File: vector_icon.cc

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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/vr/elements/vector_icon.h"

#include <memory>

#include "base/memory/raw_ptr.h"
#include "chrome/browser/vr/elements/ui_texture.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/vector_icon_types.h"

namespace vr {

class VectorIconTexture : public UiTexture {
 public:
  VectorIconTexture() = default;

  VectorIconTexture(const VectorIconTexture&) = delete;
  VectorIconTexture& operator=(const VectorIconTexture&) = delete;

  ~VectorIconTexture() override = default;

  void SetColor(SkColor color) { SetAndDirty(&color_, color); }

  SkColor GetColor() const { return color_; }

  void SetIcon(const gfx::VectorIcon* icon) { SetAndDirty(&icon_, icon); }

 private:
  void Draw(SkCanvas* sk_canvas, const gfx::Size& texture_size) override {
    if (icon_ == nullptr || icon_->is_empty()) {
      return;
    }
    cc::SkiaPaintCanvas paint_canvas(sk_canvas);
    gfx::Canvas gfx_canvas(&paint_canvas, 1.0f);

    size_.set_height(texture_size.height());
    size_.set_width(texture_size.width());

    float icon_size = size_.height();
    float icon_corner_offset = (size_.height() - icon_size) / 2;
    VectorIcon::DrawVectorIcon(
        &gfx_canvas, *icon_, icon_size,
        gfx::PointF(icon_corner_offset, icon_corner_offset), color_);
  }

  gfx::SizeF size_;
  raw_ptr<const gfx::VectorIcon> icon_ = nullptr;
  SkColor color_ = SK_ColorWHITE;
};

VectorIcon::VectorIcon(int texture_width)
    : texture_(std::make_unique<VectorIconTexture>()),
      texture_width_(texture_width) {}
VectorIcon::~VectorIcon() = default;

void VectorIcon::SetColor(SkColor color) {
  texture_->SetColor(color);
}

SkColor VectorIcon::GetColor() const {
  return texture_->GetColor();
}

void VectorIcon::SetIcon(const gfx::VectorIcon& icon) {
  texture_->SetIcon(&icon);
}

void VectorIcon::SetIcon(const gfx::VectorIcon* icon) {
  texture_->SetIcon(icon);
}

UiTexture* VectorIcon::GetTexture() const {
  return texture_.get();
}

bool VectorIcon::TextureDependsOnMeasurement() const {
  return false;
}

gfx::Size VectorIcon::MeasureTextureSize() {
  return gfx::Size(texture_width_, texture_width_);
}

void VectorIcon::DrawVectorIcon(gfx::Canvas* canvas,
                                const gfx::VectorIcon& icon,
                                float size_px,
                                const gfx::PointF& corner,
                                SkColor color) {
  gfx::ScopedCanvas scoped(canvas);
  canvas->Translate(
      {static_cast<int>(corner.x()), static_cast<int>(corner.y())});

  // Don't use CreateVectorIcon() because its icon caching is not thread safe.
  // Instead, just redraw the VectorIcon.
  PaintVectorIcon(canvas, icon, size_px, color);
}

}  // namespace vr