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// Copyright 2025 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/renderer/actor/page_stability_monitor.h"
#include "base/functional/callback.h"
#include "base/memory/scoped_refptr.h"
#include "base/no_destructor.h"
#include "base/notreached.h"
#include "base/state_transitions.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "chrome/common/actor/actor_logging.h"
#include "chrome/common/chrome_features.h"
#include "chrome/renderer/actor/tool_base.h"
#include "content/public/renderer/render_frame.h"
#include "third_party/blink/public/web/web_document.h"
#include "third_party/blink/public/web/web_frame_widget.h"
#include "third_party/blink/public/web/web_local_frame.h"
namespace actor {
using ::blink::WebDocument;
using ::blink::WebFrameWidget;
using ::blink::WebLocalFrame;
using ::content::RenderFrame;
using ::content::RenderFrameObserver;
std::ostream& operator<<(std::ostream& o,
const PageStabilityMonitor::State& state) {
return o << static_cast<int>(state);
}
namespace {
// This is a high-level timeout that starts when WaitForStable is called. If it
// isn't completed after this delay it will timeout. This is relatively long
// because it often includes waiting on network.
base::TimeDelta GetGlobalTimeoutDelay() {
return features::kGlicActorPageStabilityTimeout.Get();
}
// Timeout used when waiting on local work. This can be shorter because it's
// used after network requests are completed.
base::TimeDelta GetMainThreadTimeoutDelay() {
return features::kGlicActorPageStabilityLocalTimeout.Get();
}
} // namespace
PageStabilityMonitor::PageStabilityMonitor(RenderFrame& frame)
: RenderFrameObserver(&frame) {
CHECK(render_frame());
CHECK(render_frame()->GetWebFrame());
starting_request_count_ =
render_frame()->GetWebFrame()->GetDocument().ActiveResourceRequestCount();
}
PageStabilityMonitor::~PageStabilityMonitor() = default;
void PageStabilityMonitor::WaitForStable(const ToolBase& tool,
int32_t task_id,
Journal& journal,
base::OnceClosure callback) {
CHECK_EQ(state_, State::kInitial);
CHECK(!is_stable_callback_);
journal_entry_ =
journal.CreatePendingAsyncEntry(task_id, "PageStability", "");
minimum_end_time_ = base::TimeTicks::Now() + tool.MinimumObservationDelay();
is_stable_callback_ = std::move(callback);
SetTimeout(State::kTimeoutGlobal, GetGlobalTimeoutDelay());
MoveToState(State::kStartMonitoring);
}
void PageStabilityMonitor::DidCommitProvisionalLoad(
ui::PageTransition transition) {
// If a same-RenderFrame navigation was committed a new document will be
// loaded so finish observing the page. (loading is observed from the browser
// process).
MoveToState(State::kInvokeCallback);
}
void PageStabilityMonitor::DidFailProvisionalLoad() {
if (state_ == State::kWaitForNavigation) {
MoveToState(State::kInvokeCallback);
}
}
void PageStabilityMonitor::OnDestruct() {
// It's the responsibility of users of this class to ensure it doesn't outlive
// the RenderFrame. Posted tasks use WeakPtr so render_frame() is guaranteed
// to be valid.
}
void PageStabilityMonitor::MoveToState(State new_state) {
if (state_ == State::kDone) {
return;
}
DCheckStateTransition(state_, new_state);
state_ = new_state;
switch (state_) {
case State::kInitial: {
NOTREACHED();
}
case State::kStartMonitoring: {
WebDocument document = render_frame()->GetWebFrame()->GetDocument();
int after_request_count = document.ActiveResourceRequestCount();
State next_state;
if (render_frame()->IsRequestingNavigation()) {
next_state = State::kWaitForNavigation;
} else if (after_request_count > starting_request_count_) {
next_state = State::kWaitForNetworkIdle;
} else {
next_state = State::kWaitForMainThreadIdle;
}
MoveToState(next_state);
break;
}
case State::kWaitForNavigation: {
// Do nothing - the state will change from DidCommit|FailProvisionalLoad
break;
}
case State::kWaitForNetworkIdle: {
network_idle_callback_.Reset(
PostMoveToStateClosure(State::kWaitForMainThreadIdle));
render_frame()->GetWebFrame()->RequestNetworkIdleCallback(
network_idle_callback_.callback());
break;
}
case State::kWaitForMainThreadIdle: {
SetTimeout(State::kTimeoutMainThread, GetMainThreadTimeoutDelay());
render_frame()
->GetTaskRunner(blink::TaskType::kIdleTask)
->PostTask(FROM_HERE,
PostMoveToStateClosure(State::kEnsureMinimumDelay));
break;
}
case State::kEnsureMinimumDelay: {
if (base::TimeTicks::Now() < minimum_end_time_) {
base::TimeDelta time_remaining =
minimum_end_time_ - base::TimeTicks::Now();
PostMoveToStateClosure(State::kWaitForVisualStateRequest,
/*delay=*/time_remaining)
.Run();
} else {
MoveToState(State::kWaitForVisualStateRequest);
}
break;
}
case State::kWaitForVisualStateRequest: {
WebFrameWidget* widget = render_frame()->GetWebFrame()->FrameWidget();
if (!widget->InsertVisualStateRequest(
PostMoveToStateClosure(State::kInvokeCallback))) {
journal_entry_->EndEntry(
"Failed to wait for new frame presentation due to no "
"compositor.");
MoveToState(State::kInvokeCallback);
}
break;
}
case State::kTimeoutGlobal: {
journal_entry_->EndEntry("Timed out waiting for page stability.");
MoveToState(State::kInvokeCallback);
break;
}
case State::kTimeoutMainThread: {
journal_entry_->EndEntry(
"Timed out waiting for page stability - main thread to "
"produce a thread.");
MoveToState(State::kInvokeCallback);
break;
}
case State::kInvokeCallback: {
// Ensure we release the network idle callback slot.
network_idle_callback_.Cancel();
// Call the callback on a separate task.
base::SequencedTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE, std::move(is_stable_callback_));
MoveToState(State::kDone);
break;
}
case State::kDone: {
CHECK(!is_stable_callback_);
break;
}
}
}
base::OnceClosure PageStabilityMonitor::PostMoveToStateClosure(
State new_state,
base::TimeDelta delay) {
base::OnceClosure task =
base::BindOnce(&PageStabilityMonitor::MoveToState,
weak_ptr_factory_.GetWeakPtr(), new_state);
return base::BindOnce(
[](scoped_refptr<base::SequencedTaskRunner> task_runner,
base::OnceClosure task, base::TimeDelta delay) {
task_runner->PostDelayedTask(FROM_HERE, std::move(task), delay);
},
base::SequencedTaskRunner::GetCurrentDefault(), std::move(task), delay);
}
void PageStabilityMonitor::SetTimeout(State timeout_type,
base::TimeDelta delay) {
CHECK(timeout_type == State::kTimeoutGlobal ||
timeout_type == State::kTimeoutMainThread);
PostMoveToStateClosure(timeout_type, delay).Run();
}
void PageStabilityMonitor::DCheckStateTransition(State old_state,
State new_state) {
#if DCHECK_IS_ON()
static const base::NoDestructor<base::StateTransitions<State>> transitions(
base::StateTransitions<State>({
// clang-format off
{State::kInitial,
{State::kStartMonitoring}},
{State::kStartMonitoring, {
State::kWaitForNavigation,
State::kWaitForNetworkIdle,
State::kWaitForMainThreadIdle}},
{State::kWaitForNavigation, {
State::kInvokeCallback,
State::kTimeoutGlobal}},
{State::kWaitForNetworkIdle, {
State::kWaitForMainThreadIdle,
State::kTimeoutGlobal}},
{State::kWaitForMainThreadIdle, {
State::kEnsureMinimumDelay,
State::kTimeoutMainThread,
State::kTimeoutGlobal}},
{State::kEnsureMinimumDelay, {
State::kWaitForVisualStateRequest,
State::kTimeoutMainThread,
State::kTimeoutGlobal}},
{State::kWaitForVisualStateRequest, {
State::kInvokeCallback,
State::kTimeoutMainThread,
State::kTimeoutGlobal}},
{State::kTimeoutMainThread, {
State::kInvokeCallback}},
{State::kTimeoutGlobal, {
State::kInvokeCallback}},
{State::kInvokeCallback, {
State::kDone}}
// kDone can be entered after various tasks are posted but before
// they've invoked (e.g. by a timeout). As such we don't restrict what
// state moves can be attempted from kDone but instead we never
// transition out of it in the state machine.
// clang-format on
}));
DCHECK_STATE_TRANSITION(transitions, old_state, new_state);
#endif // DCHECK_IS_ON()
}
} // namespace actor
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