager->UpdateTooltip();
}
}
// TODO(siabhijeet): Investigate using SendEventsToSink() for dispatching.
bool PreTargetHandler::DoDispatchEvent(views::View* view,
ui::LocatedEvent* event) {
DCHECK(view && event);
// Out-of-bounds `EventType::kMouseMoved` events are allowed to sift through
// to clear any set hover-state.
// TODO (siabhijeet): Two-phased dispatching via widget should fix this.
if (!view->HitTestPoint(event->location()) &&
event->type() != ui::EventType::kMouseMoved) {
return false;
}
views::ViewTracker view_tracker(view);
// Post-order dispatch the event on child views in reverse Z-order.
auto children = view->GetChildrenInZOrder();
for (views::View* child : base::Reversed(children)) {
// Dispatch a fresh event to preserve the |event| for the parent target.
std::unique_ptr<ui::Event> to_dispatch;
if (event->IsMouseEvent()) {
to_dispatch =
std::make_unique<ui::MouseEvent>(*event->AsMouseEvent(), view, child);
} else if (event->IsGestureEvent()) {
to_dispatch = std::make_unique<ui::GestureEvent>(*event->AsGestureEvent(),
view, child);
} else {
return false;
}
ui::Event::DispatcherApi(to_dispatch.get()).set_target(child);
if (DoDispatchEvent(child, to_dispatch.get()->AsLocatedEvent())) {
return true;
}
// `view` can be deleted after `child` handles the event.
if (!view_tracker) {
return false;
}
}
view->OnEvent(event);
return event->handled();
}
void PreTargetHandler::ProcessKeyEvent(ui::KeyEvent* key_event) {
if (key_event->type() != ui::EventType::kKeyPressed) {
return;
}
auto* root_view = delegate_->GetRootView();
CHECK(root_view);
auto* focus_manager = root_view->GetFocusManager();
auto* currently_focused_view = focus_manager->GetFocusedView();
bool view_has_pane_focus = root_view->Contains(currently_focused_view);
// |view_| will insert itself between the cyclic keyboard traversal order of
// the last and the first menu items of the active menu by commandeering the
// selection from these terminal items.
// - VKEY_UP/VKEY_DOWN will move focus between the tracked view and the
// context menu UIs if the tracking view is of type `kDefault`.
// - VKEY_LEFT/VKEY_RIGHT will move focus inside the tracked view if the view
// is in focus.
// - VKEY_TAB will move the focus to the tracked view if it is an Editor
// Menu or Mahi default menu. Note that in this case the card will get
// activated, and the context menu will be dismissed.
auto key_code = key_event->key_code();
switch (key_code) {
case ui::VKEY_UP:
case ui::VKEY_DOWN: {
if (!IsNavigatableUsingTabKey(card_type_)) {
ProcessKeyUpAndDown(key_event);
}
return;
}
case ui::VKEY_TAB: {
if (IsNavigatableUsingTabKey(card_type_) && !view_has_pane_focus) {
root_view->RequestFocus();
key_event->StopPropagation();
}
return;
}
case ui::VKEY_RETURN: {
if (view_has_pane_focus) {
auto* button_in_focus = views::Button::AsButton(currently_focused_view);
if (button_in_focus) {
button_in_focus->OnKeyPressed(*key_event);
}
key_event->StopPropagation();
}
return;
}
case ui::VKEY_LEFT:
case ui::VKEY_RIGHT: {
if (view_has_pane_focus) {
bool reverse = key_code == ui::VKEY_LEFT;
focus_manager->AdvanceFocus(reverse);
key_event->StopPropagation();
}
return;
}
default:
return;
}
}
void PreTargetHandler::ProcessKeyUpAndDown(ui::KeyEvent* key_event) {
auto* active_menu = views::MenuController::GetActiveInstance();
CHECK(active_menu);
auto* root_view = delegate_->GetRootView();
CHECK(root_view);
std::vector<views::View*> views =
delegate_->GetTraversableViewsByUpDownKeys();
if (views.empty()) {
return;
}
auto* focus_manager = root_view->GetFocusManager();
auto* currently_focused_view = focus_manager->GetFocusedView();
auto key_code = key_event->key_code();
for (size_t index = 0; index < views.size(); ++index) {
auto* view = views[index];
CHECK(view);
// Only handle the case that view has focus.
if (view != currently_focused_view &&
!view->Contains(currently_focused_view)) {
continue;
}
// Move focus to context menu if needed if the view is the first or last
// view on the list.
if ((index == 0 && key_code == ui::VKEY_UP) ||
(index == views.size() - 1 && key_code == ui::VKEY_DOWN)) {
MoveFocusToContextMenu();
return;
}
// Move focus to the previous/next view depending on the key code.
MoveFocusTo(views[index + (key_code == ui::VKEY_UP ? -1 : 1)], key_event,
focus_manager);
return;
}
// Get the selected item, if any, in the currently active menu.
auto* const selected_item = active_menu->GetSelectedMenuItem();
if (!selected_item) {
return;
}
auto* const parent = selected_item->GetParentMenuItem();
if (!parent) {
// The root menu item (which doesn't have a parent) can be marked as
// selected when there are no nested menus and no items are visibly
// selected. In this case, the first view in the list should gain focus for
// Up-key press.
if (key_code == ui::VKEY_UP) {
MoveFocusTo(views[0], key_event, focus_manager);
}
return;
}
// Check if the item is within the outer-most menu, since we do not want
// the selection to loop back to any views for submenus.
if (parent->GetParentMenuItem()) {
return;
}
// Handle key events that transition from context menu to the traversable
// view.
bool first_item_selected =
selected_item == parent->GetSubmenu()->children().front();
if (first_item_selected && key_code == ui::VKEY_UP) {
MoveFocusTo(views.back(), key_event, focus_manager);
return;
}
bool last_item_selected =
selected_item == parent->GetSubmenu()->children().back();
if (last_item_selected && key_code == ui::VKEY_DOWN) {
MoveFocusTo(views.front(), key_event, focus_manager);
}
}
void PreTargetHandler::MoveFocusToContextMenu() {
// Moves the focus back to context menu using `context_menu_focus_tracker_`.
// The logic of selecting a correct menu item is done by the context menu.
context_menu_focus_tracker_->FocusLastFocusedExternalView();
context_menu_focus_tracker_->SetFocusManager(nullptr);
auto* root_view = delegate_->GetRootView();
CHECK(root_view);
auto* focus_manager = root_view->GetFocusManager();
// Explicitly lose focus if restoring to last focused did not work.
if (root_view->Contains(focus_manager->GetFocusedView())) {
focus_manager->SetFocusedView(nullptr);
}
}
void PreTargetHandler::MoveFocusTo(views::View* view_gain_focus,
ui::KeyEvent* key_event,
views::FocusManager* current_focus_manager) {
if (!view_gain_focus) {
return;
}
// Track currently focused view to restore back to later and send focus
// to `view_gain_focus`.
context_menu_focus_tracker_->SetFocusManager(current_focus_manager);
view_gain_focus->RequestFocus();
key_event->StopPropagation();
auto* active_menu = views::MenuController::GetActiveInstance();
CHECK(active_menu);
auto* const selected_item = active_menu->GetSelectedMenuItem();
CHECK(selected_item);
auto* const parent = selected_item->GetParentMenuItem();
// Reopen the sub-menu owned by `parent` to clear the currently selected
// boundary menu-item.
if (parent) {
active_menu->SelectItemAndOpenSubmenu(parent);
}
}
} // namespace chromeos::editor_menu
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