File: reload_button.cc

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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/ui/views/toolbar/reload_button.h"

#include <stddef.h>

#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "chrome/app/chrome_command_ids.h"
#include "chrome/app/vector_icons/vector_icons.h"
#include "chrome/browser/command_updater.h"
#include "chrome/browser/external_protocol/external_protocol_handler.h"
#include "chrome/browser/themes/theme_properties.h"
#include "chrome/browser/ui/browser_element_identifiers.h"
#include "chrome/browser/ui/view_ids.h"
#include "chrome/grit/generated_resources.h"
#include "components/vector_icons/vector_icons.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/mojom/menu_source_type.mojom-forward.h"
#include "ui/base/pointer/touch_ui_controller.h"
#include "ui/base/theme_provider.h"
#include "ui/base/ui_base_features.h"
#include "ui/base/window_open_disposition.h"
#include "ui/base/window_open_disposition_utils.h"
#include "ui/gfx/color_palette.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/menus/simple_menu_model.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/metrics.h"
#include "ui/views/view_class_properties.h"
#include "ui/views/widget/widget.h"

// ReloadButton ---------------------------------------------------------------

ReloadButton::ReloadButton(CommandUpdater* command_updater)
    : ToolbarButton(base::BindRepeating(&ReloadButton::ButtonPressed,
                                        base::Unretained(this)),
                    CreateMenuModel(),
                    nullptr),
      command_updater_(command_updater),
      reload_icon_(vector_icons::kReloadChromeRefreshIcon),
      reload_touch_icon_(kReloadTouchIcon),
      stop_icon_(kNavigateStopChromeRefreshIcon),
      stop_touch_icon_(kNavigateStopTouchIcon),
      double_click_timer_delay_(
          base::Milliseconds(views::GetDoubleClickInterval())),
      mode_switch_timer_delay_(base::Milliseconds(1350)) {
  SetVisibleMode(Mode::kReload);
  SetTriggerableEventFlags(ui::EF_LEFT_MOUSE_BUTTON |
                           ui::EF_MIDDLE_MOUSE_BUTTON);
  GetViewAccessibility().SetName(l10n_util::GetStringUTF16(IDS_ACCNAME_RELOAD));
  UpdateAccessibleHasPopup();
  SetProperty(views::kElementIdentifierKey, kReloadButtonElementId);
  SetID(VIEW_ID_RELOAD_BUTTON);

  UpdateCachedTooltipText();
}

ReloadButton::~ReloadButton() = default;

void ReloadButton::ChangeMode(Mode mode, bool force) {
  intended_mode_ = mode;

  // If the change is forced, or the user isn't hovering the icon, or it's
  // safe to change it to the other image type, make the change immediately;
  // otherwise we'll let it happen later.
  if (force || (!IsMouseHovered() && !testing_mouse_hovered_) ||
      ((mode == Mode::kStop) ? !double_click_timer_.IsRunning()
                             : (visible_mode_ != Mode::kStop))) {
    double_click_timer_.Stop();
    mode_switch_timer_.Stop();
    SetVisibleMode(mode);
    SetEnabled(true);

    // We want to disable the button if we're preventing a change from stop to
    // reload due to hovering, but not if we're preventing a change from
    // reload to stop due to the double-click timer running.  (Disabled reload
    // state is only applicable when instant extended API is enabled and mode
    // is NTP, which is handled just above.)
  } else if (visible_mode_ != Mode::kReload) {
    SetEnabled(false);

    // Go ahead and change to reload after a bit, which allows repeated
    // reloads without moving the mouse.
    if (!mode_switch_timer_.IsRunning()) {
      mode_switch_timer_.Start(FROM_HERE, mode_switch_timer_delay_, this,
                               &ReloadButton::OnStopToReloadTimer);
    }
  }
}

void ReloadButton::SetVectorIconsForMode(Mode mode,
                                         const gfx::VectorIcon& icon,
                                         const gfx::VectorIcon& touch_icon) {
  switch (mode) {
    case Mode::kReload:
      reload_icon_ = icon;
      reload_touch_icon_ = touch_icon;
      break;
    case Mode::kStop:
      stop_icon_ = icon;
      stop_touch_icon_ = touch_icon;
      break;
  }
  if (mode == visible_mode_) {
    SetVisibleMode(visible_mode_);
  }
}

bool ReloadButton::GetMenuEnabled() const {
  return menu_enabled_;
}

void ReloadButton::SetMenuEnabled(bool enable) {
  menu_enabled_ = enable;
  UpdateAccessibleHasPopup();
  UpdateCachedTooltipText();
}

void ReloadButton::OnMouseExited(const ui::MouseEvent& event) {
  ToolbarButton::OnMouseExited(event);
  if (!IsMenuShowing()) {
    ChangeMode(intended_mode_, true);
  }
}

void ReloadButton::UpdateCachedTooltipText() {
  int reload_tooltip =
      menu_enabled_ ? IDS_TOOLTIP_RELOAD_WITH_MENU : IDS_TOOLTIP_RELOAD;
  SetTooltipText(l10n_util::GetStringUTF16(
      visible_mode_ == Mode::kReload ? reload_tooltip : IDS_TOOLTIP_STOP));
}

bool ReloadButton::ShouldShowMenu() {
  return menu_enabled_ && (visible_mode_ == Mode::kReload);
}

void ReloadButton::ShowDropDownMenu(ui::mojom::MenuSourceType source_type) {
  ToolbarButton::ShowDropDownMenu(source_type);  // Blocks.
  ChangeMode(intended_mode_, true);
}

bool ReloadButton::IsCommandIdChecked(int command_id) const {
  return false;
}

bool ReloadButton::IsCommandIdEnabled(int command_id) const {
  return true;
}

bool ReloadButton::IsCommandIdVisible(int command_id) const {
  return true;
}

bool ReloadButton::GetAcceleratorForCommandId(
    int command_id,
    ui::Accelerator* accelerator) const {
  return GetWidget()->GetAccelerator(command_id, accelerator);
}

void ReloadButton::ExecuteCommand(int command_id, int event_flags) {
  ExecuteBrowserCommand(command_id, event_flags);
}

std::unique_ptr<ui::SimpleMenuModel> ReloadButton::CreateMenuModel() {
  auto menu_model = std::make_unique<ui::SimpleMenuModel>(this);
  menu_model->AddItemWithStringId(IDC_RELOAD,
                                  IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM);
  menu_model->AddItemWithStringId(IDC_RELOAD_BYPASSING_CACHE,
                                  IDS_RELOAD_MENU_HARD_RELOAD_ITEM);
  menu_model->AddItemWithStringId(IDC_RELOAD_CLEARING_CACHE,
                                  IDS_RELOAD_MENU_EMPTY_AND_HARD_RELOAD_ITEM);
  return menu_model;
}

void ReloadButton::SetVisibleMode(Mode mode) {
  visible_mode_ = mode;
  switch (mode) {
    case Mode::kReload:
      SetVectorIcons(*reload_icon_, *reload_touch_icon_);
      break;
    case Mode::kStop:
      SetVectorIcons(*stop_icon_, *stop_touch_icon_);
      break;
  }

  UpdateCachedTooltipText();
}

void ReloadButton::ButtonPressed(const ui::Event& event) {
  // This is called in order to signal that external protocol dialogs are
  // allowed to show due to a user action, which are likely to happen on the
  // next page load after the reload button is clicked.
  // Ideally, the browser UI's event system would notify ExternalProtocolHandler
  // that a user action occurred and we are OK to open the dialog, but for some
  // reason that isn't happening every time the reload button is clicked. See
  // http://crbug.com/1206456
  ExternalProtocolHandler::PermitLaunchUrl();

  ClearPendingMenu();

  if (visible_mode_ == Mode::kStop) {
    if (command_updater_) {
      command_updater_->ExecuteCommandWithDisposition(
          IDC_STOP, WindowOpenDisposition::CURRENT_TAB);
    }
    // The user has clicked, so we can feel free to update the button, even if
    // the mouse is still hovering.
    ChangeMode(Mode::kReload, true);
    return;
  }

  if (!double_click_timer_.IsRunning()) {
    // Shift-clicking or ctrl-clicking the reload button means we should ignore
    // any cached content.
    int command;
    int flags = event.flags();
    if (event.IsShiftDown() || event.IsControlDown()) {
      command = IDC_RELOAD_BYPASSING_CACHE;
      // Mask off Shift and Control so they don't affect the disposition below.
      flags &= ~(ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN);
    } else {
      command = IDC_RELOAD;
    }

    // Start a timer - while this timer is running, the reload button cannot be
    // changed to a stop button.  We do not set |intended_mode_| to Mode::kStop
    // here as the browser will do that when it actually starts loading (which
    // may happen synchronously, thus the need to do this before telling the
    // browser to execute the reload command).
    double_click_timer_.Start(FROM_HERE, double_click_timer_delay_, this,
                              &ReloadButton::OnDoubleClickTimer);

    ExecuteBrowserCommand(command, flags);
    ++testing_reload_count_;
  }
}

void ReloadButton::ExecuteBrowserCommand(int command, int event_flags) {
  if (!command_updater_) {
    return;
  }
  command_updater_->ExecuteCommandWithDisposition(
      command, ui::DispositionFromEventFlags(event_flags));
}

void ReloadButton::OnDoubleClickTimer() {
  if (!IsMenuShowing()) {
    ChangeMode(intended_mode_, false);
  }
}

void ReloadButton::OnStopToReloadTimer() {
  DCHECK(!IsMenuShowing());
  ChangeMode(intended_mode_, true);
}

void ReloadButton::UpdateAccessibleHasPopup() {
  if (menu_enabled_ && menu_model()) {
    GetViewAccessibility().SetHasPopup(ax::mojom::HasPopup::kMenu);
  } else {
    GetViewAccessibility().SetHasPopup(ax::mojom::HasPopup::kNone);
  }
}

BEGIN_METADATA(ReloadButton)
ADD_PROPERTY_METADATA(bool, MenuEnabled)
END_METADATA